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  • Mark_666SKFL Master 3,379 posts since
    Dec 16, 2008
    Currently Being Moderated
    10. Jun 4, 2010 7:24 AM (in response to vahn)
    Re: Perks, min. number requirement?

    Egaugnal1 wrote:

     

    Eliminate 1.sitrep 2.Commando 3.Last Stand 4.Martyrdom 5.Nerf or destroy Danger Close 6.Marathon-Extreme Conditioning is better 7.Lightwieght 8.One Man Army.

    Id like to see you guys at treyarch test out some new perks if possible but take into account how they can be exploited please. Keep the rest there all pretty balanced but its up to you guys. A few new ones would be nice





    Replace sitrep with bomb squad, keep commando for the no fall damage, take out Last Stand and Martyrdom.
  • D3stined4Glory Newbie 23 posts since
    May 21, 2010
    Currently Being Moderated
    11. Jun 4, 2010 7:25 AM (in response to vahn)
    Re: Perks, min. number requirement?
    take out martyrdom, last stand, and commando and it should be good. you can keep juggernaut because it counters stopping power
  • skater5957 Newbie 66 posts since
    Jun 29, 2009
    Currently Being Moderated
    12. Jun 4, 2010 7:25 AM (in response to vahn)
    Re: Perks, min. number requirement?
    bayonets were great they weren't annoying, commando should go along with one man army, and danger close should also go. i think pro perks should go too, if you have 3 pros thats basically 6 perks. 3 perks is enough. i really like the perk system in WaW, where the first perk was to do with explosives etc... also i think that sleight of hand , stopping power and juggernaut should all be in the same perk slot.
  • mattystevo Calculating status... 10 posts since
    Oct 12, 2008
    Currently Being Moderated
    13. Jun 4, 2010 7:27 AM (in response to vahn)
    Re: Perks, min. number requirement?
    for me i would like to see these perks gone completely:

    MW2

    Scavenger
    One Man Army
    Stopping Power
    Lightweight
    Danger Close
    Commando
    Scrambler
    Last Stand

    scavenger and one man army simply because of the fact that you can refill grenade launchers and claymores which is just really frustrating - the pro version alone (like bandolier) is fine

    stopping power because in MW2 there is nothing else that balances it (eg. Juggernaut) which means everyone uses it and if you don't use stopping power one on one your pretty much done

    lightweight because of the fact that if you guys decide to have marathon this combines with it just makes you run too fast and makes it way too easy to knife people

    danger close simply because that with grenade launchers makes the blast radius far too annoying and of course combined with headquarters and one many army just makes you want to quit - pro version as well is bad, no way should kill streaks need to be more powerful

    commando is just one of the worst perks in any call of duty game that fact that you can lunge so far with it makes it awful (im sure treyarch agrees) - but i like the pro version of this perk not taking fall damage can be very useful sometimes

    scrambler is just one of the most useless perks i have ever seen it gives away your position too easy but the pro version is very useful for dodging claymores - i like this idea

    and lastly last stand going back to call of duty 4 just feels very cheap and in WaW was worse because you could be revived and it lasted for ages (bad for search and destroy) and in MW2 i hate that you can take the m93 raffica's into last stand and also equipment as well

    that's my MW2 perks that i want gone!
  • D3stined4Glory Newbie 23 posts since
    May 21, 2010
    Currently Being Moderated
    14. Jun 4, 2010 7:28 AM (in response to vahn)
    Re: Perks, min. number requirement?
    and please, and im sure everyone agrees, make the grenade launcher the 1st perk
  • sagey007 Novice 122 posts since
    Jul 3, 2008
    Currently Being Moderated
    15. Jun 4, 2010 7:29 AM (in response to vahn)
    Re: Perks, min. number requirement?

    D3stined4Glory wrote:

     

    and please, and im sure everyone agrees, make the grenade launcher the 1st perk





    yes
  • Black_Ops123 Novice 221 posts since
    May 31, 2010
    Currently Being Moderated
    16. Jun 4, 2010 7:29 AM (in response to vahn)
    Re: Perks, min. number requirement?
    i would like to see CoD 4/ CoD 5 perks all return with pro versoin of them aswell
  • mattystevo Newbie 10 posts since
    Oct 12, 2008
    Currently Being Moderated
    17. Jun 4, 2010 7:31 AM (in response to vahn)
    Re: Perks, min. number requirement?
    Please also let the grenade launcher take up one of the perk slots like in WaW so people don't use them too much! PLEASE!!!!!!!!

    and please get rid of death streaks as well and just get rid of martyrdom as well!
  • Black_Ops123 Novice 221 posts since
    May 31, 2010
    Currently Being Moderated
    18. Jun 4, 2010 7:38 AM (in response to vahn)
    Re: Perks, min. number requirement?

    mattystevo wrote:

     

    Please also let the grenade launcher take up one of the perk slots like in WaW so people don't use them too much! PLEASE!!!!!!!!

    and please get rid of death streaks as well and just get rid of martyrdom as well!


    this to
  • Novice 205 posts since
    May 24, 2011
    Currently Being Moderated
    19. Jun 4, 2010 7:39 AM (in response to vahn)
    Re: Perks, min. number requirement?

    Mechanical wrote:

     

    This is pretty childish.  If there are good ideas, why ignore them?  Things like One Man Army weren't in themselves bad ideas, just ideas that could use some refinement.



    Ideas fine, but I dont want to see a MW2 perk setup copy in BO. Come to think of it i could do with no perks at all, attachments yes.
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