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    <title>Community: Message List - Idea's for zombies, i will make them into my next commentary</title>
    <link>http://community.activision.com/community/call_of_duty/english/black_ops_2/forums/spaces/zombies?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Tue, 29 May 2012 09:03:46 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-05-29T09:03:46Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205668453?tstart=0#205668453</link>
      <description>&lt;!-- [DocumentBodyStart:e6ada461-2b21-4dc4-a5b1-8b6d88edb445] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Just love the idea of point 3)! Point one, i think there should be an ingame designer for consoles, i really couldn't be bothered to do it on PC then go back to the game. Everything else, agreed, but i seriously doubt point 2 will happen&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e6ada461-2b21-4dc4-a5b1-8b6d88edb445] --&gt;</description>
      <pubDate>Tue, 29 May 2012 09:03:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205668453?tstart=0#205668453</guid>
      <dc:date>2012-05-29T09:03:46Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205666640?tstart=0#205666640</link>
      <description>&lt;!-- [DocumentBodyStart:71b1923b-ec9f-4e42-beb8-040b7bcdacfd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="font-size: 13px; font-family: Arial;"&gt;1) I want to see modding/map design tools that work across all platforms. Someone has a map design account, and then their game account. For xbox your gamer tag would be your game account, and then you would have a map design account. When you make a zombies map, players on all platforms can enjoy it, because of this separate account. You would create the map on a PC, no matter what game version you had. It was a huge thing on the World at War PC game, and I want to see it on consoles.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 13px; font-family: Arial;"&gt;2) I want to see 12 maps included with the game. 6 new maps, 3 maps from previous games/map packs, and three World at War mods chosen and graphically enhanced by Treyarch. Imagine what it would be like if everyone could play a map like War Zone, or Hello Kitty, right out of the box. 6 maps shouldn&amp;rsquo;t be too hard, since the zombie team now has a lot of freedom.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 13px; font-family: Arial;"&gt;3) A group inventory where players can exchange points, weapons, perks, and other things. Just push select.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 13px; font-family: Arial;"&gt;4) Time in between, like survival from MW3. If you forget to have a crawler, you have 30 seconds to get yourself ready for the next round. This would also really benifit people who just died and need to get ready to fight more zombies.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 13px; font-family: Arial;"&gt;5) Infection mode. &amp;#8216;Nuff said.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 13px; font-family: Arial;"&gt;6) Lots of customization of your zombies game. Before the game, you can select what kinds of power-ups you want, what kinds of weapons you want in the mystery box, who you are, your starting pistol, difficulty level, etc.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 13px; font-family: Arial;"&gt;7) The Zombies iOS app has a little indicator that shows when there is a zombie next to you that you cannot see. This would be really helpful on the console versions.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 13px; font-family: Arial;"&gt;8) Not every map needs to have the box. People have become so dependent on it now, it sometimes turns the game of Zombies into a game of luck.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 13px; font-family: Arial;"&gt;9) More variety with the map sizes. I want to see another small map like Nacht Der Untoten, and I want to see a huge map like Ascension.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 13px; font-family: Arial;"&gt;Where could I find the commentary? What is your YouTube account?&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:71b1923b-ec9f-4e42-beb8-040b7bcdacfd] --&gt;</description>
      <pubDate>Mon, 28 May 2012 15:25:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205666640?tstart=0#205666640</guid>
      <dc:date>2012-05-28T15:25:47Z</dc:date>
      <clearspace:dateToText>1 year, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205666690?tstart=0#205666690</link>
      <description>&lt;!-- [DocumentBodyStart:f37b1b7e-6493-4c73-99ef-0bc6f114f60e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;hmm, i think 8 players will work, but it depends on how they play it, if they have tiny maps with everything cramped, then it will suck. If they have huge expanses of map, but with quick ways of getting around like ziplines and hoverpads etc, it may just work. I don't see how you can hate on such an open idea until you try it, until more info has been released, i say we keep our minds open&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f37b1b7e-6493-4c73-99ef-0bc6f114f60e] --&gt;</description>
      <pubDate>Mon, 28 May 2012 14:33:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205666690?tstart=0#205666690</guid>
      <dc:date>2012-05-28T14:33:12Z</dc:date>
      <clearspace:dateToText>1 year, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205666648?tstart=0#205666648</link>
      <description>&lt;!-- [DocumentBodyStart:09c3dbeb-9cf7-4328-9a01-a09d5a421dec] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;There's one thing I want...&lt;/p&gt;&lt;p&gt;4 player.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:09c3dbeb-9cf7-4328-9a01-a09d5a421dec] --&gt;</description>
      <pubDate>Mon, 28 May 2012 14:17:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205666648?tstart=0#205666648</guid>
      <dc:date>2012-05-28T14:17:17Z</dc:date>
      <clearspace:dateToText>1 year, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205666574?tstart=0#205666574</link>
      <description>&lt;!-- [DocumentBodyStart:12f2edc7-4222-40c5-a98a-32b2bc0fb12c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Ok now im sure all of this info is in my next dual com i just need to read it all &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt; any thing else i should say in the video?!?!?!?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:12f2edc7-4222-40c5-a98a-32b2bc0fb12c] --&gt;</description>
      <pubDate>Mon, 28 May 2012 14:14:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205666574?tstart=0#205666574</guid>
      <dc:date>2012-05-28T14:14:27Z</dc:date>
      <clearspace:dateToText>1 year, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205647999?tstart=0#205647999</link>
      <description>&lt;!-- [DocumentBodyStart:3a62416c-7754-47f1-a895-83c32c6940c1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;the idea that when you open one door that it changes the shape of the map by sealing another, and that certain patterns have to be used to gain entrance to perks&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;the oppurtinity to buy attatchments of the walls, but not rapidfire or more powerful rounds&lt;/p&gt;&lt;p&gt;aka with an appearance of the flamethrower attachment&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;the idea that a torch must be used in cohesion with a pistol to light a certain room to access a perk or the box.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;the ability to place blocks of wire to not seal but to bottle neck zombies.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3a62416c-7754-47f1-a895-83c32c6940c1] --&gt;</description>
      <pubDate>Sun, 20 May 2012 16:57:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205647999?tstart=0#205647999</guid>
      <dc:date>2012-05-20T16:57:23Z</dc:date>
      <clearspace:dateToText>1 year, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205647770?tstart=0#205647770</link>
      <description>&lt;!-- [DocumentBodyStart:a2111ac7-e412-454f-9e01-2147aefa3d77] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Alright, these are just some ideas I liked.&amp;#160; &lt;/p&gt;&lt;p&gt;1.&amp;#160; U find parts in the map and by killing zombies.&amp;#160; These parts make a gun depending on what your proficiency is ( I'll get to this later).&amp;#160; &lt;/p&gt;&lt;p&gt;2. Proficiencies- you choose these at the beginning of your zombies career and you get better at them as you level up (ex. Mele, SMG's, LMG's, assault, sniper, medic, grenades, special.)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Back to number 1- the gun you have made sticks with you for the rest of the game and can be found on your d-pad.&amp;#160; Lets take the katana for example.&amp;#160; You can easily switch to it by pressing left on the d-pad.&amp;#160; Then to switch back u press triangle.&amp;#160; These weapons can still run out of ammo, but can't be replaced.&amp;#160; You can get max ammos for them (obviously katana wouldn't need one).&amp;#160; Now the gun starts sucky, like M1911.&amp;#160; As you Upgrade it more, the stronger the gun gets till it becomes a WMD, killing anything.&amp;#160; This process would probably take you to level 60 to fully upgrade.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3.&amp;#160; As you get farther in levels, I think zombies needs to increase in numbers and not strength.&amp;#160; Maybe add a little strength every once in a while, but I still prefer to kill my zombies, not letting them chase me for 20 mins before they finally just die (yeah, it happens).&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span&gt;4.&amp;#160; They need to have some sort of game mode involving vehicles.&amp;#160; Here's a link to my idea.&amp;#160; If u like it, please implement because I really want to see this in an upcoming cod game.&amp;#160; Maybe one focused on zombies.&amp;#160; &lt;/span&gt;&lt;a class="jive-link-external-small" href="http://community.callofduty.com/thread/200425055"&gt;http://community.callofduty.com/thread/200425055&lt;/a&gt;&lt;span&gt;.&amp;#160;&amp;#160; And.&amp;#160;&amp;#160;&amp;#160; &lt;/span&gt;&lt;a class="jive-link-external-small" href="http://community.callofduty.com/message/205607797#205607797"&gt;http://community.callofduty.com/message/205607797#205607797&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a2111ac7-e412-454f-9e01-2147aefa3d77] --&gt;</description>
      <pubDate>Sun, 20 May 2012 15:22:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205647770?tstart=0#205647770</guid>
      <dc:date>2012-05-20T15:22:48Z</dc:date>
      <clearspace:dateToText>1 year, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205647542?tstart=0#205647542</link>
      <description>&lt;!-- [DocumentBodyStart:a77126a6-ed9b-47a6-b9c7-107539cfbb04] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yeah&amp;#160; like those ideas... nothing over the top and something little which we would want&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a77126a6-ed9b-47a6-b9c7-107539cfbb04] --&gt;</description>
      <pubDate>Sun, 20 May 2012 13:50:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205647542?tstart=0#205647542</guid>
      <dc:date>2012-05-20T13:50:27Z</dc:date>
      <clearspace:dateToText>1 year, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205640643?tstart=0#205640643</link>
      <description>&lt;!-- [DocumentBodyStart:c340fa8a-b71f-4eed-a62b-d907d9138a90] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think a good idea would be the ability to transfer points between players, you always get those games where one person has a billion points or one person has none. On that note i think when reviving at the begining of a round, the minimum points you should get is 3000, after say round 20. 1500 is just not enough at those high rounds to get back on your feet.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Also i think in some levels there should be some sort of endgame. You know a way to finish to the game, a insanely hard goal to achieve to show that yes, you completed zombies haha, and im not just talking about an easter egg like the Big Bang Theory.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;A few perk ideas:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;*Increased ammo capacity&lt;br/&gt;*Damages zombies when they hit you&lt;br/&gt;*Makes movement speed when looking down scope the same as regular movement speed&lt;br/&gt;* Instant Window/barricade repairs&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c340fa8a-b71f-4eed-a62b-d907d9138a90] --&gt;</description>
      <pubDate>Thu, 17 May 2012 09:12:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205640643?tstart=0#205640643</guid>
      <dc:date>2012-05-17T09:12:08Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205640534?tstart=0#205640534</link>
      <description>&lt;!-- [DocumentBodyStart:d37de92a-78ea-4209-a52a-2f4dfc7ae777] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;im going to make a new video i need to constnatly be posting! &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/silly.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d37de92a-78ea-4209-a52a-2f4dfc7ae777] --&gt;</description>
      <pubDate>Thu, 17 May 2012 06:57:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205640534?tstart=0#205640534</guid>
      <dc:date>2012-05-17T06:57:42Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205623573?tstart=0#205623573</link>
      <description>&lt;!-- [DocumentBodyStart:a0b7bccd-9d99-48a1-93d4-7658d6476834] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;ul&gt;&lt;li&gt;Custom Character (Would be a nice feature to map your own face into game like in Rainbow Six) With Custom Clothing, and Armour Unlocks that could be achieved by reaching high levels giving an additional bonus to work for.&lt;/li&gt;&lt;li&gt;Ammo Dump: Id like to see a random spawn of an Ammo dump on the map during a zombie wave that a team would have to work together to cover and hold whilst individuals replenish their supplies.&lt;/li&gt;&lt;li&gt;Safe Room, Like the Teleport room on Kino where you can to aid your friends with sniper or heavy guns without fear of ambush for a short while (but longer than teleport room)&lt;/li&gt;&lt;li&gt;Maintain Nazi Zombies as Nazi Zombies, there's something more fun about killing Zombies that are dressed in military Nazi uniforms.&lt;/li&gt;&lt;li&gt;New Zombies: Standard Runner Zombies, Solider Zombies with perhaps a pistol or gun they randomly fire off (poor aim) but drops ammo and gun on death, Heavy Zombie like Juggernaut on MW2 makes that terrifying drum sound so you know he's coming and can take some serious beating also with a heavy gun but being dead can't shoot straight. &lt;/li&gt;&lt;li&gt;Gun Turret, a heavy machine gun that requires one player to hold and feed ammo whilst another uses a gun like death machine (share points for this) &lt;/li&gt;&lt;li&gt;Melee Weapons, ability to pick up random objects and utilize as melee weapons such as metal poles, glass bottles, chairs etc, they could have a limited use but handy when your low on ammo.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a0b7bccd-9d99-48a1-93d4-7658d6476834] --&gt;</description>
      <pubDate>Thu, 10 May 2012 15:39:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205623573?tstart=0#205623573</guid>
      <dc:date>2012-05-10T15:39:25Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
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      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205623489?tstart=0#205623489</link>
      <description>&lt;!-- [DocumentBodyStart:180fa8dd-af4b-4247-b6bd-59d681f2fdbd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Customization for your guns, camo, attachments, sights etc.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Also mutual agreement on pausing the game.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:180fa8dd-af4b-4247-b6bd-59d681f2fdbd] --&gt;</description>
      <pubDate>Thu, 10 May 2012 14:08:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205623489?tstart=0#205623489</guid>
      <dc:date>2012-05-10T14:08:54Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
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      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205623319?tstart=0#205623319</link>
      <description>&lt;!-- [DocumentBodyStart:163b83e5-b32f-4539-a42b-063fa9c71215] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I Love it how i start getting more comments on this after i make the video&lt;a class="jive-link-external-small" href="https://www.youtube.com/watch?v=WYPQxzuDjv4&amp;amp;list=UU2rIZ700IG6pv8MctGliosQ&amp;amp;index=1&amp;amp;feature=plcp"&gt;https://www.youtube.com/watch?v=WYPQxzuDjv4&amp;amp;list=UU2rIZ700IG6pv8MctGliosQ&amp;amp;index= 1&amp;amp;feature=plcp&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;but because i made the video and i got more responses i will be definetly be doing another one!&lt;br/&gt;This Time it will Be with LiquidForce1018!&lt;br/&gt;Get Keen probly will be made in 4-5 days!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:163b83e5-b32f-4539-a42b-063fa9c71215] --&gt;</description>
      <pubDate>Thu, 10 May 2012 12:54:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205623319?tstart=0#205623319</guid>
      <dc:date>2012-05-10T12:54:30Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
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    <item>
      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205622277?tstart=0#205622277</link>
      <description>&lt;!-- [DocumentBodyStart:f7ee41c1-2ab4-4673-ad08-24d6ff15e6aa] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;MICHAEL FRIGGIN KEATON AS PLAYABLE CHARACTER BABE.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f7ee41c1-2ab4-4673-ad08-24d6ff15e6aa] --&gt;</description>
      <pubDate>Thu, 10 May 2012 00:41:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205622277?tstart=0#205622277</guid>
      <dc:date>2012-05-10T00:41:27Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205622276?tstart=0#205622276</link>
      <description>&lt;!-- [DocumentBodyStart:86fe2e56-974f-43d0-939a-a36fc6fcf81d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i would like two see a story mode or a mode you can beat.and i like the idea of the machete much like the bowie knife on kino der toten&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:86fe2e56-974f-43d0-939a-a36fc6fcf81d] --&gt;</description>
      <pubDate>Thu, 10 May 2012 00:40:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205622276?tstart=0#205622276</guid>
      <dc:date>2012-05-10T00:40:02Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205622262?tstart=0#205622262</link>
      <description>&lt;!-- [DocumentBodyStart:a62624e6-b89f-4edf-abf9-5bb0242a362c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;what we really need is a&lt;span style="text-decoration: underline;"&gt; Max Ammo or any pack-a-punched max ammo&lt;/span&gt; wall buy because, when your at round 37 and your last max ammo was &lt;strong&gt;5 or 6 rounds&lt;/strong&gt; ago and you have an RPK or some kind of mystery box gun like that. That is really what we all need/want &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a62624e6-b89f-4edf-abf9-5bb0242a362c] --&gt;</description>
      <pubDate>Thu, 10 May 2012 00:39:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205622262?tstart=0#205622262</guid>
      <dc:date>2012-05-10T00:39:44Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205622120?tstart=0#205622120</link>
      <description>&lt;!-- [DocumentBodyStart:4c1060d0-05ec-49ee-800a-7c36185fcf2b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I really liked this one guy's idea, but I couldn't find the thread anymore. His idea was a zombies "team tac" mode which consisted of 4 players with specific roles and no waves, just an endless hoard that gets stronger. There is a designated sniper who sits in a perch outside of map and just acts as a support guy, one medic that can revive (limited number of revives), an engineer which can repair barricades and stuff, and one demolitionist that can use explosives. No one can use another person's skill, for example the engineer can't revive people. Private matches would let you assign the roles to the 4 players, while pub. matches would assign roles randomly. It can be played with only 3 people (excluding sniper) but it is recommended that there are 4. All credit goes to whoever originally came up with this, I'm sorry I couldn't find his thread to link/cite. Hope you guys like this idea as much as I did! &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4c1060d0-05ec-49ee-800a-7c36185fcf2b] --&gt;</description>
      <pubDate>Thu, 10 May 2012 00:23:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205622120?tstart=0#205622120</guid>
      <dc:date>2012-05-10T00:23:34Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205621999?tstart=0#205621999</link>
      <description>&lt;!-- [DocumentBodyStart:a1bdc989-e7c9-4132-8ac5-a9a9505b3392] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i fuken love the idea of the random box containing all weapons from waw, bo 1 and bo 2. also make the "magical guns" have like a 1% chance of getting picked so we dont have a team of em. but nice ideas &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a1bdc989-e7c9-4132-8ac5-a9a9505b3392] --&gt;</description>
      <pubDate>Wed, 09 May 2012 23:44:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205621999?tstart=0#205621999</guid>
      <dc:date>2012-05-09T23:44:50Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205621943?tstart=0#205621943</link>
      <description>&lt;!-- [DocumentBodyStart:3f030fd0-f60c-4c7b-9753-3b796d34a7ad] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;commentary you do comentarys on youtube?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3f030fd0-f60c-4c7b-9753-3b796d34a7ad] --&gt;</description>
      <pubDate>Wed, 09 May 2012 23:33:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205621943?tstart=0#205621943</guid>
      <dc:date>2012-05-09T23:33:37Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Idea's for zombies, i will make them into my next commentary</title>
      <link>http://community.activision.com/message/205622058?tstart=0#205622058</link>
      <description>&lt;!-- [DocumentBodyStart:53072f02-adc9-497f-85fb-204de17cc61a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;yeh fair enough bro&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:53072f02-adc9-497f-85fb-204de17cc61a] --&gt;</description>
      <pubDate>Wed, 09 May 2012 23:30:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205622058?tstart=0#205622058</guid>
      <dc:date>2012-05-09T23:30:22Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
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