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Latest reply:
Mar 15, 2012 7:22 PM by
rpatto92
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Currently Being ModeratedRe: Perks, min. number requirement?I know. Community had to ruin some great perks........
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Currently Being ModeratedRe: Perks, min. number requirement?The perks are very balanced in WaW and Cod4 but MW2 was literary epic fail on that point (On many others as well). I would not like pro perks to return as I think they benefit the player to much (2 perks in one=6 perks at once. WTF?). The perks I don't want to return from MW2 is: OMA, Danger Close, Commando, Last Stand and last but not least, scrambler (not necessary). Also, I want RPG-7s, C4 and Claymores to be a tier 1 perk, not equipment and I want Frag x 3 back.
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Currently Being ModeratedRe: Perks, min. number requirement?WaW perks were amazing, keep the same system. But I want more perks, as more variety, just no bullshit (commando, onemanarmy, etc.) DON'T do the rumours which i have heard where the 3rd perk is picked for you, but keep a counter for stopping power/juggernaut & fireworks/flack jacket. Martyrdom MUST go!
also, the pictures confirm tanks in the game?- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?I like to use stopping power but I hate when I run into jugernuts, so I think you should leave out jug. and drop stopping power too so it would be even. Another thing your team could do instead of dropping both sp and jug you could make it so that the player could tell if the other person is wearing jug b4 shooting them.
Say if someone was wearing jug then their player would be wearing a white vest or something else that sticks out so that snipers could aim for their heads to make sure they die. Nothing gets on my nerves more then when Im trying to snipe and I shoot someone in center mass and all I see is a big white cross.- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?I think Bomb Squad and Sitrep should be in tier 3. because i think there's so much more important things to put in tier 1 then bomb squad.
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Currently Being ModeratedRe: Perks, min. number requirement?i think it would be a good idea to remove stopping power, juggernaught and any damage changing perk, no stronger weapons or stronger armour.
The bayonet was better than commando because it wasnt too long, it was PERFECT.
On another note, it would be good if knifing took longer, in all COD games when you stab your gun just vanishes and your knife appears out of nowhere, in bad company 2 the knifing is right.- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?
flamekid150 wrote:
i think it would be a good idea to remove stopping power, juggernaught and any damage changing perk, no stronger weapons or stronger armour.
I 100% agree with this!- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?if stopping power is taken out then the next basic perk is going to have to be double tap
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Currently Being ModeratedRe: Perks, min. number requirement?i would really like to have c4 as an equipment instead of as a perk
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Currently Being ModeratedRe: Perks, min. number requirement?commando is good but i dont like the lunge when it comes to knifing. no falling damage is cool though
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