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Newbie 87 posts since
Nov 6, 2011
Currently Being Moderated

Jan 6, 2012 3:32 PM

i hope u do know they didnt nerf the FMGs right?

all they did was decrease the hipfire accuracy...isnt much of a nerf if u ask me. if ur going to nerf something atleast target the damage, fire rate and/or magazine size

  • vileself Master 4,866 posts since
    May 23, 2011
    Currently Being Moderated
    1. Jan 6, 2012 4:38 PM (in response to sarrazoui)
    Re: i hope u do know they didnt nerf the FMGs right?

    when will you people learn it doesnt work that way.

  • kastro187420 Master 5,955 posts since
    May 23, 2011
    Currently Being Moderated
    2. Jan 6, 2012 4:45 PM (in response to vileself)
    Re: i hope u do know they didnt nerf the FMGs right?

    Why doesn't it work that way?

  • vileself Master 4,866 posts since
    May 23, 2011

    The gun was a "problem" to some people because its hip fire spread made it too capable at further ranges. Widening the hip spread is taking away the Dual FMG9's effectiveness at range. Its a suitable nerf for the problem at hand. If you were to nerf its damage, then you're nerfing its close range capabilities as well..which is not an answer to anything because it is supposed to excell at close range.

     

    People want these guns nerfed so badly to the point where no one will want to use them and thats not really fair to the people who do use them. Personally I think they're garbage along with the rest of the machine pistols. They are a noobs choice and anyone with half a brain would take a pistol or a launcher over the MP's. Pistols are far more reliable when it comes to range and Launchers are far more reliable for helping your team. All machine pistols, including the FMG9's (before nerf) are completely over rated and they are just a crutch for noobs who cant shoot a pistol.

  • thebiindsniper Master 5,129 posts since
    Jun 12, 2011
    Currently Being Moderated
    4. Jan 6, 2012 5:34 PM (in response to sarrazoui)
    Re: i hope u do know they didnt nerf the FMGs right?

    What should have been done:

     

    1. Machine Pistols as Primary Weapons

    2. The on screen crosshairs, while dual wielding, should have been larger.

    3. (Optional) Round capacities capped at 20 rounds.

     


    ~RUGGED SAVIOR

     

    http://www.youtube.com/ruggedsavior

  • brandaman Master 6,610 posts since
    May 24, 2011
    Currently Being Moderated
    5. Jan 6, 2012 5:36 PM (in response to vileself)
    Re: i hope u do know they didnt nerf the FMGs right?

    I can't believe the bullsh*t you are spewing out of your mouth.

     

    The Akimbo FMG's are the highest damage dealing weapons IN THE GAME. That's including primary weapons. They're too good at close range. They're too good at medium range. They're too good at long range. They're too good full stop. There's a reason Infinity Ward is going to nerf them again.

  • platinumb Master 9,250 posts since
    Jun 21, 2011
    Currently Being Moderated
    6. Jan 6, 2012 5:38 PM (in response to vileself)
    Re: i hope u do know they didnt nerf the FMGs right?

    vileself wrote:

     

    The gun was a "problem" to some people because its hip fire spread made it too capable at further ranges. Widening the hip spread is taking away the Dual FMG9's effectiveness at range. Its a suitable nerf for the problem at hand. If you were to nerf its damage, then you're nerfing its close range capabilities as well..which is not an answer to anything because it is supposed to excell at close range.

     

    People want these guns nerfed so badly to the point where no one will want to use them and thats not really fair to the people who do use them. Personally I think they're garbage along with the rest of the machine pistols. They are a noobs choice and anyone with half a brain would take a pistol or a launcher over the MP's. Pistols are far more reliable when it comes to range and Launchers are far more reliable for helping your team. All machine pistols, including the FMG9's (before nerf) are completely over rated and they are just a crutch for noobs who cant shoot a pistol.

    Going to put this in short:

     

    No.

  • Snipingdbag Master 4,587 posts since
    Oct 19, 2011
    Currently Being Moderated
    7. Jan 6, 2012 5:43 PM (in response to vileself)
    Re: i hope u do know they didnt nerf the FMGs right?

    Lmao, when I see a jugg user I think to myself ""yeahj free kill with my fmgs." but of course those pistols and launchers are better than akimbos that fires 2000 plus rpm at you accurately with steady aim.. Btw atm I'm enjoying the mp9 more akimbo, as it's better at range do to having signficantly less recoil.

  • Snipingdbag Master 4,587 posts since
    Oct 19, 2011

    & ruin the fun? No.

  • platinumb Master 9,250 posts since
    Jun 21, 2011
    Currently Being Moderated
    9. Jan 6, 2012 5:47 PM (in response to brandaman)
    Re: i hope u do know they didnt nerf the FMGs right?

    brandaman wrote:

     

    I can't believe the bullsh*t you are spewing out of your mouth.

     

    The Akimbo FMG's are the highest damage dealing weapons IN THE GAME. That's including primary weapons. They're too good at close range. They're too good at medium range. They're too good at long range. They're too good full stop. There's a reason Infinity Ward is going to nerf them again.

    Vile's brain seems functions off of Spongebob logic.

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