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  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    Ugotstretched wrote:

     

    Why did they remove the lag come sation in theater mode?  I mean i would be having bad lag comp and would go back to theater to laugh my ank off.  But now its not there anymore.  Wish they could remove the lag out of the game as quick as they took it out of theater.  The thing that i hate the most is that the elite tournaments are  eing ruined by uneven connections.  Bad connection players are dominating

    Theater shows the exact state of the world that as seen by the server that server frame. There is no lag 'compensation' at play in theater. lag compensation occurs when client status updates are received at differing intervals by the server on client machines.

     

    Cheers,

     

    G IH A IN ID II

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    operator-1 wrote:

     

    @ G IH A IN ID II :

     

    Your polite & frequent interaction on this forum is appreciated. Please understand that, by now, we're way past "be patient." Call of Duty customers deserve more accountable answers & solutions instead of hearing things like "we plan to continue working on it, so just wait & see."

     

     

     

    The Call of Duty series has enjoyed billions of dollars in sales & MW3 is the seventh Call of Duty game to offer multiplayer on Xbox Live...

     

    ...After all that time, money, experience, & customer feedback, the performance & security of Call of Duty games should be getting better - not worse.

     

     

     

    Out of MW3's numerous defects, the "lag" issue (commonly referred to by many names, such as: lag compensation, latency, synchronization, hit detection, hit registration, net code, "Wanted" bullets, "a second ahead/behind," etc.) appears to be, by far, the most severe problem affecting the most customers.

     

    It might even be argued that this issue affects all MW3 customers - those who report having no issues may, in fact, simply be on the favorable side of this very same "lag" problem.

     

    It's conceivable that this lag issue is also a major contributor to other problems (such as weapon balance - a weapon's effectiveness is certainly affected by lag/sync circumstances).

     

    Most of us do not have this problem with anywhere near this level of frequency & severity when playing other games over Xbox Live (even other Call of Duty games).

     

    Judging by the frequency & severity of this issue, I can't imagine why the MW3 team would have any priority higher than fixing it.

     

     

     

    The kind of tweaking/hot-fixing/patching going on now in MW3 seems like the sort of thing that should occur pre-release (alpha/beta phase) rather than post-launch. We're nearly 3 months into MW3 (one-eighth of the 2 years' time it took to develop the entire game) & many issues do not seem to be improving much (if at all).

     

    If MW3's developers cannot duplicate this lag issue in their testing environment, perhaps their testing environment does not adequately mimic the live/production environment, or perhaps they should try different testing methods. Judging by the high volume of detailed customer reports regarding this issue, it doesn't seem like it would very difficult to reproduce.

     

    The developers are the experts/pros. The complexities of game development come with the job. Clearly something has gone very wrong if the beast has outgrown their ability to tame it. None of the game's problems/defects seem like anything multi-billion-dollar sales couldn't easily find ways to overcome.

     

    We continue to work on lag issues with our best network engineers.

     

    Cheers,

     

    G IH A IN ID II

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011
    Currently Being Moderated
    2,552. Jan 31, 2012 8:07 AM (in response to Soracia)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    Soracia wrote:

     

    @G IH A IN ID II

     

    You said you'd try to get into the specifics of the shotgun buffs on Monday.  The pellet count changes to the KSG and USAS were already known, but people were still questioning how (if at all) three others were improved. Since then, the only shotgun news was the news about fixing the tightness of pellet spray when aiming down the sight.

     

    Were there any other changes to the shotguns, or was the buff to all shotguns just the ADS change?  Consensus has been to run shotguns with the tightest possible pattern, particularly when trying to counter the sheer random behavior of MW3 shotguns. Even if the ADS change functions as described, the tightest possible pattern is still hipfire+steady aim.  The ADS change would offer another option, but I don't know that most people would consider it a baseline buff.

     

    Further, gioboom questioned whether the ADS change even functions as described. Considering other patch-related problems (and history of MW3 problems in general), if the extent of the ADS change was also mistaken, should the devs be keeping quiet about the specific details of patches in the first place?

    The damage and range/falloff have also been buffed on many shotuns. I'll try to get the specififcs when I go into the office today.

     

    Cheers,

     

    G IH A IN ID II

  • bo2000 Apprentice 872 posts since
    Jun 10, 2011

    G IH A IN ID II wrote:

    Theater shows the exact state of the world that server fram as seen by the server. There is no lag 'compensation' at play in theater. lag compensation occcurs when client status updates are received at differrin intervals by the server on client machines.

     

    Cheers,

     

    G IH A IN ID II

    so the theater (first person view) is representative for what? my gameplay or my gameplay as perceived by the host? I thought theater is just local recording but if I actually can see host facts I have to go throu a view clips again.

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    esmorgue wrote:

     

    No i am not. Yet the spamming of this thread with what he has stated that he doesnt want to discuss. Is all that that is, spamming. i can understand that some what weapons to be better. yet it is a well known fact that connection is the key to weapons performing badly, mediocre, well. I Sniper Rifle should almost always be a OSK, but if the connections in the lobby are mangles than you will get hitmarkers. The same with almost all weapons.

     

    Just to be clear, I'm fine with people pointing out what they see as deficiencies in weapon performance. I'll make sure the balance team read this, but I'm not personally going to get drawn into the debate with comments like 'no our statistics show that the X is not OP'.

     

    I hope this clarifies things.

     

    Cheers,

     

    G IH A IN ID II

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    dedicatedserversplease wrote:

     

    Hey Ghandi-

          I had a quick question for you regarding dead silence.  On MW2, B.O, etc when you jumped down out of a window or off a staircase it was silent.  On MW3 it creates a loud thud thus negating your silence.  Is this the intended effect that was desired or could this be a mixup as well.  I play SnD and only use dead silence, so oftentimes when jumping down from a window my position is given away by the sound that is emitted when landing.  It is kind of ironic that the pro version of dead silence is no fall damage, but in order to use the pro version you negate the non pro version which is dead silence.  Kind of see what I am getting at.  It is like you only get 50% of the perk either way you look at it.  If you want to be quiet you cannot jump from any height yet if you want to use that perk to not get fall damage, you cannot be dead silent.

     

    Also I am hoping you got to check on the update as you stated yesterday.  I must of checked this thread 50 times today hoping there was an ETA listed.  Thanks Pete

     

    Dead Silence on falling should come with the Pro Version - no falling damage or sound. I'll check this functionality.

     

    I was OOTO yesterday so I'll follow up on the PS3 update ETA today.

     

    Cheers,

     

    G IH A IN ID II

  • dirtycallahan Novice 135 posts since
    Sep 20, 2011

    G IH A IN ID II, Why is there no option to turn off aim assist when ever there is multiple enemies on my screen that bullshit kicks in and takes my aim off the person im shooting and it always causes me to die.

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    technical wrote:

     

    I'm surprised you guys still playing this game.

     

    Why torture yourself? Lag compensation is insane. Look, I could ignore ANY other problem in this game. I'd be glad, if the developers would say "This is the last patch for Modern Warfare 3, it fixes lag compensation and nothing more". Even THAT would be fine. Even if everyone else would run with Type-95, spamming EMP and Stealth Bomber. Even with retarded spawns. I can ignore anything else apart from lag compensation.

     

    But what are developers doing? They're trying to overbuff the shotguns. Why not fix the real problem first?

     

    The team consists of many people. Coders work on issues such as lag whilst simultaneously desigers analyze and adjust weapon balance, map exploits etc.

     

    Cheers,

     

    G IH A IN ID II

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    dirtycallahan wrote:

     

    G IH A IN ID II, Why is there no option to turn off aim assist when ever there is multiple enemies on my screen that bullshit kicks in and takes my aim off the person im shooting and it always causes me to die.

     

    I know that realyy annoys me too. However, we user tested the game without aim assist and the feedback from all parties was that it made the game way too difficult.

     

    Detecting when to turn it off or on dynamically is a tricky problem.

     

    Cheers,

     

    G IH A IN ID II

  • xplicit666 Calculating status... 9 posts since
    Nov 14, 2011

    i just wish there was an option to stop auto weapon switch when a gun runs out of ammo, quite often i get in a situation where auto switch kicked in and i press to switch when i end up with a gun with no ammo lol mind you mashing melee button does nothing sometimes for me for some odd reason and i end up getting turned into mash lol

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