Oct 29, 2011 2:50 AM
Proficientecies what a load of rubbish :(.
-
Like (0)
As the titles says,so you use a gun and it just gets better,in paper is a good idea but the reallity is completly diferent guns,will be too strong and smg laser beans(from the videos i have seen even with rapidfire on),all of this without sacrificing anything while the gains are massive.
My concern: I loved the ACR and rushed with it most times and loved it,had golden titles by second prestige,it had no recoil and was weak so i used its strong points and always went for head shots was fun give up power to gain accuracy(my strong point).
The point being hight powered ar's will be whored to death just like world at war after almost 3 years people will only use the mp40,so much for game diversity what a load of rubbish.
Why not loose perk 1 to use these?Will make game more ballanced.
What are you trying to say? You ARE giving up something, you're sacrifcing the other profiencies if you want less kick you have have to sacrifice having 2 attachments or having focus (Less flinch when shot at).
Also your post seems really out of order are you talking about OP SMGs or OP ARs and I don't see why a certain gun will be over used because of proficencies, I saw a lot of gun variety from the videos and people were doing fine with any of them .
You will soon know,and this post will make sense.
No it will not, making proficiences perks would be senseless - the perks are balanced already so there would be problems if we started removing them. So they kind of are perks anyway just in a different catergory
Vibes wrote:
You will soon know,and this post will make sense.
No, no it won't.
i think weapon proficiences is a great idea now i can use both scavenger and the 2 attachment proficience
machine2011 wrote:
i think weapon proficiences is a great idea now i can use both scavenger and the 2 attachment proficience
I stll think that attachments should be dependent on headshots - the more headshots you get with a weapon the more attachments you can put on it...more than just a measly 2.
2 is enough any more would overpowered how many do you want 3-4 just imagine people running around with say 4 attachement using grenade launcher, red dot, silencer and ex-mags
machine2011 wrote:
2 is enough any more would overpowered how many do you want 3-4 just imagine people running around with say 4 attachement using grenade launcher, red dot, silencer and ex-mags
The grenade launcher could be excepted as it is in Black Ops - but as for the rest...2 attachments is pathetic, I'd prefer more realism & be able to outfit my weapon as they do in real life.
The most attachments you could put on a weapon is 5/6 : 1. scope, 2. surpressor/flash hider, 3. grip/masterkey/grenade launcher, 4.magazine types, 5. heartbeat sensor, 6.type of ammo [fmj / hollow point].
In order to put on 6 attachments you would need to max out the headshots on the weapon & unlock the highest grade of weapon camo at the same time.
6 attachments is just ridiculous and im glad 2 is the most you can have
machine2011 wrote:
6 attachments is just ridiculous and im glad 2 is the most you can have
Why? My system would reward good players for a change.
lol if they are that good they wouldnt need 6 attachments
I know that Call of Duty isn't a military 'simulator' but the special forces of the world do not go into battle with just two attachments on their weapons. It would be something that you'd have to earn & it would probably take most of a prestige to unlock all the possible attachments for 1 gun.
its about balance and someone using 6 attachements isnt balanced, beside why would you want to waste a attachement slot on a scope, red dot or a baby monitor
machine2011 wrote:
its about balance and someone using 6 attachements isnt balanced, beside why would you want to waste a attachement slot on a scope, red dot or a baby monitor
How is it unbalanced if most if not everyone is able to use the 6 attachment option?
You should be able to have more than 2 attachments as long as 1 doesn't interfere with the use of the other. Black Ops way was stupid, and poorly introduced.
agreed with Esmorgue. I'd love to make the M4A1 SOPMOD
But I wouldn't use the Nade Launcher lol I'd just do it for show xD & for any otehr weapons then I'd just stick to 2 attachments
Special forces also doesn't have to get seven kills to get an attack chopper, yet here we are. http://www.youtube.com/user/thewarpzone
Your assessment of MW2's ACR is a little off.
It's weakness was totally offset by it's accuracy. It didn't matter if the ACR was a tad weak because every bullet was guaranteed to hit.
1. ACR was OP in mw2.
2. Using a perk slot would make perks unbalanced.
3. You can only use one proficiency at a time.
4. Look up what you think is going to be a problem without raging like a 12 year old that knows nothing.
5. The game hasn't even come out what a game looks like on paper can be radically different to real gameplay depending on multiple factors such as community and maps.
OK, first of all, if you are going to whine, at least SPELL said whine properly; they are called proficiencies.
Second, i really don't see anything wrong with them, it makes sense that the more you use said gun, the better you get at using it, "weapon perks" as i call them, replicate this, and are a great new addition IMO.
Third, every gun has had recoil and sway added to them; the ACR WILL NOT BE the laser gun it was in MW2, no gun will be, as the sway will make it difficult to aim long range, and the recoil will make it harder to stay on target, in order to negate these, a "weapon perk" will have to be used, using up the perk slot anyway.
Finally, no one even knows how much of an effect these new additions actualy have on the weapons, why don't we wait until the game is actually out before we start negative threads on them shall we?
I am with this guy. I think they will be a great addition to CoD.
Tbh, I agree. I was going to post this, but it seems you cant post your thoughts on these forums without being flamed. I think they bring back the issues with MW2 which they had 'erased' from MW3.
Weapons had barely any recoil in MW2. So in MW3 they increase the recoil and add sway to the ADS of weapons. All seems well. But then they add Kick and Stability.... SMG's aren't supposed to have little recoil, so adding kick will probably make them dominant yet again as they will now own CQC and medium-long range.
I don't want to complain about a game I haven't played but I'm very sceptical after MW2 and I don't have too much confidence in IW anymore. I certainly don't think Kick should be available on SMG's.
Others disagreeing with the original post isn't flaming. It's a discussion. Everyone in this thread including yourself has made a claim and backed it with a claim (whether or not the claim is correct or opinion).
The trick here is that you can only have one proficiency. It appears they increased recoil, sway, flinch, and who knows what else. So you can reduce recoil, but you will still sway. Or you can take away sway, but you'll still have to deal with recoil.
Like you I don't want to make a judgement until I have the game in my hands, but I don't imagine it will take us back to the laser guns of MW2.
I'm with him, you can choose one, and then that also goes with, do you want your gun silenced? Do you want another attachment on it? Is it worth giving up extended mags for a little less recoil? It's all a decision, you can still be easily outsprayed from somebody with extended mags.
Vibes wrote:
As the titles says,so you use a gun and it just gets better,in paper is a good idea but the reallity is completly diferent guns,will be too strong and smg laser beans(from the videos i have seen even with rapidfire on),all of this without sacrificing anything while the gains are massive.
My concern: I loved the ACR and rushed with it most times and loved it,had golden titles by second prestige,it had no recoil and was weak so i used its strong points and always went for head shots was fun give up power to gain accuracy(my strong point).
The point being hight powered ar's will be whored to death just like world at war after almost 3 years people will only use the mp40,so much for game diversity what a load of rubbish.
Why not loose perk 1 to use these?Will make game more ballanced.
If you're worried about these things being unbalanced, go play bare bones...
Complaining about MW3 is all the rage w/ the kids nowadays. I have no issue w/ people complaining about negative/annoying aspects of a game they've ACTUALLY PLAYED, but all this pre-launch b*tching is just pathetic.
Simple solution for all the whiners: Don't like it? Don't ******* buy it. BAM! Problem solved.
Hell yeah!
This guys got it^
Proficiencies, yet another massive blow to people who prestige.
No one's forcing you to prestige. Prestige is a choice & it comes at cost (to which you receive 3 such warnings before you prestige). That's the problem with this community -- everyone wants everything w/o the sacrifice. It's why the franchise is in the shape it's in.
Sacrafice is losing all guns, now it means 'most guns' if you choose to keep them. It still means losing ALL pro perks.
Don't act like it doesn't hinder you enough already.
This community bla bla bla, shhhhhhh. Go say that in the deathstreak threads or the care package for people not good enough to get a high killstreak threads. This is yet another addition to help people who don't play much. It's for the weak, it's not for general equality.
These games become more and more anti-talent to appeal to the masses. The high majority of the time, the better players prestige, this is a way to keep their skill down while allowing weak players to excel.
I'm throwing a lot of things into this I realize... but let's add into the fact in BO you could hipfire guns with extreme accuracy. From the videos it looks the same way in MW3. Again, it's pro the weak players, anti players who try and actually aim with technical ability rather than allow aim assist to beast it up for them.
All in all, I can't wait for MW3.
bla, that is a bunch of rubbish talking, but oh well. I'm going to post it anyways without re-reading.
Edit: I don't think proficiencies are going to break the game, but I think it again turns CoD into the wrong direction, which is more and more pro-equality, rather than forcing the weak to pick themselves up and get better.