<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:clearspace="http://www.jivesoftware.com/xmlns/clearspace/rss" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Community: Message List - How bullet and Misc Damage could be (my ideas)</title>
    <link>http://community.activision.com/community/call_of_duty/english/black_ops_2/forums?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Tue, 08 May 2012 10:30:45 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-05-08T10:30:45Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: How bullet and Misc Damage could be (my ideas)</title>
      <link>http://community.activision.com/message/205617330?tstart=0#205617330</link>
      <description>&lt;!-- [DocumentBodyStart:1f467c95-60ea-456f-92d1-3d2b44ce5e45] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Those are some great ideas!..... for a completely different game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;While that kind of damage system would be great in a brand new FPS, it just doesn't even remotely fit within the CoD series.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If you have people limping around from being shot in the legs, you kill the run-and-gun style that is CoD's bread and butter.- Literally&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You'd completely ruin HardCore, since a shot to the arms wouldn't be lethal (I assume) but will cause massive misfires. Say hello to many unintentional, completely unavoidable, teamkills.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Again, I think they're wonderful ideas, but only in a different game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;(Hint: go out and make this game... PROFIT)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1f467c95-60ea-456f-92d1-3d2b44ce5e45] --&gt;</description>
      <pubDate>Tue, 08 May 2012 10:30:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205617330?tstart=0#205617330</guid>
      <dc:date>2012-05-08T10:30:45Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>How bullet and Misc Damage could be (my ideas)</title>
      <link>http://community.activision.com/message/205617153?tstart=0#205617153</link>
      <description>&lt;!-- [DocumentBodyStart:42b6c327-0914-414a-b951-254ef7f62490] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p class="p1"&gt;&lt;span style="color: #00ccff;"&gt;&lt;strong&gt;Weapons involving lower caliber rounds, such as 5.56, 7.62, 9mm, etc:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="p1" style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p class="p1"&gt;&lt;span style="color: #00ccff;"&gt;&lt;strong&gt;*Shots to the stomach and chest are lethal&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="p1" style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p class="p1"&gt;&lt;span style="color: #00ccff;"&gt;&lt;strong&gt;*Shots to the neck and head, are an instant (one shot) kill&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="p1" style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p class="p1"&gt;&lt;span style="color: #00ccff;"&gt;&lt;strong&gt;*Shots to the legs will hinder your opponent (causing limp and reduced movement speed).&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="p1" style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p class="p1"&gt;&lt;span style="color: #00ccff;"&gt;&lt;strong&gt;*Extended damage to the legs will cause your opponent to fall down, bleeding out slowly until they are healed by a helping teammate.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="p1" style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p class="p1"&gt;&lt;span style="color: #00ccff;"&gt;&lt;strong&gt;*Shots to the arms will also hinder your opponent (causing reduced reload speed and/or impaired ADS)&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="p1" style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p class="p1"&gt;&lt;span style="color: #00ccff;"&gt;&lt;strong&gt;Other:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="p1" style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p class="p1"&gt;&lt;span style="color: #00ccff;"&gt;&lt;strong&gt;*Throwing weapons like Tomahawks or Knives, do not kill, when impacting a person's limbs.&amp;#160; Impacting the stomach, chest, neck, and head is lethal.&amp;#160; Although it would be cool if throwing weapons could cause impairment via poison, when impacting the limbs.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="p1" style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p class="p1"&gt;&lt;span style="color: #00ccff;"&gt;&lt;strong&gt;*Direct grenade impacts via throwing, do not cause damage at all.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="p1" style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p class="p1"&gt;&lt;span style="color: #00ccff;"&gt;&lt;strong&gt;*No more falling damage; greater fall heights hinder you temporarily (cannot sprint).&amp;#160; Extended heights or out of bound areas can instantly kill.&lt;br/&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="p1" style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p class="p1"&gt;&lt;span style="color: #00ccff;"&gt;&lt;strong&gt;*With higher caliber rounds, like the .50 BMG, and Shotguns, most shots are instantly lethal, even in the limbs (because technically if a limb is blown off, that is considered "incapacitated" enough to be eliminated).&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="p1"&gt;&lt;span style="color: #00ccff;"&gt;&lt;span class="s1"&gt;&lt;br/&gt; &lt;/span&gt;&lt;strong&gt;~RUGGED SAVIOR&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="p2" style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p class="p3"&gt;&lt;span class="s2" style="color: #00ccff;"&gt;&lt;a class="jive-link-external-small" href="http://www.youtube.com/ruggedsavior"&gt;&lt;strong&gt;http://www.youtube.com/ruggedsavior&lt;/strong&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:42b6c327-0914-414a-b951-254ef7f62490] --&gt;</description>
      <pubDate>Tue, 08 May 2012 10:24:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205617153?tstart=0#205617153</guid>
      <dc:date>2012-05-08T10:24:38Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
  </channel>
</rss>

