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576 Views 9 Replies Latest reply: May 29, 2012 9:25 AM by iEatTehZ0mbiessxp RSS
Duke Harley Calculating status... 221 posts since
Jan 4, 2011
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May 3, 2011 10:35 PM

Zombie Ideas Part 1

I'm sure people will disagree with my first idea, but I really do think that at least one zombie map should have every single wonder weapon in it. It's a controversial subject, but it could come with rules. By the way, I include special grenades as a wonder weapon. There are now 5, or 6 if you count ray gun, wonder weapons. If this idea is implemented then what Treyarch could do is put each different wonder weapon in a different box spot. Unlike most maps, I believe Der Riese did this, this idea would call for a preset box spot at the beginning of the game that was in the same place every time. The pairs for each different box spots could go as follows:

Wunderwaffe + Gersch Device = Initial box spot likely to be in back of the map
Winter's Howl + Matroyeshka Dolls = A box spot indoors, in a confined area
Thunder Gun + Monkey Bombs = A box spot in an area seemingly wide open in space but all the while a dead end
V-R11 + Unknown Special Grenade (I would surely hope that another one is to come) = A box in scientific scenery, no specific style
Scavenger + Semtex = A box outside with area open for sniping, depending on current situation
Ray Gun + Molotov Cocktails = The box that ends up in the area in which the players start (to go with the idea of it being the beginner wonder weapon)

Before this idea was to be considered to be making zombies too easy, but in my opinion, the maps are getting increasingly difficult. First we get the crawlers from Kino and Five, then we get the perk stealing monkeys from Ascension, and now we have the invincible George Romero. So far invincible anyway. To level out the power of these weapons some precautions could be made. Each player would only be able to get 1 of the 5 wonder weapons which are so overpowered. I don't understand the V-R11 yet, and have found a disliking to the Scavenger, but I'm sure in time I will see the strength. This would make it so that four of the weapons are at hand available. As for the Ray Gun it could be made that for the first time in the history of zombies the Ray Gun is only available to one player. At the same time this player would also be able to acquire and use his other wonder weapon. By other wonder weapon I, of course, mean one of the five wonder weapons deemed to original to have two of.

This would give the Ray Gun a new importance and give every player the wonder weapon of their specific choice on one map. With the mystery box idea of having each weapon in a different place; the box would not get over crowded with wonder weapons and give the players at least an idea of what wonder weapon to hope for if they are to get any. Just as a side note I would also like to say that this would force players who haven't already done so to start relying on everybody getting a ray gun and give more of a variety to what each and every player has. In turn I think with all of the wonder weapons present maybe they should be brought up to maybe 7500 for PaP. That last thought is just a maybe.
  • Gervan Apprentice 843 posts since
    Apr 21, 2011
    Currently Being Moderated
    May 15, 2011 9:05 AM (in response to Duke Harley)
    Re: Zombie Ideas Part 1
  • thezombie36 Calculating status... 106 posts since
    Feb 22, 2011
    Currently Being Moderated
    May 15, 2011 11:55 AM (in response to Duke Harley)
    Re: Zombie Ideas Part 1
    Actually I like the idea I always thought it would be cool to have all of the wunder weapons on one map but there is only one or two things I disagree with. Having the special grenades in one certain box wouldn't seem to work and lower the price for pap by atleast 500. I also find the vr11 useless so I hope they get rid of it and replace it with a new weapon. But other than that I hope treyarch sees this and says "great idea!".
  • DXarmyBiggestMember Novice 268 posts since
    Jan 30, 2011
    Currently Being Moderated
    May 15, 2011 12:02 PM (in response to Duke Harley)
    Re: Zombie Ideas Part 1
    The cocktails aren't a wonder weapon..
  • Apprentice 590 posts since
    Oct 11, 2011
    Currently Being Moderated
    May 17, 2011 9:55 PM (in response to Duke Harley)
    Re: Zombie Ideas Part 1
    Bring back the Fire!!!!!!!! Moltovs FTW!!!!!!!! But in all honesty i'm really not that hot on this idea. But then again my idea would probably change if i played a game or 2 with this new system.
  • thezombie36 Novice 106 posts since
    Feb 22, 2011
    Currently Being Moderated
    May 18, 2011 4:27 PM (in response to Duke Harley)
    Re: Zombie Ideas Part 1
    You know if treyarch considers this system the next map will be very very big. And I don't mean like there are 20 doors just to get to a nice camping spot big I mean like call of the dead x2 big... And it'll be fun
    (this was kinda a bump to see other people post on this)
  • iEatTehZ0mbiessxp Calculating status... 1 posts since
    May 29, 2012
    Currently Being Moderated
    May 29, 2012 9:25 AM (in response to Duke Harley)
    Re: Zombie Ideas Part 1

    I actually like this idea. Seems really interesting. But... wouldn't killing the zombies be a little more challenging? since the map will be bigger,plus having all the wonder weapons. It'll be a challenge but really really fun ^-^;;

    I support this idea. :3

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