<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:clearspace="http://www.jivesoftware.com/xmlns/clearspace/rss" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Community: Message List - Unofficial Feedback Thread</title>
    <link>http://community.activision.com/community/call_of_duty/english/blackops/forums?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Mon, 21 May 2012 22:38:31 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-05-21T22:38:31Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205651079?tstart=0#205651079</link>
      <description>&lt;!-- [DocumentBodyStart:537ff290-3fe9-4854-a789-efc00c036ed4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span&gt;Dear 3arch, these are the things I would change about &lt;span&gt;&lt;span&gt;&lt;span&gt;Blops&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; and what I would like to see in blops2&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Your game black &lt;span&gt;&lt;span&gt;&lt;span&gt;ops&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;, overall is decently balanced. You would think. Then why does everybody rock auto &lt;span&gt;&lt;span&gt;&lt;span&gt;ars&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. They stand out. Why? You made most &lt;span&gt;&lt;span&gt;&lt;span&gt;smgs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; even in their &lt;span&gt;&lt;span&gt;&lt;span&gt;cqb&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; zone shoot marshmallows, while 2 &lt;span&gt;&lt;span&gt;&lt;span&gt;ars&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; have their fire rate and need a bullet less to kill. The only two &lt;span&gt;&lt;span&gt;&lt;span&gt;smgs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; that really get used are the ak74u *a hybrid &lt;span&gt;&lt;span&gt;&lt;span&gt;ar&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; and the mp5k. Because they can actually kill people after 3 hits in their zone, &lt;span&gt;&lt;span&gt;scorpion&lt;/span&gt;&lt;/span&gt; lacking real 2 hit kill range, knifing range really. At least over 70 % of the kills are made by auto &lt;span&gt;&lt;span&gt;&lt;span&gt;ars&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;, especially when you include the 74u. That&amp;rsquo;s retarded, that&amp;rsquo;s not balance, especially since the 74u is a hybrid &lt;span&gt;&lt;span&gt;&lt;span&gt;ar&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; in reality..&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span&gt;How to balance &lt;span&gt;&lt;span&gt;&lt;span&gt;ars&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. Keep them like they are, bar for the &lt;span&gt;&lt;span&gt;&lt;span&gt;FamasAug&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. Just &lt;span&gt;&lt;span&gt;&lt;span&gt;don&amp;rsquo;t&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; give an &lt;span&gt;&lt;span&gt;&lt;span&gt;ar&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; that fire rate, power and accuracy &amp;gt;(&lt;span&gt;&lt;span&gt;&lt;span&gt;famas&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;) combo, it&amp;rsquo;s game ruining. &lt;span&gt;&lt;span&gt;&lt;span&gt;Nerf&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; their fire rates to 820. They would still be good all-&lt;span&gt;&lt;span&gt;&lt;span&gt;rounders&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; but not OP. Little tweaks &lt;span&gt;&lt;span&gt;&lt;span&gt;don&amp;rsquo;t&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; help much just &lt;span&gt;&lt;span&gt;&lt;span&gt;nerf&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; the insane fire rate of the &lt;span&gt;&lt;span&gt;&lt;span&gt;famas&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; and &lt;span&gt;&lt;span&gt;&lt;span&gt;aug&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. They can fire faster than the &lt;span&gt;&lt;span&gt;&lt;span&gt;galil&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;, 47 and commando but not &lt;span&gt;&lt;span&gt;&lt;span&gt;smg&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; like &lt;span&gt;&lt;span&gt;&lt;span&gt;ffs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. This should be obvious..&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;SMGs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. Give every &lt;span&gt;&lt;span&gt;&lt;span&gt;smg&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; 3 hit kill ability &lt;span&gt;&lt;span&gt;&lt;span&gt;cqb&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; (first 10 meters, its around 18 meters for the 74u &amp;amp; mp5k), actually rewarding people for playing head on and &lt;span&gt;&lt;span&gt;&lt;span&gt;cqb&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; with those guns, actually having a better chance &lt;span&gt;&lt;span&gt;&lt;span&gt;cqb&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; than &lt;span&gt;&lt;span&gt;&lt;span&gt;ars&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. * &lt;span&gt;&lt;span&gt;&lt;span&gt;RF&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; attachment should reduce that 3 hit kill range by 25 %, much like silencers.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Shotguns, need more attachments (speed &lt;span&gt;&lt;span&gt;&lt;span&gt;reloader&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; for the Olympia for instance), the only really effective one is the automatic silenced Spas. Next to more attachments The pumps need a bit more 3 pellet kill range &amp;amp; 2 pellet kills with a damage attachment &lt;span&gt;&lt;span&gt;&lt;span&gt;cqb&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; to actually get used above the spas, auto &lt;span&gt;&lt;span&gt;&lt;span&gt;ars&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; and &lt;span&gt;&lt;span&gt;&lt;span&gt;rf&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span&gt;&lt;span&gt;&lt;span&gt;smgs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Snipers; are fine how they are now, next to Second Chance Pro kill steals. Just add a less initial sway &lt;span&gt;&lt;span&gt;&lt;span&gt;P&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; for snipers in blops2.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;LMGs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;; are fine too, especially the stoner and m60, they are just not that popular for their lack of movement speed and relatively slow ads speed.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Perk balance; 3 perks standout in black &lt;span&gt;&lt;span&gt;&lt;span&gt;ops&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span&gt;&lt;span&gt;&lt;span&gt;imo&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. 1 Ghost Pro. 2 Flak Jacket Pro and 3 Second Chance Pro of course&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Split up ghost to Ghost parts to Blind eye and Remove the &lt;span&gt;&lt;span&gt;&lt;span&gt;glitchy&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; game ruining perk SC pro for blind eye pro.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Ghost; undetectable to &lt;span&gt;&lt;span&gt;thermal&lt;/span&gt;&lt;/span&gt; and &lt;span&gt;&lt;span&gt;&lt;span&gt;uavs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;, pro no name tag when targeted. &lt;span&gt;&lt;span&gt;&lt;span&gt;Uavs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; should also disappear once the creator dies. The easier it&amp;rsquo;s to spam &lt;span&gt;&lt;span&gt;&lt;span&gt;uavs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;, the more people will use ghost.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Blind eye; undetectable by enemy &lt;span&gt;&lt;span&gt;&lt;span&gt;killstreaks&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;, pro 2x faster lock on, like said replace it with second chance pro.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Flak jacket Pro, first off make it so that when people attach free little &lt;span&gt;&lt;span&gt;&lt;span&gt;preds&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; aka &lt;span&gt;&lt;span&gt;&lt;span&gt;GLs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;, they have to give up a tier one perk like in cod4, then &lt;span&gt;&lt;span&gt;&lt;span&gt;nerf&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; Flak jackets effectiveness a bit, but also &lt;span&gt;&lt;span&gt;&lt;span&gt;nerf&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span&gt;&lt;span&gt;&lt;span&gt;nades&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; radiation in generally which now are bombs, you basically now have to run flak to not get &lt;span&gt;&lt;span&gt;&lt;span&gt;tubed&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; or randomly &lt;span&gt;&lt;span&gt;&lt;span&gt;naded&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;. Explosives should only be effective with good aim, not randomness.&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Things you should add from mw3 &amp;amp; in general&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;- Stalker pro (awesome)&lt;/p&gt;&lt;p&gt;&lt;span&gt;- No second chance pro perk (&amp;amp; keep your no &lt;span&gt;&lt;span&gt;&lt;span&gt;deathstreaks&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; policy please)&amp;#160;&amp;#160;&amp;#160; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;- Point streaks (rewarding objective and team play). No Support though. Please Keep streaks similar to how they are now, with specialist streaks added.&lt;/p&gt;&lt;p&gt;&lt;span&gt;- 25 Gun streak &lt;span&gt;&lt;span&gt;&lt;span&gt;Moab&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- Add an express &lt;span&gt;&lt;span&gt;&lt;span&gt;playlist&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; with small to mid sized maps fast paced maps from the start&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- &lt;span&gt;&lt;span&gt;&lt;span&gt;P&amp;rsquo;s&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;, however only add kick to &lt;span&gt;&lt;span&gt;&lt;span&gt;LMGs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; as their last &lt;span&gt;&lt;span&gt;&lt;span&gt;P&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;, same with damage only to shotguns. Give every class a specific last unlocked &lt;span&gt;&lt;span&gt;&lt;span&gt;P&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;, the &lt;span&gt;&lt;span&gt;&lt;span&gt;p&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; for &lt;span&gt;&lt;span&gt;&lt;span&gt;smgs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; should be Range and snipers 25 % less sway for instance.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- Make local only the default settings (&amp;amp; do not make hosting &lt;span&gt;&lt;span&gt;&lt;span&gt;shi&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;-&lt;span&gt;&lt;span&gt;&lt;span&gt;t&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;, this will ruin your game and see people mess with their settings and Internet constantly)&lt;/span&gt;&lt;/p&gt;&lt;p&gt;- Keep the same sniper ads speed you have now (no, qdraw / soh pro ads speed for snipers)&lt;/p&gt;&lt;p&gt;&lt;span&gt;- Remove the lunge, only give people rocking a ballistic knife a little lunge, the default knife should just do a &lt;span&gt;&lt;span&gt;sweep&lt;/span&gt;&lt;/span&gt; and be about stealth, not free &lt;span&gt;&lt;span&gt;&lt;span&gt;ohk&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; panic knifes &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- &lt;span&gt;&lt;span&gt;&lt;span&gt;Derank&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; a big amount &lt;span&gt;&lt;span&gt;&lt;span&gt;XP&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; / &lt;span&gt;&lt;span&gt;&lt;span&gt;lvl&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; when people leave say every 5 games&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- Add &lt;span&gt;&lt;span&gt;&lt;span&gt;KC&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; (focus more on the tags though, don't rewarded people not taking tags point streaks, let them play &lt;span&gt;&lt;span&gt;&lt;span&gt;tdm&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;)&lt;/span&gt;&lt;/p&gt;&lt;p&gt;- Keep theater like it's aka good.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:537ff290-3fe9-4854-a789-efc00c036ed4] --&gt;</description>
      <pubDate>Mon, 21 May 2012 22:29:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205651079?tstart=0#205651079</guid>
      <dc:date>2012-05-21T22:29:01Z</dc:date>
      <clearspace:dateToText>1 year, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205613235?tstart=0#205613235</link>
      <description>&lt;!-- [DocumentBodyStart:7c588b05-5858-4e1e-9b9c-6b08395c9f30] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="font-family: comic sans ms,sans-serif;"&gt;Would like it if people didn't have Ninja built in.&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7c588b05-5858-4e1e-9b9c-6b08395c9f30] --&gt;</description>
      <pubDate>Sun, 06 May 2012 22:46:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205613235?tstart=0#205613235</guid>
      <dc:date>2012-05-06T22:46:36Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205581061?tstart=0#205581061</link>
      <description>&lt;!-- [DocumentBodyStart:02dd70c7-158c-43e5-9932-6c7ad6a28d0c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Multiplayer Only&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1. Keep theater mode like it was in black ops with new and added features thanks.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;2. absolutley no second chance, last stand, or final stand or any variation of them lol. but second chance with the revive system was awesome though. but these features should already be incorporated in the character some how. and can they or no. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3. bring back the diving feature please and keep private match like it was in black ops but with newly added features lol.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;4. And clan support game modes instead of just a bunch of random play list. I.W. is doing a poor job of this lol.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;5. combine elite in the game that way every clan will know even more about clan operations and challenges lol.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;6. more fun out of interactive Kill Streaks and Point Streaks, &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;7. can we get more creative with the perk system or maybe we can try to create our own lol.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;8. more map play and leveling more guns and epic kill cams.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;9. awesome knifing animations (sneaking up on them from behind and slicing the enemies throat lol.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;10. give us that war feel like world at war and black ops did. mw2 did the same until it got ruined lol.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;11. More customization's for weapons and maps, make the game more tactical.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;12. more game modes or maybe we can create our own that would be awesome like beable to combine game modes together lol.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;13. make the games rocket or noob tubing system harder to use lol. Oh more maps like jungle lol.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:02dd70c7-158c-43e5-9932-6c7ad6a28d0c] --&gt;</description>
      <pubDate>Tue, 24 Apr 2012 18:50:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205581061?tstart=0#205581061</guid>
      <dc:date>2012-04-24T18:50:51Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205579900?tstart=0#205579900</link>
      <description>&lt;!-- [DocumentBodyStart:57af8fa7-af09-48b4-9f09-d1c1f364be2d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Keep Flak Jacket how it is great idea to base it off percentages.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Make Hardline Pro have the ability to chain KS/PS. Put it in the same tier as "Ghost"&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Keep Scavanger the way it was in Black Ops. Perfect.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Split "Ghost" like MW3 did. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Make it so 1 perk is invisble to Infared, Air support, Sentries and the other should be invisble to Spy Planes and Removed name. Same tier.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ninja is a perfect perk.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Hacker was a great perk.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Bring Tac Mask Back. Perfect perk.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;NO&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt; Second chance, or any equivalent to it.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Marathon was perfect in Black Ops. Keep as is.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Slieght of Hand Pro should be faster weapon swap.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;"Quick Draw" in same tier as SoH. Doesn't work on Sniper Rifles.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Knifing should be 2 hit unless health is at 80% or higher, then 1 hit.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Keep ballistic knife as 1 hit knife and as secondary.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If crossbow is back, then make two versions, Scoped or explosive rounds. One or the other, not both&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Make one hand gun have an attachment for full-auto. No other attachments allowed.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;SMGs-&lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; 20 Round Clips have high damage with no Extended Mags&lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; 30 Round Clips have low Damage compared to 20 Round Clip Varients&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;No Laser Beams (ie ACR, MP7)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Keep Black Ops weight system.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:57af8fa7-af09-48b4-9f09-d1c1f364be2d] --&gt;</description>
      <pubDate>Tue, 24 Apr 2012 03:24:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205579900?tstart=0#205579900</guid>
      <dc:date>2012-04-24T03:24:47Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205579527?tstart=0#205579527</link>
      <description>&lt;!-- [DocumentBodyStart:832db5b9-ccd2-4008-adbb-44e22f8307d6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;hi Van&lt;/p&gt;&lt;p&gt;you did a grat job for COD:BO but&lt;/p&gt;&lt;p&gt;the next cod needs dedicated server as bo,&lt;/p&gt;&lt;p&gt;no quickscope,and new game mod &lt;/p&gt;&lt;p&gt;thanks for making great game and please take this into consideration&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:832db5b9-ccd2-4008-adbb-44e22f8307d6] --&gt;</description>
      <pubDate>Mon, 23 Apr 2012 23:42:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205579527?tstart=0#205579527</guid>
      <dc:date>2012-04-23T23:42:22Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205579310?tstart=0#205579310</link>
      <description>&lt;!-- [DocumentBodyStart:d7148a63-4fbe-4c01-82e3-e685f4be51bd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Love black ops, frustration and all.&amp;#160; I find MW3 is completely unfulfilling in comparision.&amp;#160; I end up going back to black ops from time to time.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1) BIGGEST THING about all COD (well, BO and COD, the only two I've played)....&amp;#160; Lag is lag... but if I shoot someone from my POV, and they shoot me from their POV, rather than first one wins, you should register ALL the shots (or grenades or whatever) that have been fired. I'd still be lag slapped and dead, but at least I wouldn't be so cranked about it if my bullets at least killed the other guy too.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Some smaller things:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;2) When deploying explosives or equipment, switch to a sidearm so if someone comes blazing around a corner you at least have something in your hand that shoots.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3) Love the Black Ops music, voices, and effects.&amp;#160; MW3 really just sucks in comparison.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;4) want more realistic AR handling.&amp;#160; Assault rifles shoulder fast, aim fast, are very accurate and heavy damage at every distance encountered in black ops.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;5) have the "next host" already nominated and standing by "hot" with current data at all times... so that dashboarding never brings down a game, and host migrations can take less than 1 second.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;6) No stupid ricochet in HC.&amp;#160; If some moron runs in front of me when I'm firing down range he deserves to be shot in the back.&amp;#160; Ok, maybe after 3 team kills make ricochet kick in.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;7) if you put me into a game that's half over, it should be TRIPLE XP as a mercenary bonus for staying with the game.&amp;#160; Don't ever put me into a game w/ less than 2 minutes left.&amp;#160; Just let that game play out and then refill the lobby for the next game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;8) Give an increasing XP boost on consecutive games (1.1x, 1.2x, 1.3x, 1.4x) up to some max like 2x to encourage people to stay in a lobby over consecutive games.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;9) Keep the emplem editor.&amp;#160; MW3 lobbies are completely boring in comparison.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;10) If I leave a game, I left it for a reason.&amp;#160; Don't put me right back into the same game if I try to find a new game.&amp;#160; Or at least ASK me first.&amp;#160; THIS ONE DRIVES ME INSANE.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;11) Much prefer the blacko ps voting to MW3.&amp;#160; The random option helps weed out crappy maps. But random should be random EX of the two that were voted down by picking random.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;12) Pro perks should be hard to get (like black ops, not like MW3) but shouldn't require game mode specific achievements (like disarms, or flag captures).&amp;#160; Or offer one alternative achievement that is available in all game modes.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;13) Offer a mode "hc w/o kill streaks" for those who prefer a more realistic experience.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d7148a63-4fbe-4c01-82e3-e685f4be51bd] --&gt;</description>
      <pubDate>Mon, 23 Apr 2012 22:55:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205579310?tstart=0#205579310</guid>
      <dc:date>2012-04-23T22:55:03Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205534877?tstart=0#205534877</link>
      <description>&lt;!-- [DocumentBodyStart:b24496eb-bec6-46fc-9bdf-b79737ec45e8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I haven't been to this thread in a while! So if it is a repeat, please excuse me. Anyways, what is this forum's opinion on changing TDM to be that like Gears of War 3's? Essentially, once a team hits 7500(or 10k in Ground War) you simply do not respawn. This way it feels like you really killed off the enemy team. To the team who is winning, they get extra XP per kill, maybe increase it from 100 to 250. It only makes sense, right? Less people to shoot at, more XP. However, this team also gains radar similar to Infection. This is to prevent rampant camping. However it works both ways, so if the winning team depletes as well, then both teams get radar and xp boosts.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b24496eb-bec6-46fc-9bdf-b79737ec45e8] --&gt;</description>
      <pubDate>Tue, 03 Apr 2012 19:35:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205534877?tstart=0#205534877</guid>
      <dc:date>2012-04-03T19:35:31Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205531004?tstart=0#205531004</link>
      <description>&lt;!-- [DocumentBodyStart:3484e151-207d-46f7-a104-4b2e72a4e098] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I second Vims&amp;#160; on all of what he wrote, if i shoot some one enough to kill them let them just die not crawl around first &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/silly.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3484e151-207d-46f7-a104-4b2e72a4e098] --&gt;</description>
      <pubDate>Mon, 02 Apr 2012 02:21:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205531004?tstart=0#205531004</guid>
      <dc:date>2012-04-02T02:21:18Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205521978?tstart=0#205521978</link>
      <description>&lt;!-- [DocumentBodyStart:c9502377-8bfc-42ae-b3ee-b7c36da8bd29] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hi Vahn,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It's been a while since I've been active in the BLOPS forums. After playing MW3, it's made me appreciate what Treyarch brought to the table with the inclusion of the in-game obj scoreboard, combat record &amp;amp; the removal of deathstreaks from MW2.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Not every aspect of MW3 is bad but they ignored the positives that Treyarch included in Black Ops.&lt;/p&gt;&lt;p&gt;I'm looking forward to your next title and I cannot wait to see what's in store for us in the coming months ahead.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In the meantime, I have some ideas to improve on from BLOPS &amp;amp; MW3: (also some feedback to the "leaked" &amp;amp; possibly fake multiplayer&amp;#160; information)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;- Kill Confirmed: I've seen too many gameplays where players are purposely ignore dogtags (just to keep the game going for long) &amp;amp; still are rewarded with pointstreaks. The idea I propose is that to get to the next pointstreak, you or a teammate have to collect the dog tag.&lt;/p&gt;&lt;p&gt;In other words, the pointstreak is not confirmed until you or a teammate collect the dog tag.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;- Support Package - no offensive pointstreaks please e.g No Stealth Bomber/Rolling Thunder, Remote Sentry's etc.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;- If the rumours are true that a MOAB/Nuke is gone from your next title, fine. But if not, I suggest you keep it in just TDM &amp;amp; FFA&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;- Sitrep Pro/Hacker Pro - allows you to detect the Spy Plane/Counter in red allowing you to take them out easily with a Launcher or show the direction of the spy plane on the mini-map. Currently in MW3, I'm spinning around in 360's just to take the damn thing down.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;- If you are removing the RC-XD, thank you.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;- Bring back Idle Sway to Assault Rifles - (like MW3)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;- Remove the "Faster Aim" perk from Snipers like BLOPS &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;- Just putting it out again but NO LAST STAND/FINAL STAND/SECOND CHANCE/DEAD MAN'S NUKE....please &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c9502377-8bfc-42ae-b3ee-b7c36da8bd29] --&gt;</description>
      <pubDate>Thu, 29 Mar 2012 09:33:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205521978?tstart=0#205521978</guid>
      <dc:date>2012-03-29T09:33:58Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205393350?tstart=0#205393350</link>
      <description>&lt;!-- [DocumentBodyStart:51e6aea9-4a62-4185-a6ae-a4f1b0ccfefc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p style="margin: 0.0px 0.0px 0.0px 0.0px; color: #00caff;"&gt;&lt;strong&gt;I thought of an idea, which would eliminate launchers as a secondary weapon.&amp;#160; Make a "Launcher" proficiency, which allows one to be equipped via left on the control pad.&amp;#160; &lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="margin: 0.0px 0.0px 0.0px 0.0px; color: #00caff;"&gt;&lt;strong&gt;This way, handguns are always available, and launcher spam is less frequent and balanced.&lt;/strong&gt; &lt;/p&gt;&lt;p style="margin: 0.0px 0.0px 0.0px 0.0px; color: #00caff;"&gt;&lt;span style="color: #333233;"&gt;&lt;br/&gt; &lt;/span&gt;&lt;strong&gt;~RUGGED SAVIOR&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="margin: 0.0px 0.0px 0.0px 0.0px; color: #0011f8;"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;&lt;a class="jive-link-external-small" href="http://www.youtube.com/ruggedsavior"&gt;http://www.youtube.com/ruggedsavior&lt;/a&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:51e6aea9-4a62-4185-a6ae-a4f1b0ccfefc] --&gt;</description>
      <pubDate>Fri, 10 Feb 2012 11:34:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205393350?tstart=0#205393350</guid>
      <dc:date>2012-02-10T11:34:11Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205390147?tstart=0#205390147</link>
      <description>&lt;!-- [DocumentBodyStart:86bde596-13fc-4758-877e-ca9ca968d188] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Please... Just bring back Dolphin Diving. My favorite gameplay innovation...ever (It would've been the suicide animation... *trollface*) &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;On a side note, If you use the same "point streak' premise as MW3, just remember...no offensive streaks for the Support Strike Chain (ex. Stealth Bomber, Remote Sentry, Escort Airdrop etc.) They represent offensive streaks, IMO.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Support = UAV/Counter UAV, Recon Drone (without 16364748 flares), EMP, etc&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;-TheGrix&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:86bde596-13fc-4758-877e-ca9ca968d188] --&gt;</description>
      <pubDate>Thu, 09 Feb 2012 04:18:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205390147?tstart=0#205390147</guid>
      <dc:date>2012-02-09T04:18:38Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205378603?tstart=0#205378603</link>
      <description>&lt;!-- [DocumentBodyStart:b6114fba-0dd9-49cc-bb4b-cbb363e4ba78] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Awesome!&amp;#160;&amp;#160;&amp;#160; &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b6114fba-0dd9-49cc-bb4b-cbb363e4ba78] --&gt;</description>
      <pubDate>Sun, 05 Feb 2012 14:04:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205378603?tstart=0#205378603</guid>
      <dc:date>2012-02-05T14:04:10Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205378043?tstart=0#205378043</link>
      <description>&lt;!-- [DocumentBodyStart:5fe02372-b39c-43f0-a915-39ec3dd76965] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; After playing with the new mw3 1.08 patch i can say that lag compensation shouldn't be in the game. If you perfected it so both sides on the issue are fair, then put it in bo2, but it shouldn't be in the way it is now. When you first launch your next game the most important thing that needs to be perfect, or almost perfect is the hit detection/framerate/lag. Countless times I die from what seems one shot by an enemy when I got 10 shots on him when 2 register. I have a router booster that connects to my ps3 so I can get the maximum 15/5 connection (when I turn it off it is more like 3/.5) and the compensation is just as bad off than it is on where it should help the bad connection (when my booster is off). The hit detection in mw2 was the best detection, and that is how it should be. Servers on consoles would solve everything that is related to lag, and that is why you should implement them. Most modern games now have that feature, and why can't cod implement that? It prevents lag and would save you work with the patches that you would have to do to fix it 5 months later. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; The last thing is map size for different game modes. Ground war nuketown wasn't a fun experience and that is why you should add more to the map for bigger gamemodes. Imagine war with tanks and in groundwar with a bigger nuketown (double the size around it to have 3 buildings)... that would be cool. Replace demolition with war and this next game will be the best if you take into the account of the bad things of the past. The past 3 cods were beta's so this can be the final, and best cod in the series.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;-------list of things that need to be perfect by launch------&lt;/p&gt;&lt;p&gt;(in order besides the last one... all the other ones will complete the last one)&lt;/p&gt;&lt;p&gt;1. hit detection&lt;/p&gt;&lt;p&gt;2. graphics&lt;/p&gt;&lt;p&gt;3. core-gameplay (not balance as that can be fixed, but map movement/ks spam)&lt;/p&gt;&lt;p&gt;4. good maps (would be cool to edit maps after launch)&lt;/p&gt;&lt;p&gt;5. fast-paced gun on gun (no camping)&lt;/p&gt;&lt;p&gt;6. spawn system (would prefer spawn trap than spawn behind)&lt;/p&gt;&lt;p&gt;7. kill streak system (hard to shoot down, but balanced and hard to get)&lt;/p&gt;&lt;p&gt;8. good gamemodes (get rid of demolition for war, and bring back kill confirmed)&lt;/p&gt;&lt;p&gt;9. good colors on the maps&lt;/p&gt;&lt;p&gt;10. make it fun, and no bs... other than that I hope you guys make the best game out there and put some cool things in the game.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5fe02372-b39c-43f0-a915-39ec3dd76965] --&gt;</description>
      <pubDate>Sun, 05 Feb 2012 06:35:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205378043?tstart=0#205378043</guid>
      <dc:date>2012-02-05T06:35:35Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205372774?tstart=0#205372774</link>
      <description>&lt;!-- [DocumentBodyStart:9afec195-906d-4dcb-8713-b68e61f07330] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well he was online 2 days ago in here.&lt;/p&gt;&lt;p&gt;I'm sure he is checking these threads out.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9afec195-906d-4dcb-8713-b68e61f07330] --&gt;</description>
      <pubDate>Fri, 03 Feb 2012 12:04:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205372774?tstart=0#205372774</guid>
      <dc:date>2012-02-03T12:04:43Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205372627?tstart=0#205372627</link>
      <description>&lt;!-- [DocumentBodyStart:65eee844-8dcf-4f06-ba20-9f94d641e790] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Do you think Vahn is still reading this thread?&amp;#160; Hopefully he is- there are some good idea's still on here and there is still 9 months or so to implement them.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:65eee844-8dcf-4f06-ba20-9f94d641e790] --&gt;</description>
      <pubDate>Fri, 03 Feb 2012 11:59:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205372627?tstart=0#205372627</guid>
      <dc:date>2012-02-03T11:59:11Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205370039?tstart=0#205370039</link>
      <description>&lt;!-- [DocumentBodyStart:c66e4a51-e63f-484f-b7f1-abd492e6b5a3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;DEDICATED SERVERS, this is a must for PC gamers.&lt;/p&gt;&lt;p&gt;Also let us handle the servers like in World at War, in Black Ops max players were 18 : (&lt;/p&gt;&lt;p&gt;With servers like Call of Duty, Call of Duty: UO, Call of Duty 2, Modern Warfare and World at War, we PC players would enjoy twice as much.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;PC gamers have been let down lately with no dedicated servers in MW3 and no Elite at all.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;HINT: Unranked dedicated servers only is the stupidest thing ever!&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c66e4a51-e63f-484f-b7f1-abd492e6b5a3] --&gt;</description>
      <pubDate>Thu, 02 Feb 2012 13:11:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205370039?tstart=0#205370039</guid>
      <dc:date>2012-02-02T13:11:25Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205369799?tstart=0#205369799</link>
      <description>&lt;!-- [DocumentBodyStart:1d2ae64e-3f90-457f-a447-bdb907ef730d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;diese9012 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;--------Multiplayer Ideas--------&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;4. "blurry vision" effect (or suppression) when you are getting shot by an LMG to avoid YAAR.&lt;/p&gt;&lt;p&gt;5. no quickdraw on snipers... no more nerf needed&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Just read through these suggestions- good idea's diese.&amp;#160; I think the blurry vision/suppression will really add to the tactical depth of the game and also give the LMG's a benefit which will make them really worth using!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1d2ae64e-3f90-457f-a447-bdb907ef730d] --&gt;</description>
      <pubDate>Thu, 02 Feb 2012 09:23:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205369799?tstart=0#205369799</guid>
      <dc:date>2012-02-02T09:23:31Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205365029?tstart=0#205365029</link>
      <description>&lt;!-- [DocumentBodyStart:0db58851-5896-4608-858c-1128c19d8472] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Treyarch- I was wondering if in your next game you could include more characters from different countries. Infinity Ward had British, French, German and Americans in MW3 whilst Treyarch had a few Americans, some russians, a German and one British in Black Ops.&lt;/p&gt;&lt;p&gt;Maybe more British people &lt;/p&gt;&lt;p&gt;Thanks &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0db58851-5896-4608-858c-1128c19d8472] --&gt;</description>
      <pubDate>Tue, 31 Jan 2012 21:20:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205365029?tstart=0#205365029</guid>
      <dc:date>2012-01-31T21:20:07Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205361829?tstart=0#205361829</link>
      <description>&lt;!-- [DocumentBodyStart:33788f08-af1f-4015-8ec9-3e399716c6e2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;--------Multiplayer Ideas--------&lt;/p&gt;&lt;p&gt;1. a scorcher grenade that works like napalm, but in a set radius to block paths(flack jacket counters this)&lt;/p&gt;&lt;p&gt;2. a 3 arrow crossbow that shots 3 arrows at once(like a shogun) and won't show up on the mini-map.&lt;/p&gt;&lt;p&gt;3. a scorcher crossbow that works like the normal crossbow, but with a scorcher grenade on it(blows up on impact). &lt;/p&gt;&lt;p&gt;4. "blurry vision" effect (or suppression) when you are getting shot by an LMG to avoid YAAR.&lt;/p&gt;&lt;p&gt;5. no quickdraw on snipers... no more nerf needed&lt;/p&gt;&lt;p&gt;6. (may have stated before) shotguns like MW2 with half the sp (if you don't build in the sp) , and as primaries.&lt;/p&gt;&lt;p&gt;7. When people consider 1 gun op, nerf that, but when people consider multiple guns OP, then buff counters to them. ie.if a gun is OP at close range, then buff shotgun's range and/or power; if a gun is OP at range, then buff LMG's/Snipers recoil/power. Buff is better than a nerf unless one gun is overpowering the rest... Take buffs more seriously with your next game as it might be the last on this gen of consoles.&lt;/p&gt;&lt;p&gt;---------Zombies----------&lt;/p&gt;&lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Zombies has been going in the wrong direction in terms with how to get certain perks, and the Pakapunch(however you spell it), and it needs to be like Der Riese (one place, and don't need 4 people to get to). You also need to add a lot more things to zombies to make me buy the map packs as zombies is the only reason I buy them. Here are some things I thought were good to add that I herd form some people, and I thought of. Add some to the default maps though to test them out before we pay for them.&lt;/p&gt;&lt;p&gt;1. ammo-mattic that you can buy ammo for all guns and/or attachments.&lt;/p&gt;&lt;p&gt;2. "perky" - get another slot to buy a perk, and you cannot lose that perk until you die (out of the game, not down and revived). cost would be 5000 points&lt;/p&gt;&lt;p&gt;3. "wonder room" - where you can buy a wonder weapon for an expensive amount, an can only have one at one time (raygun excluded, and every player must have a different wonder weapon).&lt;/p&gt;&lt;p&gt;4. a boss round with a very hard enemy (not monkeys)&lt;/p&gt;&lt;p&gt;5. dogs that spawn with zombies, and crawlers after round 25.&lt;/p&gt;&lt;p&gt;6. zombies that can suck you twards them that spawn in after round 15(slows you down if you are running away from them). This would be a difficult task if you are running a train.&lt;/p&gt;&lt;p&gt;7. double pakapunch that costs 10000 points(15000 in total)&lt;/p&gt;&lt;p&gt;8. more objectives to get to ammo-mattic, and "perky"(or any other idea like them)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:33788f08-af1f-4015-8ec9-3e399716c6e2] --&gt;</description>
      <pubDate>Mon, 30 Jan 2012 21:36:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205361829?tstart=0#205361829</guid>
      <dc:date>2012-01-30T21:36:01Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unofficial Feedback Thread</title>
      <link>http://community.activision.com/message/205357344?tstart=0#205357344</link>
      <description>&lt;!-- [DocumentBodyStart:70107812-646d-43b8-a9a0-44e55567b5eb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Sorry one more thing to add- please take note of rankismet's post.&amp;#160; He has a really good point about "de-emphasizing" the mini map in regards to killstreaks.&amp;#160; No need for me to explain further, but it is a great point.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:70107812-646d-43b8-a9a0-44e55567b5eb] --&gt;</description>
      <pubDate>Sun, 29 Jan 2012 08:38:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205357344?tstart=0#205357344</guid>
      <dc:date>2012-01-29T08:38:14Z</dc:date>
      <clearspace:dateToText>1 year, 4 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
  </channel>
</rss>

