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    <title>Community: Message List - Positive K/D Ratio...</title>
    <link>http://community.activision.com/community/call_of_duty/english/mw3/forums/call_of_duty_mw3/cod_mw3_xbox_360?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 10 Feb 2012 09:14:56 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-02-10T09:14:56Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393379?tstart=0#205393379</link>
      <description>&lt;!-- [DocumentBodyStart:2237645b-de4c-4fdd-b8a8-06fe80f1a30b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Then they pass by a flag, they just don't cap it. Depending on the scenario, both could be a good option. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'll only capture a flag if I'm aware of spawns and know I can solo cap it without dying and in the process losing my specialist perks. There is no point in capturing C if it's going to be lost to the enemy team before we even get a point off of it + I die in the process. I'd be much better off killing the enemies, keeping them away from any objectives we're either in the process of capturing - or flags we're defending. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2237645b-de4c-4fdd-b8a8-06fe80f1a30b] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 09:14:56 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393379?tstart=0#205393379</guid>
      <dc:date>2012-02-10T09:14:56Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393377?tstart=0#205393377</link>
      <description>&lt;!-- [DocumentBodyStart:60db0d55-204e-43fd-9ab7-c5a869232ad5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I rarely run into those kinds of people. Usually if a person did 20-3 and only had 1-2 caps they did more to help the team than the person who went 4-20 with 6-7 caps. Especially if those 20 deaths helped lead to an enemy EMP which took out your support such as helicopters - making it even more difficult for your team to capture an objective.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:60db0d55-204e-43fd-9ab7-c5a869232ad5] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 09:11:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393377?tstart=0#205393377</guid>
      <dc:date>2012-02-10T09:11:22Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393369?tstart=0#205393369</link>
      <description>&lt;!-- [DocumentBodyStart:b3a0724c-1ccc-4d9e-927a-81f816f614a1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;When i say run and gun i mean constantly moving never stopping to cap or defend anything. Just going for the kills is called kill whoring.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b3a0724c-1ccc-4d9e-927a-81f816f614a1] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 09:09:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393369?tstart=0#205393369</guid>
      <dc:date>2012-02-10T09:09:52Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393376?tstart=0#205393376</link>
      <description>&lt;!-- [DocumentBodyStart:5979d195-eeb2-44a6-b78d-fac95b2f26be] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Then your definition of run and gunning is incorrect. It's more like "Camping the side of the map running back and forward between two points". A run&amp;amp;gunner goes around the whole map at some point. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5979d195-eeb2-44a6-b78d-fac95b2f26be] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 09:07:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393376?tstart=0#205393376</guid>
      <dc:date>2012-02-10T09:07:11Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393367?tstart=0#205393367</link>
      <description>&lt;!-- [DocumentBodyStart:da5f8cdf-6d8c-4bd1-ad21-070901932e13] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;there is a difference between defending a flag and running and gunning going no where near a flag. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:da5f8cdf-6d8c-4bd1-ad21-070901932e13] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 09:01:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393367?tstart=0#205393367</guid>
      <dc:date>2012-02-10T09:01:16Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393390?tstart=0#205393390</link>
      <description>&lt;!-- [DocumentBodyStart:3c8f5287-5f8e-4028-bf7a-a5d4edba3227] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If you're winning and holding down two flags, then yea defend.&amp;#160; I'm talking about when you've lost and some knucklehead who only has a few kills and even fewer deaths, somehow thinks he is better than those who at least tried to cap another territory.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3c8f5287-5f8e-4028-bf7a-a5d4edba3227] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 08:59:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393390?tstart=0#205393390</guid>
      <dc:date>2012-02-10T08:59:08Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393375?tstart=0#205393375</link>
      <description>&lt;!-- [DocumentBodyStart:a675a73b-6a70-4ae2-ae10-68dc8f33bd05] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Idiot who doesn't realize how objective game modes work ^--&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Look up "Domination Shutdown 200-0"&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Holy ****, the team only got 3 caps and won? KILL WHORES! THE WHOLE LOT OF THEM! You OBVIOUSLY need to catch AND LOSE the objective every 10 seconds otherwise you aren't doing it right! &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a675a73b-6a70-4ae2-ae10-68dc8f33bd05] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 08:51:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393375?tstart=0#205393375</guid>
      <dc:date>2012-02-10T08:51:36Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393364?tstart=0#205393364</link>
      <description>&lt;!-- [DocumentBodyStart:e187d167-9b96-44b5-998c-36954b177a41] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;^----kill whore trying to defend himself&amp;gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e187d167-9b96-44b5-998c-36954b177a41] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 08:43:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393364?tstart=0#205393364</guid>
      <dc:date>2012-02-10T08:43:29Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393268?tstart=0#205393268</link>
      <description>&lt;!-- [DocumentBodyStart:d83b9ec1-5b1b-4a9c-af9a-994b6be7ed37] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If I'm going 20-3 and run&amp;amp;gunning, my team better be able to handle the objective on their own from the mere lack of enemies killing them and calling in killstreaks. The KDR whores in objective game modes are the SUPPORT role of the teams. They are getting the killstreaks and keeping the enemy away and off of the objectives. If you think Domination is only about CAPTURING flags than you're bad at Domination... you're supposed to DEFEND the flags. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3 flags... only need to cap and keep 2 of them to win ANY round of Domination. So why even go after the 3rd flag? Trying to get a quicker game? A shutout? Ha! Good luck...Better hope the enemy team is **** or you're on a good team/with a clan... &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d83b9ec1-5b1b-4a9c-af9a-994b6be7ed37] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 08:39:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393268?tstart=0#205393268</guid>
      <dc:date>2012-02-10T08:39:20Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>8</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393305?tstart=0#205393305</link>
      <description>&lt;!-- [DocumentBodyStart:3d43c9ec-a0d2-47b4-8975-cfe71d2156e6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;^^^ I agree, K/D only matters in deatmatch.&amp;#160; I hate losing an objective game and hearing someone on my team saying how great they are because they went positive, when they made no attempt to pursue or defend the objective.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3d43c9ec-a0d2-47b4-8975-cfe71d2156e6] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 08:29:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393305?tstart=0#205393305</guid>
      <dc:date>2012-02-10T08:29:23Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393220?tstart=0#205393220</link>
      <description>&lt;!-- [DocumentBodyStart:57428237-3e5f-4531-bba5-dcd2518eee60] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It varies from game mode to game mode. If I'm playing TDM I don't want people on my team that are going 10-20. Thats almost a third of a whole teams deaths that I have to make up for. If I'm playing Domination I don't care if you go 10-20 as long as you're willing to jump on a flag with me when necessary. If you're going to go 10-20 and not play the objective then there's a problem. It's the same problem as someone going 20-10 and not playing the objective. K/D means nothing in objective games. Yes, it helps but I would much rather have a 10-20 player that plays the objective than a 20-10 player who doesn't.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:57428237-3e5f-4531-bba5-dcd2518eee60] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 06:55:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393220?tstart=0#205393220</guid>
      <dc:date>2012-02-10T06:55:26Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393124?tstart=0#205393124</link>
      <description>&lt;!-- [DocumentBodyStart:bf226e21-2a50-464b-96c3-7da5c551fd4d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Alot of the replys made me laugh .They start off by acting like they dont care then try to justify why there KD is what it is. Just shows you the power of the K/D haunts us all &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/laugh.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bf226e21-2a50-464b-96c3-7da5c551fd4d] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 05:32:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393124?tstart=0#205393124</guid>
      <dc:date>2012-02-10T05:32:23Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393150?tstart=0#205393150</link>
      <description>&lt;!-- [DocumentBodyStart:465380ed-7390-48da-8211-3c7f404cdd8c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I always fail to remember this. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:465380ed-7390-48da-8211-3c7f404cdd8c] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 05:04:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393150?tstart=0#205393150</guid>
      <dc:date>2012-02-10T05:04:45Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393083?tstart=0#205393083</link>
      <description>&lt;!-- [DocumentBodyStart:3b5b85c2-03ff-4cdc-a451-11522f5e079b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Only problem is if you play dom with a team and cap two flags, you may only have 2 caps and 30 kilss defending them, but you are still playing the objective by defending the flags.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3b5b85c2-03ff-4cdc-a451-11522f5e079b] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 04:48:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393083?tstart=0#205393083</guid>
      <dc:date>2012-02-10T04:48:37Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205393017?tstart=0#205393017</link>
      <description>&lt;!-- [DocumentBodyStart:0cdc38c5-94bd-477d-a293-1e39e4ec3a63] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Completely true with the whole "its just a game thing". But i dont think K/D matters or makes you a good player whatsoever. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;For a while i played MW3 to the best of my ability and got up to about a 2.3 kd. then it got boring. So i just started messing around and making crazy gun combinations. obviously my K/D dropped down, if i remember correctly it was somewhere around 1.0 &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Does that make me a bad player because my kill to death ratio is a 1? because i purposely messed around in the interest of having fun with a video game and my kill to death ratio dropped i can be labeled a bad player. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You cant accurately determine a players skills with a look at a their K/D. It seems to me like nobody notices that maybe people dont play their best all the time, not only because their lacking that day, but because they just dont feel like trying and focusing to the best of their ability. they might just want to have fun.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Just some of my ideas..&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0cdc38c5-94bd-477d-a293-1e39e4ec3a63] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 04:27:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393017?tstart=0#205393017</guid>
      <dc:date>2012-02-10T04:27:18Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205392864?tstart=0#205392864</link>
      <description>&lt;!-- [DocumentBodyStart:d2c934fa-df93-4444-a4af-37447edf9f8f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Nice rational logic there. Something that most people here can not seem to understand or acomplish most of the time.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d2c934fa-df93-4444-a4af-37447edf9f8f] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 02:55:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205392864?tstart=0#205392864</guid>
      <dc:date>2012-02-10T02:55:10Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205392784?tstart=0#205392784</link>
      <description>&lt;!-- [DocumentBodyStart:3d0e2ac8-3c11-4667-89f9-3f4b9f190523] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Good point I used to dabble in a little Halo and never checked stats. Regardless, I like the idea and think it deserves some thought.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3d0e2ac8-3c11-4667-89f9-3f4b9f190523] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 02:36:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205392784?tstart=0#205392784</guid>
      <dc:date>2012-02-10T02:36:21Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205392807?tstart=0#205392807</link>
      <description>&lt;!-- [DocumentBodyStart:9bf1c13d-dd9b-416a-aa93-ab72ac2bfd30] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;For the most part though (at least in DOM) you can tell if they will be helpful just by looking at the lobby leaderboard and just do some quick math. 3,000 caps with 30,000 kills means (to me) that he may lean more towards the K/D side. While 3,000 caps with 10,000 kills means (to me) more objective based. Would be nice to see the math done for us though. Then there is alot less guessing. Lol&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;EDIT: after re-reading that I realized I did no math with those numbers. Whoops!! I am sure you will understand what I am trying to say though.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9bf1c13d-dd9b-416a-aa93-ab72ac2bfd30] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 02:32:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205392807?tstart=0#205392807</guid>
      <dc:date>2012-02-10T02:32:11Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
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    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205392791?tstart=0#205392791</link>
      <description>&lt;!-- [DocumentBodyStart:9ad9b831-ca8a-4076-8a8d-1dd846d8e85d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;That is true. you would need it to be segregated by game mode, but at least then there would be a better representation of the player. I understand you SND argument quite well as I have played many hours of it in MW2 after people stopped playing sabotage.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think the main reason why stats have become so central is because they are right there in front of you. Everybody can see their K/D on screen just by Clicking on Barracks.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In Halo however, you still have the stat but only in the form of it tells you how many kills &amp;amp; deaths you have. People aren't as concerned with the ratio because the stat is not there and most people do not care enough to get a calculator and work it out.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9ad9b831-ca8a-4076-8a8d-1dd846d8e85d] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 02:32:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205392791?tstart=0#205392791</guid>
      <dc:date>2012-02-10T02:32:53Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Positive K/D Ratio...</title>
      <link>http://community.activision.com/message/205392779?tstart=0#205392779</link>
      <description>&lt;!-- [DocumentBodyStart:036c557f-1cfa-4a84-9e94-4b5e2ef1a21c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think your idea makes sense, although as a mainly SnD player I do see a flaw there with it. The stat would be extremely messed up for someone like me, where it is much more rare to go +9 as you described. It is much more common to go say, 6-3 with would show as a +3 in this format. But I find much more value in a Search teammate that goes 6-3, than a TDM teammate that goes 20-17. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;For that reason I think if something like that was implemented, it would need to be segregated by game type.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;On a side note, I had much more fun (especially when losing) back in COD2 when there was no Career stats recorded at all. I believe that would solve alot of the rage quitting and joining games in session problems, although sadly I do not see us ever going back to that.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:036c557f-1cfa-4a84-9e94-4b5e2ef1a21c] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 02:26:56 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205392779?tstart=0#205392779</guid>
      <dc:date>2012-02-10T02:26:56Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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