Nov 9, 2010 7:44 PM
Why there is missing content.
-
Like (0)
bluesy_92 wrote:
Most people here already know there is missing content from the game, but don't really know why.
The three missing killstreaks (Gunship, Chopper Gunner, Rocket) are because of rendering problems. When you have a larger view (such as from a chopper that lets you see the whole map) there is much more to be rendered, more than the Wii can handle without a drop in performance, or the game drawing low-res textures and low-poly models. It's either framerate or quality, one would have to give.
The Camera Spike is also because of rendering. Like splitscreen, multiple views are being rendered at the same time.
The emblem editor may be because of what Wii or the engine can handle, but I believe a big part of it is Nintendo. Remember when they removed the ability to see the emblems of other players on Mario Kart DS becuase of the images some players were making? Since Nintendo doesn't ban, they remove reasons to ban. Nintendo and customization don't get along well.
I know we are missing content, but I just want people to know why, so they don't blame Treyarch. There are limits to what the Wii can do and what Nintendo will allow, and Treyarch has already seemingly pushed past both...they don't have much headroom left. So, just so everyone knows, we were not ignored. They put as much effort and content into this game as they possibly could.
megamike360 wrote:
five and dead ops are gone...
bluesy_92 wrote:
megamike360 wrote:
five and dead ops are gone...
Dead Ops was an easter egg...not exactly a huge loss.
And I think (not sure) that Five was last-minute, and patched in, basically as free DLC. Again, I'm not sure, but it seems like the map wasn't overly-detailed and the character voices were made to be intentionally humorous - not as a serious part of the game, but a last-minute consideration.
megamike360 wrote:
bluesy_92 wrote:
megamike360 wrote:
five and dead ops are gone...
Dead Ops was an easter egg...not exactly a huge loss.
And I think (not sure) that Five was last-minute, and patched in, basically as free DLC. Again, I'm not sure, but it seems like the map wasn't overly-detailed and the character voices were made to be intentionally humorous - not as a serious part of the game, but a last-minute consideration.
It's still a big zombie map that we don't get to play.
Airsoft'LjL wrote:
They could easily do splitscreen. The other things I understand, If they would have had splitscreen I would have been very happy. Now Im completally disapointed.
AfroVince wrote:
ETF - Does battletanks use the COD engine?
IT's up to the engine, the specs, and how the engine uses the hardware.
Get some common sense.
Nice post btw, Bluesy!
ETF|Cas wrote:
AfroVince wrote:
ETF - Does battletanks use the COD engine?
IT's up to the engine, the specs, and how the engine uses the hardware.
Get some common sense.
Nice post btw, Bluesy!
Common sense tells me to take this game back for a refund since MP regardless of what it is missing is not even playable...
It must be nice to be one of the players to not have an issue with the MP side of it.
Their are 2 sides to a coin.
GoldonArRow wrote:
You guys have to understand the Wii doesn't have the computing power of the consoles.
That's the reason, Treyarch wanted to include everything that was possible.
G-MAN BOMBEER wrote:
GoldonArRow wrote:
You guys have to understand the Wii doesn't have the computing power of the consoles.
That's the reason, Treyarch wanted to include everything that was possible.
Enough with this "underpowered" hogwash. Yes, some things simply can't happen due to hardware limitations, such as killcam, Valkyrie rockets, camera spike, etc. Now what about the zombie map "five"? Or how about the flamethrower attachment? Hardware limitations...Sorry try another excuse. As I stated in my post regarding zombies concerns, it is a pathetic manner of how to treat Wii owners. The five zombie map not being there for us is an inexcusable act, and a downright dirty way to do us. No hardware limitations there, and I suggest everyone stop jumping to defend this situation by saying " but they gave us...." I will give credit where credit is due, and they have done a great job with this port, bu I am sick of being cut short when there is no need for it.
0pposableThumbs wrote:
Just finished the 360 and Wii versions and there are a few differences in the single player campaign.
Boat level on the Wii you drive to a location and get off, 360 you have to take out targets first before you land(also has the Rolling Stones "Sympathy For The Devil" playing which isn't in the Wii)
When Mason gets out of the chair at the start of the last level its basically a cutscene on the Wii, 360 you take control of the character.
Final level on the Wii you ride in a chopper for a few seconds than crash on a ship, 360 you have to take out a bunch of targets first than you crash.
Final level when you dive into the ocean as soon as you hit bottom you go straight to the ship, 360 you control the character and swim to the ship
I think a few cutscenes might be shorter as well.
Game froze on me during the beginning cutscene of the final level and the only way I could finish the game was to go to level select, start the last level and skip the cutscene otherwise it would freeze up again
Think I'll make a video showing the differences .
G-MAN BOMBEER wrote:
GoldonArRow wrote:
You guys have to understand the Wii doesn't have the computing power of the consoles.
That's the reason, Treyarch wanted to include everything that was possible.
Enough with this "underpowered" hogwash. Yes, some things simply can't happen due to hardware limitations, such as killcam, Valkyrie rockets, camera spike, etc. Now what about the zombie map "five"? Or how about the flamethrower attachment? Hardware limitations...Sorry try another excuse. As I stated in my post regarding zombies concerns, it is a pathetic manner of how to treat Wii owners. The five zombie map not being there for us is an inexcusable act, and a downright dirty way to do us. No hardware limitations there, and I suggest everyone stop jumping to defend this situation by saying " but they gave us...." I will give credit where credit is due, and they have done a great job with this port, bu I am sick of being cut short when there is no need for it.
bluesy_92 wrote:
Most people here already know there is missing content from the game, but don't really know why.
The three missing killstreaks (Gunship, Chopper Gunner, Rocket) are because of rendering problems. When you have a larger view (such as from a chopper that lets you see the whole map) there is much more to be rendered, more than the Wii can handle without a drop in performance, or the game drawing low-res textures and low-poly models. It's either framerate or quality, one would have to give.
The Camera Spike is also because of rendering. Like splitscreen, multiple views are being rendered at the same time.
The emblem editor may be because of what Wii or the engine can handle, but I believe a big part of it is Nintendo. Remember when they removed the ability to see the emblems of other players on Mario Kart DS becuase of the images some players were making? Since Nintendo doesn't ban, they remove reasons to ban. Nintendo and customization don't get along well.
I know we are missing content, but I just want people to know why, so they don't blame Treyarch. There are limits to what the Wii can do and what Nintendo will allow, and Treyarch has already seemingly pushed past both...they don't have much headroom left. So, just so everyone knows, we were not ignored. They put as much effort and content into this game as they possibly could.
Krondorian wrote:
I do feel obligated to point out that a Wii disk holds about 5 GB, vs a PS360 is at about 25GB. So my solution would be to release things like FIVE zombie map as free DLC for Wii owners, then we can just store the map memory on the system and boot it from ingame through the patch. I will say it again, I am glad they left out the flamethrower it would have been worse than the damn toobs. Maybe nintendo needs to make an expansion RAM pack for the Wii like they did with the 64 for Donkey Kong and Perfect Dark. Then we could get the kill streaks and custom emblems. Also, if JD or anyone else from Treyarch is looking, Make an online site or page within the COD.com site where Wii users can make a custom emblem on the PC and patch it through to their gamercards on their Wii as DLC.