<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:clearspace="http://www.jivesoftware.com/xmlns/clearspace/rss" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Mon, 31 Dec 2012 01:18:53 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-12-31T01:18:53Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Wtf is wrong with the WiiU version.</title>
      <link>http://community.activision.com/message/413820483?tstart=0#413820483</link>
      <description>&lt;!-- [DocumentBodyStart:53952b67-d908-494c-bc7c-e93259bd3a87] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Nintendon\'t, &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Thats very true, I sucked with DA controls thats why I liked the Wii COD games so much, IR controls seemed far more natural for me.&amp;#160; At first, it was hard to know that it was really the IR controls that were the problem, not the DA controls.&amp;#160; When you setup the IR controls the best you can, and your still getting destroyed, you assume its the DA controls that are OP, not that the IR controls were garbage early on.&amp;#160; Dont get me wrong, without stick reticule, the DA controls wouldnt have been dominating even before, but now that the IR controls are mostly fixed, it seems that we have two totally different control schemes that are competitive with one another.&amp;#160; To some extent, I think our complaints about the IR controls have held more weight than the complaints about DA controls with Treyarch.&amp;#160; They arent going to alter their main controls scheme when the majority of players are using DA controls, and when its the same controls that all the millions of 360/PS3 gamers use and enjoy.&amp;#160; The only thing left is for Treyarch to patch in the ADS controls from MW3.&amp;#160; Once they do that, its every gamer for themselves.&amp;#160;&amp;#160;&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:53952b67-d908-494c-bc7c-e93259bd3a87] --&gt;</description>
      <pubDate>Mon, 31 Dec 2012 01:18:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413820483?tstart=0#413820483</guid>
      <dc:date>2012-12-31T01:18:53Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Dec. 24 hotfix: Wii Remote works!</title>
      <link>http://community.activision.com/message/413794631?tstart=0#413794631</link>
      <description>&lt;!-- [DocumentBodyStart:ddf1e5c3-b1f0-492b-876a-77bbfe45f9a7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The inconsistency&amp;#160; some of you guys are feeling is probably from framerate drops.&amp;#160; The Wii Remote controls are very sensitive to framerate and slowdown.&amp;#160; DA controls dont notice it nearly as much since they arent really controlling a free floating cursor like Wii Remote players are.&amp;#160; Bottom line is that when the game goes from 60fps to 30 fps, your cursor will lag a bit.&amp;#160; Then you typically try to overcompensate and that makes it even worse.&amp;#160; I just got Zombi U and Mass Effect 3 for Christmas, so I wont be playing a ton of BO2 for a while, but I am anxious to try my MW3 settings in BO2 now that they hotfixed the controls.&amp;#160; Who knows, in another month BO2 for Wii U could be a pretty good game.&amp;#160; &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/mischief.gif" width="16px"/&gt;&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ddf1e5c3-b1f0-492b-876a-77bbfe45f9a7] --&gt;</description>
      <pubDate>Wed, 26 Dec 2012 03:57:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413794631?tstart=0#413794631</guid>
      <dc:date>2012-12-26T03:57:58Z</dc:date>
      <clearspace:dateToText>5 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: TREYARCH, Why are you making this more complicated than it has to?</title>
      <link>http://community.activision.com/message/413779753?tstart=0#413779753</link>
      <description>&lt;!-- [DocumentBodyStart:c22c4a34-95a6-41b8-aef1-953130af6e78] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Im convinced at this point that Treyarch has no plans to make the IR controls any good.&amp;#160; They want everyone to play with DA controls.&amp;#160; It makes no sense for the same developer who has made the very best IR controls on the Wii, have so much issue with them on the Wii U, unless of course its by design.&amp;#160; I think they would rather IR controls just go away, so they can have the same controls accross all platforms.&amp;#160; That about does it for me.&amp;#160; I will play single player with the DA controller, but this is my last COD.&amp;#160; I cant lie, I still hope I am wrong, but I have a feeling they did all of this on purpose.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c22c4a34-95a6-41b8-aef1-953130af6e78] --&gt;</description>
      <pubDate>Sat, 22 Dec 2012 16:40:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413779753?tstart=0#413779753</guid>
      <dc:date>2012-12-22T16:40:05Z</dc:date>
      <clearspace:dateToText>5 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: BO 2 NOT for PRO Gamer</title>
      <link>http://community.activision.com/message/413742717?tstart=0#413742717</link>
      <description>&lt;!-- [DocumentBodyStart:7ad331bb-c8db-4db8-b73d-876dc0e9652c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Pro stands for "professional", unless your a game tester, your probably not getting paid to play, so I doubt there are to many professional BO2 players.&amp;#160; Nobody even plays League Play in this game, at least that would orgainize the better players together, and the casual players together.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I use to think DA controls were broken compared to IR controls, but after playing BO2 with the gamepad I can see why people like them.&amp;#160; Its kind of like controlling a tank.&amp;#160; Once you get the hang of it, you can get pretty efficient at it.&amp;#160; So I am done asking for a change to the DA controls, they "work" as they are, and lots of people like them.&amp;#160; What I am asking for is the MW3 controls for IR users.&amp;#160; I dont care about the aim assist, I never used it anyway.&amp;#160; The ADS was so much smoother in that game.&amp;#160; Whatever cut and paste the MW3 controls to BO2, and see how it goes.&amp;#160; As it stands the good DA users are kicking out buts.&amp;#160; I can do as well with the gamepad as I can with the IR controls, and I suck with DA controls, and played hundreds of hours on BO and MW3 on Wii.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;IR controls are more accurate, thats the problem.&amp;#160; Take a laser pointer, stand 6 ft from the wall, draw 6 one inch squares in various places on the wall, and now try to move as quickly as you can from one square to the next, keeping the laser inside the square for 3 seconds.&amp;#160; Now imagine those little squares moving around, and imagine the same test.&amp;#160; IR controls are more accurate, and that also means harder to use.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The only reason DA players wouldnt be fine with us getting the MW3 controls is because they know they have the advantage right now.&amp;#160; Heck, I woudlnt want a bunch of aim assist throw on DA controls if we were kicking the crap out of DA players right now.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;For the life of me I dont know why I buy these games at launch.&amp;#160; They are broken, and the developers pimp us like we are paid game testers.&amp;#160; These games are being released practically broken, and its been a month now with no patch.&amp;#160; This isnt Nintendo guys, this is Treyarch not giving two ***** about the Wii U gamers.&amp;#160; I guess we paid so much less for the game.&amp;#160; Oh wait, we didnt.&amp;#160; It was the same $60 like everbody else.&amp;#160; Im done with COD games after this one.&amp;#160; If the controls arent fixed in two weeks, its going to Gamestop to be traded in for a better game.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7ad331bb-c8db-4db8-b73d-876dc0e9652c] --&gt;</description>
      <pubDate>Sat, 15 Dec 2012 22:05:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413742717?tstart=0#413742717</guid>
      <dc:date>2012-12-15T22:05:33Z</dc:date>
      <clearspace:dateToText>6 months, 6 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: *PROOF* That Wiimore has MORE Aim Assist than Dual Analog</title>
      <link>http://community.activision.com/message/413732079?tstart=0#413732079</link>
      <description>&lt;!-- [DocumentBodyStart:39e4aadc-3d39-43e1-bd31-cd290fcc2bbc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;DA controls dont really have as much "aim assist" as I thought, but they do have a very heavy/sticky reticule when passing over an enemy.&amp;#160; The Wii Remote and Chuk actually have a a little bit of snap if your close enough to the character when you go ads.&amp;#160; It comes down to the fact that Treyarch didnt make the IR controls as good as they were in MW3.&amp;#160; Im talkin aim assist turned off MW3.&amp;#160; MW3's IR controls were so good they didnt need aim assist.&amp;#160; It didnt hurt that the weapons in that game fired lasers as well.&amp;#160; I suck with DA controls and I am averaging about the same scores with the gamepad vs the Remote and chuk.&amp;#160; My really good matches seem to come with the Remote, but my worst matches do as well.&amp;#160; It actually amazes me that the controls work as well as they do.&amp;#160; I always hated DA controls for shooters, but now with ADS, the DA controls arent really at any dissadvantage.&amp;#160; From the hip, when the remote has the proper custom settings, theres no question that the remote is better, but when in ADS, I think they are about equal.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:39e4aadc-3d39-43e1-bd31-cd290fcc2bbc] --&gt;</description>
      <pubDate>Fri, 14 Dec 2012 03:38:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413732079?tstart=0#413732079</guid>
      <dc:date>2012-12-14T03:38:12Z</dc:date>
      <clearspace:dateToText>6 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The best in lobby still doesn't get the job done</title>
      <link>http://community.activision.com/message/413725507?tstart=0#413725507</link>
      <description>&lt;!-- [DocumentBodyStart:9f8af369-4670-4b6f-aad4-883ff19d78e0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hahahahahhahahahha.&amp;#160; Ok bud, go get your 2.5+ KDR in FFA and post a pick when you get there. The point is always to win, but not for the majority of losers that play the game.&amp;#160; Its like quarterback who has a real good day, but the team loses the game.&amp;#160; No one cares that "you" had a good game, its about the "team".&amp;#160; People dont get that in this game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;FFA is the only mode where your KDR actually consistent with your performance.&amp;#160; Dom is littered with people who dont capture the flags, but camp and target those trying to capture a flag.&amp;#160; They can have a 5+ KDR in Dom and not capture a single flag.&amp;#160; Hardpoint is much better than Dom but nobody is playing it.&amp;#160; Harder to camp in a single spot when the point if interest moves constantly.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9f8af369-4670-4b6f-aad4-883ff19d78e0] --&gt;</description>
      <pubDate>Thu, 13 Dec 2012 03:56:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413725507?tstart=0#413725507</guid>
      <dc:date>2012-12-13T03:56:49Z</dc:date>
      <clearspace:dateToText>6 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Double XP Weekend coming</title>
      <link>http://community.activision.com/message/413725504?tstart=0#413725504</link>
      <description>&lt;!-- [DocumentBodyStart:76d8ee02-832e-46a8-b952-52e40be22241] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Maybe they will finally releae the patch just in time for douible xp.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:76d8ee02-832e-46a8-b952-52e40be22241] --&gt;</description>
      <pubDate>Thu, 13 Dec 2012 03:51:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413725504?tstart=0#413725504</guid>
      <dc:date>2012-12-13T03:51:47Z</dc:date>
      <clearspace:dateToText>6 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The best in lobby still doesn't get the job done</title>
      <link>http://community.activision.com/message/413725503?tstart=0#413725503</link>
      <description>&lt;!-- [DocumentBodyStart:88c1913b-c1c1-45ef-adaf-865c3ba7c9a5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The reason people dont play free for all is because they cant play off the back of another player.&amp;#160; Basically, even if your teamates suck, by trailing behind them, or letting them run around like crazy it pulls out the opposition to kiill them, making them more vulnerable to the better player who lags slightly behind.&amp;#160; If your really good in TDM, and not nearly as good in FFA, its because your not actually that good.&amp;#160; You use your teamates as your pawns.&amp;#160; So since your never taking point, you dont die that often, and end up with a pretty good KD ratio at the end.&amp;#160; You probably would have helped your team win if you had actually taken lead point.&amp;#160; You may have ended up with a 1 to 1 KDR, but would have won the match.&amp;#160; Playing for the win in TDM and playing for a high KDR arent the same thing.&amp;#160; I have seen people who obviously play for their KDR and go 26-6 in a match, and lose the match.&amp;#160; How pathetic.&amp;#160; The bad thing is that they think their great players, YOU LOST YOU MORON!&amp;#160; Oh, its all your teamates falt.&amp;#160; Then why are you playing TDM when FFA exist?&amp;#160; Exactly, because you couldnt go 26-6 in FFA.&amp;#160; What a bunch of losers.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:88c1913b-c1c1-45ef-adaf-865c3ba7c9a5] --&gt;</description>
      <pubDate>Thu, 13 Dec 2012 03:49:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413725503?tstart=0#413725503</guid>
      <dc:date>2012-12-13T03:49:16Z</dc:date>
      <clearspace:dateToText>6 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Apply League Plays Matchmaking to Public</title>
      <link>http://community.activision.com/message/413708122?tstart=0#413708122</link>
      <description>&lt;!-- [DocumentBodyStart:aee02140-92b4-4a75-b566-bbd130f3a713] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;How much does your KDR mean if your not playing people on your level?&amp;#160; Its like going to the part to play football with ten year olds.&amp;#160; Why would I take pride in beating people far below your skill level?&amp;#160; KDR means nothing in these games.&amp;#160; So many gamers with a high KDR just quit if they arent doing well.&amp;#160; They just always look for matches where they can get a 2+ KDR.&amp;#160; If they start 4 and 5, they quit.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I am willing to wait till after Christmas for League play, but if nobody is playing it after that, then Treyarch needs to add skill based matchmaking to the public games.&amp;#160; They should also try to match up IR players against other IR players.&amp;#160; That would eliminate the DA aim assist controversy.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:aee02140-92b4-4a75-b566-bbd130f3a713] --&gt;</description>
      <pubDate>Mon, 10 Dec 2012 16:54:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413708122?tstart=0#413708122</guid>
      <dc:date>2012-12-10T16:54:24Z</dc:date>
      <clearspace:dateToText>6 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Apply League Plays Matchmaking to Public</title>
      <link>http://community.activision.com/message/413705887?tstart=0#413705887</link>
      <description>&lt;!-- [DocumentBodyStart:fba37d56-2081-482c-8c70-d65ba602a7b8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If no one is going to play League play on Wii U, then Treyarch needs to apply skill based matchmaking setup that they were going to use in League Play to the public matches.&amp;#160; This would probably solve alot of the complaints about DA controls being to OP.&amp;#160; If Wii Retote and Chuk users arent playing against top DA users all the time, they wont care about DA's autoaim.&amp;#160; Granted if you start moving up your KDR your going to start running into them, but it should help balance things back out.&amp;#160; I loved the idea of League Play, but since nobody plays it doesnt work.&amp;#160; Apply the skill based matchmaking to public, and people will be alot happier.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fba37d56-2081-482c-8c70-d65ba602a7b8] --&gt;</description>
      <pubDate>Mon, 10 Dec 2012 06:28:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413705887?tstart=0#413705887</guid>
      <dc:date>2012-12-10T06:28:36Z</dc:date>
      <clearspace:dateToText>6 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>8</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Wii Remote and Chuk should get the same aim assist that DA users get</title>
      <link>http://community.activision.com/message/413688026?tstart=0#413688026</link>
      <description>&lt;!-- [DocumentBodyStart:2a792818-29de-4515-b979-0cc34c42bf23] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;AIm assist on DA controls is mostly sticky reticule.&amp;#160; What this does, and you can test this yourself in a local match, it allows the player to drag the reticule over the enemie, shoot, and the aim assist slows down so much as it passes over the enemy that it gaurantees a kill.&amp;#160; It also seems to reduce flinch and bullet spread.&amp;#160; This is also the reason quick scoping works, which has to be the most retarded thing ever in a video game.&amp;#160; Run and gun with a sniper rifle.&amp;#160; Drag your retiucle over the enemy, as soon as you feel the sticky resistance, fire!&amp;#160; One shot kill every time.&amp;#160; Like anything it takes time to master, but it shouldnt even be in the game.&amp;#160; You might as well make it so LMG players can move just as fast as SMG players.&amp;#160; It makes no sense.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2a792818-29de-4515-b979-0cc34c42bf23] --&gt;</description>
      <pubDate>Fri, 07 Dec 2012 16:08:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413688026?tstart=0#413688026</guid>
      <dc:date>2012-12-07T16:08:42Z</dc:date>
      <clearspace:dateToText>6 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What's the point of using an assault rifle in BO2?</title>
      <link>http://community.activision.com/message/413674700?tstart=0#413674700</link>
      <description>&lt;!-- [DocumentBodyStart:b0612f17-4764-49b4-a192-95c26044b47a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;With enough attachments, the MK48 LMG is a beast.&amp;#160; I do agree that the maps are to crowded.&amp;#160; Hopefully&amp;#160; a map pack is released with some old school maps where LMG's and AR's have the advantage.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b0612f17-4764-49b4-a192-95c26044b47a] --&gt;</description>
      <pubDate>Wed, 05 Dec 2012 06:08:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413674700?tstart=0#413674700</guid>
      <dc:date>2012-12-05T06:08:53Z</dc:date>
      <clearspace:dateToText>6 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Wii Remote and Chuk should get the same aim assist that DA users get</title>
      <link>http://community.activision.com/message/413674694?tstart=0#413674694</link>
      <description>&lt;!-- [DocumentBodyStart:53d78346-59d5-4297-8706-06f93c95df2a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree that there is no way to completely balance the controls when using two different methods.&amp;#160; I think the term OP is wrong though for IR controls.&amp;#160; OP is when a gun kills you two shots sooner than every other gun.&amp;#160; There are plenty of IR players beating DA players and vice versa, the problem people have is that you have to be far better than the opposing player when using IR controls.&amp;#160; An equally skilled DA players will eat my lunch in this game right now.&amp;#160; I never had to turn on aim assist in MW3, the controls were that good.&amp;#160; There was definitely no sticky reticule with aim assist turned off.&amp;#160; I have it on in Black Ops 2 right now trying to get any help I can to stay competitive.&amp;#160; Its difficult to say what Treyarch deems as "out of balance."&amp;#160; All I know is that this wouldn't fly in the PC version.&amp;#160; If DA users playing the PC version were getting so much AA that they were consistently beating good mouse and keyboard users, there would be hell to pay.&amp;#160; I am currently at a 1.06 KDR, way down from MW3 at a 1.65 and BO at a 1.25.&amp;#160; There are some really good DA players out there, good enough that I dont know that they wouldn't be competitive against myself even without aim assist.&amp;#160; As it stands, a top level IR player will lose fairly consistently to a top level DA player.&amp;#160; The other thing that people arent paying attention to is the fact that IR controls are severely disrupted by framerate drops and slowdown.&amp;#160; Black Ops 2 is hardly a locked 60fps game.&amp;#160; There are maps where the framerate looks like its jumps between 25 and 60fps, its all over the place when things get crazy.&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:53d78346-59d5-4297-8706-06f93c95df2a] --&gt;</description>
      <pubDate>Wed, 05 Dec 2012 05:48:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413674694?tstart=0#413674694</guid>
      <dc:date>2012-12-05T05:48:04Z</dc:date>
      <clearspace:dateToText>6 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Wii Remote and Chuk should get the same aim assist that DA users get</title>
      <link>http://community.activision.com/message/413671742?tstart=0#413671742</link>
      <description>&lt;!-- [DocumentBodyStart:bdfebe47-5d29-43b3-bd92-407afe6e0fe2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Thats assuming that everyone who plays with the Wii remote and chuk is very skilled.&amp;#160; You know what comes along with speed and precision?&amp;#160; Twitchy controls.&amp;#160; Its the only way to level the playing field.&amp;#160; Theoretically if the Wii Remote and chuk controls are so vastly superior as it stands, the added sticky reticule shouldnt change things.&amp;#160; As it stands right now, if a DA player pans across the screen, and his retiucle comes in contact with another player, that player dies.&amp;#160; The stickyness&amp;#160; slows it down so much that by time it comes off the player, he alrady landed 4-5 shots.&amp;#160; Keep in mind that im not asking for anything that DA players dont already have.&amp;#160; Lets give it a shot.&amp;#160; Whats fair is fair.&amp;#160; You cant ride a bike while I run in a race and think its a fair race just because I happen to be faster than you.&amp;#160; Its not right.&amp;#160; If people actually played League Play I probably wouldnt care so much.&amp;#160; I probably woulnt be crying like such a ***** if Treyarch had already patched in the cursor controls.&amp;#160; &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/angry.gif" width="16px"/&gt;&amp;#160; That would shut me up.&amp;#160; For a while at least. &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/laugh.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bdfebe47-5d29-43b3-bd92-407afe6e0fe2] --&gt;</description>
      <pubDate>Tue, 04 Dec 2012 21:25:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413671742?tstart=0#413671742</guid>
      <dc:date>2012-12-04T21:25:07Z</dc:date>
      <clearspace:dateToText>6 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>14</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Wii Remote and Chuk should get the same aim assist that DA users get</title>
      <link>http://community.activision.com/message/413671557?tstart=0#413671557</link>
      <description>&lt;!-- [DocumentBodyStart:d674c48d-0f81-47cf-bfae-519652781745] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Here me out on this.&amp;#160; I know most of us IR users would rather just see aim assist go away completely, but since that's not going to happen, why not just make all things equal and give the same aim assist to to IR players?&amp;#160; I did some testing to see just how intense the aim assist was by going into a local match and running some test.&amp;#160; To my surprise, the aim assist wasn't quite what I expected.&amp;#160; I expected more snap, which is doesn't do.&amp;#160; From what I can tell, all the aim assist really does is make the reticule very sticky to the enemy, severely slowing down your reticule as you pass over the enemy.&amp;#160; If this is in the game, makes it "in the game."&amp;#160; Not everyone that prefers IR controls is a Pro who can make up the difference.&amp;#160; It makes no sense that the game literally handicaps players based on controller choice.&amp;#160; Sticky reticule for everyone, regardless of controller.&amp;#160; To be honest, if the damn guns actually had spread and DA players actually flinched instead of staying stuck to the enemy when getting shot things would already be balanced.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Speaking of balance, when is Treyarch going to release the damn patch?&amp;#160; I swear, we pay the same $60 for the game as the PS3 and 360 players, but here we are two weaks with no patch to at least fix the controller settings for IR players that should have been in there from the start.&amp;#160; How they could have the controls so good in MW3 on Wii and then totally miss the boat on Wii U is outrageous.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d674c48d-0f81-47cf-bfae-519652781745] --&gt;</description>
      <pubDate>Tue, 04 Dec 2012 20:57:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413671557?tstart=0#413671557</guid>
      <dc:date>2012-12-04T20:57:57Z</dc:date>
      <clearspace:dateToText>6 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>95</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: aim assist..yet another thread</title>
      <link>http://community.activision.com/message/413626725?tstart=0#413626725</link>
      <description>&lt;!-- [DocumentBodyStart:0b2f6d68-5acd-4f08-a3cb-4ec79bb70519] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Fix the controls for the Wii Remote and chuk asap, and see where things go.&amp;#160; Lets face it, fo ever 2.5+ KDR DA player, there are three .75 KDR DA players.&amp;#160; My KDR is already back up to almost 1.0.&amp;#160; Its way down from MW3 where I had a 1.65, but I think i can continue to do better once the cursor settings are brought back.&amp;#160; Its just painful right now when you have a really good DA player, and there seems to be a couple in every lobby.&amp;#160; I think christmas will bring in alot of the casuals, and us Wii Remote and Chuk players will probably stop complaining once our controls are fixed, and their are some noobs to kill.&amp;#160; Besides, once the League Play gets going, that should keep things pretty even.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0b2f6d68-5acd-4f08-a3cb-4ec79bb70519] --&gt;</description>
      <pubDate>Tue, 27 Nov 2012 01:10:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413626725?tstart=0#413626725</guid>
      <dc:date>2012-11-27T01:10:08Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!</title>
      <link>http://community.activision.com/message/413620644?tstart=0#413620644</link>
      <description>&lt;!-- [DocumentBodyStart:0ddc443d-8e88-42be-9a75-df36ced38c11] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Sounds good to me.&amp;#160; I think things will probably be fine once the cursor settings are brought back for Remote and Chuk users.&amp;#160; Treyarch will figure it out if they need to do anything more.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;Treyarch, fix the framerate in multiplayer!&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I figure if it say it in every post I might get their attention.&amp;#160; Or just really annoy everyone else here. LOL &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/silly.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0ddc443d-8e88-42be-9a75-df36ced38c11] --&gt;</description>
      <pubDate>Mon, 26 Nov 2012 01:15:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413620644?tstart=0#413620644</guid>
      <dc:date>2012-11-26T01:15:17Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!</title>
      <link>http://community.activision.com/message/413620493?tstart=0#413620493</link>
      <description>&lt;!-- [DocumentBodyStart:22276d7e-6bba-4e9d-920f-e111d31d7cfe] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;DA controls are part of the game, and they get aim assist, sticky reticule, and some ads snap.&amp;#160; When I say ads snap, I dont mean like Metroid lock on, but if your reticule is an inch from the enemy, the reticule gets pulled over to the enemy when you go ads.&amp;#160; Treyarch is going to have to look at it themselves, and see what they think.&amp;#160; We are all going to vote for our controller of choice, but its Treyarchs job to come up with a balance that makes players of similar skill level, despite the controller they use, competative.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Nintendont, I hadnt played any ground war but I was worried that would be the case.&amp;#160; &lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;Treyarch, you need to find some optimizations for the Wii U for a better framerate.&lt;/strong&gt;&lt;/span&gt;&amp;#160; I dont mind dips in framerate in single player, but online needs to be more consistent.&amp;#160; With ground war, I had a feeling that 16 players could be an issue, as I have seen some choppy framerates even in regular TDM with only 12 players.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think once Treyarch gets the Wii Remote settings back up to MW3 levels, the complaints about DA aim assist will fade.&amp;#160; Think of it like stock car racing, you may have an engine capable or producing 700hp, and your competitor may have an engine only capable of 500hp.&amp;#160; But the restrictor plate is going to limit both vehicles to 450hp.&amp;#160; Thats the type of balance you have to have when you have mutliple controls schemes.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:22276d7e-6bba-4e9d-920f-e111d31d7cfe] --&gt;</description>
      <pubDate>Mon, 26 Nov 2012 00:17:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413620493?tstart=0#413620493</guid>
      <dc:date>2012-11-26T00:17:59Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!</title>
      <link>http://community.activision.com/message/413615863?tstart=0#413615863</link>
      <description>&lt;!-- [DocumentBodyStart:dacfe21f-cb87-4235-9796-bb2d2140be5a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Im not saying to completely nerf the DA controls and take away all the aim assist and snap, but toan it down just a bit.&amp;#160; I do not want a buff in aim assint for the remote and chuk, I dont think thats what any of us want.&amp;#160; Just bring back the cursor speed and sensativfity, and back off the aim assist and snap just a tad on the DA controls.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I just got done playing for a few hours, and I have to say that I am very dissapointed in the online multiplayer framerate.&amp;#160; It dips alot at times.&amp;#160; I am really hoping Treyarch can find some optimizations to keep things closer to 60fps at all times.&amp;#160; Thats what is supposed to make COD so special.&amp;#160; I dont know if its the slow CPU in the Wii U that is causing some issues, but I am sure they can find a way to optimize their code to pick up the slack.&amp;#160; Game is good, just hoping Treyarch makes its truly great with a patch soon. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:dacfe21f-cb87-4235-9796-bb2d2140be5a] --&gt;</description>
      <pubDate>Sun, 25 Nov 2012 05:24:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413615863?tstart=0#413615863</guid>
      <dc:date>2012-11-25T05:24:19Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!</title>
      <link>http://community.activision.com/message/413613692?tstart=0#413613692</link>
      <description>&lt;!-- [DocumentBodyStart:5fd2c7c7-d2cc-4060-8f81-a431479f362d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Obviously the controls need to be fixed for Wii Remote and chuk users.&amp;#160; Sticky retiucle is fine for DA players, but the ADS snap feature is way OP.&amp;#160; Treyach needs to do some testing, and see toan the aim assist down for DA players until they are comparable to a Wii Reote and chuk user of a similar skill level.&amp;#160; The Wii reote and chuk controls from MW3 were the best, thats a good place to start.&amp;#160; The ADS felt way smoother in MW3 than it does in BO2.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The framerate in the Wii U version could use some attention.&amp;#160; I know that BO2 was highly optimized for the 360, but some one, the Wii U has a better GPU and twice the ram, why is the framerate diping&amp;#160; to 30fps or less in multiplayer at times.&amp;#160; Hopefully Treyach can look for some improvements that can help keep the framerate closer to 60, like its supposed to be.&amp;#160; Single player is one thing, but multiplayer needs to run smoother.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5fd2c7c7-d2cc-4060-8f81-a431479f362d] --&gt;</description>
      <pubDate>Sat, 24 Nov 2012 22:04:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413613692?tstart=0#413613692</guid>
      <dc:date>2012-11-24T22:04:59Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
  </channel>
</rss>

