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    <title>Community: Message List - Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
    <link>http://community.activision.com/community/call_of_duty/english/mw3/forums/call_of_duty_mw3/cod_mw3_xbox_360?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sun, 12 Feb 2012 03:16:36 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-02-12T03:16:36Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/205398388?tstart=0#205398388</link>
      <description>&lt;!-- [DocumentBodyStart:b5cbb780-c311-468b-aca6-b42b4bff062e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Everyone who thinks the Type 95 is fine is bad. Just sayin'.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b5cbb780-c311-468b-aca6-b42b4bff062e] --&gt;</description>
      <pubDate>Sun, 12 Feb 2012 03:16:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205398388?tstart=0#205398388</guid>
      <dc:date>2012-02-12T03:16:36Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/205398359?tstart=0#205398359</link>
      <description>&lt;!-- [DocumentBodyStart:d10f63af-2712-4f7e-8555-edbbf04bec72] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree the T95 is OP. It's ridiculous almost everytime when you encounter someone at a middle to close range is going to loose everytime because of it's power, no ifs ands or buts, the T95 is OP.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d10f63af-2712-4f7e-8555-edbbf04bec72] --&gt;</description>
      <pubDate>Sun, 12 Feb 2012 03:02:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205398359?tstart=0#205398359</guid>
      <dc:date>2012-02-12T03:02:38Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106104936?tstart=0#106104936</link>
      <description>&lt;!-- [DocumentBodyStart:266b2c14-9c53-40ff-8e80-546cb50c1747] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm not going to read all 5 pages of this, lol. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So I'm just going to chime in with my thoughts.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think the Type 95 needs its close damage dropped to make it were it needs all 3 bullets from 1 burst to kill, not 2.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It will still be better than the M16 because of RoF and with rapid fire on the Type 95 it may not even be noticeable needing all 3 bullets. But I think it would balance out nicely because now if you miss one from the burst no one-burst-kill. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Just like the M16, but again with a high RoF it may not be noticeable.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I would be happier knowing I got hit by all 3 bullets than 2. Even if this change doesn't really even do anything, it would satisfy me knowing they at least had all 3 bullets on me.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:266b2c14-9c53-40ff-8e80-546cb50c1747] --&gt;</description>
      <pubDate>Sat, 17 Dec 2011 03:13:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106104936?tstart=0#106104936</guid>
      <dc:date>2011-12-17T03:13:04Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106104912?tstart=0#106104912</link>
      <description>&lt;!-- [DocumentBodyStart:629254dd-fdc7-4e97-9a2e-d6dfc2f2a988] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;T95 is way too overpowered, it makes people the equivalent of a juggernaut without the armor or lmg. Try killing sum1 with a T95 with an smg, almost never works out does it&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:629254dd-fdc7-4e97-9a2e-d6dfc2f2a988] --&gt;</description>
      <pubDate>Sat, 17 Dec 2011 03:06:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106104912?tstart=0#106104912</guid>
      <dc:date>2011-12-17T03:06:34Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106104477?tstart=0#106104477</link>
      <description>&lt;!-- [DocumentBodyStart:70353031-5714-4c4c-95e9-15b7d7449b88] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think they just need to make the weapon a 3-shot kill so it takes a full burst to kill someone. My problem is that its a 3-burst weapon but kills in 2 shots, make it 3 shots to kill and i'll be happy. Also, the MK14 can only fire at the max fire-rate of 545 which is almost half of what the T95 fires at so unless your first shot is a headshot, the T95 beats it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:70353031-5714-4c4c-95e9-15b7d7449b88] --&gt;</description>
      <pubDate>Fri, 16 Dec 2011 23:22:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106104477?tstart=0#106104477</guid>
      <dc:date>2011-12-16T23:22:29Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106102117?tstart=0#106102117</link>
      <description>&lt;!-- [DocumentBodyStart:c478d4ca-83f2-44d1-8604-6285ab5c4e28] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Sorry that was kind of an ignorant/smart ass remark on my part. I didn't think before I typed, so I do apologize. I respectfully disagree about the type 95 being overpowered though. I hit people with a double tap from the MK 14 and it kills as fast as the type 95 does for me. I don't think I've seen one thread about the MK 14 being overpowered. I don't love the type 95 myself, I definitely preferred the M16 and Famas from MW2 as far as burst weapons go. I also liked the G11 on black ops. I usually use the type for 300 or so kills per prestige then switch off. I like assault rifles best and I try to maximize the amount of xp I get by using several different ones for about 500 kills each. And an example of something in the game that is way worse than the gun balance, something that merits complaint in my opinion, is the stupidity of the spawn system. That could make the calmest person in the world rage sometimes. I know the lag is bad for many, many people as well but I have been lucky enough to not have too much trouble with it, but as announced in one of the other threads, they are supposedly tweaking lag compensation and host disadvantage so hopefully things get better in that department for players suffering from those issues&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c478d4ca-83f2-44d1-8604-6285ab5c4e28] --&gt;</description>
      <pubDate>Fri, 16 Dec 2011 07:51:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106102117?tstart=0#106102117</guid>
      <dc:date>2011-12-16T07:51:01Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106102052?tstart=0#106102052</link>
      <description>&lt;!-- [DocumentBodyStart:0054f642-b899-420e-b743-a6c3e3301abb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Who cares just deal op is a sook. Ha&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0054f642-b899-420e-b743-a6c3e3301abb] --&gt;</description>
      <pubDate>Fri, 16 Dec 2011 07:38:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106102052?tstart=0#106102052</guid>
      <dc:date>2011-12-16T07:38:15Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106102046?tstart=0#106102046</link>
      <description>&lt;!-- [DocumentBodyStart:fd5d83f8-a484-4c60-bfe4-e794cbd97ac5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Regardless, if Im taking a disadvantage in not having full auto aka spray and pray I should be able to kill in 1 trigger pull. Just my 2 cents. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I agree with your original post about no need to use M16, cause the M16 sucks compared to the T95.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fd5d83f8-a484-4c60-bfe4-e794cbd97ac5] --&gt;</description>
      <pubDate>Fri, 16 Dec 2011 07:31:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106102046?tstart=0#106102046</guid>
      <dc:date>2011-12-16T07:31:36Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106101974?tstart=0#106101974</link>
      <description>&lt;!-- [DocumentBodyStart:e4e81284-3544-41d4-9936-a1c75a387d91] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Once again, you have no idea how i play. You don't know if i am good or bad. I would love for you to tell me something you think merits complaint in this game. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e4e81284-3544-41d4-9936-a1c75a387d91] --&gt;</description>
      <pubDate>Fri, 16 Dec 2011 07:04:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106101974?tstart=0#106101974</guid>
      <dc:date>2011-12-16T07:04:50Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106101973?tstart=0#106101973</link>
      <description>&lt;!-- [DocumentBodyStart:9ca20a29-de78-403e-8972-5bc97c3fb508] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Actually, none of them are capable of firing at the same speed as the T95. Plus you also have kick to account for. Think before you speak.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9ca20a29-de78-403e-8972-5bc97c3fb508] --&gt;</description>
      <pubDate>Fri, 16 Dec 2011 07:01:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106101973?tstart=0#106101973</guid>
      <dc:date>2011-12-16T07:01:20Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106101972?tstart=0#106101972</link>
      <description>&lt;!-- [DocumentBodyStart:c2f878e8-c1be-4820-8377-eaeedce582ab] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Its not a one burst kill though, its a 2/3 burst kill.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c2f878e8-c1be-4820-8377-eaeedce582ab] --&gt;</description>
      <pubDate>Fri, 16 Dec 2011 06:58:56 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106101972?tstart=0#106101972</guid>
      <dc:date>2011-12-16T06:58:56Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106101715?tstart=0#106101715</link>
      <description>&lt;!-- [DocumentBodyStart:3dd26e36-80df-4b4f-a794-49202eb2ee07] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Uh downside:&amp;#160; YOU HAVE TO BE ABLE TO AIM!!!!!! If you cant just hold down the trigger to mow someone down, it should be a one burst kill. Period. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3dd26e36-80df-4b4f-a794-49202eb2ee07] --&gt;</description>
      <pubDate>Fri, 16 Dec 2011 04:51:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106101715?tstart=0#106101715</guid>
      <dc:date>2011-12-16T04:51:22Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106101727?tstart=0#106101727</link>
      <description>&lt;!-- [DocumentBodyStart:f7b3b002-1478-423b-957b-780513379743] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;agree with gallp13... OP, get good lol. There are plenty of other things in the game that actually merit complaint. I really don't think the type 95 is one of them. You sound overly butthurt about it&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f7b3b002-1478-423b-957b-780513379743] --&gt;</description>
      <pubDate>Fri, 16 Dec 2011 04:36:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106101727?tstart=0#106101727</guid>
      <dc:date>2011-12-16T04:36:37Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106101661?tstart=0#106101661</link>
      <description>&lt;!-- [DocumentBodyStart:4d74f1ae-1fe5-4ef6-a3ff-7c4c924a3863] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;While you're calling everyone ignorant, take a moment to go back and read your own posts.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You said sniper rifles arent op because if you miss with the first shot, it takes too long for a second .....&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I dont know if you realize it or not, but at least 2 of them can fire as fast as the t95, which if you miss with the first burst you are in the same boat as with a sniper rifle.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4d74f1ae-1fe5-4ef6-a3ff-7c4c924a3863] --&gt;</description>
      <pubDate>Fri, 16 Dec 2011 04:32:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106101661?tstart=0#106101661</guid>
      <dc:date>2011-12-16T04:32:38Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106101652?tstart=0#106101652</link>
      <description>&lt;!-- [DocumentBodyStart:a4dfa4db-e641-4170-8d10-1798b446369c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Your ignorance is astonishing. I very well know how to play, maybe you could do some research and look up my game statistics before making such a stupid comment. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a4dfa4db-e641-4170-8d10-1798b446369c] --&gt;</description>
      <pubDate>Fri, 16 Dec 2011 04:19:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106101652?tstart=0#106101652</guid>
      <dc:date>2011-12-16T04:19:24Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106101576?tstart=0#106101576</link>
      <description>&lt;!-- [DocumentBodyStart:d5bbb13b-e46a-474b-8db0-c79d4dc8b460] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Ballistic Vest is pretty much a counter to everything in this game so that really isn't a helpful tip.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d5bbb13b-e46a-474b-8db0-c79d4dc8b460] --&gt;</description>
      <pubDate>Fri, 16 Dec 2011 04:18:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106101576?tstart=0#106101576</guid>
      <dc:date>2011-12-16T04:18:32Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106099460?tstart=0#106099460</link>
      <description>&lt;!-- [DocumentBodyStart:1aa0a288-4fd9-4c8b-a6b7-e23c7dbd0ba6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Here here, OP learn to play simple as that.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1aa0a288-4fd9-4c8b-a6b7-e23c7dbd0ba6] --&gt;</description>
      <pubDate>Thu, 15 Dec 2011 13:55:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106099460?tstart=0#106099460</guid>
      <dc:date>2011-12-15T13:55:30Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106099498?tstart=0#106099498</link>
      <description>&lt;!-- [DocumentBodyStart:c5e1e681-c081-48b3-8659-2cd817be70e9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Ya know what is funny there is a counter to the so called OP 95.. its called ballistic vest. I can hose down 95 users easy with my fad all the time. It is not the OP gun of the game as everyone likes claim.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c5e1e681-c081-48b3-8659-2cd817be70e9] --&gt;</description>
      <pubDate>Thu, 15 Dec 2011 13:31:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106099498?tstart=0#106099498</guid>
      <dc:date>2011-12-15T13:31:14Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
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    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106099395?tstart=0#106099395</link>
      <description>&lt;!-- [DocumentBodyStart:35fda67d-753c-49d1-9254-cdf72eaec4c5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Surely making the T95 a 3 bullet kill would help reduce its lethality at close range and thereby help balance it out? &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:35fda67d-753c-49d1-9254-cdf72eaec4c5] --&gt;</description>
      <pubDate>Thu, 15 Dec 2011 13:11:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106099395?tstart=0#106099395</guid>
      <dc:date>2011-12-15T13:11:21Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Increasing hip-fire spread doesn't change the fact the Type 95 is way over-powered. Proof here.</title>
      <link>http://community.activision.com/message/106098378?tstart=0#106098378</link>
      <description>&lt;!-- [DocumentBodyStart:33b284b3-3fae-42ee-834a-6591bb146089] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;yovlud wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I've got a decent fix...Type 95 gets the M16's kick and rate of fire, and the M16 gets the Type 95's kick and rate of fire.&amp;#160; Don't touch the damage, and you will see a huge difference...I promise.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I support this. M16 would be a tad overpowered, but it wouldn't be that noticeable.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:33b284b3-3fae-42ee-834a-6591bb146089] --&gt;</description>
      <pubDate>Thu, 15 Dec 2011 02:46:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/106098378?tstart=0#106098378</guid>
      <dc:date>2011-12-15T02:46:32Z</dc:date>
      <clearspace:dateToText>1 year, 5 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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