General Gameplay Changes:
- Sprint is now 6 seconds by default, 12 seconds with Marathon
- Limbs give a 0.75X damage multiplier and headshots gain a 1.4x multiplier (applies to most weapons)
- The melee knife has zero lunge and takes slightly longer to swing and pull back.
- BOTH weapons you are carrying affect your run speed.
- Right on the D-Pad activates your kill streak; down on the D-Pad cycles through your currently collected kill streaks
- Up on the D-Pad uses equipment, left uses under barrel attachment. An under barrel attachment replaces your equipment in Create-a-Class.
- Black Ops kill streak rules; kills from kill streaks don't count towards other kill streaks
Guns:
Assault Rifles: (95% move speed)
M4A1
AK47
G36
AUG HBAR
FN F2000
SCAR-H
Battle Rifles (semi automatic and burst fire assault rifles): (95% move speed)
M16
G3
FN FAL
FAMAS
M14
Submachine Guns: (100% move speed)
MP5
Skorpion
Uzi
AK-74u
UMP45
FN P90
Light Machine Guns: (87.5% move speed)
M249 SAW
RPD
L86 LSW
MG4
M60
Shotguns: (100% move speed)
W1200
SPAS-12
Remington 870
M1017
Double Barreled Shotgun
Sniper Rifles: (first four 95% move speed; Intervention/Barrett 87.5% move speed)
Dragunov
M40A3
M21 EBR
R700
Intervention
Barrett .50 Cal
Handguns: (100% move speed)
M9
USP .45
M1911
.44 Magnum
Desert Eagle
Attachments:
Rifles:
Red Dot Sight
Holographic Sight
ACOG Sight
Silencer
Extended Magazines
Dual Magazines
Grenade Launcher (replaces Equipment Slot). Damage and blast radius of a Modern Warfare 2 frag grenade. CANNOT be replenished by anything.
Masterkey (replaces Equipment Slot)
Submachine Guns:
Rapid Fire
Red Dot Sight
Holographic Sight
ACOG Sight
Silencer
Extended Magazines
Dual Magazines
Light Machine Guns:
Bipod
Belt Magazine (Extended Mags)
Red Dot Sight
Holographic Sight
ACOG Sight
Silencer
Shotguns:
Sawn-Off (Double Barreled Shotgun's Only Attachment)
Grip (reduced recoil for semi autos, faster pump for pump actions)
Red Dot Sight
Holographic Sight
Silencer
Extended Magazines
Sniper Rifles:
Bipod (lower recoil in exchange for zero mobility)
ACOG Sight
Thermal Sight (longer scope in time, has Black Ops sway while scoping in)
Extended Magazines
Variable Zoom
Silencer
Handguns:
Silencer
Extended Magazines (not for .44 Magnum)
Dual Wield
Upgraded Iron Sights
Tactical Knife
ACOG Sight (.44 Magnum/Desert Eagle)
Grenades:
Frag – Explodes after four seconds; can bounce off surfaces (Black Ops damage/radius)
Semtex – Grenade that sticks to its target; cannot be cooked (Black Ops damage/radius)
Throwing Knife – Reusable throwing knife, earn a knife when walking over a body
Special Grenades:
Smoke – Create a smoke screen
Flash – Two grenades that blind and deafen targets
Stun – Two grenades that slow and disorient targets
Equipment (up on the D-Pad):
Claymore- Proximity mine that explodes in one direction
C4 – Two remote detonated explosives
AT-4 – Heat seeking missile; free fire or hold Left Stick to lock on. One rocket.
Tactical Insertion – Designate your next respawn
Night Vision Goggles – See in dark areas
TIER 1:
Scavenger– Pick up ammo off of enemies you’ve killed, regardless of what weapon they had
PRO: Start with a second primary weapon with no attachments
Hardline – One less kill for a kill streak
PRO: Less likely to be targeted by enemy kill streaks
Marathon – Increased sprint duration
PRO: No fall damage
Flak Jacket – Decreased explosive damage
PRO: Movement and vision are not hindered by airstrikes or explosions
UAV Jammer – Undetectable by a single UAV
PRO: No red name or crosshairs when targeted
TIER 2:
Sleight of Hand – Faster reloads
PRO: Reset the fuse on thrown back grenades
Steady Aim – Increased hip fire accuracy
PRO: Faster recovery from sprinting
Reflex – Aim down non sniper weapon sight faster; longer breath hold for sniper weapons
PRO: Swap and pick up weapons faster
Deep Impact – Increased bullet penetration
PRO: Increased damage to enemy kill streaks
Bling – Two attachments for primary weapon
PRO: Two attachments for pistol
TIER 3:
Lightweight – Faster movement speed
PRO: Mantle over obstacles and climb ladders faster
Ninja – Muted player noises (except sprinting)
PRO: Undetectable by thermal sights.
Tactical Mask – Unaffected by flash and stun grenades
PRO: Reveal the location of an enemy who flashes or stuns you
Bomb Squad – Detect enemy equipment and explosives
PRO: Hack enemy equipment, turrets, and beacons; rig airdrops to explode
Sitrep – Know the location of kill streaks and incoming airstrikes
PRO: Hear enemy voice chat; toggle on and off on scoreboard
Killstreaks:
UAV – 3 kills – Highlight enemy positions for forty seconds.
- Shot down by one AT-4/ one SAM
- Two or more in the air will spot Ghost users
Ammo Drop – 4 kills – Airdrop a crate that replenishes ammo, grenades, and equipment (no underbarrels).
- You and all teammates can use the crate once each
- Enemy can use crate, but it takes them longer to resupply
Counter UAV – 4 kills – Shuts off enemy radar for thirty seconds.
- Shot down by one AT-4/one SAM
Precision Airstrike – 5 kills – Call in a directional airstrike.
Mortar Team – 5 kills – Select three locations to bombard with mortars.
SAM – 6 kills – Plant a beacon that targets airborne kill streaks to be shot down.
- No longer an airdrop, the SAM beacon can instantly be planted upon earning it and it flashes, beeps, and shows up on radar when it spots enemy air support. Missiles fly from off-screen to take out aircraft. Damage identical to SAM missiles from Black Ops. One knife destroys the beacon.
Sentry Gun – 6 kills – Airdrop a deployable sentry gun.
- Cannot be knifed in one hit. Must be disarmed by holding X next to it (three seconds to disarm/hack)
Attack Helicopter – 7 kills – Call in a helicopter that attacks enemies.
- Deploys one flare to block AT-4/SAM lock-on. Destroyed by one AT-4/ two SAMs
Predator Missile – 7 kills – Fire and control an air to ground missile.
Satellite – 8 kills –Indestructible satellite that shows enemy direction and position for forty-five seconds.
- Clone of the Blackbird kill streak
Emergency Airdrop – 8 kills – Airdrop four crates containing random 3-6 kill streak rewards.
- Can be intercepted by SAMs and drop all four crates in random locations.
Gunship – 9 kills – Call in a heavily armored chopper that attacks enemies and kill streaks.
- Deploys one flare to block AT-4/SAM lock on. Destroyed by two AT-4s/ three SAMs
Carpet Bomb – 9 kills – Call in two massive airstrikes. They can hit targets through buildings.
AC-130 – 11 kills – Call in a user controlled AC-130 to attack enemies.
- Deploys two flares to block AT-4/SAM lock on. Can only be hit by locked-on AT-4 or SAMs. Destroyed by two AT-4s/ three SAMs.
EMP – 11 kills – Localized EMP that disables enemy electronics and aircraft for two minutes.