o0FOXHOUND0o wrote:
# The nature of this game: Win, at any cost.
# When I encounter this I recognize it as a form of combat that is completely effective and respect it. I personally do not like it, but it is a legitimate form of engaging your enemy.
# I wish that more members of the community would combat the issue using in game counter measures than cry out on the forums of some “grand offense†committed by Infinity Ward for including such features.
# Getting rocked by explosives? Equip the blast shield. Move fast, move constantly, seek, destroy and thwart your enemy. Instead our community decides to get even and use the class, exclusively, to retaliate. This is like trying to intentionally spread a disease to take revenge upon the infected.
None of this is taken from in-game reality.
The playing environment atm is littered with explosives. Millions of players solely relying on toobs to out-do most encounters.
Why should players gimp theirselves with blastshield, which really doesn't help, while the toober has such a powerful set-up ?
Then we should run fast and dodge toobs ? Thats hilarious. It doesn't matter how fast you run, maps also have only so many pathways, especially enroute to an objective, a toob is instant detonation, instant kill.
It will get you.
There is no balanced trade-off for infinite explosives.
Your asking players to give up their equipment slot to an ineffective blast shield, and develop more skills than they may have, just so you can keep Mr.Toober happy with infinite reloads, no gimping sacrifices and no need to develop additional skills? Do you not see the flaw in your logic ?