Apr 13, 2010 12:53 AM
a Few Killstreak Improvements - Feedback?
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M40A3 User wrote:
"radial activity detected"
bwillb2 wrote:
emp - 25 kills, disables electronics for both sides for the rest of the match, lose the ability to call it if you die first
M40A3 User wrote:
UAV - make it have a determined path for teams, sometimes its like i cant even see it in the sky
Care package - make it easier to shoot down since they pretty much have the ability to ruin an entire game (especially SnD)
Harrier - where to start.. take away the air strike, and instead give you the ability to pick where it will hover over, and in return it stays there until it leaves so it cant move (only spin). also make it not an instant kill. take away those *** flares, theres no reason to miss a jet chilling in the air 50 ft above you
attack chopper - give it more flares so its harder to shoot down since its next to useless
stealth bomber - give the stealth bomber a UAV, when you press it you should be able to see the enemies and only you, tho there could be some cheating problems with that. also make it silent, not as loud as a predator bomb
pave low - make it 2 stingers to shoot down since it is "heavily armored", no flares
chopper gunner - only deploy flares until you get like 5 kills, and an instant shoot down afterwards
ac130 - make shooting it down more consistent, ive shot it down with the first stinger a few times and others its taken 4
emp - make it somewhat useful
nuke - give a warning for the other team like "radial activity detected" or "nuke threat detected" when the guy gets 20 kills, kinda useless but it would be cool
i know none of these will be changed thanks to iw but just a few thoughts
pave low - make it 2 stingers to shoot down since it is "heavily armored", no flares
Siriusa wrote:
M40A3 User wrote:
"radial activity detected"
This made me laugh.
Teabreaks wrote:
Remove care packages and emergency airdrops, Make it so killstreaks dont build to one another i.e, you want a chopper gunner, youll have to get 11 kills with your kit, not get 5 kills then suddenly you have a chopper gunner.
bwillb2 wrote:
I've got a better idea
UAV - keep as-is
Care package - remove
Harrier - remove
attack chopper - more armor.
stealth bomber - remove
pave low - remove
chopper gunner - REMOVE
ac130 - REMOVE
emp - 25 kills, disables electronics for both sides for the rest of the match, lose the ability to call it if you die first
nuke - REfrickenMOVE
Ridho wrote:
M40A3 User wrote:
UAV - make it have a determined path for teams, sometimes its like i cant even see it in the sky
Care package - make it easier to shoot down since they pretty much have the ability to ruin an entire game (especially SnD)
Harrier - where to start.. take away the air strike, and instead give you the ability to pick where it will hover over, and in return it stays there until it leaves so it cant move (only spin). also make it not an instant kill. take away those *** flares, theres no reason to miss a jet chilling in the air 50 ft above you
attack chopper - give it more flares so its harder to shoot down since its next to useless
stealth bomber - give the stealth bomber a UAV, when you press it you should be able to see the enemies and only you, tho there could be some cheating problems with that. also make it silent, not as loud as a predator bomb
pave low - make it 2 stingers to shoot down since it is "heavily armored", no flares
chopper gunner - only deploy flares until you get like 5 kills, and an instant shoot down afterwards
ac130 - make shooting it down more consistent, ive shot it down with the first stinger a few times and others its taken 4
emp - make it somewhat useful
nuke - give a warning for the other team like "radial activity detected" or "nuke threat detected" when the guy gets 20 kills, kinda useless but it would be cool
i know none of these will be changed thanks to iw but just a few thoughts
Harrier doesnt have flares,
pave low already takes 2 stingers to take down,
ac130 always has 3 flares, so you need 4 stingers,
attack helicopter doesnt need flares, just better accuracy, damage and rate of fire xD
care packages already suck...