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  • Calculating status... 1 posts since
    Dec 16, 2011

    As for lag comp/host disadvantage. i have a decent connection.(20Mbps) my computer runs fine, streaming moves run great. but when i play MW3 i get a 3 bar and it seems liek all my bullets do 10-20% the damage they should. now i am not the best player and i know i dont that the best accuracy. but i do know when i should get a kill and when people "lunge" through my bullets or it shows them knfing me before i even start shoting the weapon. the kill cams never show the same thing as what i see on my screen even the final kill cam is different when i get the final kill. am i alone or this happen to other people. i have called my isp to see wherer the problem might lay in my connectino and Xbox to set my network up to allow prober server connections but it still seems messed up. would a 20 Mbps make the lag comp "punish" me more that others or is that the average people here have?

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    Chalkhous wrote:

     

    @G IH A IN ID II Do you honestly think that fixing the legacy bug and adding more damage at range buffed the spas. Because I would choose 50% more damage with the ext mags anyday. I am honestly amazed that you didn't put the 4 extra pellets on the 8 pellet shottys. I mean, did anyone complain that it was overpowered? Because I was still getting point blank hitmarkers with it (On rare occasions.)

     

    There were very many complaints about the Stryker being OP (although not I'll admit from those using it ). Extended mags now work as they do on all other weapons; extend the number of shells a player can carry, not release 50% more shells per shot. Our stats clearly showed that the Stryker in particular using this attachment in conjunction with range or damage was being overused and creating an imbalance, similar to that of the Akimbo secondary MPs. We'll continue to monitor the use of all weapons and tweak any we see as being imbalanced.

     

    Cheers,

     

    G IH A IN ID II

  • Novice 124 posts since
    Jan 21, 2012

    @G IH A IN ID II I have no problem with you guys taking away the ext mags glitch and nerfing the striker. I just don't get why you made the ksg and usas have 9 pellets as standard now but did not buff the spas and aa12 to 12 pellets, therefore making them weaker up close than they were before with damage and ext. mags.

  • Novice 124 posts since
    Jan 21, 2012

    Also the reason that the striker was overused was also due to the fact that all other shotguns were terrible.

  • Snipingdbag Master 4,587 posts since
    Oct 19, 2011

    Why not add 3 pellets to the spas and model as well. I mean you added 3 to the usag and ksg, they now have more pellets than these pump / lever-action shotguns that need constant ohks. 3 More is still one less than with extended mags now on ps3. Did your stats show the model and spas being OP with the extra pellets and damage? Is having a constant / good shotgun OP now?

     

    Besides can the Gun balance team tell me why I should use the cm901 or ak47 above the acr, which fires faster, is much, much easier to control and deals more damage on range (30 to 25 I believe). How is that balance? The 49 to 45 damage advantage these two have, means next to nothing as damaged players will die anyway in two hits to the acr too. The longer 3 hit kill range is next to insignificant when it's that much easier to get hits there with the acr that always keeps 30 damage, while again firing slightly faster and having little to no recoil. What about buffing these guns, especially the ak47 since that's the best known ar worldwide (with the m16), yet it's an insignificant gun in this game..

     

    Also does the gun balance team know that LMGs literally never get used? They need more power and no damage drop off. The aug and RPD got used in mw2, because they could actually compete...

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    Chalkhous wrote:

     

    Also the reason that the striker was overused was also due to the fact that all other shotguns were terrible.

    That's why the other SGs were buffed.

     

    Cheers,

     

    G IH A IN ID II

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    Snipingdbag wrote:

     

    Why not add 3 pellets to the spas and model as well. I mean you added 3 to the usag and ksg, they now have more pellets than these pump / lever-action shotguns that need constant ohks. 3 more is still one less than with extended mags now on ps3. Did your stats show the model and spas being OP with the extra pellets and damage? Is having a constant / good shotgun  OP now?

     

    Besides can the Gun balance team tell me why I should use the cm901 or ak47 above the acr, which fires faster, is much, much easier to control and deals more damage on range (30 to 25 I believe). How is that balance? The 49 to 45 damage advantage these two have, means next to nothing as damaged players will die anyway in two hits to the acr too. The longer 3 hit kill range is next to insignificant when it's that much easier to get hits there with the acr that always keeps 30 damage, while again firing slightly faster and having little to no recoil. What about buffing these guns, especially the ak47 since that's the most known ar worldwide (with the m16), yet it's an insignificant gun in this game..

     

    Also does the gun balance team know that LMGs literally never get used? They need more power and no damage drop off. The aug and RPD got used in mw2, because they could actually compete...

     

    I'll pass along all comments to the weapon balancing team. As I said when I first started posting here, however, discussing weapon balance is a topic I personally would like to avoid chiming in on if possible. It's such a subjective topic that I'd rather not be drawn down into the rabbit hole of opinions . You have my word that the team responsible read your comments and analyze statistics from every kill made by every weapon in the game.

     

    Cheers,

     

    G IH A IN ID II

  • Novice 111 posts since
    Dec 20, 2011

    G IH A IN ID II wrote:

     

    Another change with the SGs in MW3 is that we fixed a legacy bug. When aiming down the sight the shot spread is now more focussed. This can be both a good and bad thing depending on a player's accuracy. If bang on target when the trigger is pulled in ADS mode more shot should hit the target. If slightly off then the likelihood of an equivalent amount of shot hitting the target can be diminished compared to in the past. This means you need to adjust strategy, from the hip, versus ADS based on target range and SG type.

     

    MYTH BUSTED

     


     

    ADS is no more precise than hip fire and less precise than hip fire with Steady Aim.


  • Newbie 16 posts since
    Jan 29, 2012

    Can you reimplement what was done in MW2 and let pistols call in things like UAVs faster?  The decrease in pistol secondaries may come from there being no benefits to using them.  Also, why is the .44 Magnum a three hit kill even in close quarters?

  • Novice 164 posts since
    Jan 7, 2012

    It has a magnifier which makes it a 2HK to the head and upper torso.

     

    @G IH A IN ID II

    Even with the buff, pump shotguns are still ineffective and shouldn't even be used over the semi-auto/auto shotguns.

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