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    <title>Community: Message List - Host, Migrations and Disconnections.</title>
    <link>http://community.activision.com/community/call_of_duty/english/black_ops_2/forums/spaces/zombies?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sat, 30 Jun 2012 19:24:57 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-06-30T19:24:57Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205751135?tstart=0#205751135</link>
      <description>&lt;!-- [DocumentBodyStart:fc85f450-e525-4a80-88ac-74f8bdd2497f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Danke.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fc85f450-e525-4a80-88ac-74f8bdd2497f] --&gt;</description>
      <pubDate>Sat, 30 Jun 2012 19:24:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205751135?tstart=0#205751135</guid>
      <dc:date>2012-06-30T19:24:57Z</dc:date>
      <clearspace:dateToText>10 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205606554?tstart=0#205606554</link>
      <description>&lt;!-- [DocumentBodyStart:8a7c9803-0154-40b8-abf6-d78154420f6f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Just wanted to address an issue that so many others have raised.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;(Cap's lock will be used vehemently once or twice in one of the next few sentences.)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Player 1 starts a lobby.&lt;/p&gt;&lt;p&gt;Player 2, 3 and 4 join the lobby.&lt;/p&gt;&lt;p&gt;Player 1 starts the game.&lt;/p&gt;&lt;p&gt;The team reach round 20+&lt;/p&gt;&lt;p&gt;Player 3 disconnects due to a transmission error.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Player 3: "FOR &amp;amp;%$!'S SAKE!"&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Player 3's is a typical story for alot of players that have poor internet latency and reliability.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Could Treyarch please impliment a few oh-so needed mechanics:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;ul&gt;&lt;li style="text-align: start;"&gt;The ability for the host to migrate on request at a majority vote or upon disconnection to the other players, just as multiplayer games do.&lt;/li&gt;&lt;/ul&gt;&lt;p style="text-align: start;"&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; The reason I say "... on request" is because BO/WaW didn't always choose &lt;/p&gt;&lt;p style="text-align: start;"&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; the best host first time around.&lt;/p&gt;&lt;ul&gt;&lt;li style="text-align: start;"&gt;The ability for players that were kicked from the game to rejoin when disconnected.&lt;/li&gt;&lt;/ul&gt;&lt;p style="text-align: start;"&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Upon rejoining, the disconnection should act in the exact same way a death &lt;/p&gt;&lt;p style="text-align: start;"&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; does - respawn at the next round with nothing, preventing cheating.&lt;/p&gt;&lt;p style="text-align: start;"&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; The rejoining should be open for only 5 minutes, and occur no more than thrice&lt;/p&gt;&lt;p style="text-align: start;"&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; every game, otherwise the ability to rejoin will be revoked, preventing cheating.&lt;/p&gt;&lt;ul&gt;&lt;li style="text-align: start;"&gt;The ability for the team to have a majority vote on a pause of the game - effectively &lt;/li&gt;&lt;/ul&gt;&lt;p style="text-align: start;"&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; freezing all game mechanics. This pause would be a choice between 5 minutes, &lt;/p&gt;&lt;p style="text-align: start;"&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; 30 minutes and a custom time in hours. The pause could be resumed before &lt;/p&gt;&lt;p style="text-align: start;"&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; completion by a vote by the majority of all players.&lt;/p&gt;&lt;ul&gt;&lt;li style="text-align: start;"&gt;Increase the amount of coloured connection bars that are displayed on the&lt;/li&gt;&lt;/ul&gt;&lt;p style="text-align: start;"&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; scoreboard to give players a better gauge of how their connection is faring.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="text-align: start;"&gt;Four impliments that would make the whole zombie experience so much more smooth and enjoyable.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="text-align: start;"&gt;Cheers for reading.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8a7c9803-0154-40b8-abf6-d78154420f6f] --&gt;</description>
      <pubDate>Fri, 04 May 2012 18:58:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205606554?tstart=0#205606554</guid>
      <dc:date>2012-05-04T18:58:01Z</dc:date>
      <clearspace:dateToText>11 months, 2 days ago</clearspace:dateToText>
      <clearspace:replyCount>53</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205737841?tstart=0#205737841</link>
      <description>&lt;!-- [DocumentBodyStart:4a4ef421-b789-47ab-8b37-cc36c4a99c38] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This idea is great man! I've always wanted host migration in Zombies. It pisses me of when I reach a high round and the host quits the game because he died. Thats one of the reasons why I dont play Zombies online that much.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4a4ef421-b789-47ab-8b37-cc36c4a99c38] --&gt;</description>
      <pubDate>Mon, 25 Jun 2012 23:35:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205737841?tstart=0#205737841</guid>
      <dc:date>2012-06-25T23:35:01Z</dc:date>
      <clearspace:dateToText>11 months, 2 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205725453?tstart=0#205725453</link>
      <description>&lt;!-- [DocumentBodyStart:25d7b164-2ca0-43c3-8b9a-f060e4ab9624] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;They will have host migration its confirmed&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:25d7b164-2ca0-43c3-8b9a-f060e4ab9624] --&gt;</description>
      <pubDate>Thu, 21 Jun 2012 09:59:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205725453?tstart=0#205725453</guid>
      <dc:date>2012-06-21T09:59:30Z</dc:date>
      <clearspace:dateToText>11 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205703506?tstart=0#205703506</link>
      <description>&lt;!-- [DocumentBodyStart:5c729495-ebae-4a83-b3bb-587243f87740] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Thanks Sherlock.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5c729495-ebae-4a83-b3bb-587243f87740] --&gt;</description>
      <pubDate>Wed, 13 Jun 2012 08:13:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205703506?tstart=0#205703506</guid>
      <dc:date>2012-06-13T08:13:36Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205703440?tstart=0#205703440</link>
      <description>&lt;!-- [DocumentBodyStart:d3a4470a-f211-4704-98b3-50ba85fd5504] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I don't know about you, but if someone &lt;strong&gt;'disconnected due to transmission error'&lt;/strong&gt;, it's because &lt;strong&gt;they've turned off their Xbox&lt;/strong&gt; 100% of the time. If someone &lt;strong&gt;disconnected from bad connection&lt;/strong&gt;, they have &lt;strong&gt;'Timed out' &lt;/strong&gt;and usually everyone gets a bit of lag just before that&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d3a4470a-f211-4704-98b3-50ba85fd5504] --&gt;</description>
      <pubDate>Wed, 13 Jun 2012 07:20:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205703440?tstart=0#205703440</guid>
      <dc:date>2012-06-13T07:20:35Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205695274?tstart=0#205695274</link>
      <description>&lt;!-- [DocumentBodyStart:b3e616ac-b92d-44b2-8857-e5e00e45fb73] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Nice &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt; &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/plus.gif" width="16px"/&gt;&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/plus.gif" width="16px"/&gt;&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/plus.gif" width="16px"/&gt;&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/plus.gif" width="16px"/&gt;&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/plus.gif" width="16px"/&gt; GOOD IDEA!! YEAH you get 99999999999999999999999999999999999&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/plus.gif" width="16px"/&gt;&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/plus.gif" width="16px"/&gt;&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/plus.gif" width="16px"/&gt;&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/plus.gif" width="16px"/&gt;&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/plus.gif" width="16px"/&gt;&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/plus.gif" width="16px"/&gt; points for that &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/silly.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b3e616ac-b92d-44b2-8857-e5e00e45fb73] --&gt;</description>
      <pubDate>Sat, 09 Jun 2012 21:53:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205695274?tstart=0#205695274</guid>
      <dc:date>2012-06-09T21:53:50Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205692877?tstart=0#205692877</link>
      <description>&lt;!-- [DocumentBodyStart:3877edb0-f540-420f-837b-6e50e0f5438f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Like the ideas. especially the pause between rounds. Can't say how many times I could've used that! : )&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3877edb0-f540-420f-837b-6e50e0f5438f] --&gt;</description>
      <pubDate>Fri, 08 Jun 2012 21:23:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205692877?tstart=0#205692877</guid>
      <dc:date>2012-06-08T21:23:12Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205692416?tstart=0#205692416</link>
      <description>&lt;!-- [DocumentBodyStart:4dc30fd6-320d-4d12-8ed7-091a678fa86f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;they should also make it to where if your a certain player that has a special prop (like a V-device) and give it to another player or they drop it when they leave and the player has to retreive it &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4dc30fd6-320d-4d12-8ed7-091a678fa86f] --&gt;</description>
      <pubDate>Fri, 08 Jun 2012 17:49:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205692416?tstart=0#205692416</guid>
      <dc:date>2012-06-08T17:49:38Z</dc:date>
      <clearspace:dateToText>11 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205688749?tstart=0#205688749</link>
      <description>&lt;!-- [DocumentBodyStart:480e83de-f3cf-4849-9577-c7c0afa5aba0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;welcome, anytime, I feel CoD is already a hostile community anyway, why alienate those who aren't tech friendly lol. Its like what scientists do if they get unpredicted results, they will increase the precision of their scale if no errors were detected to see whether changes happen on a smaller scale.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:480e83de-f3cf-4849-9577-c7c0afa5aba0] --&gt;</description>
      <pubDate>Thu, 07 Jun 2012 10:10:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205688749?tstart=0#205688749</guid>
      <dc:date>2012-06-07T10:10:50Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205688155?tstart=0#205688155</link>
      <description>&lt;!-- [DocumentBodyStart:74417980-5c04-486f-96fd-766f952dd983] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Completely agree! They need a major overhaul and really need to re-think the system mechanics of zombies, which have not become antiquanted, I mean basic issues of latency and host migration could have been resolved with the release of BOs. I think to add to your list though:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Pause&lt;/strong&gt;: this is a big headscrater and difficult to get the balance right on - should host decide on a pause (but then potential for trolls)? Take a team vote (then you're locked out? But what if a player is ready? How do you deal with only one person on the map in game? etc.)? The only thing I've come up with which I think would work soundly is maybe something along the lines of a 'cool down spot' (where a player(s) might go to remain safe (even if it's for a set amount of time)) or a 'continue' option, where at the end of a wave (say every 5 or so maybe (as it could become annoying), each player has 10 seconds to press start, if everyone does so the next wave continues otherwise a 5 minute (or voted or other set and selected amount of time) break is allowcated then the game continues.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Rejoin&lt;/strong&gt;: it seems we're all thinking the worst - I think allowing people in-and-out of games would be fantastic. So maybe to be 'in' a game, it pauses and the players currently in take a vote (some stats are also given, such as if anyone is there friend, wave score, etc.), if that person doesn't get a good vote, they're not 'in' and they can't request again for the same game. To be 'out', the 3 chances sounds good, but it could extend the 'in' system, so people just take a vote, I disagree about looking at their highest round (to prevent boosting - again, checking the stats for the 'in' is at the discretion of the otehr players, plus boosters always show their colours and they're hardly going to do us any harm, what's more ensuring they either go down with the team or survive at least 10 more waves (before they're score is recorded) could prevent it) as this prevents friends and genuinely 'out' players from joining.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;High-rounds&lt;/strong&gt;: I do think this is somewhat of a technical issue, particularly as zombie players become better and the community has grown, that there needs to exist some mechanism for making more powerful weapons (be it double, treble, etc. pack-a-punch a weapon or super-powered special weapons (where more than one is available) as killing zombies, especially with walls weapons (PaPd) is completely uneffective. I think this is due as they didn't expect people to get past waves such as 60 or even 100(!) and allowed zombie's health to just grow by each wave exponentially. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Campaign mode&lt;/strong&gt;: PLEASE!&lt;/li&gt;&lt;/ul&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I did have several more ideas but they've left me!!!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think overall all of this hype for BOs 2 and keeping everything hush-hush is complete garbage - they bash on about 'the community', as far as I'm aware the community loved BOs and is looking forward to the sequel, BUT we HAVE (NOT had) major issues and they would benefit from taking our input and giving it a test drive, WITH US. At least that way WE can decide what would work best for the game, rather than having it rushed out and having the petty issues we're still raging over and praying they don't commit again! As well of course as helping with other issues that they're also most likely trying to figure out. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:74417980-5c04-486f-96fd-766f952dd983] --&gt;</description>
      <pubDate>Thu, 07 Jun 2012 02:26:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205688155?tstart=0#205688155</guid>
      <dc:date>2012-06-07T02:26:34Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205686559?tstart=0#205686559</link>
      <description>&lt;!-- [DocumentBodyStart:e5f891e1-2d66-46dd-8403-d197a6f753f7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Agreed, thanks for that mate.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e5f891e1-2d66-46dd-8403-d197a6f753f7] --&gt;</description>
      <pubDate>Wed, 06 Jun 2012 14:04:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205686559?tstart=0#205686559</guid>
      <dc:date>2012-06-06T14:04:59Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205686362?tstart=0#205686362</link>
      <description>&lt;!-- [DocumentBodyStart:bd8c078e-77ea-47b1-882a-f1c1a1b241b8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;ok, now i understand, but i still think a bar system would work better, as i said, just increase the bar count to 8, then it would sort that issue, as it could go up in 50ms increments. (Like this below):&lt;br/&gt;8 Bars: 50ms or less&lt;br/&gt;7 Bars: 50ms-100ms&lt;br/&gt;6 Bars: 100ms-150ms&lt;br/&gt;5 Bars: 150ms-200ms&lt;br/&gt;4 Bars: 200ms-250ms&lt;br/&gt;3 Bars: 250ms-300ms&lt;br/&gt;2 Bars: 300ms-350ms&lt;br/&gt;1 Bar: Anything above 350ms&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Just increasing the precision of the bar scale would have the same desired effect, its also easier to see, and a lot of people (like i was) are ignorant of ping, so i feel that would work better. Just my opinion, its a lot easier to read the bars, and its friendly to those who aren't too tech friendly. As a gaming community, we want to be as inclusive as possible, not exclusive. I feel bars (but more of them) is the way forward to reach this goal.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bd8c078e-77ea-47b1-882a-f1c1a1b241b8] --&gt;</description>
      <pubDate>Wed, 06 Jun 2012 10:47:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205686362?tstart=0#205686362</guid>
      <dc:date>2012-06-06T10:47:43Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205686380?tstart=0#205686380</link>
      <description>&lt;!-- [DocumentBodyStart:74de1804-cdbe-4ba5-a27b-be23153f10d3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Ping is a measurement of how long one networked device takes to "ping" another networked device. So, for instance, the "ping" between my computer and my router in the other room is only a few milliseconds. But the ping between my PS3 and my mate's PS3 on the other side of town, is say, 30 milliseconds. The higher the "ping", the worse the connection.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;An ideal connection for many FPS's in the PC community is 100ms or less (some might consider it to be 50ms or less with dedicated servers.)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The problem with the bar-connections that Call of Duty shows on the scoreboard, is the difference between them. That's why you might hear people saying along the lines of "Yeah, I've got a &lt;em&gt;good &lt;/em&gt;three-bar".&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Here's what the connection's were rumoured to be for Call of Duty 4, if memory serves:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;4 bar: 75ms ping or less.&lt;/p&gt;&lt;p&gt;3 bar: between 75ms and 300ms.&lt;/p&gt;&lt;p&gt;2 bar: between 300ms and 500ms.&lt;/p&gt;&lt;p&gt;1 bar: Over 500ms (Over half a second!)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So you can see why having 'ping' would be preferable to the bars, because both a 100ms connection (a great console ping) and a 250ms connection (fairly bad console ping) are considered three-bars!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ping&amp;gt;bars.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:74de1804-cdbe-4ba5-a27b-be23153f10d3] --&gt;</description>
      <pubDate>Wed, 06 Jun 2012 10:28:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205686380?tstart=0#205686380</guid>
      <dc:date>2012-06-06T10:28:12Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205686357?tstart=0#205686357</link>
      <description>&lt;!-- [DocumentBodyStart:de1283a3-9807-42a7-86ba-09702c1b6d0c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Like the ideas a lot mate, you come up with a lot of sensible ideas by the way.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Only thing is, I don't understand whats a high PING or a low one. Or which one of those is better. I liked the bar system, as those who fail at that stuff like me (haha) understand it better, maybe just increase the bars to 8 instead of 4?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:de1283a3-9807-42a7-86ba-09702c1b6d0c] --&gt;</description>
      <pubDate>Wed, 06 Jun 2012 10:16:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205686357?tstart=0#205686357</guid>
      <dc:date>2012-06-06T10:16:19Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205681163?tstart=0#205681163</link>
      <description>&lt;!-- [DocumentBodyStart:b3fe634d-e2b6-4ff7-a2a1-1c251cb8839d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Holler!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b3fe634d-e2b6-4ff7-a2a1-1c251cb8839d] --&gt;</description>
      <pubDate>Mon, 04 Jun 2012 05:00:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205681163?tstart=0#205681163</guid>
      <dc:date>2012-06-04T05:00:21Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205678411?tstart=0#205678411</link>
      <description>&lt;!-- [DocumentBodyStart:66c48c53-b8f4-47ac-8d74-d9397f0148dd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I like 8 players being on zombie mode because their would be to many players in the lobby.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:66c48c53-b8f4-47ac-8d74-d9397f0148dd] --&gt;</description>
      <pubDate>Sat, 02 Jun 2012 18:33:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205678411?tstart=0#205678411</guid>
      <dc:date>2012-06-02T18:33:36Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205677301?tstart=0#205677301</link>
      <description>&lt;!-- [DocumentBodyStart:e1cda853-dc69-4302-b876-b3eea3d785a6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;There are so many better ways to troll in zombies, lol.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e1cda853-dc69-4302-b876-b3eea3d785a6] --&gt;</description>
      <pubDate>Sat, 02 Jun 2012 02:44:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205677301?tstart=0#205677301</guid>
      <dc:date>2012-06-02T02:44:23Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205676768?tstart=0#205676768</link>
      <description>&lt;!-- [DocumentBodyStart:79809cb5-2ec3-4021-bb7f-4618d6ae5be1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I like the majority vote pause idea - who agrees?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:79809cb5-2ec3-4021-bb7f-4618d6ae5be1] --&gt;</description>
      <pubDate>Fri, 01 Jun 2012 21:42:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205676768?tstart=0#205676768</guid>
      <dc:date>2012-06-01T21:42:08Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Host, Migrations and Disconnections.</title>
      <link>http://community.activision.com/message/205676566?tstart=0#205676566</link>
      <description>&lt;!-- [DocumentBodyStart:8163afa5-6101-4a1f-8086-40d9870c35d8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree with most of the things you said except for this:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Grayewsable wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;The ability for the host to migrate on request at a majority vote&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;The only reason I disagree with this is because...well let me put it this way: &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Situation: You join a lobby with 3 random people who are all friends. One of the 3 random people knows that they have a horrible connection and the other friend has a great connection and is the host. The 3 player decide that they will troll and purposly vote to have the person with the crappies connection become host just to make the other guy angry.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now some of you will say:"Well that's why you play with your friends"&lt;br/&gt;Well guess what. Some people play with random people because their friends are not on, their friends don't play zombies, or their friends are already in a match.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8163afa5-6101-4a1f-8086-40d9870c35d8] --&gt;</description>
      <pubDate>Fri, 01 Jun 2012 20:37:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205676566?tstart=0#205676566</guid>
      <dc:date>2012-06-01T20:37:23Z</dc:date>
      <clearspace:dateToText>11 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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