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    <title>Community: Message List - CoD9 Create A Class Suggestions</title>
    <link>http://community.activision.com/community/call_of_duty/english/blackops/forums?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Wed, 09 May 2012 07:47:41 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-05-09T07:47:41Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: CoD9 Create A Class Suggestions</title>
      <link>http://community.activision.com/message/205619924?tstart=0#205619924</link>
      <description>&lt;!-- [DocumentBodyStart:8627c003-a63f-4ea9-b247-ae05ebd2e82c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;im sorry if this seems harsh but i dont know where to begin about how unbalanced and in some cases stupid these idea's are.i will give you points for originality though and say that you need to consider the average player. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8627c003-a63f-4ea9-b247-ae05ebd2e82c] --&gt;</description>
      <pubDate>Wed, 09 May 2012 07:47:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205619924?tstart=0#205619924</guid>
      <dc:date>2012-05-09T07:47:41Z</dc:date>
      <clearspace:dateToText>1 year, 1 null ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: CoD9 Create A Class Suggestions</title>
      <link>http://community.activision.com/message/205359508?tstart=0#205359508</link>
      <description>&lt;!-- [DocumentBodyStart:a8c27556-b1ae-43df-b99c-39017a1ed353] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;i think Drone killstreak (homefront style) and an adaptive weapon and character system would be nice, like the more you play with that weapon, the better it gets. like the accuracy gets better and/or it becomes more mobile, or something like that.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a8c27556-b1ae-43df-b99c-39017a1ed353] --&gt;</description>
      <pubDate>Mon, 30 Jan 2012 02:12:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205359508?tstart=0#205359508</guid>
      <dc:date>2012-01-30T02:12:45Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: CoD9 Create A Class Suggestions</title>
      <link>http://community.activision.com/message/205359210?tstart=0#205359210</link>
      <description>&lt;!-- [DocumentBodyStart:be180f28-4194-4887-bcf4-80282d5948ac] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Throwing knife? why throw away a perfectly good Tomahawk mechanic?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:be180f28-4194-4887-bcf4-80282d5948ac] --&gt;</description>
      <pubDate>Mon, 30 Jan 2012 01:07:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205359210?tstart=0#205359210</guid>
      <dc:date>2012-01-30T01:07:55Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Suggested Create-a-Class for Iron Wolf</title>
      <link>http://community.activision.com/message/205358837?tstart=0#205358837</link>
      <description>&lt;!-- [DocumentBodyStart:6cd23ae0-f1d5-4c98-9e01-5a32ad074702] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Updated again.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6cd23ae0-f1d5-4c98-9e01-5a32ad074702] --&gt;</description>
      <pubDate>Sun, 29 Jan 2012 22:48:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205358837?tstart=0#205358837</guid>
      <dc:date>2012-01-29T22:48:06Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>CoD9 Create A Class Suggestions</title>
      <link>http://community.activision.com/message/205277034?tstart=0#205277034</link>
      <description>&lt;!-- [DocumentBodyStart:0e554a2f-6fe7-4a9b-a479-29e324b1d06d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Primary Weapons - Assault Rifles, Submachine Guns, Light Machine Guns, Shotguns, Sniper Rifles&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Secondary Weapons - Pistols, Special (Ballistic Knife, Crossbow, etc.), Launcher (Two rockets, automatically locks on to UAV/Counter UAV only).&amp;#160; Must select Pistol if using an underbarrel attachment.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Primary Equipment:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Frag &amp;ndash; Explodes after four seconds; can bounce off surfaces&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Semtex &amp;ndash; Grenade that sticks to its target; cannot be cooked&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Throwing Knife &amp;ndash; Reusable throwing knife&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;C4 &amp;ndash; Remote detonated explosive; press RB again to detonate&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Claymore &amp;ndash; Proximity mine that explodes in one direction&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Secondary Equipment:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Smoke &amp;ndash; Create a smoke screen&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Flash &amp;ndash; Two grenades that blind and deafen targets&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Stun &amp;ndash; Two grenades that slow and disorient targets&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Decoy &amp;ndash; Grenade that simulates the weapon equipped when thrown.&amp;#160; Triggers automatically or tap LB again to manually &amp;ldquo;fire&amp;#8221;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Tactical Insertion &amp;ndash; Designate your next respawn. Replaced by Smoke in Free-For-All.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;TIER 1:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Scavenger&amp;ndash; Pick up ammo and throwing knives from enemies&lt;/p&gt;&lt;p&gt;PRO: Replenish primary/secondary equipment from enemies every two bags (excludes Claymores, Decoys and Tactical Insertions)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Instinct&amp;ndash; Damage marks enemies on mini-map for three seconds; grenades mark enemy on hit marker&lt;/p&gt;&lt;p&gt;PRO: See player names from a greater distance&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Hardline &amp;ndash; One less point for a point streak, excluding 3 point Assault and 5 point Support streaks.&lt;/p&gt;&lt;p&gt;PRO: Two assists earn a point towards a point streak&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Technician &amp;ndash; Detect enemy primary equipment and ground based point streaks&lt;/p&gt;&lt;p&gt;PRO: Hack any detected object by aiming at it within range (1.5 second hack time)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Warlord &amp;ndash; Three attachments for primary weapon &lt;/p&gt;&lt;p&gt;PRO: Option to replace secondary equipment with another primary equipment&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;TIER 2:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Flak Jacket &amp;ndash; Reduced player explosive damage (Explosive damage x0.5)&lt;/p&gt;&lt;p&gt;PRO: Resistance applied to car/barrel explosions, reset the fuse on thrown back grenades&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Agility &amp;ndash; Faster moving (move speed x1.1), mantling, and recovery from equipment usage (both speeds x2)&lt;/p&gt;&lt;p&gt;PRO: Immune to Motion Sensor&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Sleight of Hand &amp;ndash; Faster gun reloads (reload time x0.5) &lt;/p&gt;&lt;p&gt;PRO:&amp;#160; Faster weapon swap (swap time x0.5)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;UAV Jammer &amp;ndash; Undetectable by UAV while moving&lt;/p&gt;&lt;p&gt;PRO: See how many UAVs are active&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Overkill &amp;ndash; Carry a second primary weapon with no attachments&lt;/p&gt;&lt;p&gt;PRO: One attachment for second primary weapon&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;TIER 3:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Marathon &amp;ndash; Longer sprint (sprint time x2)&lt;/p&gt;&lt;p&gt;PRO: No fall damage&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Vanguard &amp;ndash; Resistance to flash and stun&lt;/p&gt;&lt;p&gt;PRO: Immune to own flash and stun; immune to gas strikes&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Extrasensory&amp;ndash; Radar indicators show enemy direction&lt;/p&gt;&lt;p&gt;PRO: Immune to EMP&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Sit Rep: Show location of enemy airstrikes and airdrops&lt;/p&gt;&lt;p&gt;PRO: Louder enemy noises (player noises x2) &lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160; &lt;/p&gt;&lt;p&gt;Dead Silence &amp;ndash; Quieter movement (Movement noise x0.5)&lt;/p&gt;&lt;p&gt;PRO: Silent player sounds (Reloading, weapon switch, and grenade throw sound x0)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Strike Packages:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Assault: Get a point for every kill.&amp;#160; Points reset upon death.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3 kills:&lt;/p&gt;&lt;p&gt;&amp;#160; &lt;/p&gt;&lt;p&gt;RCEMP &amp;ndash; Remote control car that disables all enemy electronics in its blast radius until respawn.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;9-Bang &amp;ndash; Flashbang with a larger, longer explosion.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;5 kills:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Precision Airstrike &amp;ndash; Deploy a directional airstrike&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;SAM Beacon &amp;ndash; Deploy a beacon that targets air support to be shot down&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Nerve Gas &amp;ndash; Pick a location to hit with a Nerve Gas shell.&amp;#160; Gas lingers for ten seconds and slowly kills,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Assault Sentry Gun &amp;ndash; Throw a small sentry gun that attacks enemies&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;7 kills:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Attack Helicopter &amp;ndash; Deploy a computer controlled helicopter.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Strafe Run &amp;ndash; Three helicopters pass and shoot all outdoor targets&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Reaper Missile &amp;ndash; Deploy a user controlled missile&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;9 kills:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Assault Drone &amp;ndash; Airdrop a crate containing a remote controlled drone&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Bombardment - Select three locations to hit with massive artillery strikes&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Harrier Strike &amp;ndash; Call in an airstrike that leaves a hovering harrier guarding the target&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;11 kills:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Dogs &amp;ndash; Release a pack of attack dogs into the map.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Satellite &amp;ndash; Show enemy position live for forty-five seconds.&amp;#160; Cannot be shot down.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;EMP &amp;ndash; Disable all enemy electronics and kill streaks for one minute.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Support: One point per kill, objective, or point streak destroyed.&amp;#160;&amp;#160; Points do not reset upon death. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;5 points:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Support UAV- Show enemy position for thirty seconds.&amp;#160; One swipe every three seconds.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Motion Sensor &amp;ndash; Throw a device that detects moving/sprinting players in its radius.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Camera Spike &amp;ndash; Deploy a camera that marks enemies on radar within its view radius.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;7 points:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Counter UAV &amp;ndash; Jam enemy radar for thirty seconds&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Scrambler &amp;ndash; Throw a device that jams enemy electronics and announcer warnings in its radius&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Supply Drop &amp;ndash; Drop a bag containing ammo and equipment refills for teammates&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;9 points:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;SAM Beacon &amp;ndash; Deploy a beacon that targets enemy air support to be shot down.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Trophy System &amp;ndash; Deploy a device that destroys all thrown explosives in its radius.&amp;#160; Unlimited ammo.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;12 points:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perk Drop &amp;ndash; Airdrop a box containing a random perk for your team to pick up (eight uses per drop, no Overkill, Warlord, or UAV Jammer)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Support Sentry Gun &amp;ndash; Airdrop a Sentry Gun.&amp;#160; One per team at a time.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Specialist: Earn perks by getting 3, 5, and 7 kills without dying.&amp;#160; Get all perks at 10 kills.&amp;#160; Streak resets upon death. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0e554a2f-6fe7-4a9b-a479-29e324b1d06d] --&gt;</description>
      <pubDate>Mon, 02 Jan 2012 11:45:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205277034?tstart=0#205277034</guid>
      <dc:date>2012-01-02T11:45:51Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Suggested Create-a-Class for Iron Wolf</title>
      <link>http://community.activision.com/message/205283416?tstart=0#205283416</link>
      <description>&lt;!-- [DocumentBodyStart:3fd2e9ad-8a10-4df3-ab82-c5a9812cc4fb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;As many as you want that don't conflict with each other.&amp;#160; No two underbarrels, no two optics, no two magazine types, etc.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So you could have an assault rifle with a red dot sight, suppressor, dual mags, and a grenade launcher.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Might change it to three attachments though.&amp;#160; Still working on this list.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3fd2e9ad-8a10-4df3-ab82-c5a9812cc4fb] --&gt;</description>
      <pubDate>Wed, 04 Jan 2012 22:42:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205283416?tstart=0#205283416</guid>
      <dc:date>2012-01-04T22:42:38Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Suggested Create-a-Class for Iron Wolf</title>
      <link>http://community.activision.com/message/205281328?tstart=0#205281328</link>
      <description>&lt;!-- [DocumentBodyStart:68b3b2b0-cd5d-4892-a820-304ce589a70a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Unlimited Attachments? O_O&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:68b3b2b0-cd5d-4892-a820-304ce589a70a] --&gt;</description>
      <pubDate>Wed, 04 Jan 2012 00:25:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205281328?tstart=0#205281328</guid>
      <dc:date>2012-01-04T00:25:53Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Suggested Create-a-Class for Iron Wolf</title>
      <link>http://community.activision.com/message/205281184?tstart=0#205281184</link>
      <description>&lt;!-- [DocumentBodyStart:a0aef3aa-0504-4936-8108-8f7cf9055e95] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Updated.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a0aef3aa-0504-4936-8108-8f7cf9055e95] --&gt;</description>
      <pubDate>Tue, 03 Jan 2012 23:45:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205281184?tstart=0#205281184</guid>
      <dc:date>2012-01-03T23:45:58Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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