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2859 Views 10 Replies Latest reply: Feb 11, 2012 1:48 PM by LethalxLimitz RSS
OmniGod Newbie 23 posts since
Jan 22, 2012
Currently Being Moderated

Feb 2, 2012 7:27 PM

Wish List for the Next Treyarch Game

Just make a few points what you want to be in the next Treyarch game guys note try not to make the same point as other people so that Treyarch (if they do read this) doesn't read the same thing over, and over, and over again. Heres my Wish List.

 

No Assassin like perk but to keep a Blind Eye perk because being killed by killstreaks over and over again can be annoying.

MW2 style shotguns but as primaries because in the past Cod games the shotguns have been **** or out classed but Smgs.

No knifing as a melee but to use the stock/butt of your gun and make it a 2 hit kill just like in the Halo series.

No Quick Scoping because that **** is annoying or atleast make snipers **** as possibles in close range so that I don't get out classed while I'm using a shotgun.

Make AR's weak compared to LMG's so that LMG can actually be used effectively.

No machine pistol as secondary only anti-air missiles and pistols.

Pistols need to be buffed to be 1-2 shot to the head and 2-4 shot to chest and below.

  • Newbie 3 posts since
    Feb 5, 2012
    Currently Being Moderated
    Feb 5, 2012 12:45 PM (in response to OmniGod)
    Re: Wish List for the Next Treyarch Game

    I would like to have a few things added in like

     

    1. camo system.

         not just choose a camo, then buy it like it was in blackops. instead, it would be cool if you could have a complete custom camo engine. for example have the tiger camo template but have the first color black, and have the second colour green, or what ever colour you would want. but in order to get the various templates, you would have to level, prestige, or fill out certain challenges. this would be good because it could let people show how truely unique they are, or how good they are at the game.

     

    2. more special weapons.

         blackops only had the ballistic knife, and crossbow. instead there should be a whole melee category. there could be weapons such as akimbo tomahawks, bowie knife, akimbo daggers, brass knuckles, and maybe a samurai sword if you did a nearly impossible challenge. melee weapons would need 2 hits in order for it to be a kill, but if you would manage to get the samurai sword, then that would be a 1 hit kill. dont say that this would be unfair, because your already given a melee knife which is a 1 hit kill in any of the cod games. anyway, there is much room for expansion in the special category.

     

    3. weapon packs.

         they sell map packs, so why not weapon packs? have like 10 weapons per pack, there is no reason not to. and dont say that they would run out of various types of guns, because thats bullshit and you know it. treyarch could make much more money, and it would be money that players would not mind spending.

     

    4. random class

         this could be just for fun. instead of choosing one of the preset / custom classes, you can choose the random class, and see how truely awesome you are, or if you want to just fool around.

     

    5. vehicle playlist.

         this playlist could be for people who like the use of vehicles in fps games. like a hummer with a mounted lmg, and using teamwork to get a huge bodycount and to complete the objective. if a person doesnt like vehicles, then simply not play in the playlist. this playlist would be exactly the same as the other playlists, only that there is vehicles.

     

    6. melee playlist.

          only melee weapons. no guns, no killstreaks, no perks, but have assasin assigned automatically if unlocked. probably only medium / small sized maps in this playlist. this is where true sneakyness comes into play.

     

    and last but not least: LEAVE MARATHON PLEASE. this is my biggest wish. i love marathon, its good for getting your rage on, and its very usefull for escaping sticky situations.

    anyway, thats all id really enjoy for the next game, i know this is a dirty big list, but i think that these things will certainly make the next treyarch game that much more enjoyable. the problem with blackops, was that there was nothing to work for, besides trying to get to 14th / 15th prestige for golden guns, which i found do be way to dry / repetitive. if treyarch can put some challenge into the next game with much more customization, then people will enjoy it much, much, more.

  • kkdog Novice 120 posts since
    Nov 26, 2011
    Currently Being Moderated
    Feb 5, 2012 1:04 PM (in response to OmniGod)
    Re: Wish List for the Next Treyarch Game

    I would like guns to be little bit weaker than mw3 because its like they all have stopping power on compared to BO.

     

     

    AND WHAT WOULD REALY PUT THEM UP THERE IS 100% GAME CUSTOMIZING I MEAN LIKE PLACES TO BUY GUNS OFF WALLS FROM KILLS U GET PLACEING CARE PACKAGES IN THE MAPS U SAVE THAT STAY THERE PERMENATLY AND MAYBE SOMETHING THAT TELE U AROUND.

     

    ALSO TAKE DOWN THE BARRAIRS FROM BLACK OPS!!!!!!!! WE LIKE TO JUMP IN COOL SPOTS!!!!!

  • supernova6 Newbie 22 posts since
    Dec 4, 2011
    Currently Being Moderated
    Feb 5, 2012 2:19 PM (in response to OmniGod)
    Re: Wish List for the Next Treyarch Game

    what I would really like is to have the game mode war back and maybe add in a jeep or tank.

  • GOMEZ_ANTRAX Calculating status... 1 posts since
    Feb 5, 2012
    Currently Being Moderated
    Feb 5, 2012 7:57 PM (in response to OmniGod)
    Re: Wish List for the Next Treyarch Game

    what i wish for the next treyarch game should be like black ops 2 and it would be exactly like black ops just differnt maps but same guns and perks and keep the same combat record stuff so black ops 2 what be like a upgraded black ops but same gunz and perkz

  • CollinGartland Calculating status... 1 posts since
    Feb 5, 2012
    Currently Being Moderated
    Feb 5, 2012 11:55 PM (in response to OmniGod)
    Re: Wish List for the Next Treyarch Game

    I personly have been thinking that in the end of moon and how the rockets were exposed to elemwnt 115 i think that they might be able to update the zombies datline mabey a old school hollywood map with famos people that we no in it. Also i wish that it didnt take so long to knife more that once i cant tell you how many times i have died because of that. Also it would be really cool if you could do mutiplayer capian that was so fun on waw

    • Newbie 21 posts since
      Jan 23, 2012
      Currently Being Moderated
      Feb 6, 2012 6:02 PM (in response to CollinGartland)
      Re: Wish List for the Next Treyarch Game

      i want new perks! i have come up with a lot

       

      perk ideas;

       

      stuntman: recover from dolphin diving faster, no fall damage

      pro:shoot while dolphin diving, dolphin dive farther, jump higher, throw back enemy frags safetly

       

      marathon: sprint for a longer distance

      pro: sprint for an even longer distance, reload while sprinting(press reload button again to cancel reload)

       

      juggernaut: less flinch when shot at

      pro: faster health regeneration after combat

       

      eagle eye:spot enemy names from longer distances

      pro:hold breath longer, less sway while aiming downsight, spot sun glint off of other sniper scopes occasionally

       

      ^^^ this is a sniper perk, why not have a shotgun and machine gun perk?

       

      adrenaline:pump shotguns faster, rechamber snipers faster, move faster temporarily when trying to escape death

      pro:move faster for 3 seconds after spawining like juiced from mw3 but for 3 seconds(excluding search and destroy), when "last man standing" in search and destroy increase movement speed by 5%

       

      keep stalker from mw3 for machine guns

       

      Double up: have 1 extra lethal and tactical grenade

      pro: have double equipment(excluding jammers and motion sensors)

       

      lifeless imitation: play dead(dont want this perk to be complained about so continue reading)

      downside:takes extra time to pull  out weapon after playing dead, can only play dead for 15 seconds at a time

      pro:no name or red crosshairs when targeted,play dead before death

       

      Lightweight:move faster

      pro: climb all obstacles faster(ladders included), crawl faster when prone, pick up guns and use equipment faster

       

      tactician: complete objectives faster, capture flags 1.5x faster when solo capping(will work if all players capturing flag in dom have tactician)

      pro:silent objective captures and plants,capture flags from a larger radius

       

      field focus: be aware if cars and barrels are about to explode, be much more aware of where shots are coming from when being fired at

      pro: know where tactical and lethal grenades came from,delay cars and barrel explosions,detect if an enemy is trying to play dead

       

      ninja:quite footsteps,reduce effects of field focus and counter ninja pro

      pro:silent equipment usage,louder enemy footsteps, spot recent enemy footsteps on ground(very recent)

       

      backstabber:eavesdrop on enemy team,when enemies are killed player can impersonate enemies appearence by getting enemies uniform(will not appear on radar as friendly),no skull icon when enemies are stabbed in the back

      pro:take uniform faster,no skull icon when enemies die, pause and rewind killcams

       

      beserker: gain 3 selected perks until next kill or death when player gets "double kills" or higher

      pro: keep 3 perks gained and faster movement speed until next 2 kills or death,

       

      chemical warfare: immune to nova gas, nova gas does double amount of damage(too much?)

      pro: reduce effects of tactical grenades, nova gas effect last 1.5x longer, tactical grenades do 1.5x more damage

       

      Hardline: 1 less point required for pointstreaks

      pro: select 3 pointstreaks player will never get in care packages, reroll care packages(only care packages), every 2 assists counts as 1 point towards your next pointstreak

       

      lying in wait: booby trap pickable guns(idk how,any ideas?...maybe nova gas? i dont think booby trapping guns should be an instant kill so i think nova gas is good, it can kill lol),

      pro: booby trap all care packages,hack enemy equipment

       

      engineer: detect enemy equipment,no items of yours can be booby trapped or hacked

      pro: equipment cant be jammed,turrets and other machinery have 1.5x armor(health),heartbeat and motion sensors still catch ghost pro

       

      contractor: choose 2 pointstreaks under 10 with the same point requirement

      pro: see all enemy pointreaks as they are being used, use pointstreaks faster

       

      ghost:invisible to  UAV

      pro:no shadow,invisible to heartbeat sensors and motion sensors

       

      deep impact:deeper bullet penetration

      pro:increase flinch on enemies, more damage on aircraft and vehicles

       

      weapon master: have 2 primary weapons

      pro:choose 2 for one weapon, knife 2 enemies at the same time

       

      retaliation: reveal position of the enemy that killed you last for a short time(not on the radar but like in mw3 where there is a target dot over the enemies head)

      pro: reveal the position of enemies for a short time that killed your teammates within a radius of yourself, enemies cant view killcam for "payback" kills(so if u get a payback the enemy cant see the killcam)

       

       

       

      this idea isnt a perk but what if the wheather on the maps changed. like it could be night time, day time, raining,snowing if it snows in that area.

       

      btw i dont take credit for that idea and the perk tactician. these ideas have been around for a while. at the perk tactician i changed it a lttle idk what it was originally so hope u liked my perks

       

      these are my ideas

      of course keep the perks like sleight of hand, ghost(dont over power it again :/) and flack jacket etc.

      maybe some things should be switched around here

      i have posted this an another forum btw

      tell me what u guys think

      • Calculating status... 3 posts since
        Feb 4, 2012
        Currently Being Moderated
        Feb 8, 2012 8:00 AM (in response to generaljerejere)
        Re: Wish List for the Next Treyarch Game

        theres are good ideas but not for CoD... to many unrealistic perk setups ... to many movie type perks... knifing 2 enemies for one ... if people are banning ballistic knife melee you can be dam sure they would ban that perk ... and what makes you think this game needs more ways to find or hide from people ? and some of the ideas seem like you got them from TF2... how about all new perks that dont potentially make you into a rambo or superman...

        and no tf2 stuff either ...

         

        only things on that list that seem good are the sniper one and the marathon one .... and there both in mw3 already ... minus the sun glint and the reload while running ....

    • Newbie 3 posts since
      Feb 4, 2012
      Currently Being Moderated
      Feb 8, 2012 8:03 AM (in response to CollinGartland)
      Re: Wish List for the Next Treyarch Game

      ummm... steady aim pro... lets you do that already....

  • LethalxLimitz Newbie 3 posts since
    Feb 11, 2012
    Currently Being Moderated
    Feb 11, 2012 1:48 PM (in response to OmniGod)
    Re: Wish List for the Next Treyarch Game

    Even though i am not a huge fan of MW3, i think the next Treyarch game can learn a lot from it, and what it should include in its next game.

     

    1. PERKS:

    No Death Streaks! Keep a similar perk loadout as in MW3 as it seems relatively balanced. Keep the Ghost like perk split into two, and possibly put both in the same perk slot so they can't use both at the same time, being completely invisible. Or bring back stopping power and put it in the same slot as an Assassin like perk, so it is not overused. Also possibly take strela missiles out of the secondary weapons slot and put it as a perk in that same slot as Blind Eye. Therefore you can either go untouched by killstreaks or take them out, it is not fair on the person getting the killstreaks for both too happen, and the killstreak they worked to get taken down before they even get a kill.

     

    2. KILLSTREAKS/ STRIKE PACKAGES:

    Keep strike packages attached to class setups. Keep specialist in the next CoD! It is a great addition to the game. Same with the MOAB, it is not an easy thing to do, and is a great thing to work towards and is a great accomplishment getting one. I think the support strike package had alright intentions to make the game more fun for those not as good at the game, but it is named Support, and that what it should be. There should be no lethal killstreaks in that strike package! Also EMPs should not block killstreaks from entering, or either it should be for a shorter duration. 1 minute is far too long, especially when it is from the support strike package. Keep all lethal killstreaks in the assault package, and the killstreaks should NOT stack! Make the killstreaks actually do work relative to the number of kills it takes to get it. Also the higher killstreaks should be harder to take down, not just 2 missiles for all like in BO! MW3 killstreaks are a good effectiveness when not in a lobby where it gets taken down immediately or full of blind eye users.

     

    3. MAPS:

    Don't over clutter it like in MW3. Don't put too may buildings so that killstreaks don't get any kills. Don't **** up the spawns like MW3 did.

     

    4. Weapons:

    Make each type of gun serve there purpose. The past few CoDs shotguns have been underpowered, and easily beaten by all other guns even at close range. MW2 had good shotguns, just make them as a primary. Sub machine guns: were pretty average in BO, i think MW3 has at a good level. Light machine guns: make them worth the slow movement, so have good damage over range. Snipers: BO sniping was alright/ still able to quickscope but not as easily as in MW2 and 3. Try to keep the guns balanced, i think you did a great job of that in BO. All guns should do slightly more damage than in black ops, but not as much as in MW3. I think proficiencies would also be a good thing to keep on the guns to make you work for it, however the gun before any proficiencies are added should still be usable, unlike the shotguns in MW3. Noob tubes should be around the same effectiveness as in MW3. Nerf knifing to two knifes to kill from front and one from back, unless the knife is being held in hand instead of a gun, like in Battlefield 3.

     

    5. ADDITIONS:

    One of the posts above had a great idea about being able to customize camos from templates unlocked on each gun. Special Weapons.

     

    6. Gameplay:

    Try and get dedicated servers like Battlefield 3, though if you can't try to get the MW2 like hosting system and hit detection. BO was far too connection based, you had to have a good connection to do well and the hit detection was pretty bad. Shooting around corners? Also work on the matchmaking system, BO did not have a very good one. Keep Zombies, that is a huge part of Treyarch games now! Also after release always listen to the fan crowd, of what they think needs to be fixed in the game. Youtube is a great spot to find out what people think of it!

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