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  • Big_Kid_Fun Apprentice 1,066 posts since
    Jul 2, 2010
    Currently Being Moderated
    500. Aug 15, 2010 6:37 PM (in response to vahn)
    Re: Perks, min. number requirement?

    bartimaeus1 wrote:

     

    Stopping power is a totally unrealistic perk that adds nothing to the experience



    Okay that was just silly :P
  • sne4k1000 Expert 2,075 posts since
    Sep 5, 2011
    Currently Being Moderated
    501. Aug 15, 2010 6:51 PM (in response to vahn)
    Re: Perks, min. number requirement?
    i think keep the similar amount, no need to unneccesarily remove perks just to lower the amount, no need to add pontless perks just to increase.

    But some new perks would be nice
  • Spec_Ops_bot Newbie 65 posts since
    Aug 13, 2010
    Currently Being Moderated
    502. Aug 15, 2010 6:53 PM (in response to vahn)
    Re: Perks, min. number requirement?
    I like the perks like bomb squad (Sit-rep) and all but I dislike juggernaut, cold blooded, stopping power, Commando, last stand, One man army, Danger close. I will break it down like this:

    Cold Blooded
        In call of duty four there was UAV Jammer and I liked it a lot. Cold blooded is the next level you get to dodge all of the air support too? No thank you!

    Stopping Power
        It gives an unfair advantage to guns and it gives you more damage? But then you have guns even though they me balanced that may well if given stopping power will get out of hand.

    Juggernaut
        Simply over-powered the health boost is too high I keep trying to kill a guy with pain killer or juggernaut and I end up dieing it's as simple as that.

    Commando
        Simple; I shoot at a person they "teleport" to me and knife me. No thanks!

    Last-Stand
        As I said before I may be shooting at a person I might not see the drop but they are on the ground and they get me. It's as simple as that common stuff that can just make a person rage-quit

    One man army
        Switching classes in the middle of a game.. In mw2 commonly used with danger close to reap havoc with the grenade launchers.

    Danger Close
        It powers up explosives and is similar to sonic boom. If you use sonic boom in cod4 you can get the same damage as a mw2 grenade launcher. But moving on with this perk commonly used with One man army again people reap havoc with grenade launchers.

    But onwards to the count It doesn't matter don't force yourself or an overpowered perk like one of the above or worst(if that's possible) may be produced!
  • The Real jcmoovee Expert 1,539 posts since
    Jul 20, 2010
    Currently Being Moderated
    503. Aug 15, 2010 6:54 PM (in response to vahn)
    Re: Perks, min. number requirement?
    go back to cod4 style but simpler classes and more focus on the actual gameplay. this is where mw2 went wrong.
  • Predator XXX7 Calculating status... 49 posts since
    Aug 14, 2008
    Currently Being Moderated
    504. Aug 15, 2010 7:35 PM (in response to vahn)
    Re: Perks, min. number requirement?
    Overkill, ninja pro, double tap, and bomb squad as a first perk would be appreciated.
  • coolguy24 Calculating status... 26 posts since
    Aug 15, 2010
    Currently Being Moderated
    505. Aug 15, 2010 7:52 PM (in response to vahn)
    Re: Perks, min. number requirement?
    Just take Stoping power out.
  • ixKiiNGz Calculating status... 9 posts since
    Aug 14, 2010
    Currently Being Moderated
    506. Aug 15, 2010 11:56 PM (in response to vahn)
    Re: Perks, min. number requirement?
    if they do take out stopping power at least give the guns decent damage i dont want to shoot at a guy with a sniper to the chest and get a hitmarker. I dont want it like halo where you need a clip and a half to kill some one
  • L3371CEMAN Calculating status... 6 posts since
    Jul 28, 2010
    Currently Being Moderated
    507. Aug 24, 2010 12:53 AM (in response to vahn)
    Re: Perks, min. number requirement?
    MW2 perks that I like

    - sleight of hand
    - scavenger
    - bling
    - stopping power
    - hardline
    - cold blooded
    - steady aim
    - ninja
    - sitrep
  • Xx JKickit xX Calculating status... 9 posts since
    Jun 8, 2010
    Currently Being Moderated
    508. Aug 29, 2010 7:13 AM (in response to vahn)
    Re: Perks, min. number requirement?
    Perks to keep:

    * Bling
    [This one's good]
    * Cold-Blooded
    [Better than Camouflage]
    * Iron Lungs
    [Replace Steady Aim, no one uses or even needs hip-fire accuracy]
    * Last Stand
    [Not too cheap like Second chance]
    * Lightweight
    [This one's good]
    * Marathon
    [This one's good]
    * Ninja
    [Awesome Perk. Beats Dead Silence]
    * Scavenger
    [Different Pro version? Extra Mags suck if you have regular already]
    * Scrambler
    [For those who want to use it. Maybe scramble things like thermal?]
    * Sleight of Hand
    [The faster aiming is too much of an advantage though *Pro version]
    * Stopping Power
    [Please no Juggernaut, it's hard to kill enemies as it is]
    * Toss Back
    [Very useful Perk, the throwback technique just kills or hurts you]
  • Novice 222 posts since
    Aug 15, 2011
    Currently Being Moderated
    509. Aug 29, 2010 7:17 AM (in response to vahn)
    Re: Perks, min. number requirement?

    SNE4K1000 wrote:

     

    i think keep the similar amount, no need to unneccesarily remove perks just to lower the amount, no need to add pontless perks just to increase.

    But some new perks would be nice



    ^^^^^^what he said^^^^

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