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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Your logic on the type95 only applies at close range. mid to long range the m16 is stronger. Also rapid fire is an irrelevant perk unless you are close range firing from the hip. It just means the bullets travel faster.
I didnt say the type95 didnt have a faster fire rate than the m16 what i said is they are both faster. the problem with the m16 is the delay between burst.
The type95 is nerf'd far range is all i am saying. as shown from the video in previous pages it takes 4 shots long range to kill with the type95 as evident by his hit marker. I expierance the same nearly everytime long range and will get dropped by an mp7 from that range.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
I understand that you see fixing the extended mags pellet increase as fixing a glitch, but "fixing" this glitch will in fact nerf what is already arguably the weakest gun catagory. Please keep extra pellets or buff the shotguns in some way when you remove the extra pellets. Please.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
PLEASE fix the spawn system, I really loved MW2's spawn system.
Right when I'm busy killing someone, somebody else spawns to the left of me, he having the advantage of knowing where I am, me not seeing him and me busy with something else.
Or when I check my corners and turn back around, I get killed by someone who spawns at the place I just checked.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Any lag fix updates? Note that I didn't say tweak, I said fix.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
hewligun wrote:
Your logic on the type95 only applies at close range. mid to long range the m16 is stronger. Also rapid fire is an irrelevant perk unless you are close range firing from the hip. It just means the bullets travel faster.
I didnt say the type95 didnt have a faster fire rate than the m16 what i said is they are both faster. the problem with the m16 is the delay between burst.
The type95 is nerf'd far range is all i am saying. as shown from the video in previous pages it takes 4 shots long range to kill with the type95 as evident by his hit marker. I expierance the same nearly everytime long range and will get dropped by an mp7 from that range.
Okay, firstly, I'm done with the M16 argument. The gun is garbage compared to every other gun in the game.
Secondly, how does Rapid Fire only apply to CQC hipfiring? I don't use Rapid Fire for that purpose --- I use it to get more bullets to the enemy in a shorter amount of time. Like you said, the delay between bursts is what gets you killed. Well, the delay between the Type 95's bursts is almost non-existent when you attach Rapid Fire to the gun.
I've played with the Type 95 for a good amount of time pre and post-patch and I can say that it is this same other than the hipfire spread. I still get 2 burst kills across the map and easy 2 shot kills in CQC to medium range gunfights. To say that the gun requires 4 bursts to kill at long range is ludacrous. You must have some terrible accuracy or some terrible lag working against you for that to happen because it's never happened to me.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
A few bugs i think is worth to mention;
1. I purchased 2 custom class slots meaning i have a total of seven, howeever when playing split screen only the 5 first is available.
2. MG36 bug. When attaching the grip to it, then gun fires alot slower... Wondering how NONE og the MW3 devs, used this weapon with grip before launch, and found the bug.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
I think u guys should really leave the shotguns alone. I absolutely love the shotguns. They are my favorite thing to play with. Not because they are easy to use but they actually take skill.
With the extended mags the shotguns are perfect, why would u mess with that? I understand that u want to fix the extended mags in the sense that it should just give u extended mags. But if u decide to do so u really should give the shotguns a buff. Btw i am talking mainly about the pump action shotguns here.
I honestly feel somebody at infinity ward or sledgehammer should play with a spas or ksg pre extended mags and really see for themselves how much those guns suck. I mean I consider my self a very decent (shotgun) player but with those guns before the extended mags i got my ass handed to me on so many occasions which would never happen to me if I would use any other gun in the game. The time I spent leveling up those pump action shotguns was the least amount of fun I have ever had in a videogame because it is beyond frustrating and rage inducing.
Really with all the other stuff u got going on with this game i just don't understand why u would focus on nerfing the weakest gun category in the whole game and thereby making that whole category redundant.
I am sorry if this is a bit of a stretch to read but it's just because i feel really strongly about this. The shotguns in this game are the reason that I like to play mw3 but if u guys decide to nerf them it would make for a really bland colorless experience with smg and assault rifle only gameplay and I don't think I would play alot if at all anymore if that were the case.
I mean cmon people I think practically everybody is saying u shouldn't nerf the shotguns or at least if u get rid of the extended mags make shotguns by default as strong as they are with extended mags now.
I would really be surprised if u went through with this and basically ignoring what nobody wants happening. Oh and ghandi could you please respond to this because I never see u respond to any of the extended mags responses.
Finally i want to thank u guys for the ongoing support u have given us and keep on listening to what the community has to say especially when it comes to the shotguns

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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Why COD never implemented better filters? I think that COD is badly missing filter to search games with exact maps.
Like,I wanna play on TDM Bootleg. Go to Standard Playlist - TDM - Choose map (in this case Bootleg).
It would be 1day of working with source code,not even that,it's not hard thing to do. I find myself playing same map 10times a day while not playing 5 maps at all.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
G IH A IN ID II wrote:
Are you going to put the playercard (title and emblem) back to those splashes you get when someone gets a multi-kill, first blood, etc? I don't think anyone really pays attention to them now that they're text only. Would be nice for showing off earned titles/emblems.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
cCR0WN, you just said it all... Shotgun users unite! And I would also like it if ghandi answered us, but it would be better if someone like fourzerotwo came here and started reading these posts, or even if he does he should answer already... Like I already said, I am afraid of using extended mags now because I may have the glitch taken away from me and I would feel that. Currently I am playing mostly with the Model 1887 + Damage...
Everytime I switch back to an AR or an SMG I feel like the game is so bland... Just aim down sights and shoot at med to long ranges and spray up close... With shotguns I have to run around, stay away from long lines of sight, if I miss I have to pay for it (I'm a pump action user), I have to sneak behind enemy lines, play tactically, trick the enemy to come closer so i can kill, and overall I enjoy cod way more.
Please, PLEASE don't fix the extended mags glitch.
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