Sep 28, 2011 6:11 PM
Should killstreak kills be applied toward your next killstreak?
-
Like (1)
So was reading around on these forums while I was working and I noticed that some people like the IW style of killstreaks where any killstreak kills you get stack and are applied toward your next killstreak. Others prefer the Treyarch version where no killstreak kills are applied toward your next killstreak. I know that it will not be changed for MW3, however in the future I think it would be cool to do a combination of the two. If it is a killstreak that you as a player control (i.e. Predator Missile, RCXD, Chopper Gunner, AC 130) I think the kills should be stacked into your next killstreak. On the other hand any "fire and forget" killstreak (i.e. Attack Chopper, Stealth Bomber, Sentry Gun, Attack Dogs) should not count toward your next killstreaks. What do you guys think? Either way if I have to choose I prefer IW's method.
I prefer the IW way. Makes the game more fast paced and fun.
Some might argue that the player controls the kills with a Stealth Bomber.
Definately let it count toward your next streak so long as you earnt it in that life, just like MW2
Yeah, overall I assume nobody is a huge fan of the Treyarch method. I am not either. I do prefer IW. I think the only thing that Treyarch can do on par with IW is map design.
No. MW2 had tons more campers than Black Ops, because once you had Harriers, you could hide in a corner and wait for your Chopper Gunner / AC-130 and then camp even more for your nuke.
I'd say in this situation, there is a difference between hiding and camping. I get my Harriers and get to a safe spot to avoid any confrontation with enemy players. It isn't like I'm sitting in a dark corner waiting for them. I'm patiently awaiting my Harriers to get me whatever my next killstreak may be. If someone runs into me, their problem.
In Black Ops, since killstreaks don't count towards each other, I believe you see more camping. Since players can't depend on air support to get them to their next killstreak, most are too afraid to stick their neck out to get the kills themselves. So what do they do? Camp and wait for the enemy to come to them, hoping for an easier kill.
I much prefer the MW2/3 system.
itribulationz wrote:
I'd say in this situation, there is a difference between hiding and camping. I get my Harriers and get to a safe spot to avoid any confrontation with enemy players. It isn't like I'm sitting in a dark corner waiting for them. I'm patiently awaiting my Harriers to get me whatever my next killstreak may be. If someone runs into me, their problem.
That is still straight up camping. Sitting in a corner somewhere is camping. Period. It doesn't matter if you happen to have a harrier up in the air or not. You are camping.
The way I see it, there isn't anything wrong with this type of "camping". Hell, you're trying to stay away from enemies. If someone runs into me while I have a Harrier in the air, thats their fault. I was hoping I wouldn't have any type of confrontation with anyone. Nothing wrong with that.
If I have to step away from the TV for a moment and decide to find a safe spot and lay there until I get back, is there something wrong with that? After all, if I'm sitting in a corner, I'm camping.
Honestly, is anything wrong with camping period? I mean it might make all of us want to punch puppies cause we get so mad, but isn't it a tactic?
no not really. Its a totally valid playstyle. I mean as long as your getting kills and what not. If you can't deal with a camper, you probably are someone who complained about Last Stand, Quickscoping, and other easily countered devices.
Thats how I feel. I try not to camp at all when I am playing regular core game modes. I play a lot more Hardcore though and I wont lie. I play a lot slower, I might sit in one spot and get a couple kills, but after two I get paranoid and move to a different vantage point, its just my style. People say I camp. I just try to be tactical especially in Hardcore matches.
I prefer Treyarch's style of killstreaks. I would love the combination of Treyarch's KS philosophy and Infinity Ward's KS setup.
I personally think that the statement "gun on gun" gameplay isn't complimented by killstreak stacking. It doesn't add up for me, but the game is going to be fun regardless. Additional stuff for me to shoot down means additional extra points for me to get. I've always enjoyed anti-air and anti-vehicle roles.
Haha, I got a buddy who relishes that role. Good times. I love how he just blows everyone's ish out of the air!
Yeah, one of the more satisfying parts of MW2 was shooting down someone's AC130. Coordinated efforts are the best.
For sure. Those were still beasts to shoot down due to the countermeasures they would launch.
It needs to be a mixture of both, it's just getting the balance between what should count and what shouldn't is the problem.
I believe there already is a mix of both. If IW continued the trend from 2, there is a mix. For instance the Sentry Gun did not add to a killstreak. I like em stacked though. ![]()
People will camp for killstreaks regardless, but in theory people had to camp for longer in Black Ops because all the kills had to be from their gun. This did slow the game down a bit IMO.
The only problem with stackable killstreaks in MW2 was the predator and harrier combo, with that it was easy to get a pavelow, AC130 or chopper gunner. In MW3 they have increased the number of kills required for a lot of kill streaks and gotten rid of the harrier, so it will be harder than it was on MW2.
Also I do like the idea that the "fire and forgot" killstreaks don't stack
I'd prefer the Treyarch way of non-stacking killstreaks/point streaks.
It promoted more "gun-on gun" as Robert Bowling mentions often but stacking it doesn't encourage of using your gun, it just makes a player sit in the corner of the map waiting their Attack Helicopter to get them to their AC-130 as so on.
Even if players were more defensive in Black Ops when it came to getting their high-tiered point streaks, they were still using their weapon.
Also, let's not forget that MW3 rewards you for playing the objective (unless you just play TDM) with point streaks so why stack them?
Capture a point/defuse a bomb to get your AC-130, don't allow a player to sit in a corner waiting for that attack helicopter to do the work for them.
If a team allows a player to get an AC130 from an attack helicopter then it's their fault lol. It's so easy to avoid and even easier to shoot down. Also players get a pointstreak for shooting down air support as well
So that's going to encourage players even more to shoot it down
I'm just applying to what I saw in MW2 when it came to stacking killstreaks.
I'd rather see players working for their pointstreaks than allowing their pointstreaks to do the work for them.
It's so easy to avoid and even easier to shoot down. Also players get a pointstreak for shooting down air support as well
So that's going to encourage players even more to shoot it down
Depends on what teammates you get.
I'm playing in full teams from Day 1. I can't rely on randoms anymore even when I'm the only one taking down air support.
So if the final decision is stacking killstreak, then so be it but I can see lone-wolf players struggling depending on what teammates you get and how many of them equip a stinger or use the support package.
What I was basically saying was, without the harrier in MW2, would the stackable killstreaks have been a problem? I really don't think they would be. In MW3 there's no harrier strike and you need more kills to unlock all the powerful ones from MW2..
Also we don't know if AI controlled killstreaks stack/chain or not, I remember hearing that they don't before COD XP and I don't think there's been any footage that confirms it either way.
Treyarch way is better. In MW2 people camped to get predator and that gave basically harrier and chopper gunner/ac to you. Slowed the game a lot as you had to always hide in cover from gunners or keep shooting them down.
I don't see why IW sees this as good part of their new gun on gun approach.
People camped in Black Ops as well for choppers/dogs ![]()
Not to the effect of Modern Warfare 2. Hopefully it will not be the same in Modern Warfare 3.
The way I see it using Modern Warfare 2 as an example.
No one should be allowed to obtain a minimum of four kills to vastly change the outcome of a game.
That isn't to say that those who attempted this were succesful everytime, but the road to an AC130 was quite easy. A killstreak that required THREE SAMs to take down. That's a game changer. Minimal effort should not result in maximum output.
That doesn't mean that it is gamebreaking, but it does come off as annoying. It also takes away from the "gun on gun" statement. Again, I'll have fun with it, but I don't appreciate the chaos.
The bit you underlined is the reason I hate carepackages tbh, 4 kills and you have to chance of getting a streak that may decide the match
I normally shoot down air support anyway but when you're having a close game on TDM and the other team gets dogs in a carepackage, it is frustrating.
I don't think it will be as easy for players to get the 12+ rewards in MW3. It was only the harrier strike that made it so easy IMO.
Haha, I didn't even notice until now that you're one of the developers and a moderator. Maybe in the future you guys can develop that idea for killstreaks.(Player controlled vs. "fire and forget)
I'm sure you guys have already thought of it before. Anyway, Thanks for putting out a good product.
i prefer iw way myself just because
a) im not the best player in the world and cant always get high killstreaks which isnt to say i cant at all before any one says anything.
b) im a objective play and its a little had getting killstreaks and capping flags at the same time with all the tubes and frags flying around
thats why i i love the thought of the support package and the trophy system
Kills with killstreaks adding towards your next killstreak only promotes camping to players who are too scared to die when on a high streak. Killstreaks are supposed to be earned, not earned for you.
ive seen more camping for killstreaks in black ops than i ever did in mw2
@IIFOXHOUNDII
I think any type of air support will be taken down quite quickly because of the addition of point streaks. Let's say if I only need x amount of points for my next killstreak and the enemy just deployed there air support, I would try everything in my power to take it down so I can get my next killstreak (I think the points depand on what level killstreak is out). With point streaks, air support will be in the air for a lesser time then in previous COD's because everyone will be trying to take them down so they can get those extra points toward there next killstreak.
i have a simple answer, yes