Primary Weapons - Assault Rifles, Submachine Guns, Light Machine Guns, Shotguns, Sniper Rifles
Secondary Weapons - Pistols, Special (Ballistic Knife, Crossbow, etc.), Launcher (Two rockets, automatically locks on to UAV/Counter UAV only). Must select Pistol if using an underbarrel attachment.
Primary Equipment:
Frag – Explodes after four seconds; can bounce off surfaces
Semtex – Grenade that sticks to its target; cannot be cooked
Throwing Knife – Reusable throwing knife
C4 – Remote detonated explosive; press RB again to detonate
Claymore – Proximity mine that explodes in one direction
Secondary Equipment:
Smoke – Create a smoke screen
Flash – Two grenades that blind and deafen targets
Stun – Two grenades that slow and disorient targets
Decoy – Grenade that simulates the weapon equipped when thrown. Triggers automatically or tap LB again to manually “fire”
Tactical Insertion – Designate your next respawn. Replaced by Smoke in Free-For-All.
TIER 1:
Scavenger– Pick up ammo and throwing knives from enemies
PRO: Replenish primary/secondary equipment from enemies every two bags (excludes Claymores, Decoys and Tactical Insertions)
Instinct– Damage marks enemies on mini-map for three seconds; grenades mark enemy on hit marker
PRO: See player names from a greater distance
Hardline – One less point for a point streak, excluding 3 point Assault and 5 point Support streaks.
PRO: Two assists earn a point towards a point streak
Technician – Detect enemy primary equipment and ground based point streaks
PRO: Hack any detected object by aiming at it within range (1.5 second hack time)
Warlord – Three attachments for primary weapon
PRO: Option to replace secondary equipment with another primary equipment
TIER 2:
Flak Jacket – Reduced player explosive damage (Explosive damage x0.5)
PRO: Resistance applied to car/barrel explosions, reset the fuse on thrown back grenades
Agility – Faster moving (move speed x1.1), mantling, and recovery from equipment usage (both speeds x2)
PRO: Immune to Motion Sensor
Sleight of Hand – Faster gun reloads (reload time x0.5)
PRO: Faster weapon swap (swap time x0.5)
UAV Jammer – Undetectable by UAV while moving
PRO: See how many UAVs are active
Overkill – Carry a second primary weapon with no attachments
PRO: One attachment for second primary weapon
TIER 3:
Marathon – Longer sprint (sprint time x2)
PRO: No fall damage
Vanguard – Resistance to flash and stun
PRO: Immune to own flash and stun; immune to gas strikes
Extrasensory– Radar indicators show enemy direction
PRO: Immune to EMP
Sit Rep: Show location of enemy airstrikes and airdrops
PRO: Louder enemy noises (player noises x2)
Dead Silence – Quieter movement (Movement noise x0.5)
PRO: Silent player sounds (Reloading, weapon switch, and grenade throw sound x0)
Strike Packages:
Assault: Get a point for every kill. Points reset upon death.
3 kills:
RCEMP – Remote control car that disables all enemy electronics in its blast radius until respawn.
9-Bang – Flashbang with a larger, longer explosion.
5 kills:
Precision Airstrike – Deploy a directional airstrike
SAM Beacon – Deploy a beacon that targets air support to be shot down
Nerve Gas – Pick a location to hit with a Nerve Gas shell. Gas lingers for ten seconds and slowly kills,
Assault Sentry Gun – Throw a small sentry gun that attacks enemies
7 kills:
Attack Helicopter – Deploy a computer controlled helicopter.
Strafe Run – Three helicopters pass and shoot all outdoor targets
Reaper Missile – Deploy a user controlled missile
9 kills:
Assault Drone – Airdrop a crate containing a remote controlled drone
Bombardment - Select three locations to hit with massive artillery strikes
Harrier Strike – Call in an airstrike that leaves a hovering harrier guarding the target
11 kills:
Dogs – Release a pack of attack dogs into the map.
Satellite – Show enemy position live for forty-five seconds. Cannot be shot down.
EMP – Disable all enemy electronics and kill streaks for one minute.
Support: One point per kill, objective, or point streak destroyed. Points do not reset upon death.
5 points:
Support UAV- Show enemy position for thirty seconds. One swipe every three seconds.
Motion Sensor – Throw a device that detects moving/sprinting players in its radius.
Camera Spike – Deploy a camera that marks enemies on radar within its view radius.
7 points:
Counter UAV – Jam enemy radar for thirty seconds
Scrambler – Throw a device that jams enemy electronics and announcer warnings in its radius
Supply Drop – Drop a bag containing ammo and equipment refills for teammates
9 points:
SAM Beacon – Deploy a beacon that targets enemy air support to be shot down.
Trophy System – Deploy a device that destroys all thrown explosives in its radius. Unlimited ammo.
12 points:
Perk Drop – Airdrop a box containing a random perk for your team to pick up (eight uses per drop, no Overkill, Warlord, or UAV Jammer)
Support Sentry Gun – Airdrop a Sentry Gun. One per team at a time.
Specialist: Earn perks by getting 3, 5, and 7 kills without dying. Get all perks at 10 kills. Streak resets upon death.
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