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6226 Views 38 Replies Latest reply: Feb 14, 2012 7:46 PM by slopingpainter2 RSS
BI20CK Calculating status... 8 posts since
Jan 4, 2012
Currently Being Moderated

Jan 10, 2012 1:31 AM

Akimbo FMG's and Strikers' with Range attatchments

These, if anything, are the two guns in Modern Warfare 3 that are waaay too over powering. it takes no skill to use a striker that has the range attatchment on it and run around a map in any game type (Esp. HC) and hip fire at enemies from 50ft+ away and kill them...... that is totally unrealistic and probably the noobest thing i have seen in mw3. the second worst thing is the akimbo FMGs... if you have this, you just shoot and get kills. you see someone running in front of you, hold RT and LT and you get a kill... you see someone running at 80ft away and you hold RT and LT and get a kill... anyone agree with me?

  • Novice 379 posts since
    Nov 1, 2011
    Currently Being Moderated
    Jan 10, 2012 1:34 AM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    FMG's have been nerfed and its really weeded out the scrub advantage. The striker needs to have its damaged toned down, IMO its the damage at the range. I love the idea of a shotgun with this range.

    • mccul1701 Apprentice 447 posts since
      Dec 16, 2011
      Currently Being Moderated
      Jan 10, 2012 1:42 AM (in response to Rawdll)
      Re: Akimbo FMG's and Strikers' with Range attatchments

      Ok i use the FMG's but with my sniper rirle. i cant / dont know how to quickscope to whilst moving around i'll pull out the kimbo FMG's. i do not however run around with them as a primary like some plp cos i like sniping, just sometimes hard to find a decent spot on such small maps.

       

      BUT - YES they prob are a bit powerful and rangey i sometimes shock myself with some of the kills i get with them but they are in the game and they help with my sniper class

    • Apprentice 167 posts since
      Dec 6, 2011
      Currently Being Moderated
      Jan 10, 2012 7:27 AM (in response to Rawdll)
      Re: Akimbo FMG's and Strikers' with Range attatchments

      NO Are you crazy? lol Just about everyone who knows that the (For Mindless GamerS) Where not NERFED enough.... Not as many people use the Type Noobified but still OP after the Nurf... The striker need its range on the (RANGE) attachment needs to be nerfed a bit... While all the ShotGUNS need a Nice Damage Buff....

      • rsjc741 Expert 708 posts since
        Oct 11, 2011
        Currently Being Moderated
        Jan 15, 2012 10:37 PM (in response to thegedden)
        Re: Akimbo FMG's and Strikers' with Range attatchments

        Actually they have the same damage output as most other MP's.

         

        The thing that makes them great is that they have such a high capacity.

         

        What is it? like 30 rounds? It could be a primary in its own rights.

         

        Tone it down to 15 (or the size of a G18's), and watch how many people go back to other MP's.

         

        Personally, Scorpions are much better because you can hit a relitively small target over a long distance and still be accurate.

    • Paroxysm69 Calculating status... 96 posts since
      Nov 15, 2011
      Currently Being Moderated
      Jan 10, 2012 1:54 AM (in response to BI20CK)
      Re: Akimbo FMG's and Strikers' with Range attatchments

      Okay I have refrained from posting in threads such as this for a long time but I'm sick of this "wah wah wah nerf this, nerf that....type 95 is overpowered...striker is way overpowered wah wah I got scoped from across the map...akimbo FMG's are so overpowered" Please just shut up. Nothing in the game is overpowered but what happens is you get owned by somebody using a weapon that you can't use and you don't like it.

       

      There are far more important things to be fixed in game other then weapons you 12 year olds consider overpowered.

  • fantasmo Expert 1,853 posts since
    Sep 26, 2011
    Currently Being Moderated
    Jan 10, 2012 2:00 AM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    >Unrealistic, are you retarded or something, shotguns don't only shoot 1-2 feet.

    You don't understand how difficult it is to use the striker, try getting it to level 31 and see how many "beast" games you get while using it - be warned its not as easy to use as the no recoil ACR.

     

    FMG Akimbos need to be dealt with, the striker isnt OP its range is a little bit much but thats about it.

    • KronosX8 Newbie 40 posts since
      Jan 2, 2012
      Currently Being Moderated
      Jan 10, 2012 5:37 AM (in response to fantasmo)
      Re: Akimbo FMG's and Strikers' with Range attatchments

      They're both overpowered. I'm number 1 buckshot on xbox and its not the damage or the range, it's the ridiculous firerate combine with the above. As for the FMG's, they have the highest damage output of any weapon, you can combine them with blind eye and down most air support with one akimbo clip, they should just remove akimbo from machine pistols all together, they're already strong enough. They're just secondaries.

      • colrolo Novice 143 posts since
        Jun 10, 2011
        Currently Being Moderated
        Jan 10, 2012 6:48 AM (in response to KronosX8)
        Re: Akimbo FMG's and Strikers' with Range attatchments

        I concur all Akimbo should be removed. This is the only change needed to weapons. This said it is not high priority right now as other things need fixing first, will have to live with it for the moment.

         

        Striker is fine. Type 95 fine dont really see the issue here.

        • sorenblades Newbie 30 posts since
          Aug 9, 2011
          Currently Being Moderated
          Jan 10, 2012 7:17 AM (in response to colrolo)
          Re: Akimbo FMG's and Strikers' with Range attatchments

          So much QQ about weapons. I use the striker, and I still suck at this game. By many people on this forums logic, I should be ripping it up, reality however is quite different. Good players using good guns is what makes the game, and there are far worse issues than the weapons anyway. I've seen enemy names come up in green (friendly contact), only to have them blast me, 3 hit markers with the afore mentioned striker at a range of no more than 4 feet, insane lag, and spawning directly infront of the enemy with my back turned to them. I would call all of these issues a bit more pressing than just what weapons some people do not happen to like.

  • jcostanzo27 Novice 418 posts since
    Oct 20, 2011
    Currently Being Moderated
    Jan 10, 2012 7:25 AM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    Stryker with range... hmmm great idea..

     

    im gonna try that tonight,

     

    Tanks

  • scolia5044 Expert 1,366 posts since
    Jul 20, 2011
    Currently Being Moderated
    Jan 10, 2012 8:46 PM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    I havent really tired the striker too many players run with it im a big fan of the KSG.But i dont see the problem with the FMG'S and the range on the Striker it honestly doesnt matter if the player is bad the range or the akimbo's wont help there are far more things that should be taken care of with this game

  • ACII Novice 187 posts since
    Dec 17, 2011
    Currently Being Moderated
    Jan 10, 2012 9:37 PM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    I've always thought that they should just take explosives and shotguns out of the game if they can't even be remotely realistic.  With a shotgun, you can kill someone easy at 50 yards with like a 3 in diameter hole in their chest.  In this game, you did need to be within a foot or 2 to get a kill, but with the striker with range you can be a little farther away.  I'm sure without lag comp it would be better because if someone is blasting you and you have the lag handicap, you're screwed no matter what and that makes them appear more powerful.

  • 06kev12 Novice 445 posts since
    Sep 18, 2011
    Currently Being Moderated
    Jan 10, 2012 9:44 PM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    Ive used the striker a lot. Mostly use range when unlocked. It really isn't that overpowered. Ive been taken out at close range by all sorts of guns. Thats after getting hit markers. I also got hit markets at very close range., then killed by fmgs.

  • asasa Master 5,389 posts since
    Oct 20, 2011
    Currently Being Moderated
    Jan 10, 2012 10:10 PM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    Of all things to complain about, a shotgun.. with range.. in hardcore? LMFAO.

     

    The ACR 1 hit kills at any range, while a highly limited range shotgun is overpowered?

    • avengedyesterday Master 3,962 posts since
      Sep 8, 2011
      Currently Being Moderated
      Jan 14, 2012 11:54 PM (in response to asasa)
      Re: Akimbo FMG's and Strikers' with Range attatchments

      asasa wrote:

       

      Of all things to complain about, a shotgun.. with range.. in hardcore? LMFAO.

       

      The ACR 1 hit kills at any range, while a highly limited range shotgun is overpowered?

      Not to mention pretty much nobody rushes in hardcore. I'll give the shotgun user a pat on the back for agreeing to be everyone elses target practice.

  • Novice 298 posts since
    Jan 9, 2012
    Currently Being Moderated
    Jan 15, 2012 12:03 AM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    50 ft is unrealistic for a shotgun? In real life the aa-12 has an effective range of 175 meters.

  • Expert 1,573 posts since
    Oct 26, 2011
    Currently Being Moderated
    Jan 15, 2012 12:26 AM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    BI20CK wrote:

     

    it takes no skill to use a striker that has the range attatchment on it and run around a map in any game type (Esp. HC) and hip fire at enemies from 50ft+ away and kill them...... that is totally unrealistic

    Actually since you are stating realism.  Maximum lethal range for many shotguns using buckshot is 40-50 yards which is 120-150 ft.  So your realism argument is flawed.

     

    If you wan't realism then all shotguns need to be buffed.

  • mickilla Apprentice 1,035 posts since
    Sep 24, 2011
    Currently Being Moderated
    Jan 15, 2012 12:33 AM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    At this point I've given up on realism, but just for the sake of game balance something really has to be done about all these spray-friendly weapons. They dumb down the whole process of combat to a point where skill becomes completely irrelevant. How many brain cells does it take to just hold down the trigger and move your hipfire reticule only vaguely towards the target?

     

    Maybe that's exactly what the devs were hoping for- that it might make things so easy that no retard would be left behind. And I might have approved of such a move, if only the application of keen marksmanship could possibly grant better results than the spray. Too bad it doesn't. With the lag, hit detection flaws, and high flinch per hit, spraying holds far too many advantages over precision weapons to make marksmanship a worthwhile skill to employ.

     

    Now if this wasn't a first-person shooter, that might be acceptable. But this IS a first-person shooter, so being a good shot should be relevant. Really is a crying shame that the devs let things get this far out of hand. 

    • Expert 1,573 posts since
      Oct 26, 2011
      Currently Being Moderated
      Jan 15, 2012 12:43 AM (in response to mickilla)
      Re: Akimbo FMG's and Strikers' with Range attatchments

      So you want to get rid of all automatic weapons then?  Make only semi auto, pump action, and burst fire weapons?  Everything else is a "spray-friendly" weapon as you put it.

      mickilla wrote:

       

      At this point I've given up on realism, but just for the sake of game balance something really has to be done about all these spray-friendly weapons. They dumb down the whole process of combat to a point where skill becomes completely irrelevant. How many brain cells does it take to just hold down the trigger and move your hipfire reticule only vaguely towards the target?

       

      Maybe that's exactly what the devs were hoping for- that it might make things so easy that no retard would be left behind. And I might have approved of such a move, if only the application of keen marksmanship could possibly grant better results than the spray. Too bad it doesn't. With the lag, hit detection flaws, and high flinch per hit, spraying holds far too many advantages over precision weapons to make marksmanship a worthwhile skill to employ.

       

      Now if this wasn't a first-person shooter, that might be acceptable. But this IS a first-person shooter, so being a good shot should be relevant. Really is a crying shame that the devs let things get this far out of hand. 

    • Chairman Meow Apprentice 669 posts since
      Oct 21, 2011
      Currently Being Moderated
      Jan 15, 2012 7:40 PM (in response to mickilla)
      Re: Akimbo FMG's and Strikers' with Range attatchments

      mickilla wrote:

       

      At this point I've given up on realism, but just for the sake of game balance something really has to be done about all these spray-friendly weapons. They dumb down the whole process of combat to a point where skill becomes completely irrelevant. How many brain cells does it take to just hold down the trigger and move your hipfire reticule only vaguely towards the target?

       

      Maybe that's exactly what the devs were hoping for- that it might make things so easy that no retard would be left behind. And I might have approved of such a move, if only the application of keen marksmanship could possibly grant better results than the spray. Too bad it doesn't. With the lag, hit detection flaws, and high flinch per hit, spraying holds far too many advantages over precision weapons to make marksmanship a worthwhile skill to employ.

       

      Now if this wasn't a first-person shooter, that might be acceptable. But this IS a first-person shooter, so being a good shot should be relevant. Really is a crying shame that the devs let things get this far out of hand. 

       

      It doesn't take that many more brain cells to look down the sights either

  • hellraiser4368 Newbie 70 posts since
    Aug 26, 2011
    Currently Being Moderated
    Jan 15, 2012 12:51 AM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    WAH!!!! i use the striker a ton on hckc and it is not O.P. i get hit markers constantly from inside 5 ft. sometimes 2-3 hitmarkers and die as a result of it. im so sick of hearing all this whining and crying about nerfing this gun and that gun. just quit crying and play the damn game. all the other shotguns are horrible in this game and it would be a shame if they did anything to the striker because of some cry babies.

  • Zeepy Newbie 35 posts since
    Nov 12, 2011
    Currently Being Moderated
    Jan 15, 2012 2:35 AM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    I love using the striker on hard hat, have used it on all maps but it's very nice on hardhat. Whats even better is hearing the other team get pissed when they get hit with the striker. Don't have akimo fmgs, don't care for the fmgs. Rather have a SMAW or a pistol.

  • monsterwafflez Novice 114 posts since
    Oct 10, 2011
    Currently Being Moderated
    Jan 15, 2012 3:04 AM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    Just forget the FMG and Striker for a little while. The damage prof. on ANYTHING is the worst right now. The only thing you can do is report and pray

  • gallp13 Master 6,481 posts since
    May 28, 2011
    Currently Being Moderated
    Jan 15, 2012 3:23 AM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    Akimbo FMG change code to allow used to say 3rd prestige only.

  • Moon Head 92 Expert 1,021 posts since
    Oct 18, 2011
    Currently Being Moderated
    Jan 15, 2012 7:45 PM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    So people do actually cry about anything... well done op, well done.

  • lasoares Novice 142 posts since
    Oct 15, 2011
    Currently Being Moderated
    Jan 15, 2012 8:17 PM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    Unrealistic????? You have obviously never shot a shotgun in real life. You can kill a person with a 12 gauge buck or slugger from well over 100 ft... If anything I think this is more realistic I've always hated how weak shotguns have been in COD games shotguns in real life behave so much differently. If anything is unrealistic its thinking someone can RUN around with a Barret 50. Cal sniper and shot it from the shoulder accurately this thread is ridiculous.

  • Novice 283 posts since
    Jul 18, 2011
    Currently Being Moderated
    Jan 15, 2012 10:40 PM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    You cant bring up " unrealistic". Irl a shotgun can actually shoot farther than 50ft.  If this game was realistic then

    1. Shotguns would be OP. OHK at ranges up to 100ft. 2. A Barret would OHK all the time.     3. No quickscoping

  • Novice 283 posts since
    Jul 18, 2011
    Currently Being Moderated
    Feb 14, 2012 7:46 PM (in response to BI20CK)
    Re: Akimbo FMG's and Strikers' with Range attatchments

    I dont get the problem. If i see a guy with a shotgun i just ru naway and put some distance  between us.

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