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    <title>Community: Message List - Shotgun Balance Thread v3</title>
    <link>http://community.activision.com/community/call_of_duty/english/mw3/forums/call_of_duty_mw3/cod_mw3_xbox_360?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Wed, 12 Dec 2012 20:17:52 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-12-12T20:17:52Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413722769?tstart=0#413722769</link>
      <description>&lt;!-- [DocumentBodyStart:130a54f4-74ad-4c04-8240-d4f28e61532f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The pumps need a buff. Big time. Any close quarters hit with a shotgun would splatter someone. BUFF THE SHOTGUNS.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:130a54f4-74ad-4c04-8240-d4f28e61532f] --&gt;</description>
      <pubDate>Wed, 12 Dec 2012 20:17:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413722769?tstart=0#413722769</guid>
      <dc:date>2012-12-12T20:17:52Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413635589?tstart=0#413635589</link>
      <description>&lt;!-- [DocumentBodyStart:2fa99449-2be6-447c-bfd9-d04a6a932252] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Buff the shotguns&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;G.T. CarnagUnleashed&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2fa99449-2be6-447c-bfd9-d04a6a932252] --&gt;</description>
      <pubDate>Wed, 28 Nov 2012 17:00:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413635589?tstart=0#413635589</guid>
      <dc:date>2012-11-28T17:00:00Z</dc:date>
      <clearspace:dateToText>5 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413494155?tstart=0#413494155</link>
      <description>&lt;!-- [DocumentBodyStart:66aa754e-d833-41ea-9fc0-cc8994b0df4c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The ksg appears to be the only good shotgun.&amp;#160; The other shotguns are absolutely garbage when shot from the hip.&amp;#160; The only redeeming factor is a really tight ads spread on all of them.&amp;#160; but that also means that shotgunning is going to get slowed down significantly.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:66aa754e-d833-41ea-9fc0-cc8994b0df4c] --&gt;</description>
      <pubDate>Wed, 07 Nov 2012 16:34:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413494155?tstart=0#413494155</guid>
      <dc:date>2012-11-07T16:34:54Z</dc:date>
      <clearspace:dateToText>6 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413489643?tstart=0#413489643</link>
      <description>&lt;!-- [DocumentBodyStart:38527fd0-88ec-44bd-a6d0-58030d441b10] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://www.youtube.com/watch?v=Nu0_2LrQGVA"&gt;http://www.youtube.com/watch?v=Nu0_2LrQGVA&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:38527fd0-88ec-44bd-a6d0-58030d441b10] --&gt;</description>
      <pubDate>Mon, 05 Nov 2012 22:09:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413489643?tstart=0#413489643</guid>
      <dc:date>2012-11-05T22:09:32Z</dc:date>
      <clearspace:dateToText>6 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413489456?tstart=0#413489456</link>
      <description>&lt;!-- [DocumentBodyStart:746c28b2-d42e-4fc7-a768-285e66637426] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://www.youtube.com/watch?v=vwnhFy2oAMw"&gt;http://www.youtube.com/watch?v=vwnhFy2oAMw&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:746c28b2-d42e-4fc7-a768-285e66637426] --&gt;</description>
      <pubDate>Mon, 05 Nov 2012 21:56:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413489456?tstart=0#413489456</guid>
      <dc:date>2012-11-05T21:56:57Z</dc:date>
      <clearspace:dateToText>6 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413489215?tstart=0#413489215</link>
      <description>&lt;!-- [DocumentBodyStart:c6b642e2-da28-4f19-9701-1183b4b55f87] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;That&amp;#180;s what I like: You are getting rewarded for perfect aiming. That&amp;#180;s how it should be &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt;. It looks like you can walk with faster speed while aiming down the sights.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c6b642e2-da28-4f19-9701-1183b4b55f87] --&gt;</description>
      <pubDate>Mon, 05 Nov 2012 20:44:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413489215?tstart=0#413489215</guid>
      <dc:date>2012-11-05T20:44:06Z</dc:date>
      <clearspace:dateToText>6 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413489131?tstart=0#413489131</link>
      <description>&lt;!-- [DocumentBodyStart:8f3338a6-2dab-45ad-8d6d-04a091cc0b58] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Oh yeah I saw that already yesterday. KSG seems pretty good, only saw one hitmarker out of 3 videos I watched of it (the hitmarker happened at such an extremely far distance, so I ignored that). You've got to aim really well, it does require a lot of skill and rewards you for it.&lt;/p&gt;&lt;p&gt;I had saw another video of the KSG, but it got deleted almost immediately.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8f3338a6-2dab-45ad-8d6d-04a091cc0b58] --&gt;</description>
      <pubDate>Mon, 05 Nov 2012 19:52:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413489131?tstart=0#413489131</guid>
      <dc:date>2012-11-05T19:52:32Z</dc:date>
      <clearspace:dateToText>6 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413488768?tstart=0#413488768</link>
      <description>&lt;!-- [DocumentBodyStart:20ee5e49-c847-4ae4-a6ee-f93ac73ebd07] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://www.youtube.com/watch?v=ufrS7b3FLVY"&gt;http://www.youtube.com/watch?v=ufrS7b3FLVY&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:20ee5e49-c847-4ae4-a6ee-f93ac73ebd07] --&gt;</description>
      <pubDate>Mon, 05 Nov 2012 18:05:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413488768?tstart=0#413488768</guid>
      <dc:date>2012-11-05T18:05:14Z</dc:date>
      <clearspace:dateToText>6 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413472684?tstart=0#413472684</link>
      <description>&lt;!-- [DocumentBodyStart:4a6b5261-298c-498f-82bb-b22c23d27e7a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The cod4 w1200, this weapon was not that great , but it was consistent in it's short range.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4a6b5261-298c-498f-82bb-b22c23d27e7a] --&gt;</description>
      <pubDate>Wed, 31 Oct 2012 14:11:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413472684?tstart=0#413472684</guid>
      <dc:date>2012-10-31T14:11:54Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413472681?tstart=0#413472681</link>
      <description>&lt;!-- [DocumentBodyStart:71dbe822-e8f0-473a-8266-7a69374fbf28] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span&gt;Look at 10:00 &lt;/span&gt;&lt;a class="jive-link-external-small" href="http://m.youtube.com/watch?v=0jVg1BTEZUI"&gt;http://m.youtube.com/watch?v=0jVg1BTEZUI&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:71dbe822-e8f0-473a-8266-7a69374fbf28] --&gt;</description>
      <pubDate>Wed, 31 Oct 2012 14:07:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413472681?tstart=0#413472681</guid>
      <dc:date>2012-10-31T14:07:10Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413472266?tstart=0#413472266</link>
      <description>&lt;!-- [DocumentBodyStart:bf8fb0d1-b45d-4882-b1b8-dda32ac413b4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'll add this clip in as this is my last post on this thread. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;iframe frameborder="0" height="350" src="http://www.youtube.com/embed/0qMFIS68VXA?wmode=transparent" width="425"&gt;

&lt;/iframe&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bf8fb0d1-b45d-4882-b1b8-dda32ac413b4] --&gt;</description>
      <pubDate>Wed, 31 Oct 2012 10:05:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413472266?tstart=0#413472266</guid>
      <dc:date>2012-10-31T10:05:35Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413472058?tstart=0#413472058</link>
      <description>&lt;!-- [DocumentBodyStart:01078d26-5e38-4538-b6dd-2c01d2ecebe1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have only ever put quick draw on my lmg class.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:01078d26-5e38-4538-b6dd-2c01d2ecebe1] --&gt;</description>
      <pubDate>Wed, 31 Oct 2012 05:25:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413472058?tstart=0#413472058</guid>
      <dc:date>2012-10-31T05:25:37Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413471826?tstart=0#413471826</link>
      <description>&lt;!-- [DocumentBodyStart:665ee1c2-86e5-4c34-8491-4a886d931f85] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This clip here pretty much sums up all of my frustrations with MW3. Take an accurate shot that should have been a kill, but NO! Get a hitmarker and somehow that guy (inaccurately) hipsprays with an Assault Rifle and kills you. I used to keep clips like that in my fileshare, but it just took up too much time.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:665ee1c2-86e5-4c34-8491-4a886d931f85] --&gt;</description>
      <pubDate>Wed, 31 Oct 2012 03:34:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413471826?tstart=0#413471826</guid>
      <dc:date>2012-10-31T03:34:11Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413471584?tstart=0#413471584</link>
      <description>&lt;!-- [DocumentBodyStart:a8741c32-651e-4319-b769-083585f63ff3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I don't have an explanation for that clip.&amp;#160; At that range, your shot appears to have been good enough for the kill.&amp;#160; Seemingly unnecessary hitmarkers occur with other weapons as well, but as had been said, the slow reload of the pumps is definitely its weakness.&amp;#160; There is no time for recovery, even to a hipfired AR in this situation.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Do you recall if you had Quickdraw on that class?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a8741c32-651e-4319-b769-083585f63ff3] --&gt;</description>
      <pubDate>Wed, 31 Oct 2012 02:41:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413471584?tstart=0#413471584</guid>
      <dc:date>2012-10-31T02:41:37Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413470052?tstart=0#413470052</link>
      <description>&lt;!-- [DocumentBodyStart:c158e684-622d-4e3d-b8b7-bc1dcac10197] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;iframe frameborder="0" height="350" src="http://www.youtube.com/embed/l5JQBspDWdw?wmode=transparent" width="425"&gt;

&lt;/iframe&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;No prior damage, perfectly centered shot. The first hitmarker anyway.&amp;#160; The second one was to show that smoke didn't show up in theater mode so disregard that one.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c158e684-622d-4e3d-b8b7-bc1dcac10197] --&gt;</description>
      <pubDate>Tue, 30 Oct 2012 18:40:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413470052?tstart=0#413470052</guid>
      <dc:date>2012-10-30T18:40:10Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413469982?tstart=0#413469982</link>
      <description>&lt;!-- [DocumentBodyStart:1f05a82e-7fd5-44a9-8608-5b2f3117aaaf] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Most of the clips people post demonstrating the inconsistencies show inconsistencies in aiming more than anything.&amp;#160; I always pause the clip when the hitmarker first appears, and it's usually centered around an elbow, or the tip of some of extremity.&amp;#160; I would expect a hitmarker on the edge of the hitbox will have at least half the pellets missing, not to mention some percentage of the pellets going over or under.&amp;#160; This would mean only a couple would actually do damage.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Your clip is different from those because your hitmarker is dead center.&amp;#160; Had you not taken that fall just prior (it seems longer because you slowed it down in your video), I would question it.&amp;#160; I was just pointing out that there is another factor.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm almost certain that a fall would affect accuracy until the player recovers.&amp;#160; Similar to how taking a sniper shot while moving will usually yield a less accurate shot than a stationary one.&amp;#160; Since we can't say for sure, I'm leaning on that uncertainty.&amp;#160; Perhaps Dead Silence elimates damage (red screen), but has no effect on fall recovery in terms of accuracy?&amp;#160; We won't know until someone from IW chimes in (I won'thold my breath) with facts.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This late in game, I wouldn't expect any changes.&amp;#160; What you have is what you'll have to live with.&amp;#160; Fortunately for me, shotguns are still fun and any inconsistencies are usually related to other factors besides weak code.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1f05a82e-7fd5-44a9-8608-5b2f3117aaaf] --&gt;</description>
      <pubDate>Tue, 30 Oct 2012 18:28:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413469982?tstart=0#413469982</guid>
      <dc:date>2012-10-30T18:28:37Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>12</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413469836?tstart=0#413469836</link>
      <description>&lt;!-- [DocumentBodyStart:2f8b7e12-c9c7-4209-9671-8d1644e2cdac] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;First off I am unsure if falls effect accuracy at all.&amp;#160; Second I am far pretty sure that accuracy is uneffected if no damage is taken (I was using dead silence for my 3rd perk so no fall damage was taken).&amp;#160; And lastly its highly unlikely that the effects on accuracy that a short fall that caused no damage would produce would last for the almost full second after I hit the ground to the time where I shot.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2f8b7e12-c9c7-4209-9671-8d1644e2cdac] --&gt;</description>
      <pubDate>Tue, 30 Oct 2012 18:15:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413469836?tstart=0#413469836</guid>
      <dc:date>2012-10-30T18:15:23Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>13</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413469772?tstart=0#413469772</link>
      <description>&lt;!-- [DocumentBodyStart:8fdf8d31-73f4-4cd9-8ad7-387aa6715912] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;While I won't dispute that this hitmarker appears dead center on his core, there is another factor to consider.&amp;#160; You just jumped off a ledge, and you can see your player's knees buckling and recovering from the drop.&amp;#160; Until he's fully recovered from the fall, I think his accuracy would be less than it would be on a stationary shot.&amp;#160; Perhaps this caused fewer pellets to land?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It seems most of the complaints relate more to lag than an actual problem with the game code for the shotguns.&amp;#160; I have very few complaints about lag (lucky me?), and I get fairly consitent shotgun performance.&amp;#160; Sure, I get hitmarkers like everyone else, but there is usually a reason for them.&amp;#160; &lt;/p&gt;&lt;p&gt;.&lt;/p&gt;&lt;p&gt;&lt;iframe frameborder="0" height="350" src="http://www.youtube.com/embed/TzL7CjysJIY?wmode=transparent" width="425"&gt;

&lt;/iframe&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8fdf8d31-73f4-4cd9-8ad7-387aa6715912] --&gt;</description>
      <pubDate>Tue, 30 Oct 2012 17:42:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413469772?tstart=0#413469772</guid>
      <dc:date>2012-10-30T17:42:08Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>14</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413469825?tstart=0#413469825</link>
      <description>&lt;!-- [DocumentBodyStart:a2ee5d52-7deb-48d8-8a3a-64361ec00103] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Its not the inconsistencies in performance at the edge of shotgun range that we have issue with.&amp;#160; Its the well place shots inside of max damage range that get hitmarkers that we find unacceptable.&amp;#160; No one here ever posted a video of a failed 20 meter one shot kill and said shotgun needed to be buffed because of it.&amp;#160; Shotgun range and damage at range is fine on the pumps.&amp;#160; We all agree on this.&amp;#160; It takes really good aim to get those ranged shots in core modes and we are fine with that.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Striker with emags wasn't OP until you put range on.&amp;#160; Or got specialist bonus with both damage and range.&amp;#160; Its the long one shot ability it had with range + its spamability that made it an issue.&amp;#160; With damage it was basically the mw2 m1012 stopping power with a larger clip. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Look at the actual buffs proposed.&amp;#160; They all have a strong basis in cod weapon balance.&amp;#160; There is nothing op about a 2 pellet kill.&amp;#160; We have had that on cod shotguns for years now.&amp;#160; Even with the emags glitch on the spas no one complained about its max damage.&amp;#160; Very few people have ever complained about high close range damage on shotguns.&amp;#160; Its not a logical thing to complain about.&amp;#160; Its always the range potential of the shotguns that people take issue with.&amp;#160; The actual buffs proposed here have little to no impavt on the range performance of the shotguns.&amp;#160; (except the aa12 one because that thing actually needed a buff to range damage)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I can tell you one thing for certain.&amp;#160; This is not working as intended.&lt;/p&gt;&lt;p&gt;&lt;iframe frameborder="0" height="350" src="http://www.youtube.com/embed/czzVY7i9yb8?wmode=transparent" width="425"&gt;

&lt;/iframe&gt;&lt;/p&gt;&lt;p&gt;And this happens too often for too many people to be left alone.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a2ee5d52-7deb-48d8-8a3a-64361ec00103] --&gt;</description>
      <pubDate>Tue, 30 Oct 2012 17:16:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413469825?tstart=0#413469825</guid>
      <dc:date>2012-10-30T17:16:40Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>15</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Shotgun Balance Thread v3</title>
      <link>http://community.activision.com/message/413469764?tstart=0#413469764</link>
      <description>&lt;!-- [DocumentBodyStart:f6628256-a8a4-4bc5-ba5a-dfa90deae926] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Shotguns are a niche weapon that one wouldn't expect would be able to compete with SMG or AR on anything besides close range combat.&amp;#160; If you're pushing the limits of their range, you should expect some hitmarkers.&amp;#160;&amp;#160;&amp;#160; I don't think of these as inconsistencies, but as partial hits due to spead at range.&amp;#160; As a shotgun user, you should know not to engage enemies at that distance.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Stiker with e-mag glitch was indeed overpowered.&amp;#160; While it may have been fun (I can't say, as I swore off the Stiker once it was deemed OP'd), it created an imbalance.&amp;#160; There is a fine line between being underpowered/overpowered with OHK guns, and it's probably best for them to error on the underpowered side.&amp;#160; Shotguns can be used effectively for certain gametypes, but you shouldn't expect to have a great K/D.&amp;#160; That doesn't mean you can't use them how they are intended.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f6628256-a8a4-4bc5-ba5a-dfa90deae926] --&gt;</description>
      <pubDate>Tue, 30 Oct 2012 16:59:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413469764?tstart=0#413469764</guid>
      <dc:date>2012-10-30T16:59:42Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>16</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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