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  • avngr9 Apprentice 862 posts since
    Oct 19, 2011
    Currently Being Moderated
    10. Dec 7, 2011 7:20 AM (in response to jessedart)
    Re: The lag has gone mainstream

    Its not just cross country gaming though.  What this video and article describes is happening all over the place.  I'm in the Midwest and I'm sure at least most of my games are with other people in the US and I'm still experiencing these kind of issues (I'm usually on the Tel Aviv side of the fight).

     

    Coming face to face with a guy and instantly dieing only to watch the killcam and see that he unloaded an entire clip but all you see is one shot and you are dead.  The first video demonstrates that Kill Cam is an accurate representation of what the killer saw.

     

    At the very least it proves there are major advantages given to people based on their connection.  Wether it can be fixed or tuned is up for debate but I don't see how people can deny this (whatever you want to call it) is an issue.

  • Apprentice 167 posts since
    Dec 6, 2011
    Currently Being Moderated
    11. Dec 7, 2011 7:32 AM (in response to jessedart)
    Re: The lag has gone mainstream

    Great read!!! So what do you guy think the answer is. Dedicated servers, P2P, or Client Based?

  • WantedMan Novice 220 posts since
    Dec 4, 2011
    Currently Being Moderated
    12. Dec 7, 2011 7:34 AM (in response to jessedart)
    Re: The lag has gone mainstream

    Good read ! thanks Keep at top so all can see......

  • avengedyesterday Master 3,962 posts since
    Sep 8, 2011
    Currently Being Moderated
    14. Dec 7, 2011 7:46 AM (in response to thegedden)
    Re: The lag has gone mainstream

    thegedden wrote:

     

    Great read!!! So what do you guy think the answer is. Dedicated servers, P2P, or Client Based?

    There is no true answer. Each has it's own problems and when it comes down to it you just can't be instantly connected to someone else perfectly unless you have linked the consoles up in one room.

     

    Also another major problem causing so much frustration is the fact these games nowadays are demanding more and more from connections. Not only are you sending data to the host but you are also sending data to activision servers ( elite most likely ). This started in blackops. Everyone blames it on lag comp which is probably a factor but most likely due to the fact you are connecting to a host and a server. All your stat data is being sent to the server while you are also playing the game with the host.

     

    Only way to fix this would be for everyone to send all that data that would be sent to the server to the host then after the match the host sends it to the servers. Which that really wont be possible unless the host has an amazing connection and also has enough memory avalible. Those variables are too much to assume the vast majority of the playerbase can handle it.

     

    Another solution would be to keep the stats on the consoles but that would bring many other problems. Easy stat modding, wouldn't be able to access peoples stats unless they are online ( which could be solved by the game sending the stat data to activsion AFTER games have finished ).

     

    This is why lag in mw2 and cod4 was so minor. If we were only dealing with ping lag comp would work like it is suppose to.

  • NIGHTSTALKERUP Apprentice 582 posts since
    Oct 20, 2011
    Currently Being Moderated
    16. Dec 7, 2011 7:58 AM (in response to jessedart)
    Re: The lag has gone mainstream

    interesting to say the least...very interesting...

     

    btw, thanks for the post.

  • otisman666 Master 9,040 posts since
    Aug 3, 2011
    Currently Being Moderated
    17. Dec 7, 2011 8:13 AM (in response to NIGHTSTALKERUP)
    Re: The lag has gone mainstream

    Interesting to say the least, but really just a lay man's guide to the issue.  The one thing I can say is that it was exceptionally presented and in the end I pretty much agree with the conclusion.

     

    Problem is that I just heard from JD 2020 (former 3arch dude), he claims this whole article and the videos are still simply all still in our heads and not real.

  • fanofthefal Novice 111 posts since
    Jun 10, 2011
    Currently Being Moderated
    19. Dec 7, 2011 8:23 AM (in response to avengedyesterday)
    Re: The lag has gone mainstream

    I think you nailed it here

    avengedyesterday wrote:

    Also another major problem causing so much frustration is the fact these games nowadays are demanding more and more from connections. Not only are you sending data to the host but you are also sending data to activision servers ( elite most likely ).

     

    In order to monitise and/or protect against moding etc.., a lot of data is passed back to AV's servers. This additional burden to your data pipe can't be a good thing and in itself must introduce lag. Yes, I know people say that ping times =/= bandwidth BUT sending fewer/smaller packets MUST help.

     

    My own feeling is dedicated servers would (as the article suggests) help to balance out the issue without having the need to come up with artificial compensation within the game. However, the big problem for dedicated servers is infrastructure - who pays for building/maintaining servers around the globe?

     

    There would be one possible way of doing this though - there is a company who have indeed invested millions in building/deploying data centres all around the globe - Microsoft. If they were to instead host the game servers themselves (relieving the devs from that burden), then things could balance out. However, such a move would probably result in higher Gold membership/Games etc..

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