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    <title>Community: Message List - Godda*m Stalker!!</title>
    <link>http://community.activision.com/community/call_of_duty/english/mw3/forums/call_of_duty_mw3/cod_mw3_xbox_360?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Mon, 09 Jul 2012 10:07:49 GMT</pubDate>
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    <dc:date>2012-07-09T10:07:49Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773919?tstart=0#205773919</link>
      <description>&lt;!-- [DocumentBodyStart:1f9ac847-a923-4899-b918-f517ee840e72] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well hopefully the Devs are reading the majority of these post.&amp;#160; Only to make the best MW FPS game ever made.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1f9ac847-a923-4899-b918-f517ee840e72] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 10:07:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773919?tstart=0#205773919</guid>
      <dc:date>2012-07-09T10:07:49Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773882?tstart=0#205773882</link>
      <description>&lt;!-- [DocumentBodyStart:98bc3dff-41b7-4694-bc31-672f1429150e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Also wouldn't have many Assassin users if every 15 seconds you didn't hear. "Enemy UAV online!" &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Rather not get red dot chased the whole time, i'm sure other people feel the same.&lt;/p&gt;&lt;p&gt;&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/wink.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:98bc3dff-41b7-4694-bc31-672f1429150e] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 09:21:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773882?tstart=0#205773882</guid>
      <dc:date>2012-07-09T09:21:14Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773846?tstart=0#205773846</link>
      <description>&lt;!-- [DocumentBodyStart:ead3cf05-e736-4bcc-9c57-eac3e95eb0a1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You are right.&amp;#160; But that is the fault of the developers making 2 possible ways to get a uav early in the game.&amp;#160; UAV should be strictly support.&amp;#160; But the perk tier set ups are horrible.&amp;#160; Just for giggles I would play Support class only selecting UAV.&amp;#160; Thats an easy guaranteed UAV averaging every 2 minutes (TDM experience).&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I only said put it in tier 2 to mimic MW2.&amp;#160; I remember people using various combinations of perks in that game.&amp;#160; Tier 2 in this game is almost certain to be Assassin, unless you are in a party or clan that can actually work together and cover your back.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ead3cf05-e736-4bcc-9c57-eac3e95eb0a1] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 09:16:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773846?tstart=0#205773846</guid>
      <dc:date>2012-07-09T09:16:49Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773638?tstart=0#205773638</link>
      <description>&lt;!-- [DocumentBodyStart:5166f84c-9db4-401e-9623-977dd72c8e93] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yeah it would, would stop all the panic knifing B.S that goes around as well.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Still would be good for a perk though, even if it goes to a 1 hit kill type of perk, it could be classed in a tier with lets say, a Ghost/ColdBlooded, or SoH/Marathon type deal.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5166f84c-9db4-401e-9623-977dd72c8e93] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 09:10:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773638?tstart=0#205773638</guid>
      <dc:date>2012-07-09T09:10:29Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773773?tstart=0#205773773</link>
      <description>&lt;!-- [DocumentBodyStart:227c4872-7a38-458b-ac6f-361524dc8d40] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Film_Not_Rated wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Surprised this is still going on...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Anyhow someone mentioned a 2- hit knife kill? I agree, although it would actually be better off a perk... You don't just simply pull a knife out when you have a gun on you to kill someone, sorry it doesn't role that way and I know that this game and games aren't suppose to be realistic, but heck, this one thing couldn't hurt.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I was one of the people that said two hit would work in COD and I totally agree.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:227c4872-7a38-458b-ac6f-361524dc8d40] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 09:08:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773773?tstart=0#205773773</guid>
      <dc:date>2012-07-09T09:08:41Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773635?tstart=0#205773635</link>
      <description>&lt;!-- [DocumentBodyStart:044552fa-8312-4bec-a022-555c3e3826e5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Surprised this is still going on...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Anyhow someone mentioned a 2- hit knife kill? I agree, although it would actually be better off a perk... You don't just simply pull a knife out when you have a gun on you to kill someone, sorry it doesn't role that way and I know that this game and games aren't suppose to be realistic, but heck, this one thing couldn't hurt.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:044552fa-8312-4bec-a022-555c3e3826e5] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 09:06:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773635?tstart=0#205773635</guid>
      <dc:date>2012-07-09T09:06:50Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773851?tstart=0#205773851</link>
      <description>&lt;!-- [DocumentBodyStart:a0fac8ac-3dbe-4e4b-8f75-e5b91ae07e31] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I would agree but only of the spy plane was harder to get.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Have you tried playing this game without assasin. Your ok for about 30 seconds then your just lit up constantly.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a0fac8ac-3dbe-4e4b-8f75-e5b91ae07e31] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 08:56:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773851?tstart=0#205773851</guid>
      <dc:date>2012-07-09T08:56:17Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773788?tstart=0#205773788</link>
      <description>&lt;!-- [DocumentBodyStart:254f1be7-d37e-4eb7-ae1d-94af15773a43] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Stalker is just an improved lightweight.&amp;#160; It should be a tier 2 perk.&amp;#160; Maybe help people to get off the most overpowered perk in the game.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:254f1be7-d37e-4eb7-ae1d-94af15773a43] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 08:31:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773788?tstart=0#205773788</guid>
      <dc:date>2012-07-09T08:31:55Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773681?tstart=0#205773681</link>
      <description>&lt;!-- [DocumentBodyStart:b79ca3c3-4ba5-4f5f-89fd-756c205fb26b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'd prefer the knife to be an attachment so people would have to pick between silencer or knife attachment for there primary.&lt;/p&gt;&lt;p&gt;Or use warlord.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Then have warlord in the perk category of like ghost and sleight of hand.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This would cut panick knifing down alot&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b79ca3c3-4ba5-4f5f-89fd-756c205fb26b] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 08:17:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773681?tstart=0#205773681</guid>
      <dc:date>2012-07-09T08:17:49Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773762?tstart=0#205773762</link>
      <description>&lt;!-- [DocumentBodyStart:a3c4831d-b2dc-4d0a-9315-2ba01cf59987] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;cobain87 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I wasn't directing anything at you, haha just so we're clear!&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Oh yeah I realize that. I just wanted to let you know I agree, and you are not the only person who could see a two hit from the front system in COD.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a3c4831d-b2dc-4d0a-9315-2ba01cf59987] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 08:02:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773762?tstart=0#205773762</guid>
      <dc:date>2012-07-09T08:02:43Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773749?tstart=0#205773749</link>
      <description>&lt;!-- [DocumentBodyStart:0695a2ec-f6aa-42f6-baa3-1b4ba9a8ee28] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I wasn't directing anything at you, haha just so we're clear!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0695a2ec-f6aa-42f6-baa3-1b4ba9a8ee28] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 07:59:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773749?tstart=0#205773749</guid>
      <dc:date>2012-07-09T07:59:37Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
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    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773413?tstart=0#205773413</link>
      <description>&lt;!-- [DocumentBodyStart:c3249341-be20-4547-ae5c-bebdcd0637a1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You're talking about two-piecing someone in CoD? That might work in GoW, but trying to shoot and knife someone doesn't really work unless it's a panic knife. Sometimes when someone turns the corner on me, I start shooting and then accidentally knife him for some reason. But in a two-knife system, one bullet and one knife probably wouldn't be enough, and if you're already shooting him with a gun that takes no more than 4-5 bullets to kill, why stop shooting him just to risk moving closer for a stab?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And knifing through bullets in MW3 is because of lag comp, not the knifing mechanic itself.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c3249341-be20-4547-ae5c-bebdcd0637a1] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 06:17:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773413?tstart=0#205773413</guid>
      <dc:date>2012-07-09T06:17:42Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
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    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773649?tstart=0#205773649</link>
      <description>&lt;!-- [DocumentBodyStart:ef9bb3d0-bebd-4be9-9e0e-0e669cfea91d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;cobain87 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;They need to switch the knifes to a 2-hit kill, except when coming from behind. So tired of people running straight through my bullets to knife me. And to the person that stated that it was due to lag comp and not the knifing system, well, so what? It started back in MW2 I believe, and continued through Black Ops and MW3. Whether it's the knifing mechanic or lag comp, something needs to be done. Treyarch at least recognizes that it's a problem, and that's why they're making knives 2-hit kills in Black Ops 2. There will be a perk called Bladesman that lets you kill with one hit. They're on the right track, but coming from behind should always be a one hit kill in my opinion, maybe with some sort of quick throat slit animation like in BF3. I don't know if they're going to incorporate that or not though.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;As you can see above I totally agree with a two hit from the front system.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ef9bb3d0-bebd-4be9-9e0e-0e669cfea91d] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 06:58:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773649?tstart=0#205773649</guid>
      <dc:date>2012-07-09T06:58:02Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773576?tstart=0#205773576</link>
      <description>&lt;!-- [DocumentBodyStart:f14fb8b6-868e-4662-a252-1fef7023ab94] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;They need to switch the knifes to a 2-hit kill, except when coming from behind. So tired of people running straight through my bullets to knife me. And to the person that stated that it was due to lag comp and not the knifing system, well, so what? It started back in MW2 I believe, and continued through Black Ops and MW3. Whether it's the knifing mechanic or lag comp, something needs to be done. Treyarch at least recognizes that it's a problem, and that's why they're making knives 2-hit kills in Black Ops 2. There will be a perk called Bladesman that lets you kill with one hit. They're on the right track, but coming from behind should always be a one hit kill in my opinion, maybe with some sort of quick throat slit animation like in BF3. I don't know if they're going to incorporate that or not though.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f14fb8b6-868e-4662-a252-1fef7023ab94] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 06:50:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773576?tstart=0#205773576</guid>
      <dc:date>2012-07-09T06:50:59Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
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    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773648?tstart=0#205773648</link>
      <description>&lt;!-- [DocumentBodyStart:c7209a99-6d59-4126-b93e-ff4663b8023d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Noob_Lyncher wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You're talking about two-piecing someone in CoD? That might work in GoW, but trying to shoot and knife someone doesn't really work unless it's a panic knife. Sometimes when someone turns the corner on me, I start shooting and then accidentally knife him for sme reason. But in a two-knife system, one bullet and one knife probably wouldn't be enough, and if you're already shooting him with a gun that takes no more than 4-5 bullets to kill, why stop shooting him just to risk moving closer for a stab?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And knifing through bullets in MW3 is because of lag comp, not the knifing mechanic itself.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I have never played GoW so I have no clue what you are talking about, but I wasn't talking about one shot then a knife. I am talking about you empty you entire mag and don't hit the person enough to kill him some how. I would never do this. If I start shooting I will probably finish them off. That is just one scenario. The whole point is to prevent stabbing through bullets. It happens even without lag compensation.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The point of two swings from the front is just to prevent people from using knives like a primary and just sprinting and taking shots to the front and then make the knife kill.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c7209a99-6d59-4126-b93e-ff4663b8023d] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 06:48:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773648?tstart=0#205773648</guid>
      <dc:date>2012-07-09T06:48:26Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773515?tstart=0#205773515</link>
      <description>&lt;!-- [DocumentBodyStart:535a10ca-b498-4e82-a293-ef833caeee91] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;you can blame lag compensation for this. Cause when some 1 on your screen turned around the corner while ADS'ing with stalker you are basically allready dead. Works with steady aim aswell the difference is just simply that the bullets doesnt hit exactly where you aim while firing from the hip. Also try use stalker with a LMG thats fun to watch.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:535a10ca-b498-4e82-a293-ef833caeee91] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 06:29:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773515?tstart=0#205773515</guid>
      <dc:date>2012-07-09T06:29:14Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773514?tstart=0#205773514</link>
      <description>&lt;!-- [DocumentBodyStart:884977ac-a76c-44ee-bb4b-4384ad7ac36b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Just increase bullet damage at extremely close range to prevent people running through bullets and stabbing you....o wait they did that, nevermind. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:884977ac-a76c-44ee-bb4b-4384ad7ac36b] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 06:21:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773514?tstart=0#205773514</guid>
      <dc:date>2012-07-09T06:21:51Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773488?tstart=0#205773488</link>
      <description>&lt;!-- [DocumentBodyStart:9fd0787a-7358-47aa-b681-78db8efc00f7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Noob_Lyncher wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;A two hit knife would be useless. If someone hit you the first time, it'd be impossible to not shoot the guy before he hit you a second time.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;That is the point. It is to prevent panic swinging. It would prevent people from stabbing through bullets. That way so you don't run straight at someone shooting just so you can knife them. That would make the knife useless unless it is a stealth kill from behind. It also could be used after you shoot someone, run out of bullets and the enemy has a little bit of health left then you swing.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9fd0787a-7358-47aa-b681-78db8efc00f7] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 05:56:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773488?tstart=0#205773488</guid>
      <dc:date>2012-07-09T05:56:32Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773408?tstart=0#205773408</link>
      <description>&lt;!-- [DocumentBodyStart:1ef32b91-0a1c-48bf-902e-bd3941be21d2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;A two hit knife would be useless. If someone hit you the first time, it'd be impossible to not shoot the guy before he hit you a second time.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1ef32b91-0a1c-48bf-902e-bd3941be21d2] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 05:44:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773408?tstart=0#205773408</guid>
      <dc:date>2012-07-09T05:44:22Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Godda*m Stalker!!</title>
      <link>http://community.activision.com/message/205773485?tstart=0#205773485</link>
      <description>&lt;!-- [DocumentBodyStart:087fb9d5-cb97-4a5f-be60-95f313745762] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;JetEye wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Dude, they BUILT commando into this game. I get knived from ridiculous angles and ridiculous distances.&amp;#160; I hate it. They really should nerf the knife.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;That my friend is lag, but the knives in CODs are ridiculous. I think they should be two swipes unless it is from behind, or maybe they should shorten the range to where you have to be standing almost against someone to knife them.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:087fb9d5-cb97-4a5f-be60-95f313745762] --&gt;</description>
      <pubDate>Mon, 09 Jul 2012 05:39:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205773485?tstart=0#205773485</guid>
      <dc:date>2012-07-09T05:39:09Z</dc:date>
      <clearspace:dateToText>10 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
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