<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:clearspace="http://www.jivesoftware.com/xmlns/clearspace/rss" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Thu, 23 May 2013 02:15:50 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-05-23T02:15:50Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Unlocking guns VIA campaign or spec ops</title>
      <link>http://community.activision.com/message/414463770?tstart=0#414463770</link>
      <description>&lt;!-- [DocumentBodyStart:51aa3382-d63c-4ff4-9c20-2d9714a53e4f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Absolutely agree, unlocking even a total of 3-4 guns for the entire compaign would be amazing. IT would keep the game fresh, and give people incentive to actually for once play the campaign portion of the game before just jumping into multiplayer.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:51aa3382-d63c-4ff4-9c20-2d9714a53e4f] --&gt;</description>
      <pubDate>Thu, 23 May 2013 02:15:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414463770?tstart=0#414463770</guid>
      <dc:date>2013-05-23T02:15:50Z</dc:date>
      <clearspace:dateToText>11 hours, 30 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Weapon Wishlist (Contribute!)</title>
      <link>http://community.activision.com/message/414463768?tstart=0#414463768</link>
      <description>&lt;!-- [DocumentBodyStart:c118696f-08b4-4826-a77b-2148122b1581] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I dont think we have much say in what comes and goes so, what i want is every gun they decide to put in campaign, in multiplayer. (EVERY SINGLE ONE)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c118696f-08b4-4826-a77b-2148122b1581] --&gt;</description>
      <pubDate>Thu, 23 May 2013 02:12:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414463768?tstart=0#414463768</guid>
      <dc:date>2013-05-23T02:12:57Z</dc:date>
      <clearspace:dateToText>11 hours, 33 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: &gt;IDEA'S FOR COD: GHOSTS&lt;</title>
      <link>http://community.activision.com/message/414463703?tstart=0#414463703</link>
      <description>&lt;!-- [DocumentBodyStart:181875b8-b9aa-4212-b7c7-75eaa92c18e4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I did go back to read your original post, and i still have to disagree about unlocking everything at the start, It takes challenge away from things.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Having the system based off of wins (as of right now is the most broken thing in call of duty). You get put into a game thats half over and you get the loss anyways. 90 % of the time your put into a game thats loseing from a previous player rage quitting.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Its no offence to you man, its just i dont see that working well. The best option i came up with was taking prestige away and just making it a constant unlock. Which would go past 10th prestige ( or where one would finally acheive it) and push that to around 20th prestige (or where that xp amount would be) So people can be happy with always unlocking new things.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:181875b8-b9aa-4212-b7c7-75eaa92c18e4] --&gt;</description>
      <pubDate>Thu, 23 May 2013 02:09:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414463703?tstart=0#414463703</guid>
      <dc:date>2013-05-23T02:09:18Z</dc:date>
      <clearspace:dateToText>11 hours, 37 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>&gt;IDEA'S FOR COD: GHOSTS&lt;</title>
      <link>http://community.activision.com/message/414461685?tstart=0#414461685</link>
      <description>&lt;!-- [DocumentBodyStart:dad1c90c-c963-439f-9c49-f9751e0c3b33] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hey all, bout time we got this new website. Well its that time to start posting.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1: I would like fresh and new score/kill streaks. ( NO CARE PACKAGES ) or not able to aquire a streak higher then that of a care package. Its not fair that chance has something to do with the competitive side of gaming.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;2: support streaks that i can get from getting an actual streak. Example, ammo in a crate, each teammate that takes ammo, will give 50 score, or maybe 1 point streak to the player who offerd it. ( NO PAIN KILLER OR BALISTIC VESTS)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3: &lt;span style="text-decoration: underline;"&gt;PLEASE&lt;/span&gt;, bring all weapons from the campaign to the multiplayer! I felt left out in blops 2 knowing i didnt have the AK74u, UZI, mp5, browning HP pistol, m1911 , galil, colt m16, grenades shot from arm. All of these single player features would have made multiplayer sooo much better then it already is, if you guys would have taken a little incentive and incorperate the major areas of your single player into the multiplayer side of things.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;4: &lt;span style="text-decoration: underline;"&gt;NO DEATH STREAKS&lt;/span&gt;. I dont care if a player is new or not, if your bad, you should never get rewarded for it.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;5: Please make it so we have (ALOT) of weapons to unlock during the duration of this games life cycle. I got master prestige in a month on blops 2 just from the double xp weekends. The weapons were the same thing every prestige. If prestige is in this game, make it so we can actually unlock a cuple classes upon prestiging, so we always have something new at our disposal. People may say, that it would be pointless, but people like variety and even with alot of weapons, they can all still be balanced and good at the same time.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;6: &lt;span style="text-decoration: underline;"&gt;AWESOME CAMOS&lt;/span&gt;. Gold is getting old now lets face it. Diamond was cool for a while but, i expected a little more even tho the diamond camo was hidden. I would have liked to see the packapunch camos from WAW zombies. Platinum, Onyx and much more could be very cool to unlock.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;7: &lt;span style="text-decoration: underline;"&gt;No tac inserts&lt;/span&gt;. Sure i know i will get alot of hate for this since it is a usefull tool for getting places faster and making it so you dont get spawn trapped, but there is boosting in every call of duty game and it gets old when you just see your team mates boosting.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;8: &lt;span style="text-decoration: underline;"&gt;THE WEAPON AND THE SOLDIER&lt;/span&gt;. Dont limit us to the attachments that we can put on a weapon, as long as they dont interfere with another. Attachments are suppose to help the weapon and in cases in black ops 2 the grip made the weapon even worse. This is sad in its self, because not only is it useless on some weapons, but over all a disapointment that there was little effort put into it. Let us rank up our soldier more or less to be able to use certian perks that are a part of the soldiers natural progression. Also, the more you use a weapon, the more familiar you should get with it. Meaning that you should be able to find ways to reload quicker after useing that weapon for a certian amount of time, leveling it up.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;9: No support EMP or Stealth bomber. Sure put those in the game but dont add them to something thats guaranteed.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;10: balance the perks (if any) like black ops 2 did. MW3 blast shield was useless since grenades didnt do enough damage in the first place. Over all i was disapointed with MW3 and i would like to see alot more effort from infinity ward.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;11: PLEASE FIX THE SPAWNS the best you can. Why not incorperate a base like BF3? theres nothing wrong with taking good aspects from other games.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;12: SPECIALIST was pretty cool and ultimately its up to you to put it back.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;13: Chained kill streaks/score streaks can go either way with me. But do incorperate the capture kills from blops 2 ( best part of that game In my opinion). IF a player is capping a flag by them selfs i dont beleive the enemy should be able to know about it. Its debatable for sure.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;14: IF a player captured a flag completly by him/herself, they should get 300 score or 3 point streaks. Along with any capture kill being worth 200 or 2 point streaks. if its home flag, then 100 or 1 point streak, if its the b flag 200 or 2 point streaks. IF you defend a flag it should be a solid kill and a half 150.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;15: i think if uav's, counter's, EMP'S, and advanced uav's,vsat come into this game, then we should get more assists for doing so. Every team kill would offer 20 score or .2 point streak instead.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;16: Whether or not streaks are chained or not, they should cycle through and upon getting another, they should not disapear, but rather (bank) so example: if you used a lodestar, and were close to your next, any assist points from the lodestar should let you get another that is possible to use. I think its unfair that a good player that cycles through streaks loses 1 for not useing it quickly enough. A easy solution to this is, cut any high streak that will eventually cycle through in half so any kills your get, with it only affect half the amount it would normally. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;17: MORE environmental maps, fast steamy rain that blurrs vision, blizzard weather and snowy maps! I saw some great areas in mw3 that would have made much better maps, but instead building maps were added. Some of these maps in my opinion should be low visability maps, meaning a random storm should interfere with some of the gameplay. I would love this for search and destroy. Also maps where you cant see 5 feet infront of you. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;18: Add more maps to ground war, or better yet a new playlist called "large game modes" In this list you will find all the regular modes but instead its 9v9, so if you pick dom, you will get put into an all domination play list thats 9v9.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;19:&lt;span style="text-decoration: underline;"&gt;NO QUICK SCOPING&lt;/span&gt;. ITS the most bull crap thing ive ever saw in call of duty and i dont care who disagrees with me. QUICK SCOPING is even worse with lag compensation. A player can be around a corner before they show up on your screen, just to find out they got quick scoped.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;IF i think of more things to add, ill be sure to add them. Post what you want/dont want for COD GHOSTS.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:dad1c90c-c963-439f-9c49-f9751e0c3b33] --&gt;</description>
      <pubDate>Wed, 22 May 2013 14:44:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461685?tstart=0#414461685</guid>
      <dc:date>2013-05-22T14:44:06Z</dc:date>
      <clearspace:dateToText>20 hours, 36 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>14</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: &gt;IDEA'S FOR COD: GHOSTS&lt;</title>
      <link>http://community.activision.com/message/414461874?tstart=0#414461874</link>
      <description>&lt;!-- [DocumentBodyStart:82321297-378c-46f6-8f05-acf6f22c64b2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;RallyOrDie wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Why do you people like unlocking weapons?&amp;#160; It just seems so trivial.&amp;#160; I rather just have everything unlocked and play the game how I want to instead of being forced to play the game a certain way based on what perks and weapons I have unlocked.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;The same reason they always enjoyed unlocking weapons, for the challenge and the goal of doing so. Lets face it, its always been an unlock system and always will be. IF you had everything at the start... there wouldnt be anything to work towards.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Just emagine if they gave you every streak, every gun, every camo, every attachment right at the start. There would be no other purpose in the game aside from ranking up on the leaderboards. You say you can only play 4-6 months before it feels stale, like every 1 else pretty much. SO why make it easyer? instead, make it so as you prestige or rank up down the road you always get new things. This would keep it fresh down the cycle of the game.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:82321297-378c-46f6-8f05-acf6f22c64b2] --&gt;</description>
      <pubDate>Wed, 22 May 2013 17:03:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461874?tstart=0#414461874</guid>
      <dc:date>2013-05-22T17:03:09Z</dc:date>
      <clearspace:dateToText>20 hours, 43 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: &gt;IDEA'S FOR COD: GHOSTS&lt;</title>
      <link>http://community.activision.com/message/414461868?tstart=0#414461868</link>
      <description>&lt;!-- [DocumentBodyStart:1e70b622-f63e-4607-9a48-9f06eaf52764] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I will have to disagree with you about unlocking everything the first day. IT should rather be unlocked over several months. IF everything was unlocked on day 1 then the game would get very stale within the first week of the game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Instead of prestiging, just make it a constant lvling up system, and always unlock new weapons.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1e70b622-f63e-4607-9a48-9f06eaf52764] --&gt;</description>
      <pubDate>Wed, 22 May 2013 15:50:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461868?tstart=0#414461868</guid>
      <dc:date>2013-05-22T15:50:58Z</dc:date>
      <clearspace:dateToText>21 hours, 55 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What Cod Needs READ IT ACTIVISION</title>
      <link>http://community.activision.com/message/414461866?tstart=0#414461866</link>
      <description>&lt;!-- [DocumentBodyStart:fd194ebe-214e-4489-ae0b-263cdf30085c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;NOOOOOOOOO QUICK SCOPING. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;EXAMPLE OF CALL OF DUTY: CAMP WITH SMGS/AR's RUN AROUND WITH SNIPERS AND QUICK SCOPE.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;NO NO NO NO NO NO NO&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fd194ebe-214e-4489-ae0b-263cdf30085c] --&gt;</description>
      <pubDate>Wed, 22 May 2013 15:47:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461866?tstart=0#414461866</guid>
      <dc:date>2013-05-22T15:47:45Z</dc:date>
      <clearspace:dateToText>21 hours, 59 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Killstreaks</title>
      <link>http://community.activision.com/message/414461862?tstart=0#414461862</link>
      <description>&lt;!-- [DocumentBodyStart:42be8932-77f8-442f-b56b-4abc6198c4aa] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;no, support emp/stealth bombers, add that to lethal. Harriers would be nice again, but rather an 800-900/point streak.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:42be8932-77f8-442f-b56b-4abc6198c4aa] --&gt;</description>
      <pubDate>Wed, 22 May 2013 15:37:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461862?tstart=0#414461862</guid>
      <dc:date>2013-05-22T15:37:59Z</dc:date>
      <clearspace:dateToText>22 hours, 8 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: My suggestions for improving multiplayer</title>
      <link>http://community.activision.com/message/414461696?tstart=0#414461696</link>
      <description>&lt;!-- [DocumentBodyStart:8e84933a-1b6e-408d-90d5-9a811a4328bf] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;All i can say is, i enjoyed black ops 2 maps way more then mw1.9 did with their maps. (all buildings no effort)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8e84933a-1b6e-408d-90d5-9a811a4328bf] --&gt;</description>
      <pubDate>Wed, 22 May 2013 15:34:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461696?tstart=0#414461696</guid>
      <dc:date>2013-05-22T15:34:10Z</dc:date>
      <clearspace:dateToText>22 hours, 12 minutes ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: &gt;IDEA'S FOR COD: GHOSTS&lt;</title>
      <link>http://community.activision.com/message/414461691?tstart=0#414461691</link>
      <description>&lt;!-- [DocumentBodyStart:3a474478-efb8-4d1c-bd88-1d2520c6221c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;reserved.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3a474478-efb8-4d1c-bd88-1d2520c6221c] --&gt;</description>
      <pubDate>Wed, 22 May 2013 15:10:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461691?tstart=0#414461691</guid>
      <dc:date>2013-05-22T15:10:37Z</dc:date>
      <clearspace:dateToText>22 hours, 36 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Character Custimization in Ghosts!</title>
      <link>http://community.activision.com/message/414461690?tstart=0#414461690</link>
      <description>&lt;!-- [DocumentBodyStart:8936ed0d-c0e8-4104-a31f-e3b04aaffab5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I want to be able to blend in with environments for game modes like search and destroy where it takes some effort of stealth to win.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8936ed0d-c0e8-4104-a31f-e3b04aaffab5] --&gt;</description>
      <pubDate>Wed, 22 May 2013 15:10:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414461690?tstart=0#414461690</guid>
      <dc:date>2013-05-22T15:10:00Z</dc:date>
      <clearspace:dateToText>22 hours, 36 minutes ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: &gt;&gt;&gt;My FIXES FOR THE NEXT CALL OF DUTY&lt;&lt;&lt;</title>
      <link>http://community.activision.com/message/414450230?tstart=0#414450230</link>
      <description>&lt;!-- [DocumentBodyStart:05d841e7-2bcc-4545-9c1b-c87b6a25e698] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;so basically when you cap an enemy flag your saying it should in total offer 250 score correct? I still think capture kills should be 200 score.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:05d841e7-2bcc-4545-9c1b-c87b6a25e698] --&gt;</description>
      <pubDate>Sun, 19 May 2013 03:35:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414450230?tstart=0#414450230</guid>
      <dc:date>2013-05-19T03:35:42Z</dc:date>
      <clearspace:dateToText>4 days, 10 hours ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: &gt;&gt;&gt;My FIXES FOR THE NEXT CALL OF DUTY&lt;&lt;&lt;</title>
      <link>http://community.activision.com/message/414448323?tstart=0#414448323</link>
      <description>&lt;!-- [DocumentBodyStart:15f26614-99ec-426b-ab05-d1e55effabb6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;swarm required 1900 score and i said it would go to a 1700 score streak. what i meant for the flag not blinking was only if 1 lone wolf player was going for the objective. because some people dont do objectives.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:15f26614-99ec-426b-ab05-d1e55effabb6] --&gt;</description>
      <pubDate>Sat, 18 May 2013 15:50:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414448323?tstart=0#414448323</guid>
      <dc:date>2013-05-18T15:50:48Z</dc:date>
      <clearspace:dateToText>4 days, 10 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: &gt;&gt;&gt;My FIXES FOR THE NEXT CALL OF DUTY&lt;&lt;&lt;</title>
      <link>http://community.activision.com/message/414448027?tstart=0#414448027</link>
      <description>&lt;!-- [DocumentBodyStart:137c2647-c5fc-4164-ab3a-7fb345af28d1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;On top of shot guns being primaries, we need to go through areas that have long hallways in this game. Theres no maps that are like cod 4 or mw2, where you could turn quickly for an objective. most of these maps are open and arent that good for shot guns. The only maps i can think of that work well with shot guns are hijacked and nuke town.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:137c2647-c5fc-4164-ab3a-7fb345af28d1] --&gt;</description>
      <pubDate>Sat, 18 May 2013 15:21:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414448027?tstart=0#414448027</guid>
      <dc:date>2013-05-18T15:21:47Z</dc:date>
      <clearspace:dateToText>4 days, 22 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: ---&gt; THE SOLDIER AND THE GUNS &lt;---</title>
      <link>http://community.activision.com/message/414445085?tstart=0#414445085</link>
      <description>&lt;!-- [DocumentBodyStart:47bdd050-9b2b-4c4d-b400-3d92f99972cc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;no, not true, i just dont like feeling limited by perks and i just wanted them to try something new every year like treyarch does.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:47bdd050-9b2b-4c4d-b400-3d92f99972cc] --&gt;</description>
      <pubDate>Fri, 17 May 2013 15:12:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414445085?tstart=0#414445085</guid>
      <dc:date>2013-05-17T15:12:53Z</dc:date>
      <clearspace:dateToText>5 days, 22 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: &gt;LARGE GAME MODES&lt;</title>
      <link>http://community.activision.com/message/414445082?tstart=0#414445082</link>
      <description>&lt;!-- [DocumentBodyStart:b56fda8d-a916-4179-b39d-3f2c6d0fb26c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;r u trolling them right now lol? because im getting a vibe that you might be angry with them hahah XD&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b56fda8d-a916-4179-b39d-3f2c6d0fb26c] --&gt;</description>
      <pubDate>Fri, 17 May 2013 15:10:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414445082?tstart=0#414445082</guid>
      <dc:date>2013-05-17T15:10:23Z</dc:date>
      <clearspace:dateToText>5 days, 22 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>&gt;LARGE GAME MODES&lt;</title>
      <link>http://community.activision.com/message/414441858?tstart=0#414441858</link>
      <description>&lt;!-- [DocumentBodyStart:ceecaaa7-6f5d-4e52-a8a0-d59b61137bc0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I tryed finding another thread that talked about this and so far i havnt found 1.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I like playing ground war for the most part in hopes of getting domination so that i can get alot of kills and score in my games. But sadly tdm and kill confirmed show up most of the time, and with kc being unbalanced with the scoring i never play ground war anymore.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;IT would be nice if the community could come together on this 1 and have a new playlist thats called "Large Game Modes".&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;There could be every type of game mode in this section but it would be 9v9 instead of 6v6. I think the reason ground war has lasted 5 call of duty games is because of its popularity. But if this idea of mine can not be implemented into the next game, then i would like&amp;#160; a second proposal. I think ground war should be only objective game modes. Not tdm, where the game takes for ever because people are sitting in a corner or the spawns are bad.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I would like to see:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Large domination:&amp;#160; 9v9&lt;/p&gt;&lt;p&gt;Large headquarters: 9v9&lt;/p&gt;&lt;p&gt;Large demolition: 9v9&lt;/p&gt;&lt;p&gt;Large TDM: 9v9&lt;/p&gt;&lt;p&gt;Large SnD: 9v9&lt;/p&gt;&lt;p&gt;Large k/c: 9v9&lt;/p&gt;&lt;p&gt;Large sabotage: 9v9&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;IT seems im asking for alot but im not really. This would be its own playlist and i would love playing 9v9 demo all day or domination.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Post your thoughts on this below and leave a &lt;span style="text-decoration: underline;"&gt;like&lt;/span&gt; if you also want this.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think you guys misunderstood what i meant above with the large game mode playlist. I meant, once you click on the large game modes playlist you will be shown each seperate game mode like i said above and you can pick which you want to play. Dont confuse this with them all being in 1 game mode. These are all seperate so people have choice in what they want to play.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ceecaaa7-6f5d-4e52-a8a0-d59b61137bc0] --&gt;</description>
      <pubDate>Thu, 16 May 2013 14:11:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414441858?tstart=0#414441858</guid>
      <dc:date>2013-05-16T14:11:39Z</dc:date>
      <clearspace:dateToText>5 days, 22 hours ago</clearspace:dateToText>
      <clearspace:replyCount>11</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: &gt;LARGE GAME MODES&lt;</title>
      <link>http://community.activision.com/message/414445081?tstart=0#414445081</link>
      <description>&lt;!-- [DocumentBodyStart:285b3589-9e2f-4377-abf9-b7ca7a3737d7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;how is this not simple? all they need to do is change a little code that allows 9 players instead of 6? its just like switching from core to hardcore.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:285b3589-9e2f-4377-abf9-b7ca7a3737d7] --&gt;</description>
      <pubDate>Fri, 17 May 2013 15:04:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414445081?tstart=0#414445081</guid>
      <dc:date>2013-05-17T15:04:32Z</dc:date>
      <clearspace:dateToText>5 days, 22 hours ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: &gt;LARGE GAME MODES&lt;</title>
      <link>http://community.activision.com/message/414445079?tstart=0#414445079</link>
      <description>&lt;!-- [DocumentBodyStart:1738f86e-f77e-401a-9464-9c1d49dab4ca] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think you mis understood me. I said i wanted large domination (seperately) so that people dont need to play ground war. IF someone wanted to play large tdm/kc then they would go to that lobby. (large tdm)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I didnt mean putting them all into ground war, because then no 1 would play it and every 1 would be comming and going like you said. In order to fix this, just add a larger version of every game mode that already exists, like hardcore.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1738f86e-f77e-401a-9464-9c1d49dab4ca] --&gt;</description>
      <pubDate>Fri, 17 May 2013 15:03:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414445079?tstart=0#414445079</guid>
      <dc:date>2013-05-17T15:03:00Z</dc:date>
      <clearspace:dateToText>5 days, 22 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: &gt;LARGE GAME MODES&lt;</title>
      <link>http://community.activision.com/message/414445078?tstart=0#414445078</link>
      <description>&lt;!-- [DocumentBodyStart:ff2face4-904c-4dbf-ab30-c9f317bf7301] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The real reason people leave those lobbies is because they want dommination. This is a clear fact. Every call of duty i play i see people leaving once a tdm map has been chosen. IF we atleast incorperate a large domination mode, then people will be happy and the constant coming and going wont happen as much as you think.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It works just like regular domination. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Please support this guys. Atleast for domination.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ff2face4-904c-4dbf-ab30-c9f317bf7301] --&gt;</description>
      <pubDate>Fri, 17 May 2013 14:58:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414445078?tstart=0#414445078</guid>
      <dc:date>2013-05-17T14:58:57Z</dc:date>
      <clearspace:dateToText>5 days, 22 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
  </channel>
</rss>

