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Currently Being ModeratedRe: Perks, min. number requirement?Is it me or do a majority of these replies want to drastically reduce features in this game? No this, no that... There needs to be options for all players of all skill levels or else you have built yourself a very one demensional game.
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Currently Being ModeratedRe: Perks, min. number requirement?
otisman666 wrote:
Is it me or do a majority of these replies want to drastically reduce features in this game? No this, no that... There needs to be options for all players of all skill levels or else you have built yourself a very one demensional game.
Vahn wrote:
Which of these need to go?
He's asking what needs to be removed.
Perks like Last Stand, Martyrdom, Commando, Stopping Power, and Juggernaut are not "options", they're crutches. They make everyone pick the same class, over and over, on every map.
CoD4:
M16
Frag x3
Stopping Power
Martyrdom
W@W:
MP40
Betties x2
Juggernaut
Steady Aim
MW2:
Rifle Grenade Launcher
One Man Army
Danger Close
Commando
These almighty dominant classes make for stale gameplay. "Addition by subtraction", if you've ever heard the phrase, is basically what Treyarch is aiming for here. They want to know what perks players feel are unfair or overpowered to improve the Black Ops experience.
Besides, Treyarch probably has new perk ideas that they want to implement to replace the older, broken perks that players want removed.- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?
otisman666 wrote:
Is it me or do a majority of these replies want to drastically reduce features in this game? No this, no that... There needs to be options for all players of all skill levels or else you have built yourself a very one demensional game.
I tried to work my perks around all levels of skill and incorporate fast paced team based gameplay.- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?
otisman666 wrote:
Is it me or do a majority of these replies want to drastically reduce features in this game? No this, no that... There needs to be options for all players of all skill levels or else you have built yourself a very one demensional game.
it seems so...IMO they should only left out the "dumb" perks.
btw, did someone noticed the picture besides the poll? looks amazing- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?
Horrorman wrote:
otisman666 wrote:
Is it me or do a majority of these replies want to drastically reduce features in this game? No this, no that... There needs to be options for all players of all skill levels or else you have built yourself a very one demensional game.
it seems so...IMO they should only left out the "dumb" perks.
btw, did someone noticed the picture besides the poll? looks amazing
Yeah the picture looks sweet
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Currently Being ModeratedRe: Perks, min. number requirement?Here are the perks i like.
Cod 5
Perk Set #1
* Special Grenades X 3
* Bomb Squad
* Bandolier
* Primary Grenades X 2
* M2 Flamethrower
Perk Set #2
* Stopping Power
* Fireworks
* Flak Jacket
* Gas Mask
* Camouflage
* Sleight of Hand
* Shades
* Double Tap
* Overkill
Perk Set #3
* Deep Impact
* Extreme Conditioning
* Fireproof
* Dead Silence
* Iron Lungs
* Reconnaissance
MW2
Perk Set 1
* Marathon | Marathon Pro
* Sleight of Hand | Sleight of Hand Pro
* Scavenger | Scavenger Pro
* Bling | Bling Pro
* One Man Army | One Man Army Pro
Perk Slot 2
* Stopping Power | Stopping Power Pro
* Lightweight | Lightweight Pro
* Hardline | Hardline Pro
* Cold-Blooded | Cold-Blooded Pro
* Danger Close | Danger Close Pro
Perk Slot 3
* Steady Aim | Steady Aim Pro
* Scrambler | Scrambler Pro
* Ninja | Ninja Pro
* SitRep | SitRep Pro- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?
otisman666 wrote:
Is it me or do a majority of these replies want to drastically reduce features in this game? No this, no that... There needs to be options for all players of all skill levels or else you have built yourself a very one demensional game.
Believe it not, back in days (prior to console taking over COD) thats how it was - very simple setup for weapons and the trick was 'skills'. Players who spent the time were rewarded and newbies had a hard time - but it worked, it was popular. Now, of course more weapons/attachment is preferred, i like them myself, but when it comes to perks i think they are for most just gimmicks. More ammo / sprint / extra loadout is fine but the radar,ninja,commando,silent,martyrdoom and the like have really destroyed was use to be a great gameplay. If anything make them switchable per group or individually for Server Admins / match Host.- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?
Horrorman wrote:
btw, did someone noticed the picture besides the poll? looks amazing
The pic is taken from WAW SP mission:
http://www.zoopy.com/photo/a3w/call-of-duty-world-at-war-screenshot- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?
carbonfibah wrote:
WaW perks that I like
- bomb squad
- stopping power
- camouflage
- sleight of hand
- overkill
- deep impact
- dead silence
- flak jacket
MW2 perks that I like
- sleight of hand
- scavenger
- bling
- stopping power
- hardline
- cold blooded
- steady aim
- ninja
- sitrep
- marathon
These are the perks I like/use.
Fixed for my taste.
Take out:
Juggernaut
Commando
One man army
lightweight
danger close
last stand
Shades
flamethrower
fireworks
gas mask
double tap
toss back
second chance
fireproof
reconassaince (vehicles in general do not belong in COD PLEASE NOTE THIS!)
and please take out the grenade launchers.
All of those perks that need to be Taken out are either too useless or game breaking.- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?
zeroy wrote:
Horrorman wrote:
btw, did someone noticed the picture besides the poll? looks amazing
The pic is taken from WAW SP mission:
http://www.zoopy.com/photo/a3w/call-of-duty-world-at-war-screenshot
damned, it could be a Vietnam one :sad:- Report Abuse
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