Oct 24, 2011 5:16 PM
Op vs Up vs Nerf vs Buff
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Like (0)
creaper210 wrote:
Well, they already patched snipers, the AK-74u, and the Famas. So it's obviously not as the developers intended otherwise they wouldn't have changed it. And obviously this "whining" actually does something since we got that.
davidlsofferman. wrote:
creaper210 wrote:
Well, they already patched snipers, the AK-74u, and the Famas. So it's obviously not as the developers intended otherwise they wouldn't have changed it. And obviously this "whining" actually does something since we got that.
When did they patch the Famas?
creaper210 wrote:
Well, they already patched snipers, the AK-74u, and the Famas. So it's obviously not as the developers intended otherwise they wouldn't have changed it. And obviously this "whining" actually does something since we got that.
IRISH_THA_3RD wrote:
I agree 100%.
If they want to play their game, they need to make it.Also, the "underpowered guns" arent even underpowered. they are actually really good. I even use the uzi competitavely.If they cry that a famas killed them, yes, it is low on recoil, but its still their fault for stiking their head out of cover. You duck, regenerate your health, pop out, and kill him. Its not that hard to beat a famas user. And this stratagy goes for other guns to. not just the famas.
Lionel, wrote:
creaper210 wrote:
Well, they already patched snipers, the AK-74u, and the Famas. So it's obviously not as the developers intended otherwise they wouldn't have changed it. And obviously this "whining" actually does something since we got that.
OWNED
davidlsofferman. wrote:
Lionel, wrote:
creaper210 wrote:
Well, they already patched snipers, the AK-74u, and the Famas. So it's obviously not as the developers intended otherwise they wouldn't have changed it. And obviously this "whining" actually does something since we got that.
OWNED
X2
asasa wrote:
Really? Because I'm pretty sure the developers want a balanced game. Now, that doesnt give you the right to redefine balance to, "Whatever we were given is balance". They want the same balance that we want. Unfortunately, they are incompetent.
asasa wrote:
Really? Because I'm pretty sure the developers want a balanced game. Now, that doesnt give you the right to redefine balance to, "Whatever we were given is balance". They want the same balance that we want. Unfortunately, they are incompetent.
GhostHound wrote:
Core is not the place to judge whether a weapon is underpowered or overpowered.
Snipingdbag wrote:
Your thread is a “hey 3arch take me up the ass†thread, that or it makes no sense at all. Here you are saying guns are not created equal, yet you refuse to believe there is a balance issue with the FamasAug or the fact that nobody uses smgs other than mp5k and mainly the 74u with rf / grip, let alone shotguns other than a silenced spaz, simply because 3arch made the game, how fckin stupid can you be? There can be diversity and balance. Both are not present in blops. There is the issue. That and the hit register / retarded lag compensation / SC glitching / dashing that happens daily and ruins a potentially superb game. Let me say that I rather they fix the last issues I addressed than clones / gun balance & diversity issues.
The devs do try to listen to us their main source of an income / job, otherwise they wouldn't have done all those patches and tweaks to the guns & game all-round. They create the game for us, so they should listen to consumer / community feedback if they want to them to be happy & comeback for more (next game, map packs), that includes weapon / game balance. Also the more people play the game online, the more money they are making off the game.
TrialStarDragon wrote:
Snipingdbag wrote:
Your thread is a “hey 3arch take me up the ass†thread, that or it makes no sense at all. Here you are saying guns are not created equal, yet you refuse to believe there is a balance issue with the FamasAug or the fact that nobody uses smgs other than mp5k and mainly the 74u with rf / grip, let alone shotguns other than a silenced spaz, simply because 3arch made the game, how fckin stupid can you be? There can be diversity and balance. Both are not present in blops. There is the issue. That and the hit register / retarded lag compensation / SC glitching / dashing that happens daily and ruins a potentially superb game. Let me say that I rather they fix the last issues I addressed than clones / gun balance & diversity issues.
The devs do try to listen to us their main source of an income / job, otherwise they wouldn't have done all those patches and tweaks to the guns & game all-round. They create the game for us, so they should listen to consumer / community feedback if they want to them to be happy & comeback for more (next game, map packs), that includes weapon / game balance. Also the more people play the game online, the more money they are making off the game.
There is diversity in the game and balance in the game. Not everyone use's the famas or aug every match, not everyone uses the ak74u every match. The famas and aug are not OP and never were. Just to many people cry too much because they die to it. And if you die to it enough times you begin to cry and think it must be op and needs to be nerfed. I can go in to any match and see at least 5-6 different guns being used almost ever game I go into on both teams. The lag compensation is in all fps console games. Just you did not have theater to show it working as much as before. Since none of the other cod's had theater to show the desync issue like bo does. Even mw2 has lag issues just as bad as BO does. Just everyone got used to them and did not ever have a way to try and show it to others before.
I guess you never listened to any of the dev talks before, they created the game how they wanted it to be for themself with hopes that the players would like it. It was not first and foremost created for the players first. They can not listen to every Tom Dick and Larry that complains about something not being fair. They can not change everything just to make a few happier with out risking making more players unhappy instead. Look at all the problems that happened with the hardcore changes they tried.
And as I have said before, as long as there is more then one gun in any class, and more then one attachment and more then one perk, they can not balance them all against each other as some of you may want them to or think they should. It is not feasible or really even possible. There is too many variables to take into consideration. It is not nearly as simple as you or others wish to think it should be. If it was they would have done it, or they would have hired you and your expertise at what should be balanced to make the game fair and fun and had you do it.
People do use more then mp5k or the ak74u. I see the kiparis being used all the time. I see the pm63 being used, the mpl being used, the uzi being used, the scorpions being used quite a lot. Just because you do not all the time does not mean they are not being used.
I have seen the steakout used, the olypmia used just as much as the spaz. So yes the other shotguns do get used again your statment is fail.
I have seen every ar in the game used by different players in different matches, so yes they do get used.
I have see every sniper in the game used by different players, so yes they do get used.
Just because you do not see it as much as you think you should does not mean they are not getting used.
Dashing can not be stopped. the dasboard feature and sign out feature are ms controlled not 3arc. They have no control over if a player choses to do so or not and no fps developer ever will. It is ms xbox feature controlled only by ms. And they are not going to use dedi servers just to stop that one problem. Because dedi servers have a host of other problems that make them even harder to maintain then most players understand.
And futhermore stop whining about some silly stats in a game, and just play it for fun and not worry if someone dashes and your oh so special noscope shot did not get saved...
deamonomic wrote:
IRISH_THA_3RD wrote:
I agree 100%.
If they want to play their game, they need to make it.Also, the "underpowered guns" arent even underpowered. they are actually really good. I even use the uzi competitavely.If they cry that a famas killed them, yes, it is low on recoil, but its still their fault for stiking their head out of cover. You duck, regenerate your health, pop out, and kill him. Its not that hard to beat a famas user. And this stratagy goes for other guns to. not just the famas.
shhhhhh dont bring skill into it... they are listening... speaking of skill is punishable by death! I think they may have heard you... Quick into the escape tunnel before the witch hunt begins!
Ecliptix wrote:
deamonomic wrote:
IRISH_THA_3RD wrote:
I agree 100%.
If they want to play their game, they need to make it.Also, the "underpowered guns" arent even underpowered. they are actually really good. I even use the uzi competitavely.If they cry that a famas killed them, yes, it is low on recoil, but its still their fault for stiking their head out of cover. You duck, regenerate your health, pop out, and kill him. Its not that hard to beat a famas user. And this stratagy goes for other guns to. not just the famas.
shhhhhh dont bring skill into it... they are listening... speaking of skill is punishable by death! I think they may have heard you... Quick into the escape tunnel before the witch hunt begins!
@ deamonomic: Lol, I second that. What's your GT btw? Seen you on the forums quite a bit. Seem to be a good but laid back player. Plus I want in on your ninja flag epicness.
On topic: What the first guy said. If I have better accuracy than most players with an MP5 than they do with a FAMAS, then clearly the Mp5 must be the OP gun here since I can kill someone with less bullets. Less bullets = less time = OP gun.
deamonomic wrote:
On topic. I was killed yesterday by a guy using the Famas and Slight of hand pro. Repeatedly. Did he kick my ass because of a gun or perk? **** no, he kicked my ass because at the time my aim was horrible (it was a bad day :P) I couldnt nuke the broad side of barn yesterday. As such I died.
a tired old guy wrote:
Its NEVER your fault. Period.
firehawkshooter wrote:
a tired old guy wrote:
Its NEVER your fault. Period.
Really?
Is it never my fault when I repeatedly get killed by a sniper when attempting to cross the same street over and over?
Is it never my fault when I repeatedly attempt to kill the same camper in the same room?
Is it never my fault when I make a poor tactical decision and get my entire team killed in a tiebreaker round of SnD?
Is it never my fault when I decide not to go after the objective and making our team lose?
Is it never my fault when I spoon feed the enemy killstreaks and free victories by doing these things?
Is it never my fault, but that of others?
firehawkshooter wrote:
a tired old guy wrote:
Its NEVER your fault. Period.
Really?
Is it never my fault when I repeatedly get killed by a sniper when attempting to cross the same street over and over?
Is it never my fault when I repeatedly attempt to kill the same camper in the same room?
Is it never my fault when I make a poor tactical decision and get my entire team killed in a tiebreaker round of SnD?
Is it never my fault when I decide not to go after the objective and making our team lose?
Is it never my fault when I spoon feed the enemy killstreaks and free victories by doing these things?
Is it never my fault, but that of others?
TrialStarDragon wrote:
asasa wrote:
Really? Because I'm pretty sure the developers want a balanced game. Now, that doesnt give you the right to redefine balance to, "Whatever we were given is balance". They want the same balance that we want. Unfortunately, they are incompetent.
No they do not want the same thing as every other player that plays the game wants. They want what they want plain and simple. They created the game, it is their right to decide what balance for the game is not the players. They decide the rules not the players, they decide what is right or fair, not the players. Get where I am going yet? Probably not, because everyone that whines about the guns being unbalanced will never understand.
Jeez there is so many entitlement minded people who play this game that think just because they bought the game they ought to have it play by what they think is fair or balanced, or equal or right or fun.... wow people are so stupid sometimes. Just because you buy something does not mean you always own it and get to have it do what you want, how you want, why you want, when you want all the time.
No two peoples view of balance will ever be the same, so no the developers can not ever give you what you want in the game. Everyone can not have their own perfect game where it is balanced to their preference. For what you may call balanced I may call gimped, nerfed, simplified, weakened. What I call balanced you may call buffed, over powered, unbalanced, unfair. Get it yet? Probably not... and probably never will. You will always just go and whine when a gun does not work the way you think it should based upon how it worked in another game.
Big hint for all of you, do not expect the guns in this game to be or act the same as any other game that has the guns in them in any form. The developers have creative lisence which allows them to tweak any part of the gun to fit what they decide is right for the game they are making. They do not need to make the perform the same, act the same, sound the same, look the same, work the same, be balanced the same. Just because you think they should, does not mean they have too.
asasa wrote:
[
1. They have stated they want a balanced game. This is not balanced. Are you really so stupid that you're going to deny that? I dont give a **** if you dont care if things arent balanced. Fact is, they arent. I didnt decide it was fact. It IS FACT THAT THIS GAME IS HIGHLY IMBALANCED.
Seeing as they created it I'm sure they could have made the weapons perform any way they wanted. Since they are the ones who made the weapons peform the way they do ....... it only makes sense its because they wanted it that way. I got an alibi.......... so you cant sugest I stood with a gun pointed at their head to make them the way they are.
2. Really? Because.. I'm fairly certain this forum is here for community input. Giving input on things, such as, "The Famas is OP" is somehow.. self entitlement? Yeah, I am entitled to a good game if I payed $60 for it. Especially one that is from a series where nothing ever changes. This isnt some revolutionary game, or indie developer. It's a company that makes billions of dollars by changing maps, guns, and adding an attachment every game. That takes a month, tops.
Yes .... you have an entitlement issue. In your opinion the game isnt balanced ...... you are entitled to your opinion. I am entitled to mine. If you dislike the game so much ... you are entitled to not play it.. But you are not entitled to force them to make the game just so it suits you. Plenty of people ar satisfied ...... even happy ... the way it is.
bal·ance (blns)
n.
1. A weighing device, especially one consisting of a rigid beam horizontally suspended by a low-friction support at its center, with identical weighing pans hung at either end, one of which holds an unknown weight while the effective weight in the other is increased by known amounts until the beam is level and motionless.
2. A state of equilibrium or parity characterized by cancellation of all forces by equal opposing forces.
3. The power or means to decide.
4.
a. A state of bodily equilibrium: thrown off balance by a gust of wind.
b. The ability to maintain bodily equilibrium: Gymnasts must have good balance.
5. A stable mental or psychological state; emotional stability.
6. A harmonious or satisfying arrangement or proportion of parts or elements, as in a design. See Synonyms at proportion.
7. An influence or force tending to produce equilibrium; counterpoise.
8. The difference in magnitude between opposing forces or influences.
9. Accounting
a. Equality of totals in the debit and credit sides of an account.
b. The difference between such totals, either on the credit or the debit side.
10. Something that is left over; a remainder.
11. Chemistry Equality of mass and net electric charge of reacting species on each side of an equation.
12. Mathematics Equality with respect to the net number of reduced symbolic quantities on each side of an equation.
13. A balance wheel.
Read 2, 6, 7, 8,
None of the definitions suggest numbers . except maybe in accounting and just like english class .. this aint it.
But even when concerning numbers, you arent taking ALL of them into consideration, only the ones you want to use..
4. Point being...?
Point being ............. If you dont like it you dont need to play it
asasa wrote:
TrialStarDragon wrote:
asasa wrote:
Really? Because I'm pretty sure the developers want a balanced game. Now, that doesnt give you the right to redefine balance to, "Whatever we were given is balance". They want the same balance that we want. Unfortunately, they are incompetent.
No they do not want the same thing as every other player that plays the game wants. They want what they want plain and simple. They created the game, it is their right to decide what balance for the game is not the players. They decide the rules not the players, they decide what is right or fair, not the players. Get where I am going yet? Probably not, because everyone that whines about the guns being unbalanced will never understand.
Jeez there is so many entitlement minded people who play this game that think just because they bought the game they ought to have it play by what they think is fair or balanced, or equal or right or fun.... wow people are so stupid sometimes. Just because you buy something does not mean you always own it and get to have it do what you want, how you want, why you want, when you want all the time.
No two peoples view of balance will ever be the same, so no the developers can not ever give you what you want in the game. Everyone can not have their own perfect game where it is balanced to their preference. For what you may call balanced I may call gimped, nerfed, simplified, weakened. What I call balanced you may call buffed, over powered, unbalanced, unfair. Get it yet? Probably not... and probably never will. You will always just go and whine when a gun does not work the way you think it should based upon how it worked in another game.
Big hint for all of you, do not expect the guns in this game to be or act the same as any other game that has the guns in them in any form. The developers have creative lisence which allows them to tweak any part of the gun to fit what they decide is right for the game they are making. They do not need to make the perform the same, act the same, sound the same, look the same, work the same, be balanced the same. Just because you think they should, does not mean they have too.
1. They have stated they want a balanced game. This is not balanced. Are you really so stupid that you're going to deny that? I dont give a **** if you dont care if things arent balanced. Fact is, they arent. I didnt decide it was fact. It IS FACT THAT THIS GAME IS HIGHLY IMBALANCED.
2. Really? Because.. I'm fairly certain this forum is here for community input. Giving input on things, such as, "The Famas is OP" is somehow.. self entitlement? Yeah, I am entitled to a good game if I payed $60 for it. Especially one that is from a series where nothing ever changes. This isnt some revolutionary game, or indie developer. It's a company that makes billions of dollars by changing maps, guns, and adding an attachment every game. That takes a month, tops.
3. No, because balance isn't something that can have multiple definitions. Balance is in numbers. Numbers dont sway one way or the other. There is right, and there is wrong. This isn't English class.
4. Point being...?
TheDeathlyAssassin wrote:
Asasa don't even reply. These people are idiots that will never learn. It doesn't matter how many times you stomp their PATHETIC arguments. I'm not going to reply to them.
Spur4 wrote:
I don't understand why its such a bad thing to ask for more balance in a game. Gun's don't have to be the same to have balance either, so the lack of gun variety argument is null. -- The only way to bring more variety is to a) have more guns AND b) have EVERY gun perform significantly different, or c) reduce the number of guns in the game. Because there are people like you that have been demanding "balance" for so long, the Devs chose the easiest route by choosing to reduce the number of guns. That's the only way to ensure balance in a way you can understand: make sure every player is using the same gun. You're arguing that the guns do not have balance, meaning you feel they do not perform equally - because they have no variance in how they perform. That's an ILLOGICAL statement. It is not possible for there to be a lack of variety because there is too much variety. I.M.O, the more balance a game has, the more likely that gun variety will be high. -- You need to take some college courses dealing with mathematics. As soon as you throw "human" into the equation, you actually remove a variable. Statistically, there are colors that when surveying a population, are more popular than others. There are shapes, literally, that populations prefer over others. The end result is that if every gun performed exactly the same, meaning the only difference is the shape you see on the screen and the sound they make, there will still be certain guns used more than other guns. I'm not a bad player at this game either, I do quite well using a wide variety of playstyles, guns, perks, etc. Its just that when I'm playing with, say, a PM63 I'll do good. But in the back of my mind, I know that I would have done even better with a Famas/Aug. -- That's the whole point of having an inferior weapon: so that better players still feel challenged after 6 months of playing the game.
Basically, what we have in this game is this;
---The best guns---
+The best choice for playing good, can do everything that other guns can do, but better(Compare: Famas)
The Devs do this so that people that have never played the game are attracted to the game and want to become a fan that buys the next release of the game. Remember, this is also a business venture. Thus, if my wife wants to play the game, she can actually make selections that give her a half-azzed chance of winning at the game at least some of the time. If the game was equal in every respect, "balanced" in the manner you're advocating, then far fewer people would play the game. This game requires CRITICAL THINKING ability. You might be Hulk Hogan as far as your physical abilities, but your reaction times alone, your endurance ability alone, does not promise you a victory. A kid in a wheel chair is just as likely to win against you as an NFL player. THAT is a balanced game.
---The middle class---
+Has some similar traits with the best guns, but lacks in areas that the best guns still excel in(Compare Famas vs. PM63, PM63 has firerate but lacks damage, aim assist, attachments, mag size etc.)
That makes no sense to me whatsoever. "The middle class has some similar traits with the best guns but lacks in areas that the best guns still excel in ..." WTF? You're advocating that the guns in the game have greater variation. That's what variety means: greater differences between the individual parts/members. You cannot make a logical argument, you cannot make a valid argument when you advocate "There should be greater variety by making everything perform more alike." I cannot stress to you enough how utterly insane such an argument is.
---The worst of the worst---
+These guns are unintended for regular gameplay, and perform poorly on almost every level.(Compare Famas vs. Uzi, Uzi has more recoil, less damage, less aim assist, attachments, etc.) - Really, guy? This is THE problem with the case your side of the argument makes. The Uzi is meant to perform significantly different than the Famas. The only way to adjust the game to the logic of the case you make here is to adjust the Famas so that Sniper rifles do not have an advantage over the Famas. Then you have to adjust the Uzi so that the Famas does not have an advantage over it. The end result is that Sniper rifles and Uzis are equally effective in every situation.
nuttin2say wrote:
Spur4 wrote:
I don't understand why its such a bad thing to ask for more balance in a game. Gun's don't have to be the same to have balance either, so the lack of gun variety argument is null. -- The only way to bring more variety is to a) have more guns AND b) have EVERY gun perform significantly different, or c) reduce the number of guns in the game. Because there are people like you that have been demanding "balance" for so long, the Devs chose the easiest route by choosing to reduce the number of guns. That's the only way to ensure balance in a way you can understand: make sure every player is using the same gun. You're arguing that the guns do not have balance, meaning you feel they do not perform equally - because they have no variance in how they perform. That's an ILLOGICAL statement. It is not possible for there to be a lack of variety because there is too much variety. I.M.O, the more balance a game has, the more likely that gun variety will be high. -- You need to take some college courses dealing with mathematics. As soon as you throw "human" into the equation, you actually remove a variable. Statistically, there are colors that when surveying a population, are more popular than others. There are shapes, literally, that populations prefer over others. The end result is that if every gun performed exactly the same, meaning the only difference is the shape you see on the screen and the sound they make, there will still be certain guns used more than other guns. I'm not a bad player at this game either, I do quite well using a wide variety of playstyles, guns, perks, etc. Its just that when I'm playing with, say, a PM63 I'll do good. But in the back of my mind, I know that I would have done even better with a Famas/Aug. -- That's the whole point of having an inferior weapon: so that better players still feel challenged after 6 months of playing the game.
Basically, what we have in this game is this;
---The best guns---
+The best choice for playing good, can do everything that other guns can do, but better(Compare: Famas)
The Devs do this so that people that have never played the game are attracted to the game and want to become a fan that buys the next release of the game. Remember, this is also a business venture. Thus, if my wife wants to play the game, she can actually make selections that give her a half-azzed chance of winning at the game at least some of the time. If the game was equal in every respect, "balanced" in the manner you're advocating, then far fewer people would play the game. This game requires CRITICAL THINKING ability. You might be Hulk Hogan as far as your physical abilities, but your reaction times alone, your endurance ability alone, does not promise you a victory. A kid in a wheel chair is just as likely to win against you as an NFL player. THAT is a balanced game.
---The middle class---
+Has some similar traits with the best guns, but lacks in areas that the best guns still excel in(Compare Famas vs. PM63, PM63 has firerate but lacks damage, aim assist, attachments, mag size etc.)
That makes no sense to me whatsoever. "The middle class has some similar traits with the best guns but lacks in areas that the best guns still excel in ..." WTF? You're advocating that the guns in the game have greater variation. That's what variety means: greater differences between the individual parts/members. You cannot make a logical argument, you cannot make a valid argument when you advocate "There should be greater variety by making everything perform more alike." I cannot stress to you enough how utterly insane such an argument is.
---The worst of the worst---
+These guns are unintended for regular gameplay, and perform poorly on almost every level.(Compare Famas vs. Uzi, Uzi has more recoil, less damage, less aim assist, attachments, etc.) - Really, guy? This is THE problem with the case your side of the argument makes. The Uzi is meant to perform significantly different than the Famas. The only way to adjust the game to the logic of the case you make here is to adjust the Famas so that Sniper rifles do not have an advantage over the Famas. Then you have to adjust the Uzi so that the Famas does not have an advantage over it. The end result is that Sniper rifles and Uzis are equally effective in every situation.
I would really love to know the demographics of both sides of this argument as far as education and age go.
I'm pretty sure I could make a very accurate guess: under 25 years of age and high school or less.
I'm not knocking you if that's the case. I'm just trying to explain to you that there is far more thought placed into the things you people are complaining about than you think. Tired or Trial, one of the two, already explained that.
Look, whether or not your argument is valid does not matter. The audience listening to the argument has to be convinced. The audience you're argument is aimed at?
Those guys have some of the best college education in the US and beyond. You'll NEVER convince them that "more variety = less differences = balance." Okay?
Finally, Activision is trying to bring "balance" to the COD games as you guys are definining it. This is evidenced in the increasingly dumbed down characteristics of the game. MW2 attempted to do this by bringing in the Nuke. You say that was OP, but the problem was that a lot of good players were complaining that it was not fair that they get stuck on a team of randoms that were poor players. The result was a weapon/kill streak that would allow a really good player to win the match ... even if his teammates were a bunch of idiots. WaW demonstrated that the community often doesn't know anything at all about creating a good, fun, exciting game. The community was raging for vehicles. Think you'll ever see another permanent, in-game vehicle that does not require a kill streak in a COD title again? Not likely. And with BO the game's balance was shifted to poorer players by removing the ability to kill streak chain (kills by kill streaks count toward higher kill streaks - that was removed from the game) because people felt it was OP. However, there are still people crying about kill streaks being OP. The end result is that in MW3 we have 3 strike packages that are, frankly heavily weighted in favor of poorer players. The Specialist Package, they even said so, is aimed at players that can run up high kill counts without the aid of kill streaks. However, it only enhances the players skill - it does nothing to make a direct impact on kill count. The Support Package does nothing but give players that get killed 50 times in a match a glorified Juggernaut. The Assault Package, if you really want to go out on a limb, enables players that rely on kill streak kills to rack up kills. I don't and most good players don't rely on those and never have.
In any case, this game is being dumbed down because of arguments like you guys are making.