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    <title>Community: Message List - A compromise for the dead silence-sitrep pro debate</title>
    <link>http://community.activision.com/community/call_of_duty/english/mw3/forums/call_of_duty_mw3/cod_mw3_xbox_360?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sat, 14 Apr 2012 21:18:12 GMT</pubDate>
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    <dc:date>2012-04-14T21:18:12Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559151?tstart=0#205559151</link>
      <description>&lt;!-- [DocumentBodyStart:64277e28-7821-435a-bed8-700f0ae22e71] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;bubbacake wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;DLSV2 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;bubbacake wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You do realize that a Dead Silence person also has the ability to sound-whore, right?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;It's even easier since you don't hear your own footsteps.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;That's what I was referring to, but to add to that is that &lt;strong&gt;you can't be sound whored by other people.&lt;/strong&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I group the people who sound whore with D.S with the people who use Assassin and Heartbeat Sensors: Hypocrites &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:64277e28-7821-435a-bed8-700f0ae22e71] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 21:18:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559151?tstart=0#205559151</guid>
      <dc:date>2012-04-14T21:18:12Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559246?tstart=0#205559246</link>
      <description>&lt;!-- [DocumentBodyStart:cf8d31a3-0151-4fa8-a0fe-8988e0207f17] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;DLSV2 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;bubbacake wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You do realize that a Dead Silence person also has the ability to sound-whore, right?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;It's even easier since you don't hear your own footsteps.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;That's what I was referring to, but to add to that is that &lt;strong&gt;you can't be sound whored by other people.&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cf8d31a3-0151-4fa8-a0fe-8988e0207f17] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 21:02:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559246?tstart=0#205559246</guid>
      <dc:date>2012-04-14T21:02:21Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559148?tstart=0#205559148</link>
      <description>&lt;!-- [DocumentBodyStart:4463bf45-bc2a-4fa2-8ce9-0d0e6810a5d5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;bubbacake wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You do realize that a Dead Silence person also has the ability to sound-whore, right?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;It's even easier since you don't hear your own footsteps.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4463bf45-bc2a-4fa2-8ce9-0d0e6810a5d5] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:59:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559148?tstart=0#205559148</guid>
      <dc:date>2012-04-14T20:59:06Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559177?tstart=0#205559177</link>
      <description>&lt;!-- [DocumentBodyStart:8537a98c-edd7-44ce-87ba-d4b302331ab4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Its completely unreasonable to change perks based on game modes, but thats ok because theyre both fine already.&amp;#160; Ill keep using steady aim and leave you guys to it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8537a98c-edd7-44ce-87ba-d4b302331ab4] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:53:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559177?tstart=0#205559177</guid>
      <dc:date>2012-04-14T20:53:40Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559192?tstart=0#205559192</link>
      <description>&lt;!-- [DocumentBodyStart:83d8e314-5ac9-496f-b23a-132d48f84bcf] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;That's funny, because last time I "sound whored" people, I was rushing and constantly trying to flank the enemy because I was more aware of where they were located. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Stop generalizing about people who use their ears.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:83d8e314-5ac9-496f-b23a-132d48f84bcf] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:50:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559192?tstart=0#205559192</guid>
      <dc:date>2012-04-14T20:50:23Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559231?tstart=0#205559231</link>
      <description>&lt;!-- [DocumentBodyStart:4dac3386-1871-4539-8f97-35e496d00bc4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;HERE IS MY REPLY FROM EARLIER THAT PERTAINED EXACTLY TO THE TOPIC. A COMPROMISE IS, AS FOLLOWS, A SETTLEMENT OF DIFFERENCES BY ADJUSTMENT OF CONFLICTING OR OPPOSING CLAIMS.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;deucedouglas wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It should negate Dead Silence in every game mode. The way it should work is that if you have Sit Rep Pro, people with Dead Silence make the same amount of noise as they would if you both weren't using either perk. People without Dead Silence footsteps should be amplified like they already are.&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In case you are having trouble identifying the compromise, I'll explain. INSTEAD OF SIT REP PRO COMPLETELY NEGATING THE FACT THAT YOU ARE USING DEAD SILENCE, YOU STILL MAKE LESS NOISE THAN SOMEONE NOT USING DEAD SILENCE. THAT WAY YOU HAVE TO HAVE SIT REP PRO TO HEAR DEAD SILENCE USERS BUT AT THE SAME TIME YOU DON'T GET TO HEAR THEM AT THE AMPLIFIED VOLUME OF NON DEAD SILENCE USERS. BOTH SIDES BENEFIT.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4dac3386-1871-4539-8f97-35e496d00bc4] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:47:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559231?tstart=0#205559231</guid>
      <dc:date>2012-04-14T20:47:35Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559219?tstart=0#205559219</link>
      <description>&lt;!-- [DocumentBodyStart:6a1ca401-c462-4a51-9adc-684db4349e6f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You do realize that a Dead Silence person also has the ability to sound-whore, right?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6a1ca401-c462-4a51-9adc-684db4349e6f] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:41:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559219?tstart=0#205559219</guid>
      <dc:date>2012-04-14T20:41:22Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559158?tstart=0#205559158</link>
      <description>&lt;!-- [DocumentBodyStart:26436202-5f94-4718-b1f7-6a279e48bd96] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This is true. The counter to Dead silence is that you lose the ability to see explosives or any other third perk.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:26436202-5f94-4718-b1f7-6a279e48bd96] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:40:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559158?tstart=0#205559158</guid>
      <dc:date>2012-04-14T20:40:11Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559119?tstart=0#205559119</link>
      <description>&lt;!-- [DocumentBodyStart:f21e01b3-6bbb-473c-8194-cfe485db5563] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Listen, I've heard everything about this debate, and both sides bring SPECTACULAR points. You have to look at it *intensely* from both sides. People won't ever give up their position on this topic, because they hold very great points. I'm not even going to get started on this, as it has tired me out. A compromise is the only way to go from here. This is the most satisfying compromise I can come up with. BOTH SIDES WIN, but also give up some. DEAD SILENCE IS ESSENTIAL IN SEARCH AND DESTROY, AND THAT IS A FACT, IF YOU ARE PLAYING ANYONE DECENT, WHICH MOST OF TIMES I AM. Look at the name of the gamemode. It's called SEARCH&amp;#160; and destroy, and not CAMP and destroy. HERE'S A COMPROMISE. *************MAKE SURE, FROM NOW ON, THAT YOUR REPLIES RELATE TO SOME SORT OF COMPROMISE (I.E. IMPROVING THE ABOVE ONE) AND NOT JUST TAKING SIDES, AS LIKE I ALREADY SAID IT IS USELESS AT THIS POINT. ************************ If you can't compromise, then don't reply. If you make a one-sided position reply, I will simply report you for abusing this entire discussion/post. Thanks.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f21e01b3-6bbb-473c-8194-cfe485db5563] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:36:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559119?tstart=0#205559119</guid>
      <dc:date>2012-04-14T20:36:41Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559108?tstart=0#205559108</link>
      <description>&lt;!-- [DocumentBodyStart:2cf93b91-13a6-46e7-8732-be4bb5ada1e8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;While they do have no absolute direct counters a lot of them do have counters that reduce the effectiveness of that perk, essentially being somewhat of a counter.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2cf93b91-13a6-46e7-8732-be4bb5ada1e8] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:36:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559108?tstart=0#205559108</guid>
      <dc:date>2012-04-14T20:36:33Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559107?tstart=0#205559107</link>
      <description>&lt;!-- [DocumentBodyStart:f55e3fb3-61c6-4a46-b02e-5272b2a2afd8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Buckeye015 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;but unfortunately it was the one-sided positioners like you that lead to war. &lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;What exactly is your compromise? To make it so that it counters it in every game mode except for the one you probably exclusively play?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f55e3fb3-61c6-4a46-b02e-5272b2a2afd8] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:31:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559107?tstart=0#205559107</guid>
      <dc:date>2012-04-14T20:31:58Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559143?tstart=0#205559143</link>
      <description>&lt;!-- [DocumentBodyStart:89a37905-3f81-41ac-b4aa-8afc18a419ae] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well I don't think we would need a counter to every one. But they way Sit Rep Pro and Dead silence are set up I can see why they should completely counter each other. If someone has Dead Silence then his equipment doesn't show up to anyone with Sit Rep &lt;span style="text-decoration: underline;"&gt;Pro&lt;/span&gt;.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:89a37905-3f81-41ac-b4aa-8afc18a419ae] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:30:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559143?tstart=0#205559143</guid>
      <dc:date>2012-04-14T20:30:21Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559118?tstart=0#205559118</link>
      <description>&lt;!-- [DocumentBodyStart:4652b689-5dc3-4186-838a-1f4a121d50a1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Omg, if you studied it, you'd realize that compromising got them closer than any of it (i.e. popular sovereignty), but unfortunately it was the one-sided positioners like you that lead to war. There have been plenty of times in history where compromises have been the solution. And by the way,the only solution to the issue of slavery back then, would've been compromising until both sides settled. Try again.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4652b689-5dc3-4186-838a-1f4a121d50a1] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:26:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559118?tstart=0#205559118</guid>
      <dc:date>2012-04-14T20:26:53Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559157?tstart=0#205559157</link>
      <description>&lt;!-- [DocumentBodyStart:f11b7934-4e31-4795-b86e-64030a8d8150] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;actual sit rep. If you want to have a counter to one per you need to have a counter to the others too for balance. All these perks have no counter:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Bind Eye&lt;/p&gt;&lt;p&gt;Extreme Conditioning&lt;/p&gt;&lt;p&gt;Slight of Hand&lt;/p&gt;&lt;p&gt;Recon &lt;/p&gt;&lt;p&gt;Scavenger&lt;/p&gt;&lt;p&gt;Quick Draw &lt;/p&gt;&lt;p&gt;Blast Shield&lt;/p&gt;&lt;p&gt;Hardline&lt;/p&gt;&lt;p&gt;Assassin&lt;/p&gt;&lt;p&gt;Overkill&lt;/p&gt;&lt;p&gt;Marksmen Pro&lt;/p&gt;&lt;p&gt;Stalker&lt;/p&gt;&lt;p&gt;Sit Rep&lt;/p&gt;&lt;p&gt;Stead Aim&lt;/p&gt;&lt;p&gt;Dead Silence&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That is every perk in the game that has no counter to it........and it is also every perk. If you want to start making one perk counter another then they all need to be that way.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f11b7934-4e31-4795-b86e-64030a8d8150] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:25:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559157?tstart=0#205559157</guid>
      <dc:date>2012-04-14T20:25:53Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559103?tstart=0#205559103</link>
      <description>&lt;!-- [DocumentBodyStart:01e36f08-5997-4d61-8800-799fc8a25ab3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;There's nothing to counter Recon either. Dead Silence reduces the effects of Recon, much like in my example where it would reduce the effectiveness of Sit Rep Pro.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:01e36f08-5997-4d61-8800-799fc8a25ab3] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:22:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559103?tstart=0#205559103</guid>
      <dc:date>2012-04-14T20:22:25Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559102?tstart=0#205559102</link>
      <description>&lt;!-- [DocumentBodyStart:4d31ea20-c39e-456c-9f30-a3f150c7e73b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You need to calm down. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And while it doesn't fully counter it, it still gives you the benefit of more quiet footsteps. If it wasn't balanced at all then you would make just as much noise as the guy using Steady Aim. It's just like what Dead Silence does to Recon. It doesn't fully prevent it, but if you're using it, you're still at an advantage over not using it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4d31ea20-c39e-456c-9f30-a3f150c7e73b] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:19:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559102?tstart=0#205559102</guid>
      <dc:date>2012-04-14T20:19:47Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559141?tstart=0#205559141</link>
      <description>&lt;!-- [DocumentBodyStart:b9de5a71-234c-488b-8a15-788d7c32a5d6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;What part of sit rep? The anti dead silence or the actual sit rep&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b9de5a71-234c-488b-8a15-788d7c32a5d6] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:19:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559141?tstart=0#205559141</guid>
      <dc:date>2012-04-14T20:19:19Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559093?tstart=0#205559093</link>
      <description>&lt;!-- [DocumentBodyStart:3fa7da6f-f36e-4fb3-a158-1a428f92ff36] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;What I mean as of right now there is no counter to what sit rep does. So if you are going to make sit rep counter dead silence then dead silence should take the sit rep ability away when close......otherwise that is what we like to call as unbalanced.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3fa7da6f-f36e-4fb3-a158-1a428f92ff36] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:15:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559093?tstart=0#205559093</guid>
      <dc:date>2012-04-14T20:15:47Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559139?tstart=0#205559139</link>
      <description>&lt;!-- [DocumentBodyStart:1d2f7d09-1a4b-49a8-907c-a7f840cccf05] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Buckeye015 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;STUDY YOUR HISTORY! &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;The North wanted no slavery, the South wanted it. Did we compromise? No we went into a civil war. Try again.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1d2f7d09-1a4b-49a8-907c-a7f840cccf05] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:15:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559139?tstart=0#205559139</guid>
      <dc:date>2012-04-14T20:15:45Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: A compromise for the dead silence-sitrep pro debate</title>
      <link>http://community.activision.com/message/205559047?tstart=0#205559047</link>
      <description>&lt;!-- [DocumentBodyStart:c96e8f0f-5657-4a4a-9d29-3bbd8c084c91] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Rednecksniper39 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The only problem with that is that then there would need to be something to counter sit rep.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Something called crouching. You give up mobility for stealth.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c96e8f0f-5657-4a4a-9d29-3bbd8c084c91] --&gt;</description>
      <pubDate>Sat, 14 Apr 2012 20:13:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559047?tstart=0#205559047</guid>
      <dc:date>2012-04-14T20:13:13Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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