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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sun, 13 Nov 2011 01:11:40 GMT</pubDate>
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    <dc:date>2011-11-13T01:11:40Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: MW3 STAFF (INFINITY WARD/SLEDGEHAMMER/ACTIVISION) SINCERE HOPES THAT THESE GET READ</title>
      <link>http://community.activision.com/message/105959618?tstart=0#105959618</link>
      <description>&lt;!-- [DocumentBodyStart:57515076-c5a5-4c0d-8964-8eb6a130a9bb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Thanks for the feedback!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:57515076-c5a5-4c0d-8964-8eb6a130a9bb] --&gt;</description>
      <pubDate>Sun, 13 Nov 2011 01:11:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105959618?tstart=0#105959618</guid>
      <dc:date>2011-11-13T01:11:40Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: MW3 Staff (Infinity Ward/Sledgehammer/Activision) Sincere Hopes That These Get Read</title>
      <link>http://community.activision.com/message/105959617?tstart=0#105959617</link>
      <description>&lt;!-- [DocumentBodyStart:37eb5b05-7e92-4d8e-9e25-56b290abc2f6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Agreed the confirmation of hit detection is lacking and the acknowledgement that you are actually being hit by an opponent isn't there. You don't have the opportunity to take cover most of the time.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:37eb5b05-7e92-4d8e-9e25-56b290abc2f6] --&gt;</description>
      <pubDate>Sun, 13 Nov 2011 01:10:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105959617?tstart=0#105959617</guid>
      <dc:date>2011-11-13T01:10:27Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: MW3 Staff (Infinity Ward/Sledgehammer/Activision) Sincere Hopes That These Get Read</title>
      <link>http://community.activision.com/message/105959420?tstart=0#105959420</link>
      <description>&lt;!-- [DocumentBodyStart:02157bef-a861-40cd-b95a-c2dd72be5a94] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Thanks for the feedback&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:02157bef-a861-40cd-b95a-c2dd72be5a94] --&gt;</description>
      <pubDate>Sun, 13 Nov 2011 01:08:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105959420?tstart=0#105959420</guid>
      <dc:date>2011-11-13T01:08:26Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MW3 Staff (Infinity Ward/Sledgehammer/Activision) Sincere Hopes That These Get Read</title>
      <link>http://community.activision.com/message/105949541?tstart=0#105949541</link>
      <description>&lt;!-- [DocumentBodyStart:805f65f3-7af1-4e21-934d-f403b0533d8c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The maps truly are very "cluttered". Take a corn field for example. Then cut out a maze within it. The corn field could be as large as you'd like, but due to the design on the interior everything is very cluttered and messy. Thanks for the feedback.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:805f65f3-7af1-4e21-934d-f403b0533d8c] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 02:39:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105949541?tstart=0#105949541</guid>
      <dc:date>2011-11-11T02:39:14Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: MW3 Staff (Infinity Ward/Sledgehammer/Activision) Sincere Hopes That These Get Read</title>
      <link>http://community.activision.com/message/105949540?tstart=0#105949540</link>
      <description>&lt;!-- [DocumentBodyStart:e93f8576-9057-481e-a9f0-a8c9426377d0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I couldn't possibly agree more. I thouroughly enjoy sniping, but I can honestly say that I'm yet to try sniping in this game because of the map structure. Thanks for your feedback.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e93f8576-9057-481e-a9f0-a8c9426377d0] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 02:36:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105949540?tstart=0#105949540</guid>
      <dc:date>2011-11-11T02:36:52Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: MW3 Staff (Infinity Ward/Sledgehammer/Activision) Sincere Hopes That These Get Read</title>
      <link>http://community.activision.com/message/105949474?tstart=0#105949474</link>
      <description>&lt;!-- [DocumentBodyStart:bc771ada-14a6-4164-8b66-2a614f09c857] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Fenderguy, you are correct. The overall product is very polished. I could write a substancially sized post about the things I like about this game as well. The purpose of ths post is to draw the attention to these important issues so that it can be further improved. This isn't "crying" as you put it. If you're happy about what IW created here, then I am in turn happy that you are enjoying the game. Thats great. Remember you have the ability to start a thread at any point that praises this game. If you're looking for positive reinforcement within the community, then start a thread. I won't "troll" your thread and disagree with you because I've had a less than stellar experience as you've done in your response to this thread. Happy gaming.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bc771ada-14a6-4164-8b66-2a614f09c857] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 02:23:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105949474?tstart=0#105949474</guid>
      <dc:date>2011-11-11T02:23:37Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: MW3 maps</title>
      <link>http://community.activision.com/message/105949464?tstart=0#105949464</link>
      <description>&lt;!-- [DocumentBodyStart:274db18c-9526-4335-a7cd-becc92c16ea7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Agreed 100% For those of you that agree with what is being said here, please view my post and leave a comment to keep it alive. Thanks.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://www.callofduty.com/message/105949346#105949346"&gt;http://www.callofduty.com/message/105949346#105949346&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:274db18c-9526-4335-a7cd-becc92c16ea7] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 02:09:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105949464?tstart=0#105949464</guid>
      <dc:date>2011-11-11T02:09:09Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MW3 Staff (Infinity Ward/Sledgehammer/Activision) Sincere Hopes That These Get Read</title>
      <link>http://community.activision.com/message/105949321?tstart=0#105949321</link>
      <description>&lt;!-- [DocumentBodyStart:e04071d5-3c80-456b-bd10-f19b7b07a20b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I feel your pain&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e04071d5-3c80-456b-bd10-f19b7b07a20b] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 01:44:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105949321?tstart=0#105949321</guid>
      <dc:date>2011-11-11T01:44:39Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>8</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MW3 Staff (Infinity Ward/Sledgehammer/Activision) Sincere Hopes That These Get Read</title>
      <link>http://community.activision.com/message/105949315?tstart=0#105949315</link>
      <description>&lt;!-- [DocumentBodyStart:b292402f-ab93-41de-a4b1-7e5d196b1f62] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I plan on it. I just think it's important that people have a voice. Thanks for your feedback. I also replied to your other post.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b292402f-ab93-41de-a4b1-7e5d196b1f62] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 01:41:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105949315?tstart=0#105949315</guid>
      <dc:date>2011-11-11T01:41:25Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MW3 Staff (Infinity Ward/Sledgehammer/Activision) Sincere Hopes That These Get Read</title>
      <link>http://community.activision.com/message/105949314?tstart=0#105949314</link>
      <description>&lt;!-- [DocumentBodyStart:04b3a41a-0bca-4921-90ba-17cff4a7fd01] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I get that. "More intense". Unfortunately for me by accomplishing the "more intense" feel, they've abandoned many of the other seemingly more important characteristics that I appreciated about the other COD games. It's not as simple as creating higher vantage points. Some of these maps are actually somewhat sizeable, but regardless of where you go you're faced with congestion everywhere. It's claustrophobic feeling. It's just like a HUGE corn field with a maze within. It's huge, but it's congested when you're in it. You can't overlook any part of the map. You have to just look at what you're limited to seeing and pray that every corner doesn't have someone posted up waiting for you to come. When people actually move and run and gun, the game is certainly more intense. However, in order to "run and gun" in maps like these and perform well... you MUST have a proper host to allow this type of play. Otherwise you'll wrongfully get owned because of your connection to the host. They wanted to limit the "camping" spots, but instead they've taken those obvious camping spots that were above or below and put them on the same level as everyone else. They are no longer "obvious". It could be around any corner. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So to be clear, the "gist" of this post is poor map design/netcode (they are not cohesive and do not allow players to change up their play style if they got a bad host) and the spawning problems.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:04b3a41a-0bca-4921-90ba-17cff4a7fd01] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 01:39:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105949314?tstart=0#105949314</guid>
      <dc:date>2011-11-11T01:39:55Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>MW3 STAFF (INFINITY WARD/SLEDGEHAMMER/ACTIVISION) SINCERE HOPES THAT THESE GET READ</title>
      <link>http://community.activision.com/message/105949209?tstart=0#105949209</link>
      <description>&lt;!-- [DocumentBodyStart:6f7849f0-8f46-4986-ae9e-dc0c15ade749] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;I want to start off by addressing the general gamers that will read this. I'm a COD fan plain and simple. I would consider myself to be above average in the COD games that I've played. I strictly play TDM and I typically go 2.0 KD with ease. The things that I'm about to say have absolutely nothing to do with me (as I've read in other posts) "getting shitted on", or not performing well in Modern Warfare 3. So before you begin with the "oh he must suck" or "learn to play" comments, just don't waste your time reading this because they are not productive in any way. I am simply stating my opinion and that's what these forums are for. My opinions may seem blunt and abbrasive, but it's the nature of how I communicate. If you agree with anything that I'm saying please feel free to support my opinion. If you do not agree, I would expect a mature and logical response to the things I'm saying. Thanks.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;Infinity Ward/Sledgehammer/Activision,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;Why did you make such drastic map layout changes? I feel as though you didn't consider how each match performs based on the host. It's common knowledge that the host selection can significanly impact a players performance throughout the course of the game. Throughout my experience with MW2 and Black Ops, I was successful because I was able to adapt to the connection of the host that was chosen. If it was a good host for me, I could easily maneuver and "run and gun" without any issues. If I got one of those 3 bars (fluctuating to 2 yellow bars) games I would sit back and play more tactically. I would try to control an area simply because I would lose to other similiarly matched players purely because of the connection. I know that many of you out there know what I'm talking about. Those kills where you dump 3/4 of a magazine into someone and get absolutely no confirmation of taking any damage and then appear to be "instakilled". Then you watch the killcam and it shows that you didn't even fire a single round!&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;**** My point being that these particular map layouts are a gigantic clusterfu**, and do not allow a player to adapt based on connection ( in most cases). The maps are incredibly small and one-dimensional. The vertical vantage points are practically non existent. The majority of each map is tight corners and promote close quarters (quick reflex) "in your face" engagements. Don't get me wrong..... gun on gun, fast-paced gameplay is GREAT! However, when I've got a horrible host and I'm CONSTANTLY getting killed based on my opponents superior connection to the host, this game flat out sucks. Because other players obviously struggle with these same problems, they either resort to "camping" or brainlessly abandoning all tactical play and just going balls out (try hard style) and ruining the entire tactical feel to the game. The "campers" are pissing you off when you have a good connection because they're in one of the very many hiding spots on the one dimensional maps and pop you on the way by (as your expecting gun on gun gameplay). The "try hards" just ruin the flow of the game all together. When you're playing TDM an entire opposition of these types of players ultimately turn the game into both squads getting really bad K/D's just because they don't give a shi*. The bottom line is that your netcode is crap. I'm a computer information systems major, and I know just enough to know that between now and the last two versions of COD games that you could have easily gone with dedicated servers or created a better model to equalize the varieties of connections to selected host. I was annoyed with Black Ops host selection, but this is a serious step backwards. I don't want to be that guy that lays in a bush or in a corner with my *** planted on the wall because of my extreme disadvantage based on the host choice. I routinely get into games where one team will have four bars and my whole team will be 3 bars that fluctate to 2 yellow and/or 1 red. The host never changes during these signal fluctuations.This is unacceptable.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;****NEW PARAGRAPH- I wanted to say that this is a new paragraph because I think it needs the special attention.... The spawning is the worst I've EVER seen in any FPS. I routinely get killed by people spawning directly behind me. I also routinely kill people that spawn directly in front of me. The shoebox sized maps that you have provided DO NOT work with your current programming (code/formulas) for spawning. I'm sure you folks played Black Ops. Do you remember what NukeTown was like before Treyarch fixed their spawn issues? That's how every map is on MW3. It's absolutely ridiculous. Not only are you throwing 12 players into a shoebox, but you are seemingly randomizing the spawns. This is unacceptable to me.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;Unfortunately I'm a "sucker" and I was pulled into the hype because of my previous experiences with COD games. Everything that you promoted with your advertising was brilliant. I absolutely love the new class set ups, weapons, killstreak tiers, and non-currency related unlocks. I love how you implemented the titles and emblems. There are many positive things that came from from this new COD game, but the things that I mentioned prior to this paragraph ruin it for myself and my fairly substancially sized community of friends that previously enjoyed COD games.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;I've got 10-15 hours into this game. I kept on playing it because I'm such a big COD fan and up until this evening I just wanted to "adjust" and "adapt" to the new style but I simply can't. These maps are absolutely horrible. You have abandoned what myself and LITERALLY all of my xbox live friends have come to appreciate about COD. Typically we play for an hour or so and then the negative comments just snowball into everyone quitting and saying that they wished they hadn't traded in their other COD games for this one. If myself and my friends are the only people out there that feel this way, then congrats to all of you that are thouroughly enjoying this game. For those of you that feel the same please leave a response. I would be very surprised if they even read this feedback, but the more people that support this thread (and keep it at the top of the forum), then the better chance there will be that the voice will be heard. Infiinity Ward (Robert Bowling) preaches that their after sales support will be top notch. Let's see if it's really "top notch". Time will tell. A one paragraph response to a post this size would be a great start.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="background-color: #000000; font-family: helvetica, arial, sans-serif; color: #ffffff;"&gt;Happy Gaming&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6f7849f0-8f46-4986-ae9e-dc0c15ade749] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 01:18:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105949209?tstart=0#105949209</guid>
      <dc:date>2011-11-11T01:18:33Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>13</clearspace:replyCount>
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    <item>
      <title>Re: MW3 Staff (Infinity Ward/Sledgehammer/Activision) Sincere Hopes That These Get Read</title>
      <link>http://community.activision.com/message/105949085?tstart=0#105949085</link>
      <description>&lt;!-- [DocumentBodyStart:afd9a198-cc5d-4fa0-9db8-28570930857e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think it's way too late to introduce dedicated servers. Although this would be incredible, the time and effort it would take to coordinate such a task would likely take us into the release of the next COD game (next year).&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:afd9a198-cc5d-4fa0-9db8-28570930857e] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 01:13:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105949085?tstart=0#105949085</guid>
      <dc:date>2011-11-11T01:13:40Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Having Connection issues or spikes in Lag during gameplay?</title>
      <link>http://community.activision.com/message/105949083?tstart=0#105949083</link>
      <description>&lt;!-- [DocumentBodyStart:d0874b4d-0c23-4ac3-8bb8-dc4f29bca52b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;ISP=Time Warner Cable&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;NAT=Open&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Region= Central Maine (USA)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d0874b4d-0c23-4ac3-8bb8-dc4f29bca52b] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 01:05:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105949083?tstart=0#105949083</guid>
      <dc:date>2011-11-11T01:05:21Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: For the love of God, Get rid of this STUPID lag compensation!!!!</title>
      <link>http://community.activision.com/message/105949077?tstart=0#105949077</link>
      <description>&lt;!-- [DocumentBodyStart:f56bfb5e-113e-4c0d-b5ad-431a7eac4bbe] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This is a legitimate issue. Those of you who agree with the some of the things in this post should also view mine, which is slightly more in depth about how the connection ties in to the new playstyle in MW3. Here's the link. Please leave a comment to keep it alive. Thanks.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://www.callofduty.com/message/105949075#105949075"&gt;http://www.callofduty.com/message/105949075#105949075&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f56bfb5e-113e-4c0d-b5ad-431a7eac4bbe] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 00:47:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105949077?tstart=0#105949077</guid>
      <dc:date>2011-11-11T00:47:36Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MW3 Staff (Infinity Ward/Sledgehammer/Activision) Sincere Hopes That These Get Read</title>
      <link>http://community.activision.com/message/105949076?tstart=0#105949076</link>
      <description>&lt;!-- [DocumentBodyStart:494573fe-c96b-4bf5-afc8-9867d99f64dc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Not to rub it in, but I'm glad I decided to wait on that one.... &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:494573fe-c96b-4bf5-afc8-9867d99f64dc] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 00:44:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105949076?tstart=0#105949076</guid>
      <dc:date>2011-11-11T00:44:06Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MW3 Staff (Infinity Ward/Sledgehammer/Activision) Sincere Hopes That These Get Read</title>
      <link>http://community.activision.com/message/105949075?tstart=0#105949075</link>
      <description>&lt;!-- [DocumentBodyStart:7603190e-fc0d-42f7-8b0e-7fdf1c29faa4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Thanks for the support. In order to make this visible to the manufacturer, you should encourage your friends that feel the same way to take a minute and leave a comment on this post. Thanks again.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7603190e-fc0d-42f7-8b0e-7fdf1c29faa4] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 00:42:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105949075?tstart=0#105949075</guid>
      <dc:date>2011-11-11T00:42:53Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MW3 Staff (Infinity Ward/Sledgehammer/Activision) Sincere Hopes That These Get Read</title>
      <link>http://community.activision.com/message/105949073?tstart=0#105949073</link>
      <description>&lt;!-- [DocumentBodyStart:871699ce-fda8-467c-9d36-a87daab68f73] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Agreed, and that is the purpose of creating a forum post such as this one. Encourage those of your friends that feel the same way to visit this post and leave a comment.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:871699ce-fda8-467c-9d36-a87daab68f73] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 00:41:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105949073?tstart=0#105949073</guid>
      <dc:date>2011-11-11T00:41:35Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MW3 Staff (Infinity Ward/Sledgehammer/Activision) Sincere Hopes That These Get Read</title>
      <link>http://community.activision.com/message/105948950?tstart=0#105948950</link>
      <description>&lt;!-- [DocumentBodyStart:7c9b8f76-c348-4be2-873f-5c24b7abd989] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Very well written. Thanks for your feedback. Many of the others that purchased this game feel the same way but aren't taking the time to voice their opinions on these forums. Anyone else that feels the same way should log on and leave a comment.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7c9b8f76-c348-4be2-873f-5c24b7abd989] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 00:38:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105948950?tstart=0#105948950</guid>
      <dc:date>2011-11-11T00:38:32Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Are the developers going to communicate with the community?</title>
      <link>http://community.activision.com/message/105948579?tstart=0#105948579</link>
      <description>&lt;!-- [DocumentBodyStart:775cf268-cbfa-4877-a0ed-33cad995ef31] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I spent quite a large sum of time working on a post last night. I'm also hoping to get a response from them. If you read down towards the bottom of my post I mentioned that I contacted info@infinityward via email requesting that they address the community. The link to my post is &lt;a class="jive-link-external-small" href="http://www.callofduty.com/message/105948453#105948453"&gt;http://www.callofduty.com/message/105948453#105948453&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:775cf268-cbfa-4877-a0ed-33cad995ef31] --&gt;</description>
      <pubDate>Thu, 10 Nov 2011 23:01:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105948579?tstart=0#105948579</guid>
      <dc:date>2011-11-10T23:01:46Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: MW3 Staff (Infinity Ward/Sledgehammer/Activision) Sincere Hopes That These Get Read</title>
      <link>http://community.activision.com/message/105948578?tstart=0#105948578</link>
      <description>&lt;!-- [DocumentBodyStart:2949af08-105a-41f6-895d-cf24921e711a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span&gt;In order to get a response, this post will have to reach a substancial amount of responses and feedback. Furthermore, the comments have to stay proffessional, mature and on topic. A couple of thousand views with only 30 comments or something isn't going to mean anything to them. I sent a polite email to &lt;/span&gt;&lt;a class="jive-link-email-small" href="mailto:info@infinityward.com"&gt;info@infinityward.com&lt;/a&gt;&lt;span&gt; requesting that they view this post and respond to the community in the forums. We will soon see if their after sales support is "top notch" &lt;/span&gt;&lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2949af08-105a-41f6-895d-cf24921e711a] --&gt;</description>
      <pubDate>Thu, 10 Nov 2011 22:57:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105948578?tstart=0#105948578</guid>
      <dc:date>2011-11-10T22:57:40Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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