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4799 Views 35 Replies Latest reply: Jan 19, 2012 10:37 AM by zackyd665 RSS
zackyd665 Novice 358 posts since
Dec 9, 2011
Currently Being Moderated

Jan 16, 2012 12:44 PM

These maps suck for objecitve games

I'm sorry but whom ever designed these maps needs to be fired and stralized.(no offense just angry) not really defensive properties makes hold objectives or defending your flag in CTF, next to impossible when one good flash and **** you up. IW need to get who ever desigend sealow,crash,pipeline,strike,bog,bloc, in and make free maps for everyone so that objective modes can be played properly and not just a different point system run and gun gamemode/

  • trialstardragon Master 10,381 posts since
    May 26, 2011
    Currently Being Moderated
    Jan 14, 2012 2:09 PM (in response to zackyd665)
    Re: These maps suck ass for objecitve games

    These maps are not that hard to defend in CTF or any of the other ObJ modes. Stop trying to camp right near the flag. And find a place a short distance from them.

     

    And no they do not need or have to make free maps just so you can enjoy this game. You want to play on those maps go play on the older game where they are at.

      • trialstardragon Master 10,381 posts since
        May 26, 2011
        Currently Being Moderated
        Jan 14, 2012 5:41 PM (in response to zackyd665)
        Re: These maps suck ass for objecitve games

        You can not just republish them. They would have to recode the maps to include the weapons and equipment for MW3. They can not ust change a file extension and make it work. Each and every weapon in the game is coded in to the map file iteself. Its the same reason they can not just easily add new weapons to the game like everyone wants all the time. And yes republishing them would cost, for they would have to pay MS to publish them on the xbl servers. Every map pack that comes out has to be paid for to MS to host it.

         

        As towards giving examples it is not possible for there is numerous places to defend from distance on many of the maps. Seatown for example.. you can guard from the tower or the red buidling or even near the well depending on which way they are coming form.

  • Missing Snorlax Master 1,462 posts since
    Nov 5, 2011
    Currently Being Moderated
    Jan 14, 2012 6:02 PM (in response to zackyd665)
    Re: These maps suck ass for objecitve games

    When it comes to CTF, yes a lot of these maps are horse ****.

     

    After you grab the flag you take twenty steps and before you know it you're at your flag. These maps give your team very little chance to grab your flag back because of how small they are.

     

    A lot of these maps are horribly one sided as well. One side will always have an advantage over the other in every way.

     

    However, it's not hard defending on these maps as long as you're okay with patrolling the area and not just ADSing near the flag.

     

    Maps unplayable IMO for CTF

     

    Downturn

    Dome

     

    Maps where it's harder to defend:

     

    Underground

    Lower half of Mission

    Higher half of Village

    Lower half of Bakaara

    Higher side of Carbon

    The North Flag on Fallen

    The South Flag on Hardhat

     

    Maps where it's easy to defend on both sides:

     

    Resistance

    Interchange

    Seatown

    Bootleg

    Outpost

    Lockdown

    Arkaden

     

    But my biggest issue with CTF is the spawning. Half the time you spawn closer to the enemy flag then your own flag, which makes no sense at all. I thought that was what TIs were for.

     

    All my opinion btw.

    • trialstardragon Master 10,381 posts since
      May 26, 2011
      Currently Being Moderated
      Jan 14, 2012 6:10 PM (in response to Missing Snorlax)
      Re: These maps suck ass for objecitve games

      I think you have a level view of it and your choie of maps and how hard or easy to defend seems pretty well thought out.

       

      but I have to disagree about dome. dome is a small map yes, but can be easily defended if you use the right class.

       

      in the dome or near it you run a class with frags, stuns, rpg or smaw for defense with a smg or lmg. get a player up on the cat walk and it can be easy to defend.

       

      at the office, post players at the windows and one in the far back of the hall way looking down it with a claymore or betty at each door. player in hall way uses lmg and sprays the hall, players at windows use ar's

       

      same pretty much with downturn but slight differnt placement. the problem with douwnturn is the numerous ways to get to the flag from all the stair wells.

       

      the biggest problem with any of the maps is playing with randoms that do not work well with each other.

      • Missing Snorlax Master 1,462 posts since
        Nov 5, 2011
        Currently Being Moderated
        Jan 14, 2012 6:20 PM (in response to trialstardragon)
        Re: These maps suck ass for objecitve games

        Playing with randoms is always a pain in the ass, but I try to cope

         

        I'm actually aware of strategies on Dome, but I have a personal disdain for the map as it always turns into a clusterfuck of mindless shooting and sprinting. The flag in the office is by far easier to defend then the flag in the Dome. Partly because of the all the explosive material in the Dome and the wide open spaces inside and outside the office, not to mention the line of sight (hallway).

         

        Portable radars + Claymore/betty will work wonders in just about every map.

         

        As for Downturn, that map left such a sour taste in my mouth while playing TDM that I refuse to play it at all.

        • trialstardragon Master 10,381 posts since
          May 26, 2011
          Currently Being Moderated
          Jan 14, 2012 6:36 PM (in response to Missing Snorlax)
          Re: These maps suck ass for objecitve games

          I do not like downturn either, I usually leave the lobby if it is chosen. But dome is not that bad most of the time.

           

          I agree with the rest of your choices though. Some of maps can be harder to defend on one side; but that has always been the case with all CoD games that I played. None were ever really equal on all maps.

  • platinumb Master 9,250 posts since
    Jun 21, 2011
    Currently Being Moderated
    Jan 14, 2012 6:38 PM (in response to zackyd665)
    Re: These maps suck ass for objecitve games

    Something is wrong when the enemy can easily flank with a simple death.

  • cryo70 Expert 1,054 posts since
    Sep 2, 2011
    Currently Being Moderated
    Jan 15, 2012 11:16 AM (in response to zackyd665)
    Re: These maps suck ass for objecitve games

    Personally I like the small sized maps that are harder to defend objectives.  CoD is a fast-paced game, and it shouldn't be like BattleFAIL in which everyone just camps next to the objective; both teams should be more offensive than defensive, it keeps the gameplay fun.  It's also part of keeping the game as close to 50-50 as possible with one team still making it out on top (the objective of all FPSes and which is why MW3 is one of my favorite shooters).

      • cryo70 Expert 1,054 posts since
        Sep 2, 2011
        Currently Being Moderated
        Jan 15, 2012 11:44 AM (in response to zackyd665)
        Re: These maps suck ass for objecitve games

        Yeah, World at War is still hands down my favorite shooter, and would be the perfect FPS if it only had Support package, deathstreaks, and Combat Training.

         

        But no defensive attributes also makes the game more fun; shooters should be fast-paced, not tactical (which is why Battlefield isn't that great of a shooter). Notice how there is a massive reduction in the amount of complaints of campers, which was why Modern Warfare 3 is such an offensively-based game (the purpose of Support and deathstreaks is to flush out campers, which do nothing but slow down the game and make it boring for everyone).  If you want tactics, strategy, and taking things slow go play a RTS.

          • cryo70 Expert 1,054 posts since
            Sep 2, 2011
            Currently Being Moderated
            Jan 16, 2012 11:11 AM (in response to zackyd665)
            Re: These maps suck ass for objecitve games

            Frankly, I love LMGs; I never rush with them, but that doesn't mean I'm going to hide in that one spot the entire game and camp until I kill that one guy when the game is already 75% complete and cause him to rage quit because of my minor case of severe lack of balls due to camping.

             

            By fast-paced I mean constant action, it's not like what you see in BF3 where you and your team can just hide in a structure that's indestructable/unreachable by vehicles/aircraft and no one can touch you.  BF3 without teamwork is already bad enough, with teamwork it's impossible to do anything.

             

            With all the bad-mouthing deathstreaks and support we really don't give them enough credit, as aforementioned.  Very little people on this forum are complaining about campers, because MW3 is almost the perfect shooter, balancing long-range and short-range combat while still maintaining that constant action I'm talking about.  All it really needs is a few balance fixes and a bit of lag reduction (which really isn't all that necessary or plausable as MW3 runs P2P instead of dedicated servers).  That and maybe some ground vehicles to flush out corner campers.

        • platinumb Master 9,250 posts since
          Jun 21, 2011
          Currently Being Moderated
          Jan 15, 2012 1:43 PM (in response to cryo70)
          Re: These maps suck ass for objecitve games

          cryo70 wrote:

           

          Yeah, World at War is still hands down my favorite shooter, and would be the perfect FPS if it only had Support package, deathstreaks, and Combat Training.

  • triiviium- Master 2,854 posts since
    Sep 4, 2011
    Currently Being Moderated
    Jan 16, 2012 9:19 PM (in response to zackyd665)
    Re: These maps suck for objecitve games

    I wouldnt say they all suck but some do.

  • dowtatno Master 4,296 posts since
    Aug 12, 2011
    Currently Being Moderated
    Jan 17, 2012 1:55 AM (in response to zackyd665)
    Re: These maps suck for objecitve games

    arkaden, lockdown, and bootleg are decent maps but the reason all maps seem like **** is because the spawn system is still terrible. if they implimented this spawn system in cod4 they could make crash and vacant and ambush and every other great map horrible.......

  • afflictedmed Novice 183 posts since
    May 24, 2011
    Currently Being Moderated
    Jan 17, 2012 8:01 PM (in response to zackyd665)
    Re: These maps suck for objecitve games

    THere always seems to be one bombsite in Dem that is in the enemies spawn.  And since I pub games, I play with idiots who go after the easy site first instead of the one in the spawn.  Once the easy one is blown its just about impossible to take the other.  I.E. B in Mission and Bootleg

  • afflictedmed Novice 183 posts since
    May 24, 2011
    Currently Being Moderated
    Jan 17, 2012 8:02 PM (in response to zackyd665)
    Re: These maps suck for objecitve games

    THere always seems to be one bombsite in Dem that is in the enemies spawn.  And since I pub games, I play with idiots who go after the easy site first instead of the one in the spawn.  Once the easy one is blown its just about impossible to take the other.  I.E. B in Mission and Bootleg

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