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  • ots_dj3nvy Apprentice 1,431 posts since
    Aug 16, 2011
    Currently Being Moderated
    10. Nov 28, 2011 8:02 PM (in response to vahn)
    Re: Unofficial Knife Feedback Thread

    I like the idea of removing it and returning to butt someone with your weapon. Never had a issue with knifing but would like some variety. Better yet, why not make the player choose whether to knife or butt someone with their weapon. Thanks for asking the community

  • misterlarry11 Calculating status... 4 posts since
    Aug 2, 2011
    Currently Being Moderated
    11. Nov 28, 2011 8:02 PM (in response to vahn)
    Re: Unofficial Knife Feedback Thread

    Cancel the knife if the knifer takes damage during the lunge. Or, make the knife powerless for a set amount of time if shot from within "melee knife range".

  • sandalman3000 Expert 1,935 posts since
    Aug 25, 2011
    Currently Being Moderated
    12. Nov 28, 2011 8:05 PM (in response to vahn)
    Re: Unofficial Knife Feedback Thread

    I like more gun damage while close up or not being able to knife while being shot/ for a short while after being shot (While red)

     

    Perk could be confusing to players and ridding us of the knife is a very large change.

     

    Maybe only allow knife on smaller weapons while larger weapons require a butt smack.

     

    Ridding us of the knife lunge is also a good idea.

  • Newbie 51 posts since
    Aug 12, 2011
    Currently Being Moderated
    13. Nov 28, 2011 8:02 PM (in response to vahn)
    Re: Unofficial Knife Feedback Thread

    Number two would be interesting and something fresh. Just make sure it isnt a one hit kill.

    Number three would be ok also.

  • johupp Calculating status... 2 posts since
    May 31, 2011
    Currently Being Moderated
    14. Nov 28, 2011 8:03 PM (in response to vahn)
    Re: Unofficial Knife Feedback Thread

    2 please.

  • Calculating status... 2 posts since
    Nov 12, 2011
    Currently Being Moderated
    15. Nov 28, 2011 8:03 PM (in response to vahn)
    Re: Unofficial Knife Feedback Thread

    The two options I would like to see would either be the knife has to be equipped beforehand or the increase in damage at knife range.  If we had more incentive to shoot at knife range I'm sure more people would instead of hitting the button that gives you an instant kill.  The "Knife Vest" perk (or killstreak) sounds decent in theory, but I feel like that would be about as useful in situations as Shades from WaW.

  • misterlarry11 Newbie 4 posts since
    Aug 2, 2011
    Currently Being Moderated
    16. Nov 28, 2011 8:04 PM (in response to vahn)
    Re: Unofficial Knife Feedback Thread

    Actually, just give us full button mapping and I can knife, jumpshot, and dropshot with ease. Then you don't have to fix knifing at all.

  • kastro187420 Master 5,908 posts since
    May 23, 2011
    Currently Being Moderated
    17. Nov 28, 2011 8:04 PM (in response to vahn)
    Re: Unofficial Knife Feedback Thread

    My favorite solution, one that I've always advocated being used with the knife is a system kind of like this:

     

    If you're at full health OR behind the enemy, 1hko. If you've taken any damage or in front of them, it deals 75 damage. This allows stealthy players to utilize the knife for a 1hko, as you would expect them to. It also allows to still remain mostly effective as a "last resort" weapon when you've ran out of ammo completely.

     

    Other than that (assuming that kind of modification is out of the question), then my next personal favorite idea would be something along the lines of:

     

    - Switch Melee to another button (R2 works great in BF3)

     

    - Reduce/remove the lunge. If someone can't knife someone, that's because they're not close enough, that's their own problem IMO. The game shouldn't compensate because the person incorrectly timed their attack. It would be like saying "Close enough" when someone fires next to an enemy instead of at them, and dealing damage anyway.

     

    - Potentially make the utilize an animation similar to BF3 which leaves you largely vulnerable if you run around trying to knife everyone out in the open.

     

    - Allow a perfectly timed "counter knife" to block the incoming knife (similar to killing an Attack Dog with a perfectly timed knife to counter it's bite)

     

    I don't know how feasible some of these are, but they've been some of my favorite ideas in terms of better balancing the melee system in these games.

  • mmartin Expert 1,635 posts since
    May 24, 2011
    Currently Being Moderated
    18. Nov 28, 2011 8:04 PM (in response to vahn)
    Re: Unofficial Knife Feedback Thread

    I'm fine with the knife as is since everyone has it and I feel that makes it equal and balanced.

     

    However, based on your choices, I would be fine with something like 3 or similar to Battlefield 3.

     

    Or, as another early post mentioned something similar, maybe 2 hits from the front (or lessen damage so that only a player that's damaged will die from a front melee) and full knife effect if you sneak up behind someone.

  • pulpfixtion Calculating status... 1 posts since
    Aug 27, 2011
    Currently Being Moderated
    19. Nov 28, 2011 8:04 PM (in response to vahn)
    Re: Unofficial Knife Feedback Thread

    number three and make it so you can melee with your gun when you dont have the knife equiped and when you melee with your gun it takes 2 hits for the other dude to drop

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