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    <title>Community: Message List - Perks, min. number requirement?</title>
    <link>http://community.activision.com/community/call_of_duty/english/blackops/forums?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 16 Mar 2012 02:22:15 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-03-16T02:22:15Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/205491281?tstart=0#205491281</link>
      <description>&lt;!-- [DocumentBodyStart:d106c181-1eaa-47f7-8c98-149238945f9f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;p&gt;&lt;strong&gt;DO NOT ADD&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Perks or death streaks that modify: health/damage&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;KEEP&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;All the perks that are currently in the series (apart from perk excluded by other sections)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;ADD&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Non lethal death streaks &lt;/p&gt;&lt;p&gt;New perks were possible&lt;/p&gt;&lt;p&gt;System which discounts spawn deaths (only for the person who is killed, not the killer)&lt;/p&gt;&lt;p&gt;More player control over kill-streaks&lt;/p&gt;&lt;p&gt;More verity in A.I streaks&lt;/p&gt;&lt;p&gt;Flare controls &lt;/p&gt;&lt;p&gt;Spawn protection (which disable once the player locks on to an enemy kill-streak)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;REMOVE&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Lethal death streaks&lt;/p&gt;&lt;p&gt;Lethal support streaks&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Screw actual listing every thing I want out and or in; anything that falls under all these category's sums up what I want, remembering of course that I've outlined the exceptions by listing them as do not or remove.&lt;/p&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d106c181-1eaa-47f7-8c98-149238945f9f] --&gt;</description>
      <pubDate>Fri, 16 Mar 2012 02:22:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205491281?tstart=0#205491281</guid>
      <dc:date>2012-03-16T02:22:15Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103531769?tstart=0#103531769</link>
      <description>&lt;!-- [DocumentBodyStart:e85751bb-cef4-4760-84b5-5eb4557e7c68] --&gt;&lt;div class="jive-rendered-content"&gt;&amp;#160; Yeah, you are about 3 months late with this too....&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e85751bb-cef4-4760-84b5-5eb4557e7c68] --&gt;</description>
      <pubDate>Sat, 23 Oct 2010 09:44:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103531769?tstart=0#103531769</guid>
      <dc:date>2010-10-23T09:44:43Z</dc:date>
      <clearspace:dateToText>2 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103531763?tstart=0#103531763</link>
      <description>&lt;!-- [DocumentBodyStart:3ae67ce6-d20b-4b4d-b106-33f6b2883d15] --&gt;&lt;div class="jive-rendered-content"&gt;no one man army&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3ae67ce6-d20b-4b4d-b106-33f6b2883d15] --&gt;</description>
      <pubDate>Sat, 23 Oct 2010 09:42:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103531763?tstart=0#103531763</guid>
      <dc:date>2010-10-23T09:42:05Z</dc:date>
      <clearspace:dateToText>2 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103505377?tstart=0#103505377</link>
      <description>&lt;!-- [DocumentBodyStart:f69d3fb8-4039-40b2-9e3a-ccdbdd31a3f5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;stamatis500 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;i found a simple answer to all your questions about perks. remove them all and you get CoD2 &lt;img ___jive_emoticon_name="happy" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/happy.gif"/&gt;&lt;br/&gt;
or just put a game mode that will be NO PERKS ALOWED&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
I think the wager matches don't have perks &lt;img ___jive_emoticon_name="wink" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/wink.gif"/&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f69d3fb8-4039-40b2-9e3a-ccdbdd31a3f5] --&gt;</description>
      <pubDate>Wed, 20 Oct 2010 19:00:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103505377?tstart=0#103505377</guid>
      <dc:date>2010-10-20T19:00:57Z</dc:date>
      <clearspace:dateToText>2 years, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103267230?tstart=0#103267230</link>
      <description>&lt;!-- [DocumentBodyStart:75c97cc8-f1c3-48e0-8629-491f7efd5beb] --&gt;&lt;div class="jive-rendered-content"&gt; Except 2nd chance, which should have disappeared up it's own arse with martyrdom.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:75c97cc8-f1c3-48e0-8629-491f7efd5beb] --&gt;</description>
      <pubDate>Fri, 10 Sep 2010 21:13:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103267230?tstart=0#103267230</guid>
      <dc:date>2010-09-10T21:13:35Z</dc:date>
      <clearspace:dateToText>2 years, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103267114?tstart=0#103267114</link>
      <description>&lt;!-- [DocumentBodyStart:dccb95c8-3336-48a6-a6f5-a17ca80a374f] --&gt;&lt;div class="jive-rendered-content"&gt;BO perks look really really nice&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:dccb95c8-3336-48a6-a6f5-a17ca80a374f] --&gt;</description>
      <pubDate>Fri, 10 Sep 2010 20:59:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103267114?tstart=0#103267114</guid>
      <dc:date>2010-09-10T20:59:58Z</dc:date>
      <clearspace:dateToText>2 years, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103266388?tstart=0#103266388</link>
      <description>&lt;!-- [DocumentBodyStart:c59b01ee-eb95-4348-845b-69f1a6e89806] --&gt;&lt;div class="jive-rendered-content"&gt;Sit Rep - his function is very restrict to small maps, protect determined area in HQ or CF. Must to be cutting off.&lt;br/&gt;
Cold Blooded is amazing perk. Must to be reply in Black Ops&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c59b01ee-eb95-4348-845b-69f1a6e89806] --&gt;</description>
      <pubDate>Fri, 10 Sep 2010 19:12:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103266388?tstart=0#103266388</guid>
      <dc:date>2010-09-10T19:12:13Z</dc:date>
      <clearspace:dateToText>2 years, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103257947?tstart=0#103257947</link>
      <description>&lt;!-- [DocumentBodyStart:3bb9d818-bede-4c73-8f9e-6a8a85d67b61] --&gt;&lt;div class="jive-rendered-content"&gt;I like them too, but I loved double tap 'cause it was fun, and stopping power will be missed.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3bb9d818-bede-4c73-8f9e-6a8a85d67b61] --&gt;</description>
      <pubDate>Thu, 09 Sep 2010 05:04:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103257947?tstart=0#103257947</guid>
      <dc:date>2010-09-09T05:04:31Z</dc:date>
      <clearspace:dateToText>2 years, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103257937?tstart=0#103257937</link>
      <description>&lt;!-- [DocumentBodyStart:7ae960ee-d1dd-4016-9514-ea47b471f18b] --&gt;&lt;div class="jive-rendered-content"&gt;I like the perks in BO, can't wait&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7ae960ee-d1dd-4016-9514-ea47b471f18b] --&gt;</description>
      <pubDate>Thu, 09 Sep 2010 05:00:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103257937?tstart=0#103257937</guid>
      <dc:date>2010-09-09T05:00:51Z</dc:date>
      <clearspace:dateToText>2 years, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Scrap stopping power and juggernaut</title>
      <link>http://community.activision.com/message/103257832?tstart=0#103257832</link>
      <description>&lt;!-- [DocumentBodyStart:afa0eb6c-9a2d-4a7d-abf9-089050742c30] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;xXLtStrikeXx wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;What about deleting stopping power and juggernaut? Just sayin' that a lot of people's set up is quite the same; they either most of the time have juggernaut or stopping power. &lt;br/&gt;
Just a thought, voted for the third option btw ;D.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
 I Like this idea and was thinking it myself, because everyone uses stopping power because of juggernaut or vise versa.&amp;#160; but if someone is running around with juggernaut ur screwed unless you have stopping power.&amp;#160; I had stopping power on most of my classes because of juggernaut it was annoying because i could rarely use any other 2nd tier perks.&lt;br/&gt;
&lt;br/&gt;
Just get rid of both of them.&amp;#160; if the gun is useless without stopping power then then raise the guns power in the first place. &lt;br/&gt;
&lt;br/&gt;
 stopping power pro was not very usefull unless u were shooting uav's. &lt;br/&gt;
&lt;br/&gt;
 Have fmj as a gun's equipment unlockable which cannot raise guns damage but be able to shoot through thin walls.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:afa0eb6c-9a2d-4a7d-abf9-089050742c30] --&gt;</description>
      <pubDate>Thu, 09 Sep 2010 04:08:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103257832?tstart=0#103257832</guid>
      <dc:date>2010-09-09T04:08:06Z</dc:date>
      <clearspace:dateToText>2 years, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103243061?tstart=0#103243061</link>
      <description>&lt;!-- [DocumentBodyStart:8adf5d50-d804-4ef7-a967-ce398fdcfe7a] --&gt;&lt;div class="jive-rendered-content"&gt;bayonet same as comando? no way lol&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8adf5d50-d804-4ef7-a967-ce398fdcfe7a] --&gt;</description>
      <pubDate>Mon, 06 Sep 2010 21:12:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103243061?tstart=0#103243061</guid>
      <dc:date>2010-09-06T21:12:03Z</dc:date>
      <clearspace:dateToText>2 years, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103242994?tstart=0#103242994</link>
      <description>&lt;!-- [DocumentBodyStart:73eedbdb-ac6f-475b-a1d0-c290c35c154b] --&gt;&lt;div class="jive-rendered-content"&gt;I reallllly hope I'm not too late!!! This is exactly the type of thing my friends and I have been talking about wishing we could give feedback on since CoD4 start the create a class!&lt;br/&gt;
&lt;br/&gt;
&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Vahn wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;
&lt;br/&gt;
Which of these need to go? (A lot of people seem to dislike Commando Pro, but did you also dislike the Bayonet from World at War, which had similar game play?)&lt;br/&gt;
&lt;br/&gt;
I stickied this topic for 5 days and added poll.&lt;br/&gt;
&lt;br/&gt;
David 'Vahn' Vonderhaar&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Perks make or break the balance. Having too many perks create super soldiers, like we saw in Mw2. It made everyone this unstoppable beast if they knew how to use them. Having zero perks would make the game as balanced as possible, with the exception of gun choices. This would of course make customization a bore though. Little changes that can give you an advantage to your playstyle is great. However, with the perks in Mw2, people played to their perks instead of their perks playing to them. One great example is the class of Marathon+Lightweight+Commando and Tac Knife. The majority of players rarely used knifes, but all of a sudden these perks made them unstoppable stabbing machines. They weren't using perks to enhance their style.... they used perks to Dictate a style.&lt;br/&gt;
&lt;br/&gt;
So with that, my list of perks that need to be gone (or tweaked) and why:&lt;br/&gt;
&lt;br/&gt;
&lt;strong&gt;Commando&lt;/strong&gt;- It was complete bullshit. Anyone else who's been killed by a player lunging his auto-aim commando knife up a staircase can agree with me.&lt;br/&gt;
&lt;br/&gt;
&lt;strong&gt;Danger Close&lt;/strong&gt;- It serves no purpose anymore but to be used with nade launching. Before Scavenger with 40mm, no one even used it.&lt;br/&gt;
&lt;br/&gt;
&lt;strong&gt;Scavenger&lt;/strong&gt;- It makes no sense that you can't pick up ammo from similar guns anymore, but Do NOT let it refill nade launchers and explosive weapons. For the love of God just don't. CoD is a realistic shooter, realistically you can grab bullets off a dead person... infinite rpg's usually don't happen.&lt;br/&gt;
&lt;br/&gt;
&lt;strong&gt;Sleight of Hand Pro&lt;/strong&gt;- Faster reloads make sense. Faster auto aim scoping does not. The "ADS" created a huge disadvantage for anyone not using it. Not to mention the increase in auto aim assist made things like that "Quick Scoping" garbage possible. Anything that enhances auto-aim is far too unfair/unskillful for a mp game.&lt;br/&gt;
&lt;br/&gt;
&lt;strong&gt;One Man Army&lt;/strong&gt;- While a great idea, and really awesome when used as it was intended (I initially used to swap situational classes in SnD), it was exploited by people to have infinite explosions. If I want to play a game with nonstop, nontactical explosions I'd go buy Battlefield.&lt;br/&gt;
&lt;br/&gt;
&lt;strong&gt;Steady Aim Pro/Iron Lungs&lt;/strong&gt;- Steady aim is bad enough when people spray you from 20 feet away. To make it worse, people roll steady aim and eventually get the benefits of Iron Lungs! So now not only can they do their no-scopes, but they can camp with a steadied scope too. I'm all for someone who needs longer to acquire targets, BUT then flipping around and spraying their 50 cal like a shotgun is a bit much. At the least make the hit area much large for sprays, especially for the snipers. As for every other gun, steady aim is one of my least favorite perks because it's a huge crutch for people that don't bother to aim, but I'm guessing it will never be taken out, so at least nerf it please.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:73eedbdb-ac6f-475b-a1d0-c290c35c154b] --&gt;</description>
      <pubDate>Mon, 06 Sep 2010 20:59:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103242994?tstart=0#103242994</guid>
      <dc:date>2010-09-06T20:59:59Z</dc:date>
      <clearspace:dateToText>2 years, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103234888?tstart=0#103234888</link>
      <description>&lt;!-- [DocumentBodyStart:9733f2c5-056e-42cc-9102-a33db25cf942] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Egaugnal1 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Eliminate 1.sitrep 2.Commando 3.Last Stand 4.Martyrdom 5.Nerf or destroy Danger Close 6.Marathon-Extreme Conditioning is better 7.Lightwieght 8.One Man Army.&lt;br/&gt;
&lt;br/&gt;
Id like to see you guys at treyarch test out some new perks if possible but take into account how they can be exploited please. Keep the rest there all pretty balanced but its up to you guys. A few new ones would be nice &lt;img ___jive_emoticon_name="happy" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/happy.gif"/&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
everything but marthon n sitrep wtf is wrong with marthon and sitrep and lightwhieght there all good perks&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9733f2c5-056e-42cc-9102-a33db25cf942] --&gt;</description>
      <pubDate>Sun, 05 Sep 2010 20:36:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103234888?tstart=0#103234888</guid>
      <dc:date>2010-09-05T20:36:59Z</dc:date>
      <clearspace:dateToText>2 years, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103219490?tstart=0#103219490</link>
      <description>&lt;!-- [DocumentBodyStart:a5a2926b-4809-47a9-8e8c-aa11c7929020] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;The Real jcmoovee wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;WHY GOD WHY did you bring last stand back??????!?&lt;br/&gt;
&lt;br/&gt;
dear god no&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#e5c24a;"&gt;&lt;span style="font-size:150%;"&gt;-JC&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
It's the only way nooks are gonna get kills without Oma.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a5a2926b-4809-47a9-8e8c-aa11c7929020] --&gt;</description>
      <pubDate>Fri, 03 Sep 2010 23:22:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103219490?tstart=0#103219490</guid>
      <dc:date>2010-09-03T23:22:52Z</dc:date>
      <clearspace:dateToText>2 years, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103219483?tstart=0#103219483</link>
      <description>&lt;!-- [DocumentBodyStart:78d1d3d3-2a6e-4109-b77d-1b7c1aa5ad06] --&gt;&lt;div class="jive-rendered-content"&gt;I want to have a good selection of perks, but i don't want either poorly thought out perks or almost useless(Scout anyone?) perks put in the game, just to increase the number. &lt;br/&gt;
&lt;br/&gt;
I want a good number of balanced, useful perks.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:78d1d3d3-2a6e-4109-b77d-1b7c1aa5ad06] --&gt;</description>
      <pubDate>Fri, 03 Sep 2010 23:22:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103219483?tstart=0#103219483</guid>
      <dc:date>2010-09-03T23:22:01Z</dc:date>
      <clearspace:dateToText>2 years, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103219424?tstart=0#103219424</link>
      <description>&lt;!-- [DocumentBodyStart:dc43ed94-eebd-4f61-a466-5f47a4ffd99a] --&gt;&lt;div class="jive-rendered-content"&gt;I don't mind Second Chance. I thought it was perfectly fine.&amp;#160; &lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:dc43ed94-eebd-4f61-a466-5f47a4ffd99a] --&gt;</description>
      <pubDate>Fri, 03 Sep 2010 23:12:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103219424?tstart=0#103219424</guid>
      <dc:date>2010-09-03T23:12:48Z</dc:date>
      <clearspace:dateToText>2 years, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103219409?tstart=0#103219409</link>
      <description>&lt;!-- [DocumentBodyStart:5b72162a-dd71-49cc-abcb-923f62ca641a] --&gt;&lt;div class="jive-rendered-content"&gt;WHY GOD WHY did you bring last stand back??????!?&lt;br/&gt;
&lt;br/&gt;
dear god no&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#e5c24a;"&gt;&lt;span style="font-size:150%;"&gt;-JC&lt;/span&gt;&lt;/span&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5b72162a-dd71-49cc-abcb-923f62ca641a] --&gt;</description>
      <pubDate>Fri, 03 Sep 2010 23:10:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103219409?tstart=0#103219409</guid>
      <dc:date>2010-09-03T23:10:58Z</dc:date>
      <clearspace:dateToText>2 years, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103219379?tstart=0#103219379</link>
      <description>&lt;!-- [DocumentBodyStart:9794b519-8559-4c44-8162-7d00b29f9bba] --&gt;&lt;div class="jive-rendered-content"&gt;i found a simple answer to all your questions about perks. remove them all and you get CoD2 &lt;img ___jive_emoticon_name="happy" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/happy.gif"/&gt;&lt;br/&gt;
or just put a game mode that will be NO PERKS ALOWED&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9794b519-8559-4c44-8162-7d00b29f9bba] --&gt;</description>
      <pubDate>Fri, 03 Sep 2010 23:08:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103219379?tstart=0#103219379</guid>
      <dc:date>2010-09-03T23:08:07Z</dc:date>
      <clearspace:dateToText>2 years, 8 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103181662?tstart=0#103181662</link>
      <description>&lt;!-- [DocumentBodyStart:7d862023-0a33-4432-80b2-54927422b946] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;No, the total number of Perks you have in the game is irreverent. Don't force Perks into the game just to get the number to be 16+ : 339 votes&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
This&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7d862023-0a33-4432-80b2-54927422b946] --&gt;</description>
      <pubDate>Sun, 29 Aug 2010 17:02:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103181662?tstart=0#103181662</guid>
      <dc:date>2010-08-29T17:02:46Z</dc:date>
      <clearspace:dateToText>2 years, 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/103181658?tstart=0#103181658</link>
      <description>&lt;!-- [DocumentBodyStart:8fb8225a-13d5-44ee-9748-4d63b1259680] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;xtreme0ninja wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;WaW&lt;/strong&gt;&lt;br/&gt;
&lt;br/&gt;
Perk Set #1&lt;br/&gt;
&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Special Grenades X 3 - equipment&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Satchel Charge X 2 - equipment&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * M9A1 Bazooka X 2 - secondary&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Bomb Squad - keep&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Bouncing Betty X 2 - equipment&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Bandolier - keep&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Primary Grenades X 2 -equipment&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * M2 Flamethrower - secondary&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
Perk Set #2&lt;br/&gt;
&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Stopping Power - keep&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Fireworks - keep&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Flak Jacket - ^FiWs removed then Flack removed&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Gas Mask - make into equipment or as a headgear in create a class 2.0&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Juggernaut -&lt;span style="color:#bb981d;"&gt; keep(SP removed then Jugger removed)&lt;/span&gt;&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Camouflage - keep &lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Sleight of Hand - keep&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Shades - headgear &lt;span style="color:#bb981d;"&gt;(cosmetic)&lt;/span&gt;&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Double Tap - attachment (rapid fire) &lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Overkill - BRING BACK!!!1&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
Perk Set #3&lt;br/&gt;
&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Deep Impact - attachment/ammo type&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Extreme Conditioning - keep .....I say Marathon&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Toss Back - shouldn't be a perk&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Second Chance - NOOOOOOOOOOO&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Martyrdom - NOOOOOOOOO&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Fireproof - &lt;span style="color:#bb981d;"&gt;mixed with Flak Jacket&lt;/span&gt;&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Dead Silence - absolutely&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Iron Lungs - yes&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Reconnaissance - nada&lt;br/&gt;
&lt;br/&gt;
&lt;strong&gt;MW2&lt;/strong&gt;&lt;br/&gt;
&lt;br/&gt;
Perk Set 1&lt;br/&gt;
&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Marathon | Marathon Pro - &lt;span style="color:#bb981d;"&gt;yes&lt;/span&gt;&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Sleight of Hand | Sleight of Hand Pro - keep, but make the pro version not scope in AS fast. still faster, but not as fast as MW2&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Scavenger | Scavenger Pro - yes as long as it doesnt replenish explosives&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Bling | Bling Pro - keep&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * One Man Army | One Man Army Pro - NOOOOOOOOOO&lt;br/&gt;
&lt;br/&gt;
Perk Slot 2&lt;br/&gt;
&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Stopping Power | Stopping Power Pro - yes &lt;span style="color:#bb981d;"&gt;(your idea was OP as hell)&lt;/span&gt;&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Lightweight | Lightweight Pro - NOOOOOOO&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Hardline | Hardline Pro - &lt;span style="color:#bb981d;"&gt;no Hardline PRO ('coz no deathstreaks)..maybe more sp.grenade resistance(or invulnerability? just idea)&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Cold-Blooded | Cold-Blo&lt;/span&gt;oded Pro - keep&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Danger Close | Danger Close Pro - &lt;span style="color:#bb981d;"&gt;YEEEEEEEEEEEEEEEEEEEEES(in case there is "Blast Shield"/Flak Jacket)&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;
Perk Slot 3&lt;br/&gt;
&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Commando | Commando Pro - B&lt;span style="color:#bb981d;"&gt;ase - NO, PRO - yes. Maybe base: Longer and Higher Jumps/or "old" Marathon Pro(then base Marathon would get "new" PRO - reloading while sprinting):D&lt;/span&gt;&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Steady Aim | Steady Aim Pro - keep&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Scrambler | Scrambler Pro - &lt;span style="color:#bb981d;"&gt;Scrabler Base changed to "motion sensors ignore player"&lt;/span&gt;&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Ninja | Ninja Pro - &lt;span style="color:#bb981d;"&gt;DS as a base, PRO - quieter(a bit) "gun preparation sounds"(reload, switch, grenade thrwo etc.)&lt;/span&gt;&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * SitRep | SitRep Pro - keep &lt;span style="color:#bb981d;"&gt;(glitch solved....SitRep PRO should negate "current" Ninja PRO)&lt;/span&gt;&lt;br/&gt;
&amp;#160;&amp;#160;&amp;#160; * Last Stand | Last Stand Pro - NOOOOOOOOOOOOOOOOOOOOOOOOOOOO&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#bb981d;"&gt;DEATHSTREAKS: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#bb981d;"&gt;yellow&lt;/span&gt; - my changes.&lt;br/&gt;
white - i agree in default stage.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8fb8225a-13d5-44ee-9748-4d63b1259680] --&gt;</description>
      <pubDate>Sun, 29 Aug 2010 17:01:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103181658?tstart=0#103181658</guid>
      <dc:date>2010-08-29T17:01:42Z</dc:date>
      <clearspace:dateToText>2 years, 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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