Jan 6, 2012 3:32 PM
i hope u do know they didnt nerf the FMGs right?
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all they did was decrease the hipfire accuracy...isnt much of a nerf if u ask me. if ur going to nerf something atleast target the damage, fire rate and/or magazine size
when will you people learn it doesnt work that way.
Why doesn't it work that way?
The gun was a "problem" to some people because its hip fire spread made it too capable at further ranges. Widening the hip spread is taking away the Dual FMG9's effectiveness at range. Its a suitable nerf for the problem at hand. If you were to nerf its damage, then you're nerfing its close range capabilities as well..which is not an answer to anything because it is supposed to excell at close range.
People want these guns nerfed so badly to the point where no one will want to use them and thats not really fair to the people who do use them. Personally I think they're garbage along with the rest of the machine pistols. They are a noobs choice and anyone with half a brain would take a pistol or a launcher over the MP's. Pistols are far more reliable when it comes to range and Launchers are far more reliable for helping your team. All machine pistols, including the FMG9's (before nerf) are completely over rated and they are just a crutch for noobs who cant shoot a pistol.
What should have been done:
1. Machine Pistols as Primary Weapons
2. The on screen crosshairs, while dual wielding, should have been larger.
3. (Optional) Round capacities capped at 20 rounds.
~RUGGED SAVIOR
I can't believe the bullsh*t you are spewing out of your mouth.
The Akimbo FMG's are the highest damage dealing weapons IN THE GAME. That's including primary weapons. They're too good at close range. They're too good at medium range. They're too good at long range. They're too good full stop. There's a reason Infinity Ward is going to nerf them again.
vileself wrote:
The gun was a "problem" to some people because its hip fire spread made it too capable at further ranges. Widening the hip spread is taking away the Dual FMG9's effectiveness at range. Its a suitable nerf for the problem at hand. If you were to nerf its damage, then you're nerfing its close range capabilities as well..which is not an answer to anything because it is supposed to excell at close range.
People want these guns nerfed so badly to the point where no one will want to use them and thats not really fair to the people who do use them. Personally I think they're garbage along with the rest of the machine pistols. They are a noobs choice and anyone with half a brain would take a pistol or a launcher over the MP's. Pistols are far more reliable when it comes to range and Launchers are far more reliable for helping your team. All machine pistols, including the FMG9's (before nerf) are completely over rated and they are just a crutch for noobs who cant shoot a pistol.
Going to put this in short:
No.
Lmao, when I see a jugg user I think to myself ""yeahj free kill with my fmgs." but of course those pistols and launchers are better than akimbos that fires 2000 plus rpm at you accurately with steady aim.. Btw atm I'm enjoying the mp9 more akimbo, as it's better at range do to having signficantly less recoil.
& ruin the fun? No.
brandaman wrote:
I can't believe the bullsh*t you are spewing out of your mouth.
The Akimbo FMG's are the highest damage dealing weapons IN THE GAME. That's including primary weapons. They're too good at close range. They're too good at medium range. They're too good at long range. They're too good full stop. There's a reason Infinity Ward is going to nerf them again.
Vile's brain seems functions off of Spongebob logic.