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    <title>Community: Message List - What I think Black Ops 2 Perks should be like</title>
    <link>http://community.activision.com/community/call_of_duty/english/black_ops_2/forums/spaces/xbox_360?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Mon, 11 Jun 2012 21:07:42 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-06-11T21:07:42Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205699953?tstart=0#205699953</link>
      <description>&lt;!-- [DocumentBodyStart:6278701e-b3bc-45eb-a4eb-6114cc9311ea] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;why do you all assume that perks will be in the games? nothing has even been confirmed and everything you have heard, if nto by anyone with associoation with activision, treyarch, call of duty, etc are all rumors&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6278701e-b3bc-45eb-a4eb-6114cc9311ea] --&gt;</description>
      <pubDate>Mon, 11 Jun 2012 21:07:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205699953?tstart=0#205699953</guid>
      <dc:date>2012-06-11T21:07:42Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205699890?tstart=0#205699890</link>
      <description>&lt;!-- [DocumentBodyStart:4145fb93-766d-4580-83f8-57fbfbefaa21] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;No stopping power, I don't won't that to be the dominant perk again. Ghost is fine having it only counter spy planes like you have it. Overkill, Scout Underpowered. Stealth useless in some gamemodes. Flak jacket pro should be changed since I heard there will be no lamethrowers in BO2. Unreveal moved to tier 1. And my biggest problem with this list is that most of these are from old cods. New perks please. I don't want yet another copy and paste cod.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4145fb93-766d-4580-83f8-57fbfbefaa21] --&gt;</description>
      <pubDate>Mon, 11 Jun 2012 20:45:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205699890?tstart=0#205699890</guid>
      <dc:date>2012-06-11T20:45:18Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205699780?tstart=0#205699780</link>
      <description>&lt;!-- [DocumentBodyStart:e0715858-4893-4be3-873f-67cb49fc534d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I like this post very colorful and yes bring back NINJA!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e0715858-4893-4be3-873f-67cb49fc534d] --&gt;</description>
      <pubDate>Mon, 11 Jun 2012 19:54:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205699780?tstart=0#205699780</guid>
      <dc:date>2012-06-11T19:54:32Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205697521?tstart=0#205697521</link>
      <description>&lt;!-- [DocumentBodyStart:afd803a4-833a-4798-a779-8549b6cbb6b3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Only 3 actually NEW perks? You're giving Treyarch too much credit.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:afd803a4-833a-4798-a779-8549b6cbb6b3] --&gt;</description>
      <pubDate>Sun, 10 Jun 2012 22:19:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205697521?tstart=0#205697521</guid>
      <dc:date>2012-06-10T22:19:00Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205697344?tstart=0#205697344</link>
      <description>&lt;!-- [DocumentBodyStart:78340d83-d646-4795-b64e-7a757d2a62c7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Stopping power is always going to be overpowered. Unless you reduce the damage increase. Pro seems overpowered, though. There must be a counter for stopping power too.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:78340d83-d646-4795-b64e-7a757d2a62c7] --&gt;</description>
      <pubDate>Sun, 10 Jun 2012 20:04:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205697344?tstart=0#205697344</guid>
      <dc:date>2012-06-10T20:04:51Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205682960?tstart=0#205682960</link>
      <description>&lt;!-- [DocumentBodyStart:f5414797-1f69-4448-ba4c-c8238d55ffaa] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You don't need Stopping Power to counter Ghost. Stopping Power itself is overpowered.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The best and most balanced way to counter Ghost (Not Assassin) is to put Hacker and Ghost in the same perk slot. This way a player can't be totally undetectable. The Motion Sensor is the ultimate foil to a Ghost in Black Ops. Take it from a Ghost player.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Blind Eye is stupid IMO. Locking on to a killstreak faster? Do you know how hard it is to get some killstreaks? Ghost should make a return with a few differences:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ghost: Immune to UAV. Ghost Pro: Immune to Sentry Guns, 50% immune to Airborne Killstreaks.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;With 50% meaning that the killstreak, while not killing outright, will still cause injury. Maybe 75% immune. There HAS to be some kind of counter to airborne killstreaks. Being able to survive 2 airborne assaults is enough for one to either find shelter or be killed.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Couple this with Ghost NOT being immune to Motion Sensors or Portable Radars and having Hacker (which is) in the same perk slot and you have a balanced stealth class.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I also think Portable Radars AND Motion Sensors should be in Black Ops 2. PRs should be seen by everyone with a limited duration with 2 or 3 per load out, and the the traditional Motion Sensor, 1 per loadout. This way you have a counter to campers and Ghosts, and a double whammy for Ghost campers.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Lastly, I think Airborne Killstreaks should only take 2 rockets to destroy at most.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;What do you guys think?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f5414797-1f69-4448-ba4c-c8238d55ffaa] --&gt;</description>
      <pubDate>Mon, 04 Jun 2012 22:51:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205682960?tstart=0#205682960</guid>
      <dc:date>2012-06-04T22:51:30Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205612754?tstart=0#205612754</link>
      <description>&lt;!-- [DocumentBodyStart:ba00096e-380e-49fd-b1a5-6b2b403d32f4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;They [Hardline and Scavenger] have been in the same tier... look at Black Ops 1, tier 1. &lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;Tier 1 Black ops 1:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Lightweight &lt;/p&gt;&lt;p&gt;Flak Jacket &lt;/p&gt;&lt;p&gt;Ghost &lt;/p&gt;&lt;p&gt;Hardline&lt;/p&gt;&lt;p&gt;Scavenger&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ba00096e-380e-49fd-b1a5-6b2b403d32f4] --&gt;</description>
      <pubDate>Sun, 06 May 2012 20:06:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205612754?tstart=0#205612754</guid>
      <dc:date>2012-05-06T20:06:32Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205612511?tstart=0#205612511</link>
      <description>&lt;!-- [DocumentBodyStart:0638d49f-8621-4488-a747-679bf27050e3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Of course there would need to be another perk to replace SP.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0638d49f-8621-4488-a747-679bf27050e3] --&gt;</description>
      <pubDate>Sun, 06 May 2012 19:05:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205612511?tstart=0#205612511</guid>
      <dc:date>2012-05-06T19:05:43Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205612510?tstart=0#205612510</link>
      <description>&lt;!-- [DocumentBodyStart:6195b35c-588e-4a8b-8a5e-c3781be10446] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Stopping Power is here to stop people from using Ghost, AKA the most overused perk in CoD. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6195b35c-588e-4a8b-8a5e-c3781be10446] --&gt;</description>
      <pubDate>Sun, 06 May 2012 19:04:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205612510?tstart=0#205612510</guid>
      <dc:date>2012-05-06T19:04:32Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205612484?tstart=0#205612484</link>
      <description>&lt;!-- [DocumentBodyStart:ca88a9ed-5119-4086-b945-061a775efed7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;no stopping power.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ca88a9ed-5119-4086-b945-061a775efed7] --&gt;</description>
      <pubDate>Sun, 06 May 2012 19:03:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205612484?tstart=0#205612484</guid>
      <dc:date>2012-05-06T19:03:20Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205612481?tstart=0#205612481</link>
      <description>&lt;!-- [DocumentBodyStart:f6068bfd-9c3b-4e33-a538-cd8431e18325] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hardline and Scavenger have never been in the same tier. I believe everything looks great but instead move flak jacket to the third tier and move Unreveal to the first tier that way people have to choose between not being seen by helicopters or not being seen by UAV and then Stopping power wouldn't be needed.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f6068bfd-9c3b-4e33-a538-cd8431e18325] --&gt;</description>
      <pubDate>Sun, 06 May 2012 19:00:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205612481?tstart=0#205612481</guid>
      <dc:date>2012-05-06T19:00:45Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205612356?tstart=0#205612356</link>
      <description>&lt;!-- [DocumentBodyStart:c6c22ca3-9ee2-44fc-9ffe-a65a88811c4d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hmm, I wonder...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c6c22ca3-9ee2-44fc-9ffe-a65a88811c4d] --&gt;</description>
      <pubDate>Sun, 06 May 2012 18:54:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205612356?tstart=0#205612356</guid>
      <dc:date>2012-05-06T18:54:37Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205610074?tstart=0#205610074</link>
      <description>&lt;!-- [DocumentBodyStart:c994f856-2c18-4c47-97e6-a13921339b19] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="font-size: 18pt; color: #ffffff;"&gt;&lt;strong&gt;Tier One:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #0000ff; font-size: 14pt;"&gt;Ghost - Immune to Spy Planes &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #0000ff; font-size: 14pt;"&gt;Pro - No red name when enemy spots you.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #0000ff; font-size: 14pt;"&gt;Stopping Power - 40% more bullet damage&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #0000ff; font-size: 14pt;"&gt;Pro - 40% more Grenade damage (ex. Grenade launchers)&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #0000ff; font-size: 14pt;"&gt;Profacy - Have two proficencies on your primary weapon.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #0000ff; font-size: 14pt;"&gt;Pro - Have two proficencies on your secondary weapon.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #0000ff; font-size: 14pt;"&gt;Flak Jacket - Reduced damage of explosives&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #0000ff; font-size: 14pt;"&gt;Pro - Reduced fire damage.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #0000ff; font-size: 14pt;"&gt;Hardline - Earn killstreak with one less kill&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #0000ff; font-size: 14pt;"&gt;Pro - Every 2 assist counts as kill + Double tap (X) to change content of Care Package.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #0000ff; font-size: 14pt;"&gt;Overkill - Have two primary weapons&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #0000ff; font-size: 14pt;"&gt;Pro - Have attachment on second primary&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ffffff; font-size: 18pt;"&gt;&lt;strong&gt;Tier Two:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff0000; font-size: 14pt;"&gt;Sleight of Hand - Reload speed 2x faster&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff0000; font-size: 14pt;"&gt;Pro - Swich weapons faster&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff0000; font-size: 14pt;"&gt;Stealth - Plant/Defuse a bomb faster.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff0000; font-size: 14pt;"&gt;Pro - Capture an objective faster.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff0000; font-size: 14pt;"&gt;Steady Aim - Better accuracy when firing from hip&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff0000; font-size: 14pt;"&gt;Pro - ADS 2x faster&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff0000; font-size: 14pt;"&gt;Scout - Hold breath longer&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff0000; font-size: 14pt;"&gt;Pro - See enemies from longer distance&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff0000; font-size: 14pt;"&gt;Detection - Explosive damage shows up on radar&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff0000; font-size: 14pt;"&gt;Pro - Hits from weapon show up on radar&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff0000; font-size: 14pt;"&gt;Inforcer - Heal from bullet damage faster&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff0000; font-size: 14pt;"&gt;Pro - Heal from explosive damage faster&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ffffff; font-size: 18pt;"&gt;&lt;strong&gt;Tier Three:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt; color: #339966;"&gt;Ninja - Silent while moving&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt; color: #339966;"&gt;Pro - Climb obstacles while silent&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt; color: #339966;"&gt;Marathon - Run for a longer distance&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt; color: #339966;"&gt;Pro - Run for a unlimited distance&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt; color: #339966;"&gt;Optic - Reduced Flashbang and Concussion damage.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt; color: #339966;"&gt;Pro - Grenades can get past Trophy systems.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt; color: #339966;"&gt;Hacker - Enemy equiptment glows red&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt; color: #339966;"&gt;Pro - Hack enemy equiptment and boobytrap carepackages.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt; color: #339966;"&gt;Scavenger - Resupply ammo from dead enemies.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt; color: #339966;"&gt;Pro - Extra mags when spawned + Resupply grenades.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt; color: #339966;"&gt;Unreveal - Turrets such as Sentrys can not spot you&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt; color: #339966;"&gt;Pro - Can not be seen by helicopters.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-size: 14pt;"&gt;Post what you think about this list and thanks!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-size: 14pt;"&gt;- LoneTactical&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 14pt; color: #339966;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-size: 18pt;"&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c994f856-2c18-4c47-97e6-a13921339b19] --&gt;</description>
      <pubDate>Sat, 05 May 2012 21:51:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205610074?tstart=0#205610074</guid>
      <dc:date>2012-05-05T21:51:15Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>14</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205610159?tstart=0#205610159</link>
      <description>&lt;!-- [DocumentBodyStart:883d4f04-41ad-4b5d-a0b6-8f9d5744e4ea] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I put Hardline and Scavenger in different slots so people will not use Ghost and SP too much. It will make people have a different approach.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:883d4f04-41ad-4b5d-a0b6-8f9d5744e4ea] --&gt;</description>
      <pubDate>Sat, 05 May 2012 22:23:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205610159?tstart=0#205610159</guid>
      <dc:date>2012-05-05T22:23:15Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What I think Black Ops 2 Perks should be like</title>
      <link>http://community.activision.com/message/205610045?tstart=0#205610045</link>
      <description>&lt;!-- [DocumentBodyStart:a17910cd-ad0f-4a2c-b93d-38c949cf0bbb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Nice Perk set up, I could see me using Hardline, Inforcer and Unreveal. I would concider Stopping Power though double bullet damage seems excessive. Prehaps 40% increase like it was on other CoD's. Also beware putting Scavenger and Hardline in seperate tiers. It means people have ammo to get kills and get kills quicker. Other than that, nice perk list &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a17910cd-ad0f-4a2c-b93d-38c949cf0bbb] --&gt;</description>
      <pubDate>Sat, 05 May 2012 21:59:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205610045?tstart=0#205610045</guid>
      <dc:date>2012-05-05T21:59:24Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
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