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    <title>Community: Message List - "Team" Deathmatch, no longer a Team game?</title>
    <link>http://community.activision.com/community/call_of_duty/english/mw3/forums/call_of_duty_mw3/cod_mw3_xbox_360?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Wed, 18 Apr 2012 15:55:46 GMT</pubDate>
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    <dc:date>2012-04-18T15:55:46Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205568085?tstart=0#205568085</link>
      <description>&lt;!-- [DocumentBodyStart:a036e9b6-5562-42e3-8b74-a7c5428c731b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I don't usually count on those people.&amp;#160; I have a habit of finding a good spot to hide... usually not in any busy lanes... if I have to run and do something for my wife or daughter ... then again, I'm not usually facing in the map area either.&amp;#160; If I've seen the person making any shots I might put a little stock into his usefulness but most of those you find laying in bushes are more than likely AFK.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a036e9b6-5562-42e3-8b74-a7c5428c731b] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 15:55:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205568085?tstart=0#205568085</guid>
      <dc:date>2012-04-18T15:55:46Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205568083?tstart=0#205568083</link>
      <description>&lt;!-- [DocumentBodyStart:22468839-7e2d-4967-b3b9-e8bdd50446f6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I must be kinda lucky then... for the most part I get people who actually communicate in matches.. granted when we have almost a full squad and play Defender... we almost always get the douchebag who won't use a mic and will run straight across the map and die... giving the enemy the flag..&amp;#160; we almost always have to change our strat to adapt to the one retarded greenie on the squad.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:22468839-7e2d-4967-b3b9-e8bdd50446f6] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 15:46:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205568083?tstart=0#205568083</guid>
      <dc:date>2012-04-18T15:46:59Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205567595?tstart=0#205567595</link>
      <description>&lt;!-- [DocumentBodyStart:84563137-16d4-4f57-8762-8957336ed7e0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;mics are for comms?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;i thought they were for kids to play us their shite taste in music...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:84563137-16d4-4f57-8762-8957336ed7e0] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 11:45:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205567595?tstart=0#205567595</guid>
      <dc:date>2012-04-18T11:45:25Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205567697?tstart=0#205567697</link>
      <description>&lt;!-- [DocumentBodyStart:b4768132-f228-4728-9445-997199c165e0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;is it ever truly a team effort unless u go in with a full party? i do agree with your gripes so dont get ramped up over the comment , however , this is how to combat the spawn changes..ive noticed that IF MORE THAN ONE PERSON IS PAST THE HALFWAY POINT OF THE MAP AND THE ENEMY TEAM IS KILLED FROM WITHIN THEIR OWN SPAWN THAT THE SYSTEM WILL SPAWN THEM IN YOUR SPAWN AREA...so it wasnt just one guy down there shootin at them...best way to combat that you ask? either go in with at least 5 cooperative players in your party or just deal with it as we all must. It sucks i know TRUST ME...but all u can do is just try and be more aware of this and USE JAMMERS AND PORTABLE RADARS as we do...it seems to stop all that garbage.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b4768132-f228-4728-9445-997199c165e0] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 11:40:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205567697?tstart=0#205567697</guid>
      <dc:date>2012-04-18T11:40:01Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205567660?tstart=0#205567660</link>
      <description>&lt;!-- [DocumentBodyStart:f205bd0b-b752-45ed-b9d3-fc853fb6fa9d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;hupit.com gaming for loners wanting teams.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f205bd0b-b752-45ed-b9d3-fc853fb6fa9d] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 10:27:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205567660?tstart=0#205567660</guid>
      <dc:date>2012-04-18T10:27:50Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205567592?tstart=0#205567592</link>
      <description>&lt;!-- [DocumentBodyStart:bc4adc9b-0368-422e-840e-5f3688e6ee2f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I know what you mean-Team mates are actually useless, I'm literally stuck with the worst possible team, and I always do best on my team, and everyone on the other team is between 5th-15th prestige, and everyone on mine is from 0-4th prestige. I play with a friend sometimes, who when he first started playing Call of Duty, thought I was exaggerating that my team, every single game, every single CoD game, and f*cking useless, and he was in for a shock when he found out I wasn't exaggerating. &lt;/p&gt;&lt;p&gt;I don't talk on a mic in game chat for a number of reasons;&lt;/p&gt;&lt;p&gt;75% of the time, i'd be the only one on my team with a mic, when I wouldn't be;&lt;/p&gt;&lt;p&gt;You'll always get a d*ckhead who tries to argue with you&lt;/p&gt;&lt;p&gt;They're children who barely know how to speak&lt;/p&gt;&lt;p&gt;Someones always gotta have a crappy mic that makes a loud buzzing sound all the way through. Thats the reason the 'mute' option was created.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bc4adc9b-0368-422e-840e-5f3688e6ee2f] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 10:23:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205567592?tstart=0#205567592</guid>
      <dc:date>2012-04-18T10:23:43Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205567610?tstart=0#205567610</link>
      <description>&lt;!-- [DocumentBodyStart:3cf785a8-d7de-445e-a57a-7ecdf8f78167] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;As a few have pointed out the answer is really before your own eyes in what you see on the screen after a match. People now care more about stats and K/D is the dominant stat that more care about than any other. People falsely believe that a player with a high k/d must be a good player and thus good for the team and will help them win. When in truth K/D is the worst stat to measure someone by sense k/d can easily be manipulated in this series and thus means nothing in truth.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As long as players care more about k/d or any other stand and not about playing for fun they will do what ever is needed to make sure those stats do not suffer. Even if it means screwing their own team out of win by not playing the objective and only trying to go for kills.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now as toward why people do not use mics much anymore is people have grown tired of all the squeakers, the singers, the smack talkers, the screamers, the ranters, the braggers. It is simply easier to just turn of the mic, unplug the head set and ignore them than&amp;#160; to try and communicate through that mess. Plus the attitude of some players when you try to communicate where people are and their response is, "Well then go shoot them, stop telling me where they are and kill them yourself."&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I now either set my prviact to friends only to prevent hearing anyone else, or to just go through the lobby and mute the entire lobby when ever I join one so I do not have to hear the so called adults acting half their age in how they speak to each other. If I wanted to see or hear people bragging about how good they were I would simply go to a highschool or college and watch a game of football and set back and listen to everyone brag about how skilled they were.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3cf785a8-d7de-445e-a57a-7ecdf8f78167] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 10:02:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205567610?tstart=0#205567610</guid>
      <dc:date>2012-04-18T10:02:17Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205567215?tstart=0#205567215</link>
      <description>&lt;!-- [DocumentBodyStart:21fc7f18-c135-4337-bdfc-971966b8a25d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;nicedrewishfela wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Wanted to get people's thoughts on the status of Team Deathmatch lately on MW3, thus the quotes around "Team" in the title. First off, I am primarily a Hardcore player, so I can't speak for Core gamers and would be interested to see if they are noticing similar trends. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;My beef is lately getting into rooms with randoms, many of whom don't have or use a microphone (Why play a team game if you are unwilling to communicate with your team?) who don't seem interested in helping the team, rather they seem bent on upping their own stats or are just oblivious to the team dynamic. I think I can best illustrate my point with an example. I played a match of TDM earlier on Mission. Anyone who has played the map knows how crazy the spawns can be on Mission, and the four of us on the team that had Mics on communicated that we were going to try to hold our spawn as we began the game at the church/mission itself. Most of the team worked together to secure the entry points, covering the left and right flanks and patrolling the middle ruins area. Doing so, we built up a decent sized lead. One player on the team, however, chose to continue running into the enemy spawn garnering himself a good number of kills. But as a result, the opposing team began to spawn behind and beside us, taking away the advantage we had built up. Our lead quickly disappeared as the other team took over the high ground and used the spawn flips to confuse and spawn kill us. The teammate who had been running into their spawn ended up with many more deaths than kills as his own tactic backfired and he too began getting shot in the back. Needless to say we lost, after leading by nearly 20 kills at one point.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;My point is this, Team Deathmatch shouldn't be played as if it's Free For All. Every team member's actions effect the rest of the team. While you may getting kills, consider that your teammates are getting spawn killed, or worse that even though you are having success, your team may be losing. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm in no way saying that teams need to camp in order to win a TDM, but that there needs to be an element of communication and cooperation in order to get the win. Whether a team chooses to run and gun or secure a point, it needs to function as a team. One rogue teammate can make the difference between a win and a loss. If you go 30-5, but your team loses, does it really matter? &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Wanted to get the community's thoughts on this. Is it really team deathmatch anymore or do you find a lot of selfishness and lack of communication? What do you think of teammates without Microphones playing in team games? &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;strong&gt;Why are you wasting your time going on about this? Team deathmatch has never been a team... It's not just Mw3.&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:21fc7f18-c135-4337-bdfc-971966b8a25d] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 05:07:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205567215?tstart=0#205567215</guid>
      <dc:date>2012-04-18T05:07:18Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205567287?tstart=0#205567287</link>
      <description>&lt;!-- [DocumentBodyStart:ed6b68fc-32f9-43a1-8541-deb469f889f1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Needs to be re-named &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1 + 6 retards Deathmatch.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Its a freakin joke when randoms don't even pull the other half of the kills, im really tried of it.&lt;/p&gt;&lt;p&gt;What makes me laugh the most is when the game says "Making Balanced Teams" and then 2 seconds later you have retarded splitscreeners running into walls.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ed6b68fc-32f9-43a1-8541-deb469f889f1] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 05:05:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205567287?tstart=0#205567287</guid>
      <dc:date>2012-04-18T05:05:54Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205567229?tstart=0#205567229</link>
      <description>&lt;!-- [DocumentBodyStart:6388f1a1-33f0-4e01-bc78-78a7dce72806] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I usually find that relying on teammates ends up getting me killed more often than not. Like sometimes I'll see a teammate laying prone in the weeds watching for traffic behind me, so I'll rule out anyone coming from behind.&amp;#160; Bout 5 seconds later, I get shot in the back. Teammate's still laying there doing nothing, maybe scratching his butt or something I dunno. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;There is no teamwork unless you're in a party. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6388f1a1-33f0-4e01-bc78-78a7dce72806] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 04:15:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205567229?tstart=0#205567229</guid>
      <dc:date>2012-04-18T04:15:42Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205567118?tstart=0#205567118</link>
      <description>&lt;!-- [DocumentBodyStart:a30e9975-5dd1-4e80-9bcc-d84c6947c955] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The game is 17+, I question the parents who buy this for their younger ones.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a30e9975-5dd1-4e80-9bcc-d84c6947c955] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 03:56:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205567118?tstart=0#205567118</guid>
      <dc:date>2012-04-18T03:56:05Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205567163?tstart=0#205567163</link>
      <description>&lt;!-- [DocumentBodyStart:78a96a20-ed88-4527-9359-c4e05ad82b84] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have to agree the team in it is disappearing. You almost have to have a party of friends to have good teamwork in it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:78a96a20-ed88-4527-9359-c4e05ad82b84] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 03:49:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205567163?tstart=0#205567163</guid>
      <dc:date>2012-04-18T03:49:59Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205567025?tstart=0#205567025</link>
      <description>&lt;!-- [DocumentBodyStart:3f4a5bda-6e66-4f45-a1e7-5ecbb21c7c90] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If you go 30-5 and your team still loses, their probably wasn't much you could do about it. Unless everyone is using mics and actually talking you really can't work out a strategy. This is the reason everyone plays for themeselves. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3f4a5bda-6e66-4f45-a1e7-5ecbb21c7c90] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 02:40:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205567025?tstart=0#205567025</guid>
      <dc:date>2012-04-18T02:40:27Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205566830?tstart=0#205566830</link>
      <description>&lt;!-- [DocumentBodyStart:a352bf15-f4a2-4c19-9e89-17875ccd642e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have to say im yet to actually play in a live TDM where other members communicate however, in the same breath if you pay attention you dont always ned to talk to work as a team.&amp;#160; i have different equipment setups based on the live outcome of a match, if i see one or two members working together i will aid them, wither by sniper cover or using the riot shield (if i have it equiped) a few members that i now play on a regular basis do talk since this but like everyone says, if you dont have a party set up no matter what game your in it will be each to their own through K/D&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;on a personal theory i think that in TDm and other team based games it shouldnt be just on kills but on how the team actually do working together, which brings me to this, in Metal Gear Online, you actually had clan matches which ment you had members who you would talk to etc.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a352bf15-f4a2-4c19-9e89-17875ccd642e] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 01:33:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205566830?tstart=0#205566830</guid>
      <dc:date>2012-04-18T01:33:23Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205566828?tstart=0#205566828</link>
      <description>&lt;!-- [DocumentBodyStart:89076b9f-9c69-4956-a2bc-81a6bf53fb89] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have to say im yet to actually play in a live TDM where other members communicate however, in the same breath if you pay attention you dont always ned to talk to work as a team.&amp;#160; i have different equipment setups based on the live outcome of a match, if i see one or two members working together i will aid them, wither by sniper cover or using the riot shield (if i have it equiped) a few members that i now play on a regular basis do talk since this but like everyone says, if you dont have a party set up no matter what game your in it will be each to their own through K/D&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;on a personal theory i think that in TDm and other team based games it shouldnt be just on kills but on how the team actually do working together, which brings me to this, in Metal Gear Online, you actually had clan matches which ment you had members who you would talk to etc.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:89076b9f-9c69-4956-a2bc-81a6bf53fb89] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 01:33:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205566828?tstart=0#205566828</guid>
      <dc:date>2012-04-18T01:33:02Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205566932?tstart=0#205566932</link>
      <description>&lt;!-- [DocumentBodyStart:57af1b96-2dbe-4831-b507-825740c78140] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Remember. Some kids are rich enough to afford a microphone. Some parents are concerned about kids safety too. It may sound funny but it's true. Some kids may have an xbox and mw3, but it was from saving every year or getting one for Christmas. Before my parents opened a gun range and before we were rich, I saved my christmas money + birthday money every year to afford an xbox + Halo 3. It may sound weird, but I was so happy. Point is kids may not have any money to afford one or they think their voice is high. I have a voice deeper than James Earl Jones so that doesn't apply to me.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:57af1b96-2dbe-4831-b507-825740c78140] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 01:31:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205566932?tstart=0#205566932</guid>
      <dc:date>2012-04-18T01:31:55Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205566916?tstart=0#205566916</link>
      <description>&lt;!-- [DocumentBodyStart:a6988f56-2696-4543-ad3a-fc318e6ba3bb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree and disagree at the same time. one player can carry a team but sometimes to many weak links will cause you to lose. it only take 2 guys to go 5 for 15 and your team is already down 20 kills based on those 2 alone&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a6988f56-2696-4543-ad3a-fc318e6ba3bb] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 01:26:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205566916?tstart=0#205566916</guid>
      <dc:date>2012-04-18T01:26:01Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205566827?tstart=0#205566827</link>
      <description>&lt;!-- [DocumentBodyStart:e39c215d-055e-424e-a260-123e3480d491] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I don't disagree, sometimes its going to happen. My argument was more about the lone gun player who hurts their team more than helping them. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e39c215d-055e-424e-a260-123e3480d491] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 01:21:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205566827?tstart=0#205566827</guid>
      <dc:date>2012-04-18T01:21:22Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205566912?tstart=0#205566912</link>
      <description>&lt;!-- [DocumentBodyStart:b928f26f-2c0b-4d53-82df-f3ce2e3517f0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If you want fun try the riot sheild with c4. Stand on the C4 and back once someone rushes you once they're in range, double tap reload. it's great&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b928f26f-2c0b-4d53-82df-f3ce2e3517f0] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 01:13:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205566912?tstart=0#205566912</guid>
      <dc:date>2012-04-18T01:13:57Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: "Team" Deathmatch, no longer a Team game?</title>
      <link>http://community.activision.com/message/205566870?tstart=0#205566870</link>
      <description>&lt;!-- [DocumentBodyStart:de1ce498-a269-4aca-858d-265f40ac7434] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;In TDM, one good player can make a big difference. If this player operates alone with great success, then he doesn't need to hang around the team all the time. I'ts common to see a one army result at the end of a game, like a player getting 38-4 and the rest of the team going 8-7, 6-7, etc. Any why? crappy matchmaking. MW3 has the worst matchmaking in the COD series.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:de1ce498-a269-4aca-858d-265f40ac7434] --&gt;</description>
      <pubDate>Wed, 18 Apr 2012 01:03:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205566870?tstart=0#205566870</guid>
      <dc:date>2012-04-18T01:03:45Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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