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    <title>Community: Message List - so glad IW didn't pander to the weak</title>
    <link>http://community.activision.com/community/call_of_duty/english/mw3/forums/call_of_duty_mw3_multiplayer?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sun, 09 Oct 2011 19:20:14 GMT</pubDate>
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    <dc:date>2011-10-09T19:20:14Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/27780?tstart=0#27780</link>
      <description>&lt;!-- [DocumentBodyStart:fb19e506-bbe0-4184-9f79-f8b3b802c26d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Thats why blops was so boring.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fb19e506-bbe0-4184-9f79-f8b3b802c26d] --&gt;</description>
      <pubDate>Sun, 09 Oct 2011 19:20:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/27780?tstart=0#27780</guid>
      <dc:date>2011-10-09T19:20:14Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/19452?tstart=0#19452</link>
      <description>&lt;!-- [DocumentBodyStart:3322038a-01bd-4f0c-bb8b-8972d892092a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Aww come on, you'll by it. Oh and they did nix the refill of tubes or clays. Not that it makes much of a difference compared to your other opinions but anyway. Just remember though that if IWs guns are OP, their OP for everybody. I just think this is even another example of IWs game being faster and more intense. At least they did bring back idle sway from Original MW. BOps didnt have idle sway so I think you'll find it a little more challenging than both MW2 and BO. The speed and intensity of IWs version is much better than BO and these things are essential to not being noob or soft people friendly. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3322038a-01bd-4f0c-bb8b-8972d892092a] --&gt;</description>
      <pubDate>Sat, 01 Oct 2011 05:00:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/19452?tstart=0#19452</guid>
      <dc:date>2011-10-01T05:00:32Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/19398?tstart=0#19398</link>
      <description>&lt;!-- [DocumentBodyStart:c8614b0d-efce-4d1f-b830-23f3062cd566] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;IW actually IS pandering to the weak in the following ways:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;-Retarded OP killsreaks like the reaper and strafe run that are insanely easy to get with stacking killstreasks. 80% of your kills will come from your killstreak rewards, not your gun. No skill.&lt;/p&gt;&lt;p&gt;-Guns still have virtually no recoil - they are all lazor guns.&amp;#160; No skill.&lt;/p&gt;&lt;p&gt;-Still have rapid fire machine pistol secondary weapons (with akimbo option for god's sake) that are more powerful than primary SMGs.&amp;#160; No skill.&lt;/p&gt;&lt;p&gt;-Gun proficiency that takes miniscule recoil to literally no recoil at all (see: SCAR-H w/ 'kick')&lt;/p&gt;&lt;p&gt;-Deathstreaks.&amp;#160; I dont think i need to explain why deathstreaks pander to the weak.&lt;/p&gt;&lt;p&gt;-Scavenger can still refill your noob tubes and claymores.&amp;#160; No skill.&lt;/p&gt;&lt;p&gt;-Quickscoping - sniper becomes a shotgun with unlimited range. No skill or tactics.&lt;/p&gt;&lt;p&gt;-Heartbeat sensors and motion sensors - again, no explanation needed as to why that panders to weak players who can't use their eyes and reflexes.&lt;/p&gt;&lt;p&gt;-Another weapon proficiency that removes idle sway from the already EZ-mode snipers.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Did you ever noticed how it was actually slightly more DIFFICULT to kill somebody in Black Ops? how it actually took SKILL?&amp;#160; MW2 made it so retarded easy to kill someone that it was literally 100% idiot proof, and MW3 is no different. The easier it is to kill, the more the game "panders to the weak."&amp;#160; Treyarch only cut out the bullsh*t in Black Ops and catered to those who care about gun skill.&amp;#160; Treyarch made a lot of good moves in Black Ops - it's a real shame to see IW not following in their footsteps. If they had, maybe they would have my $60 in their pocket this time around....&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c8614b0d-efce-4d1f-b830-23f3062cd566] --&gt;</description>
      <pubDate>Sat, 01 Oct 2011 04:28:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/19398?tstart=0#19398</guid>
      <dc:date>2011-10-01T04:28:08Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/19140?tstart=0#19140</link>
      <description>&lt;!-- [DocumentBodyStart:261ca0dd-354c-4962-b063-16a6807a3f6e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Look, one of the main criticisms I heard about MW2 was that it was too intense. This is exactly what im talking about. Of course their are some little talking points that add to the support of weak players(deathstreaks, last stand, tubes). These things do little though to counter the one element (killstreak stacking) that makes IW's versions tougher for noobs. I said earlier, on the face of it you would think killstreak stacking would incourage less gun on gun, but this just isn't the case. IW got it right. Their games are more intense and less noob friendly. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Oh yeah and QS takes skill. Peace&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:261ca0dd-354c-4962-b063-16a6807a3f6e] --&gt;</description>
      <pubDate>Fri, 30 Sep 2011 21:59:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/19140?tstart=0#19140</guid>
      <dc:date>2011-09-30T21:59:29Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/18811?tstart=0#18811</link>
      <description>&lt;!-- [DocumentBodyStart:bdf88018-d082-4dd0-8bf1-5bddcf801059] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I don't really want to continue this idiotic pissing contest but....3arc made it take more skill to get a killstreak and they removed death streaks.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bdf88018-d082-4dd0-8bf1-5bddcf801059] --&gt;</description>
      <pubDate>Fri, 30 Sep 2011 16:32:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/18811?tstart=0#18811</guid>
      <dc:date>2011-09-30T16:32:30Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/18810?tstart=0#18810</link>
      <description>&lt;!-- [DocumentBodyStart:8a28eb0e-a642-4295-a09d-4e81741100ea] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If what you said is true, then I aplaud you for saying so, most quickscopers are so stuck up themselves that they believe it has more of a place than ARs&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/confused.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I can't see why, if you feel the need to quickscope so much, why not do it privately? I'm sure many other quickscopers would join you if you advertised it, just don't waste our games please.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8a28eb0e-a642-4295-a09d-4e81741100ea] --&gt;</description>
      <pubDate>Fri, 30 Sep 2011 16:01:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/18810?tstart=0#18810</guid>
      <dc:date>2011-09-30T16:01:03Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/18797?tstart=0#18797</link>
      <description>&lt;!-- [DocumentBodyStart:5f86e839-6484-43dd-bdb3-e346f9af0c08] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I can quickscope perfectly fine. In fact, I'm pretty amazing at it. And while I think it's fun to play around with in a private match, it has no place in public matches. I would actually like to see people use the snipers the way the developers intended you to use them. &lt;/p&gt;&lt;p&gt;Quickscoping ruins the game for me. I can't tell you how many times I played S&amp;amp;D, the enemy is defusing the bomb, and the last guy takes 15 shots at him with his sniper because he wants to quickscope/noscope him and then we end up losing. Or even when I play capture the flag. The enemy is running to cap the flag but my teamates are all trying to quickscope him, they all fail, and we lose. It's rediculous.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5f86e839-6484-43dd-bdb3-e346f9af0c08] --&gt;</description>
      <pubDate>Fri, 30 Sep 2011 14:41:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/18797?tstart=0#18797</guid>
      <dc:date>2011-09-30T14:41:23Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/18742?tstart=0#18742</link>
      <description>&lt;!-- [DocumentBodyStart:13394811-e7e7-4343-be52-e34bce2b16da] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I honestly don't understand your logic. They brought back deathstreaks, weapons kill faster so you don't have to be as skillful, and killstreaks stack. All of this allows even shitty players to have a good game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I bet if you even ask infinity ward they will straight up tell you that they have a lot of implementations that "pander to the weak" so scrubs won't hate the game. And did I mention they brought back DEATHSTREAKS? That's for a different discussion though.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:13394811-e7e7-4343-be52-e34bce2b16da] --&gt;</description>
      <pubDate>Fri, 30 Sep 2011 14:25:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/18742?tstart=0#18742</guid>
      <dc:date>2011-09-30T14:25:00Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/18601?tstart=0#18601</link>
      <description>&lt;!-- [DocumentBodyStart:4920dd27-79cf-41a6-9092-a388f1cdcc7a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;mw3 is doing the right thing. QSing actually takes some sort of skill, just like using any other gun, and its not the big of a deal cus the people that quickscope USUALLY go negative. so what if he kills you 3 times, you probably kill him 10 times. so dont put the blame on those people. if they wanna lose and die constantly then more power to them, ill be slaying them in MW3 &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;wasnt neccesarily trying to bag on you but im talking to the general complainers of quickscoping&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4920dd27-79cf-41a6-9092-a388f1cdcc7a] --&gt;</description>
      <pubDate>Fri, 30 Sep 2011 06:29:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/18601?tstart=0#18601</guid>
      <dc:date>2011-09-30T06:29:52Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/18600?tstart=0#18600</link>
      <description>&lt;!-- [DocumentBodyStart:9ce06b4e-9169-46f4-a1d4-a35786ec501e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;lol you can cry about the try hards with UMP's. its not a secret gun only they can use, you can use it too&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9ce06b4e-9169-46f4-a1d4-a35786ec501e] --&gt;</description>
      <pubDate>Fri, 30 Sep 2011 06:24:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/18600?tstart=0#18600</guid>
      <dc:date>2011-09-30T06:24:45Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/18219?tstart=0#18219</link>
      <description>&lt;!-- [DocumentBodyStart:d0f5ad35-d2a8-469b-9784-ba29c32197a6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You're mad because they're using their guns in a normal fashion?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d0f5ad35-d2a8-469b-9784-ba29c32197a6] --&gt;</description>
      <pubDate>Thu, 29 Sep 2011 22:41:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/18219?tstart=0#18219</guid>
      <dc:date>2011-09-29T22:41:51Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/18167?tstart=0#18167</link>
      <description>&lt;!-- [DocumentBodyStart:4eba1bed-011c-4e53-9680-7df164abf715] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; i dont quick scope, i suck at it! but i love trying to outsmart a sniper that has you pinned down especially in s and d, however i dont enjoy the challenge of taking on a team of noobs spamming grenade launchers everywhere, im so disapointed that the launcher is still in!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4eba1bed-011c-4e53-9680-7df164abf715] --&gt;</description>
      <pubDate>Thu, 29 Sep 2011 22:09:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/18167?tstart=0#18167</guid>
      <dc:date>2011-09-29T22:09:50Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/18023?tstart=0#18023</link>
      <description>&lt;!-- [DocumentBodyStart:a06c6f9c-ff92-4400-8377-44d9b2f64a9d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This is true. Where they didn't though is on the 2 issues I layed out in my original post. I see the main difference in pace directly attributed to stacking. As I said earlier, on the face of it you wouldn't think this would be the case, but if it isn't what do you think caused the difference in the pace of the 2 games? People may like the pace better on Black Ops. I don't.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a06c6f9c-ff92-4400-8377-44d9b2f64a9d] --&gt;</description>
      <pubDate>Thu, 29 Sep 2011 20:04:56 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/18023?tstart=0#18023</guid>
      <dc:date>2011-09-29T20:04:56Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/17850?tstart=0#17850</link>
      <description>&lt;!-- [DocumentBodyStart:305573a9-a02f-43af-847a-77a396ecf31c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Sorry-Robert Bowling himself said in an interview they were simplifying the game to make it "more accessible" to non-COD vets. They were taking MW3 back to the "simpler roots" of COD4, "removing verticality" to allow easier "one on one engagement".&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So how is that making it tougher? Sounds like pandering to the weak is EXACTLY what they are doing.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:305573a9-a02f-43af-847a-77a396ecf31c] --&gt;</description>
      <pubDate>Thu, 29 Sep 2011 17:35:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/17850?tstart=0#17850</guid>
      <dc:date>2011-09-29T17:35:00Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/17813?tstart=0#17813</link>
      <description>&lt;!-- [DocumentBodyStart:6c9e4d88-1f1f-40ea-b394-3bea98c40289] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;derf8966 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="font-size: 13px; font: inherit; vertical-align: baseline; font-family: helvetica, arial, sans-serif;"&gt;if its an "incredibly easy to use OHK weapon" than take my challenge...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="font-size: 13px; font: inherit; vertical-align: baseline; font-family: helvetica, arial, sans-serif;"&gt;if its so easy you should have no problem then....&lt;/p&gt;&lt;p style="font-size: 13px; font: inherit; vertical-align: baseline; font-family: helvetica, arial, sans-serif;"&gt;&lt;a class="jive-link-external-small" href="http://www.callofduty.com/message/17323#17323" style="font-size: 13px; outline-style: none; color: #74af05; font-weight: bold;"&gt;http://www.callofduty.com/message/17323#17323&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="font-size: 13px; font: inherit; vertical-align: baseline; font-family: helvetica, arial, sans-serif;"&gt;ill be waiting&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="font-size: 13px; font: inherit; vertical-align: baseline; font-family: helvetica, arial, sans-serif;"&gt;ohh btw I'm just going to copy and paste this every time from now on untill&amp;#160; you prove me otherwize&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Why keep posting the link, junior?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You were slapped down for it already by the mods... do you you need more of a kick in the head before it sinks in that you're just inciting flaming?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.planetsmilies.com/smilies/sign/sign0073.gif"&gt;&lt;img alt="Sign smiley 73" src="http://www.planetsmilies.com/smilies/sign/sign0073.gif"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6c9e4d88-1f1f-40ea-b394-3bea98c40289] --&gt;</description>
      <pubDate>Thu, 29 Sep 2011 17:03:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/17813?tstart=0#17813</guid>
      <dc:date>2011-09-29T17:03:40Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/17831?tstart=0#17831</link>
      <description>&lt;!-- [DocumentBodyStart:b3c6a53c-c33e-4df0-b7ab-317873c69610] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Not true at all, the QS "community" is just more vocal, the same happened with the playlist update, more loved it than hated it, but the haters were more vocal (there was a poll, don't try to play this one down)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b3c6a53c-c33e-4df0-b7ab-317873c69610] --&gt;</description>
      <pubDate>Thu, 29 Sep 2011 16:38:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/17831?tstart=0#17831</guid>
      <dc:date>2011-09-29T16:38:19Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/17734?tstart=0#17734</link>
      <description>&lt;!-- [DocumentBodyStart:9ffc4c9e-23c1-4a8c-82c4-a06b692e3795] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;ghosthound wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;coolwhhhip wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Nah&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I see your 'nah' &amp;amp; counter with a 'ya'. &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I see your 'Nah' and 'Ya' and raise you a &lt;/p&gt;&lt;p&gt;&lt;a href="http://www.gearfuse.com/wp-content/uploads/2010/08/meh-facebook-button.jpg"&gt;&lt;img height="100" src="http://www.gearfuse.com/wp-content/uploads/2010/08/meh-facebook-button.jpg" width="175"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9ffc4c9e-23c1-4a8c-82c4-a06b692e3795] --&gt;</description>
      <pubDate>Thu, 29 Sep 2011 15:32:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/17734?tstart=0#17734</guid>
      <dc:date>2011-09-29T15:32:30Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/17732?tstart=0#17732</link>
      <description>&lt;!-- [DocumentBodyStart:ad9cf755-67f7-4f7a-a791-880911931a76] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;coolwhhhip wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;After Treyarch's iteration of COD I was scared that would be the new precedent that future CODs were bult from. Treyarch removed killstreak stacking, quickscoping (which lets face it, the only people that complain about QS are people that have tried their little hearts out and can't do it). Treyarch just generally softened the game. Anyway just so glad IW is bringing back the fast paced, non weiner version of COD. Peace&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Some might say the exact opposite. Sitting in a corner while your killstreaks do all the work=weak. MW2 was made for the bottom feeder gamer and its starting to look like some of that has made its way back into MW3. Im actually happy that you can QS again because all the children will be easy kills with whatever OP smg/AR that IW deems worthy &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/laugh.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ad9cf755-67f7-4f7a-a791-880911931a76] --&gt;</description>
      <pubDate>Thu, 29 Sep 2011 15:25:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/17732?tstart=0#17732</guid>
      <dc:date>2011-09-29T15:25:36Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/17671?tstart=0#17671</link>
      <description>&lt;!-- [DocumentBodyStart:39f6ae42-0eaa-4a2c-8791-9eebb5c7f1b1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;coolwhhhip wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;After Treyarch's iteration of COD I was scared that would be the new precedent that future CODs were bult from. Treyarch removed killstreak stacking, quickscoping (which lets face it, the only people that complain about QS are people that have tried their little hearts out and can't do it). Treyarch just generally softened the game. Anyway just so glad IW is bringing back the fast paced, non weiner version of COD. Peace&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.planetsmilies.com/smilies/sign/sign0023.gif"&gt;&lt;img alt="Sign smiley 23" src="http://www.planetsmilies.com/smilies/sign/sign0023.gif"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:39f6ae42-0eaa-4a2c-8791-9eebb5c7f1b1] --&gt;</description>
      <pubDate>Thu, 29 Sep 2011 14:17:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/17671?tstart=0#17671</guid>
      <dc:date>2011-09-29T14:17:13Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: so glad IW didn't pander to the weak</title>
      <link>http://community.activision.com/message/17593?tstart=0#17593</link>
      <description>&lt;!-- [DocumentBodyStart:99df09ce-2e43-4c5e-a126-36139dd4da5e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i know what ur saying and i agree but were not the Dev's and the games already done and IW wont Patch nothing unless its gamebreaking and quickscoping is far from gamebraking..&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:99df09ce-2e43-4c5e-a126-36139dd4da5e] --&gt;</description>
      <pubDate>Thu, 29 Sep 2011 13:58:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/17593?tstart=0#17593</guid>
      <dc:date>2011-09-29T13:58:37Z</dc:date>
      <clearspace:dateToText>1 year, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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