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  • roachoutro Novice 251 posts since
    Sep 23, 2011

    ilikedbomore wrote:

     

    roachoutro wrote:

     

    G IH A IN ID II!

     

    Any news on fixing "lag compensation"? Tried couple of matches, behind like ~1second all the time. Did you find out what caused you in being "behind" when partying?

     

    Its been three months and its still unplayable, i have been beta testing your game after every hotfix and every patch, we are running out of patience here. You should ask somebody where we can get our refunds.

     

    Did you find out are all same patches released on MW2 PS3 & XBOX360?

     

    Thank You.

    join game, if u get killed, watch killcam, if what u see in killcam doesnt have anything u experienced with ur own eyes, leave game, search for other game, works for me!
    then u can find good games, or tolerable games, where s just 1 guy with "lagvantage" so it s still playable

    Doesnt work like that for me, lag is horrible in almost every game. Would play Mw2 if it wasnt full of cheaters / hackers. (on PS3) It always worked perfectly. How can there be such huge step back? Shouldnt developement always take steps forward?

  • djam Apprentice 743 posts since
    Aug 25, 2011

    G IH A IN ID II wrote:

     

    The continuing goal is to provide a fair experience for all players. It is not right for those with superior connections to automatically gain an advantage over those without. It is equally as unfair for those with superior connections to suffer a disadvantage. The game needs to be equitable for all.

     

    Throw into the mix individuals who throttle or alter their connection to gain an advantage, or in some cases with well meaning reasoning to prevent a disadvantage they are suffering from, and you have a wide spectrum of connection types to balance. This is the challenge.

     

    Cheers,

     

    G IH A IN ID II

    MW2 had this balance. Didn't matter if you had 3 or 4 bars, you always had an equal chance in firefights. Again I urge you to look there if you need help figuring out how a proper lag compensation system works.

     

    Also, I don't think it's right that I have to suffer from these terrible lags while you're looking for the balance. I have a good net connection so I shouldn't have problems with lag, which is the case in any other online game.

     

    What you got in place in MW3 is completely backwards. The baseline should be that us who have adequate net connections should be having perfect gameplay. You should then work on getting the people with crap connections up to that standard or close to it, without hindering our gameplay. This way you'd also solve the other problem you have, which is people hindering their connections on purpose to gain an advantage.

  • davidlsofferman Expert 1,378 posts since
    Aug 25, 2011

    roachoutro wrote:

    How can there be such huge step back? Shouldnt developement always take steps forward?

    That my friend is called COD logic.

  • roachoutro Novice 251 posts since
    Sep 23, 2011
    Currently Being Moderated
    3,413. Feb 7, 2012 10:29 AM (in response to djam)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    djam wrote:

     

    G IH A IN ID II wrote:

     

    The continuing goal is to provide a fair experience for all players. It is not right for those with superior connections to automatically gain an advantage over those without. It is equally as unfair for those with superior connections to suffer a disadvantage. The game needs to be equitable for all.

     

    Throw into the mix individuals who throttle or alter their connection to gain an advantage, or in some cases with well meaning reasoning to prevent a disadvantage they are suffering from, and you have a wide spectrum of connection types to balance. This is the challenge.

     

    Cheers,

     

    G IH A IN ID II

    MW2 had this balance. Didn't matter if you had 3 or 4 bars, you always had an equal chance in firefights. Again I urge you to look there if you need help figuring out how a proper lag compensation system works.

     

    Also, I don't think it's right that I have to suffer from these terrible lags while you're looking for the balance. I have a good net connection so I shouldn't have problems with lag, which is the case in any other online game.

     

    What you got in place in MW3 is completely backwards. The baseline should be that us who have adequate net connections should be having perfect gameplay. You should then work on getting the people with crap connections up to that standard or close to it, without hindering our gameplay. This way you'd also solve the other problem you have, which is people hindering their connections on purpose to gain an advantage.

    Agree 100%

  • Newbie 25 posts since
    Feb 3, 2012

    I agree with shotguns..All but the striker are usable atm..Sometimes the usaf..The insanely low range of the aa12, the spas, and the other pump make them null and void...Obviously they have very slow rof, and having to get into melee range to use them just completely handicaps you...Ive tried several times to use them, and end up meleeing for the ohk as opposed to the possible miss, or needing 2 hits with a pump action shotgun, hoping  the enemy's back is turned...They just need further range...

     

    You would think using the pump actions would be the mopst difficult, yet they gave the striker all the benefits with only slow reload as a downside...Easily fixed with slight of hand! All we're asking is added range for the 2 pumps..Maybe tiny inc to aa12, but if not, just the pumps...

  • Newbie 25 posts since
    Feb 3, 2012

    Lag is currently a game breaking issue for all players atm...The 2 best scenarios i can give here are targetting a player who is clearly facing away, or sideways when your firing at them, only to somehow get a killshot on you while facing another direction..You then view the killcam thining how in the *, and see he was facing you the whole time..And i have Comcasts fastest internet, and live within a few miles of the station..I also have minimal splitters wired into my house, and the cables shortened to the extreme...Theres nothing more can be done fr4om my end!

     

    The 2nd example is one we all have expereienced time and again...You see on your radar, or through window, etc that you have an enemy about to round your coner/doorway..You find cover, brace, and train your crosshairs on said corner..Somehow, by feat of magic, or divine interfervention that player who may or, may not be aware of your placement has not only rounded the corner but noticed you, had time to target you, and deliver killing shots all b4 you can squeeze your trigger..You knew he was coming, your were poised to strike..This man had every advantage working against him in the situation(the most relevant being the element of surprise)...How can he not know your there, find you and, target you b4 you can shoot, if lag is not an extreme factor?!?

  • yarderdunes Novice 66 posts since
    Jul 26, 2011
    Currently Being Moderated
    3,416. Feb 7, 2012 11:21 AM (in response to maccabi)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    Do you really expect an answer RE: #MOARHardcore ?

     

    I don't think we've whined enough or at the right pitch for them to listen.... yet.

  • esmorgue Master 6,606 posts since
    Jul 9, 2011

    http://www.youtube.com/watch?v=PzSQnGsHC1M&context=C3060d47ADOEgsToPDskLpkmlKUlV k1ykIEn79DTUL

     

    @G IH A IN ID II: Here is your precious Last Stand Animation Glitch. Really? About the same amount of bullets hitting him that it would take to put him down into Sissy Stance in the first place and it doesnt kill him. AGAIN!

  • Newbie 9 posts since
    Feb 4, 2012

    kmon man fix the spwans ffs. IS there like only 3 spwans points in all the maps. Its so annoying having to go the distance trying to flanck the enemy just to die and end up with your teamated because they decide not to leave there spawn on the opposite end of the map

  • markocc Expert 1,414 posts since
    Sep 24, 2011

    ilikedbomore wrote:

     

    btw Ghandi
    i noticed that when i got guy from U.K. in game, i am in L.A., CA, it was impossible to kill him, so there s something going on with matchmaking
    i fired full clip , hitmarks, and he killed me lol

     

    on other hand, there are sometimes really good lobbies with smooth lag free game, i notice like almost everybody had 4 bars

     

    i also have to say to confirm, that i have laggy experience when there re split screen players in game

     

    btw it s maybe stupid, but visuals of P90 ammo, with extended mags, looks weird, it s like one row , and above that it s like 1/3 of that row, symbolising ammo, so it looks weird

    4 bars doesnt seem to mean anything in this game. I play regularly against people from mexico with 4 bars. In MW2 people from mexico always had 1 or 2 bars. I'm pretty sure you could play agains people from the space station and they would still have 3-4 bars.

     

    I think of of our "patches" was to drastically lower the ping requirement for displaying 3-4 bars to make people think they are actually fixing something.

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