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    <title>Community: Message List - Make Marksman Pass by Assasin</title>
    <link>http://community.activision.com/community/call_of_duty/english/mw3/forums/call_of_duty_mw3/cod_mw3_playstation_3?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Tue, 24 Jan 2012 04:43:40 GMT</pubDate>
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    <dc:date>2012-01-24T04:43:40Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205339036?tstart=0#205339036</link>
      <description>&lt;!-- [DocumentBodyStart:53430287-2d1c-4f16-bb14-d4108f5a2831] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Drop the attitude.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And no I don't agree with you but I won't waste my time anymore.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:53430287-2d1c-4f16-bb14-d4108f5a2831] --&gt;</description>
      <pubDate>Tue, 24 Jan 2012 04:43:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205339036?tstart=0#205339036</guid>
      <dc:date>2012-01-24T04:43:40Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205338889?tstart=0#205338889</link>
      <description>&lt;!-- [DocumentBodyStart:7c9e71ee-a1b6-454b-8956-9d467ca7c1d2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Whats funny is that when Black Ops was out, people were talking hella noise saying when MW3 comes out and people have to split cold blooded between 2 perks that was going to end camping etc etc etc.&amp;#160; Now that I choose those 2 perks to stay off the radar people STILL complain.&amp;#160; I guess people are right, until they come out with flat maps with no cover people are going to complain.&amp;#160; No wait, then it will be, THERE IS NO COVER , THEY SHOOT ME RIGHT AT THE BEGINNING!!! &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Dam fools...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7c9e71ee-a1b6-454b-8956-9d467ca7c1d2] --&gt;</description>
      <pubDate>Tue, 24 Jan 2012 04:39:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205338889?tstart=0#205338889</guid>
      <dc:date>2012-01-24T04:39:07Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205339121?tstart=0#205339121</link>
      <description>&lt;!-- [DocumentBodyStart:e2bae8de-b7e4-4da4-89ce-ece17fb55962] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;rainmaker6 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You know I have noticed a lot more spawn camping teams of late. Although many may disagree, I think they need to keep some of the old spawn mechanisms in the game because it seems with the recent modifications, teams feel much too comfortable guarding a fixed perimeter. The game should limit the time a team can spawn on one side of the map regardless of where their team is. If the next time you kill somone they may spawn behind you that makes you less likely to stay in one location indefinetly.&amp;#160;&amp;#160; &lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Sigh.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Sigh again.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The spawn system in MW3 works almost exactly the way it did in all previous COD games. It is dynamic, not static. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That means that the spawns not only change, but they do not change from Point A to Point B. Rather, the latest spawn can be anywhere on the map ... depending on a couple of things.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;For starters, if the fighting becomes so intense that you can not get a clear view, due to other gunfire, smoke, flashes, and player movement, the spawn system will "clear the air" so that everyone can regain their bearings.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It does this by first trying to respawn you near the player on your team that has the least amount of damage in relation to how long he has been alive. That's why sometimes you have a guy on your team that's 15-0 but no one on your team is spawning near him: he's been taking a lot of damage but pulling through somehow.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If doing this does not slow down the pace of deaths on your team, the system will spawn you to an area of the map where there is no one around. Usually this means the spawns have "flipped." &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Regardless of what level of action the system is taking, with each new death the system starts calculating fresh. Thus, if there is an intense battle and there are suddenly 8 deaths involving all six members of your team, the middle of those 8 deaths may spawn "on the other side of the map" and the next couple of spawns are right in the same area where the intense battle was taking place. Why? Because the middle respawns have made their way back to the intense battle area.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Trust me: the spawn system may have a different formula, but the end result of where you will respawn is the same throughout COD since COD4. It is exactly the same in every game since then.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now, I know there was the situation where people were literally spawning in front of each other. That has been patched and fixed. Nonetheless, the primary reason it was happening is because the maps, overall, are pretty small in MW3. Arkaden is the only map where I saw this happening on a noticeable scale.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I did see it happen on two other maps, one time each. On Intersection I saw it happen and on Fallen.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In BOTH situations players for both teams were spread all over the maps and the distribution was fairly even throughout. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;IMO, someone left out part of the code that was supposed to recognize that an opposing player was in the area. Minor bug, easy fix.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I have not once seen odd-ball spawning since the patch for it. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e2bae8de-b7e4-4da4-89ce-ece17fb55962] --&gt;</description>
      <pubDate>Tue, 24 Jan 2012 04:31:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205339121?tstart=0#205339121</guid>
      <dc:date>2012-01-24T04:31:08Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205337115?tstart=0#205337115</link>
      <description>&lt;!-- [DocumentBodyStart:ea19bb47-7f58-47e5-b70e-62a968864aed] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I play HC only, so I do not have to worry about some of this. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Most people I see running marksman use it in conjunction with their ACOG or regular scopes. All they do is scan an area and wait for a red name to pop up. You cannot always see the palyer but, with marksman you get a red name when you x-hairs are over them. Center x-hairs on name and go down a little for a headshot. (This seems cheap to me. Can't See him but you ripped his head off.) &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I do agree take CUAV and EMP immunity off the Assassin perk. I use it so that might mean something, but I use it to get an edge up on flanking, so the damn UAV doesn't out me. I do not hide or camp I patrol Sections for 2-3 kills then move on, (but i am sure people will still call that camping, and I will get flamed in this thread for it.)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And I ran a similar set up in MW2, With a silenced ACR but nobody complained there. Why are people complaining here about it. Blind EYE, Assassin, Dead Silence, is just as effective as the Stealth class in MW2, but I do not remember complaints about it. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think the main problem is LAG COMP and overall server lag issues, but We have had 3-4 Months of this on all CODs since MW released so, there should not be any news for anyone there. It will all get forgotten about once they get the next big patch released with the DLC. &lt;/p&gt;&lt;p&gt;It always does. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ea19bb47-7f58-47e5-b70e-62a968864aed] --&gt;</description>
      <pubDate>Mon, 23 Jan 2012 17:52:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205337115?tstart=0#205337115</guid>
      <dc:date>2012-01-23T17:52:32Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205337019?tstart=0#205337019</link>
      <description>&lt;!-- [DocumentBodyStart:4fa58a25-94fc-44c5-b44c-8f168ad700cd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You know I have noticed a lot more spawn camping teams of late. Although many may disagree, I think they need to keep some of the old spawn mechanisms in the game because it seems with the recent modifications, teams feel much too comfortable guarding a fixed perimeter. The game should limit the time a team can spawn on one side of the map regardless of where their team is. If the next time you kill somone they may spawn behind you that makes you less likely to stay in one location indefinetly.&amp;#160;&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4fa58a25-94fc-44c5-b44c-8f168ad700cd] --&gt;</description>
      <pubDate>Mon, 23 Jan 2012 17:07:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205337019?tstart=0#205337019</guid>
      <dc:date>2012-01-23T17:07:17Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205336446?tstart=0#205336446</link>
      <description>&lt;!-- [DocumentBodyStart:3a7d241c-5829-4853-8024-85448f4ee23c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;derp_derp_derp wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So when someone calls in a UAV, if you're using Marksman, people with Assassin show up, but if someone's not using Marksman, the person doesn't show up on the radar? A little complicated.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Why not just make the UAV a 5 or 6 killstreak and completely get rid of perks that hide you from the UAV?&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Better yet, why not get rid of the radar?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Then you won't have to worry that an Assassin user is lurking in dark recesses somewhere and Assassin users won't have to worry about hiding from UAVs.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In fact, we could then get rid of all the UAV related kill streaks and lower the amount of kills needed to attain them!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3a7d241c-5829-4853-8024-85448f4ee23c] --&gt;</description>
      <pubDate>Mon, 23 Jan 2012 13:02:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205336446?tstart=0#205336446</guid>
      <dc:date>2012-01-23T13:02:17Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205336347?tstart=0#205336347</link>
      <description>&lt;!-- [DocumentBodyStart:ec1a88ac-2c41-4779-b3d8-ef3f17f09e4c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Only thing that should be removed from Assassin is the CUAV immunity - absolutely no reason for this. Also just buff the UAV to a 5 KS so it actually has a competitor (Predators, IMS) and in support make it a 6. Do this and you will see a decrease in the use of Assassin which should show more people at longer ranges using the Marksman perk.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ec1a88ac-2c41-4779-b3d8-ef3f17f09e4c] --&gt;</description>
      <pubDate>Mon, 23 Jan 2012 11:23:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205336347?tstart=0#205336347</guid>
      <dc:date>2012-01-23T11:23:42Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205336181?tstart=0#205336181</link>
      <description>&lt;!-- [DocumentBodyStart:213d75cb-79f7-4b9f-8e2d-8950e0a26e53] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Moan,moan,moan.....................................Yawn. If it annoys you,get even and use it yourself instead of crying. i use assassin and have been "outed" more than once by a recon drone. What gives people the right to think a whole game should be changed just because they dont like a perk??&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:213d75cb-79f7-4b9f-8e2d-8950e0a26e53] --&gt;</description>
      <pubDate>Mon, 23 Jan 2012 09:36:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205336181?tstart=0#205336181</guid>
      <dc:date>2012-01-23T09:36:06Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205336104?tstart=0#205336104</link>
      <description>&lt;!-- [DocumentBodyStart:e455edb4-7351-4b60-93b0-5cf4c6f93c93] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Lmao, you mad? I'm not the one who looks like an idiot to himself every time he logs in... btw there is a difference between a spelling and grammar mistake.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Why does everybody want to know my psn? I'll make an account where I average a 3 k/d killwhoring and dashboarding to please you people, if this continues. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;My current psn is; AssasinisspelledAssasinApparentlyYouMadBro?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e455edb4-7351-4b60-93b0-5cf4c6f93c93] --&gt;</description>
      <pubDate>Mon, 23 Jan 2012 08:09:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205336104?tstart=0#205336104</guid>
      <dc:date>2012-01-23T08:09:01Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205335618?tstart=0#205335618</link>
      <description>&lt;!-- [DocumentBodyStart:f7c8e73e-422b-4747-b7a5-b138416340d5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;So when someone calls in a UAV, if you're using Marksman, people with Assassin show up, but if someone's not using Marksman, the person doesn't show up on the radar? A little complicated.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Why not just make the UAV a 5 or 6 killstreak and completely get rid of perks that hide you from the UAV?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f7c8e73e-422b-4747-b7a5-b138416340d5] --&gt;</description>
      <pubDate>Mon, 23 Jan 2012 04:12:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205335618?tstart=0#205335618</guid>
      <dc:date>2012-01-23T04:12:41Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205335434?tstart=0#205335434</link>
      <description>&lt;!-- [DocumentBodyStart:d7b4493d-ac4d-4ea9-a45a-1d5d21d0d26b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;dont bother with some of the people bubbacake not all just some lol&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;They just dont want their precoius invsible perk tweaked so they can't run around the map care free, walkin up behind people undetected by anything that can detect them.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I don't see anything wrong with people seeing your name? oh well whatever helps you sit in corner or especially when they head hide or head glitch w/e&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;nuttin2say has taught em a few things though &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/shocked.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d7b4493d-ac4d-4ea9-a45a-1d5d21d0d26b] --&gt;</description>
      <pubDate>Mon, 23 Jan 2012 01:26:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205335434?tstart=0#205335434</guid>
      <dc:date>2012-01-23T01:26:40Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205334962?tstart=0#205334962</link>
      <description>&lt;!-- [DocumentBodyStart:91613456-2372-4db0-aab4-0ab4f898f735] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;bubbacake wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I never said rely, I said use. There's a difference.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I see&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;bubbacake wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;You know, I've noticed that recent trend when it comes to Assassin controversy that &lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;Assassin users say you just should stop relying on you radar. That is not going to solve the problem&lt;/strong&gt;&lt;/span&gt;. You know why?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;In Call of Duty,a game where you're dead in a tenth of a second, information is everything.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;&lt;strong style="text-decoration: underline;"&gt;The minimap is the most important part of your screen. If you want to win, you're going to have to accept that.&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;bubbacake wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong style="color: #ffffff; background-color: #000000; font-family: helvetica, arial, sans-serif;"&gt;Telling a Call of Duty player to not use their radar is like telling Spider-Man to not use his Spider Sense.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:91613456-2372-4db0-aab4-0ab4f898f735] --&gt;</description>
      <pubDate>Sun, 22 Jan 2012 23:11:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205334962?tstart=0#205334962</guid>
      <dc:date>2012-01-22T23:11:11Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205335009?tstart=0#205335009</link>
      <description>&lt;!-- [DocumentBodyStart:ba6a7503-22e9-48c8-a418-8d6b2db486ff] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I hear what you're saying rainmaker.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;For the most part, I agree with what you're saying.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm just saying that I learn from the extreme campers. There's ALWAYS a way to beat them. The team of randoms you're on may not work with you to make it happen, but that doesn't mean there's not a way to beat them. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I don't like running a Support Class because I don't want to switch to an Assault Class to overcome something half way to activating my juggernaut. But if I have to, I will. I just don't like doing it and I especially don't like doing it when winning team (mine or the other one) has a score of 5000. Odds are, I'm not going to activate the tool actually needed to overcome the extreme camper team.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;But I did it earlier today. I went up against a team that kept holding down one part of the map, match after match. So the 4th or 5th match, I started out with my Anti-Air class. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;That class runs PKCheng (or whatever it is) with a silencer, kick, Blind Eye, Assassin, Steady Aim, Stinger, Trophy, and Betty. For Support kill streaks I run SAM, Stealth Bomber, and Juggernaut. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;We were losing when the Juggernaut activated. But I had waited to call the Bomber until the Juggernaut activated. Boom - bomber got i think three kills. Now, I have to admit they took me down pretty fast in spite of the juggernaut armor ... but I still got five or six kills before that happened. In the mean time, while their whole team was worried about me, the rest of my team was able to get in some kills, as well.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;We won - even though the other team was hard camping. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ba6a7503-22e9-48c8-a418-8d6b2db486ff] --&gt;</description>
      <pubDate>Sun, 22 Jan 2012 22:44:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205335009?tstart=0#205335009</guid>
      <dc:date>2012-01-22T22:44:44Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205334976?tstart=0#205334976</link>
      <description>&lt;!-- [DocumentBodyStart:010b1e34-f442-49e1-b2cd-2c8f9f3aec75] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;bubbacake wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I never said rely, I said use. There's a difference. If I'm using my radar, then that means that I try and get a general feel for where the enemy team is if I see an unsilenced weapon. If a UAV goes up, then I stop for a second, see the dots, and then figure out a route from there. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If I'm just relying on my UAV, then that means that I have my eyes glued to the radar 24/7 and never bother to look at the front of my screen. That itself is very silly and not something I do. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Do you assume that because I use the radar, I whore the radar?&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Yeah, bubbacake, that's what you are implying.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;How do we know that you didn't get killed by an Assassin user when you were not looking at the radar?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Seriously, people. If ONE perk is causing you that much havoc, you've got bigger issues than that one perk.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:010b1e34-f442-49e1-b2cd-2c8f9f3aec75] --&gt;</description>
      <pubDate>Sun, 22 Jan 2012 22:29:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205334976?tstart=0#205334976</guid>
      <dc:date>2012-01-22T22:29:31Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205334843?tstart=0#205334843</link>
      <description>&lt;!-- [DocumentBodyStart:ab338bcf-bc10-43e2-a117-58efdbd9869e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Not all of them are new to the game. I played 2 players last night, one IIRC at 10th prestige. K/D ratios both about 2.75. They clearly were playing together as they never were put on separate teams. They would hide at the openings to choke points and wait, covering each other and rarley moving, unless to regroup if one or both were killed. I also played a clan on resistance. They never (with the exception of 1 player one time) moved beyond the middle building. As i said the occasional corner camper is a problem which does not warrant the amount of complaining we see here.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Theoretically in TDM , since there are no objectives, each side should initiate the engaments 50% of the time. There is no objective you need to defend. With all the headless rushers, that's really theoretical only. But if you expect the other team to initiate the engaments all the time, you are an extreme camper, and if you do it as a team that's lame. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Do people call others campers too often, yes. But that doesn't mean there aren't real campers or teams of campers. After I kill a camper my favorate thing to do is to place a claymore in his camping spot. If it actually kills him before I die he has got to know he is just camping. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Do I run around the map with akimbo weapons, no. Nor do I use extreme conditioning as my default perk and run around the map non-stop. I play how the game dictates to be the most effective. And when the connection lets me, more aggressively. And of the way too many games I have played, I too have been called a camper on the very rare occasion. So when I say there are camping teams that are a problem it's coming from someone that doesn't run around like a headless chicken. Campers will camp and I do think teams that do it are lame. That doesn't mean I want assasin changed because of it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ab338bcf-bc10-43e2-a117-58efdbd9869e] --&gt;</description>
      <pubDate>Sun, 22 Jan 2012 22:08:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205334843?tstart=0#205334843</guid>
      <dc:date>2012-01-22T22:08:45Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205334782?tstart=0#205334782</link>
      <description>&lt;!-- [DocumentBodyStart:2376dd80-af59-4578-ae69-74734829306d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I never said rely, I said use. There's a difference. If I'm using my radar, then that means that I try and get a general feel for where the enemy team is if I see an unsilenced weapon. If a UAV goes up, then I stop for a second, see the dots, and then figure out a route from there. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If I'm just relying on my UAV, then that means that I have my eyes glued to the radar 24/7 and never bother to look at the front of my screen. That itself is very silly and not something I do. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Do you assume that because I use the radar, I whore the radar?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2376dd80-af59-4578-ae69-74734829306d] --&gt;</description>
      <pubDate>Sun, 22 Jan 2012 21:37:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205334782?tstart=0#205334782</guid>
      <dc:date>2012-01-22T21:37:34Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205334781?tstart=0#205334781</link>
      <description>&lt;!-- [DocumentBodyStart:6cbfb4d8-ea1f-43f2-bb56-f0fb3e877602] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;marksman and assassain should cancel eachother out, not have one negate the other one&lt;/p&gt;&lt;p&gt;so it would be like neither of the people have the perk.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;like how stopping power vs juggernaut or danger close vs blast shield cancelled eachother.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;not sure if dead silence and sitrep pro cancel each other out in mw3 but in mw2, it was unfair because ninja negated out sitrep pro&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6cbfb4d8-ea1f-43f2-bb56-f0fb3e877602] --&gt;</description>
      <pubDate>Sun, 22 Jan 2012 21:30:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205334781?tstart=0#205334781</guid>
      <dc:date>2012-01-22T21:30:55Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205334746?tstart=0#205334746</link>
      <description>&lt;!-- [DocumentBodyStart:4735b14b-480e-4366-b358-5a3759877d29] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;bubbacake wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;My main problem with Assassin, though, is that all detection methods are rendered worthless by a single perk. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Use Recon Drone and/or Recon Pro. Works like a charm. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Also, just a wild thought here.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You do realize that if an area of the map is empty of people on your team, that is the most likely area where the enemy will be spawning, right?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4735b14b-480e-4366-b358-5a3759877d29] --&gt;</description>
      <pubDate>Sun, 22 Jan 2012 21:24:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205334746?tstart=0#205334746</guid>
      <dc:date>2012-01-22T21:24:07Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205334776?tstart=0#205334776</link>
      <description>&lt;!-- [DocumentBodyStart:13df7b84-be4b-42b9-a67a-aef4e5833fed] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Different strokes, I suppose. To me giving someone the constant radar is like giving someone a wheelchair that has no problems walking. I mean sure, you can actually walk, but&amp;#160; that requires work. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You could rely on radar, or you can learn to pay attention to what's going on. My eyes are crap. I'm 32 years old and I have glaucoma. My vision is something like 20/200 (can only see the big "E" without my glasses), yet I have no problem seeing someone on my screen. What's your excuse? &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:13df7b84-be4b-42b9-a67a-aef4e5833fed] --&gt;</description>
      <pubDate>Sun, 22 Jan 2012 21:22:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205334776?tstart=0#205334776</guid>
      <dc:date>2012-01-22T21:22:23Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
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    <item>
      <title>Re: Make Marksman Pass by Assasin</title>
      <link>http://community.activision.com/message/205334744?tstart=0#205334744</link>
      <description>&lt;!-- [DocumentBodyStart:20dcc9f6-8beb-486f-8f39-b3ba14ad0c92] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;AntiAssasinPro wrote:&lt;/p&gt;&lt;p&gt;&amp;#160; if there is a perk that lets you have eyes at the back of your head id be glad to hear about it&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;experience.. I have been playing since MW2 I have plenty.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I've got a lot experience, as well. At one point I was in the top 4000 of all time kills in the original MW&amp;#160; (and would still be ranked that high or higher were it not for the bogus leaderboard hackers) ... I have a lot of kills in MW2 and Black Ops, as well.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So with that experience, let me tell you of a perk that will give you "eyes in the back of your head."&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Get a good headset. I use Turtlebeach X3s. Best $120 I ever spent on gaming. Crank it up about half way ... and use the Dead Silence perk.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You'll be accused of using an aim bot regularly.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And it does not matter that an opponent is also using Dead Silence. As someone else posted, your footsteps are silent ... but your movement is not. I hear people walk through grass, try to hide in bushes as they approach, brush up against fences and everything else all the time. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Oh, and get accustome to a high sensitivity setting on your controller. Mine is at 8 right now, but I run it at 9 and 10 regularly. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Even though opponents have an advantage because I have my back to them, the speed with&amp;#160; which I 180 usually surprises them and delays their reaction (for pulling their trigger) just long enough for me to take them out.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:20dcc9f6-8beb-486f-8f39-b3ba14ad0c92] --&gt;</description>
      <pubDate>Sun, 22 Jan 2012 21:21:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205334744?tstart=0#205334744</guid>
      <dc:date>2012-01-22T21:21:46Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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