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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Tue, 21 May 2013 10:20:26 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-05-21T10:20:26Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Agree or Disagree?  How the playlists should look like</title>
      <link>http://community.activision.com/message/414457315?tstart=0#414457315</link>
      <description>&lt;!-- [DocumentBodyStart:9e8ca0ab-62bf-4cef-af56-1cbad3b45f2e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;iivrruummii wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;How playlists should be in my opinion.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ranked-Based off of team wins and losses.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;FFA-Multiple Gamemodes(Oddball, HP) 8 Players.&lt;/p&gt;&lt;p&gt;TDM-Multiple Varients(such as KC and VIP) 4v4 only&lt;/p&gt;&lt;p&gt;Team Objective-(CTF, Demo, "Oddball") 4v4 only&lt;/p&gt;&lt;p&gt;Team Control-(Hardpoint, Domination, Search) 4v4 only&lt;/p&gt;&lt;p&gt;Squad Battle-All gamemodes(parties of 6) 6v6 only&lt;/p&gt;&lt;p&gt;Team Snipers-All gamemodes and multiple varients. 4v4&lt;/p&gt;&lt;p&gt;Hardcore-All gamemodes with HC varient. 4v4&lt;/p&gt;&lt;p&gt;MLG-Select gamemodes, rules, and maps. 4v4&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Unranked-No stats are tracked.&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Social TDM-Multiple Varients. 6v6&lt;/p&gt;&lt;p&gt;Social CTF-Multiple Varients. 6v6&lt;/p&gt;&lt;p&gt;Social HP-6v6&lt;/p&gt;&lt;p&gt;Social Dom-6v6&lt;/p&gt;&lt;p&gt;Social Oddball-6v6&lt;/p&gt;&lt;p&gt;Social Demo-6v6&lt;/p&gt;&lt;p&gt;Social SND-6v6&lt;/p&gt;&lt;p&gt;Ground War-Select gamemodes-9v9&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Party/Community Created Gamemodes.&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Party playlist-8 player FFA&lt;/p&gt;&lt;p&gt;Infection-18 players FFA&lt;/p&gt;&lt;p&gt;Community playlist-community ideas playlist&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;New Gamemodes&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;"Oddball"-Basically it is like Team Defender, from MW3, but instead of kills counting toward the score, time holding the flag counts 1:1 toward the score.&amp;#160; First team to 250 wins. 10 minute time limit.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;VIP-Basically a player on both team has only a Pistol, but has increased health that never regenerates, let's say 1000 health, the first team to kill the other team's VIP wins the game.&amp;#160; Best of 3 rounds of 3 minutes.&amp;#160; Tie breaker is the team that did the most damage to the other teams VIP.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Some community created ones that can be tested out, and if they end up being good they can make their way into a new Social playlist.&amp;#160; Users vote every month on a gamemode.&amp;#160; If a gamemode gets 2 votes then that gamemode gets a spot in the Social playlist.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Really some excellent suggestions there.&amp;#160; Hopefully there would be room for some HC variants too though! &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/wink.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Having a social playlist is something I would be a big supporter of.&amp;#160; I think the idea of just playing the game for fun has kind of got lost a bit with the devs desire to focus more on promoting the competitive aspects of the game.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9e8ca0ab-62bf-4cef-af56-1cbad3b45f2e] --&gt;</description>
      <pubDate>Tue, 21 May 2013 10:20:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414457315?tstart=0#414457315</guid>
      <dc:date>2013-05-21T10:20:26Z</dc:date>
      <clearspace:dateToText>2 days, 10 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: cannot aim anymore please help!!!</title>
      <link>http://community.activision.com/message/414441910?tstart=0#414441910</link>
      <description>&lt;!-- [DocumentBodyStart:433bbee0-64f2-45bb-a722-684b646a7d85] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You're lucky so - I always do terribly bad when I get host &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/cry.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:433bbee0-64f2-45bb-a722-684b646a7d85] --&gt;</description>
      <pubDate>Thu, 16 May 2013 14:51:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414441910?tstart=0#414441910</guid>
      <dc:date>2013-05-16T14:51:11Z</dc:date>
      <clearspace:dateToText>1 week, 5 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: cannot aim anymore please help!!!</title>
      <link>http://community.activision.com/message/414441901?tstart=0#414441901</link>
      <description>&lt;!-- [DocumentBodyStart:c758fc28-a8e6-4088-8b4f-4d77ce358312] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;nice post my friend... always nice to see well constructed and well-informed quickscoping post &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;@OP... It might not be that your aim is completely gone.&amp;#160; If you're doing okay against bots and not online then that's probably more indicative of latency issues.&amp;#160; I see it all the time myself.&amp;#160; Some lobbies my shot is just really on the money (good connection) and other lobbies I can't hit the guy 2 feet in front of me while he's crouch-walking (bad connection). Par for the course in the modern CoD&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Chopping and changing your sensitivity is probably not going to do you any favours really.&amp;#160; Best to just stick to one sensitivity and keep grinding away until you get really used to it again and let the muscle memory develop for that sensitivity.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c758fc28-a8e6-4088-8b4f-4d77ce358312] --&gt;</description>
      <pubDate>Thu, 16 May 2013 13:59:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414441901?tstart=0#414441901</guid>
      <dc:date>2013-05-16T13:59:53Z</dc:date>
      <clearspace:dateToText>1 week, 6 hours ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: questions about host vs. non-host/connectivity, quick scoping and auto aim</title>
      <link>http://community.activision.com/message/414437357?tstart=0#414437357</link>
      <description>&lt;!-- [DocumentBodyStart:f393a773-1a60-47a5-a1b5-7f21826122df] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;1.&amp;#160; I find having the search preferences set to "Best" and my NAT type set to "moderate" tends to yield the most consistent results, but depending on the time of day you are playing, the amount of players online and in your proximity, you can still find yourself in laggy lobbies.&amp;#160; It's par for the course with multiplayer games on P2P connections.&amp;#160;&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;2.&amp;#160; Quickscoping has always been possible in Call of Duty (been playing online since CoD2) and is growing in popularity, so much so that I really don't think you'll ever see a CoD game without it.&amp;#160; It's not an exploit, it's just a technique. It's simple to learn, but very difficult to master.&amp;#160; To do well with it you need a really good knowledge of spawns, positioning and high traffic routes because you need to be able to predict where your targets are going to come from because being able to prepare your shot is half the battle. You also need to have pretty good twitch reflexes and accuracy. It's a lot more challenging in my eyes than using any automatic or semi-auto weapon.&amp;#160; That's just my opinion, and you're perfectly entitled to disagree with me, but the simple fact is, if quickscoping is that big of a deal for you then maybe you've picked the wrong franchise.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3.&amp;#160; There is no auto-aim.&amp;#160; There is aim-assist or target-assist as it is known in 3arc games.&amp;#160; It's just a sticky aim that slows your crosshairs down as you run them across a target.&amp;#160; It's purpose is to compensate for the lack of precision afforded by analog sticks when compared with a mouse.&amp;#160; You can turn it off in the options menu&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f393a773-1a60-47a5-a1b5-7f21826122df] --&gt;</description>
      <pubDate>Wed, 15 May 2013 00:22:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414437357?tstart=0#414437357</guid>
      <dc:date>2013-05-15T00:22:58Z</dc:date>
      <clearspace:dateToText>1 week, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Bring Back Chaos Moshpit!</title>
      <link>http://community.activision.com/message/414437242?tstart=0#414437242</link>
      <description>&lt;!-- [DocumentBodyStart:b4a904c2-47c3-47fe-bfe2-6e00056dbd90] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I wish they would bring back Chaos Moshpit and send that horrible f**king Nuketown map back there and out of the regular playlists...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b4a904c2-47c3-47fe-bfe2-6e00056dbd90] --&gt;</description>
      <pubDate>Tue, 14 May 2013 23:43:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414437242?tstart=0#414437242</guid>
      <dc:date>2013-05-14T23:43:21Z</dc:date>
      <clearspace:dateToText>1 week, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: quick scoping &amp; the like</title>
      <link>http://community.activision.com/message/414423521?tstart=0#414423521</link>
      <description>&lt;!-- [DocumentBodyStart:510757b0-489e-4830-ba23-2623870156a9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Darkdyllon wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;the point is that QSing is to easy.&lt;/p&gt;&lt;p&gt;even easier then MW3 was at the time &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Eh no... that's just absurd.&amp;#160; MW3 quickscoping is significantly easier than Black Ops 2 quickscoping.&amp;#160; I don't believe you've ever quickscoped in either game if you think that's the case.&amp;#160; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:510757b0-489e-4830-ba23-2623870156a9] --&gt;</description>
      <pubDate>Fri, 10 May 2013 08:50:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414423521?tstart=0#414423521</guid>
      <dc:date>2013-05-10T08:50:53Z</dc:date>
      <clearspace:dateToText>1 week, 6 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Should the combat training online playlist be removed?</title>
      <link>http://community.activision.com/message/414420739?tstart=0#414420739</link>
      <description>&lt;!-- [DocumentBodyStart:a390c4fe-1bc4-4dda-b750-7512438e8e19] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;No, I don't think it should removed.&amp;#160; I play it daily to warm up or when I don't want to have to put on my sweaty try-hard pants.&amp;#160; It is the one playlist that is pretty much always fun.&amp;#160; It's population count isn't the highest, but neither are those of CTF, Hardpoint, and Demolition, not to mention League play.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The only way I would say they should remove it would be for a "social" moshpit playlist where stats are not recorded and people just play for the fun of playing.&amp;#160; People should be able to level up and complete challenges too.&amp;#160; The only thing I would do is make leaving mid-game still count as a loss, just to encourage people to gut it out till the end of a bad match and leave between rounds, may not make a blind bit of difference to the amount of people leaving the game, but I think it would be an interesting experiment.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a390c4fe-1bc4-4dda-b750-7512438e8e19] --&gt;</description>
      <pubDate>Thu, 09 May 2013 09:04:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414420739?tstart=0#414420739</guid>
      <dc:date>2013-05-09T09:04:04Z</dc:date>
      <clearspace:dateToText>2 weeks, 11 hours ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Disable DLC MP Maps</title>
      <link>http://community.activision.com/message/414420738?tstart=0#414420738</link>
      <description>&lt;!-- [DocumentBodyStart:c79e863a-dbff-4c76-83fb-3860b8cb331f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Noob_Lyncher wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Lol, because I have to sit on my ass for most of the day for $8.65 an hour at walmart, &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;that would have had much more impact if you said work your ass off rather than just sitting on it... now it just sounds like you get paid to do nothing &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/laugh.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c79e863a-dbff-4c76-83fb-3860b8cb331f] --&gt;</description>
      <pubDate>Thu, 09 May 2013 08:45:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414420738?tstart=0#414420738</guid>
      <dc:date>2013-05-09T08:45:24Z</dc:date>
      <clearspace:dateToText>2 weeks, 11 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Gamemode for negative k/d players</title>
      <link>http://community.activision.com/message/414418603?tstart=0#414418603</link>
      <description>&lt;!-- [DocumentBodyStart:60c17194-7e81-4703-ab25-e8b2c1a44dce] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Absolutely - I always go play some CT before I go into pubs.&amp;#160; It's a great way to warm up.&amp;#160; It's also great if you want to just play against a few other people and not feel like you have to get sweaty and win.&amp;#160; When winning and losing doesn't matter in people's minds there's a lot of fun to be had.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:60c17194-7e81-4703-ab25-e8b2c1a44dce] --&gt;</description>
      <pubDate>Wed, 08 May 2013 16:32:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414418603?tstart=0#414418603</guid>
      <dc:date>2013-05-08T16:32:28Z</dc:date>
      <clearspace:dateToText>2 weeks, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Girl gamer new to BO2. Need advice</title>
      <link>http://community.activision.com/message/414418297?tstart=0#414418297</link>
      <description>&lt;!-- [DocumentBodyStart:7b8a55aa-5ce4-4654-a2fd-b06d1861484e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I wouldn't bother with Toughness in HC - you die too quickly for it to be of any real benefit... Would recommend Scavenger instead so you can resupply lethals, tacticals and ammo - much more beneficial in my experience&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7b8a55aa-5ce4-4654-a2fd-b06d1861484e] --&gt;</description>
      <pubDate>Wed, 08 May 2013 15:49:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414418297?tstart=0#414418297</guid>
      <dc:date>2013-05-08T15:49:30Z</dc:date>
      <clearspace:dateToText>2 weeks, 1 day ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Remember when black ops 2 was fun</title>
      <link>http://community.activision.com/message/414418120?tstart=0#414418120</link>
      <description>&lt;!-- [DocumentBodyStart:9097e55c-a356-4537-a3a3-0e2510efc588] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Last night - FFA - Ballista w ironsight - making the SMG kiddies rage - awesome funz &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/happy.gif" width="16px"/&gt; &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9097e55c-a356-4537-a3a3-0e2510efc588] --&gt;</description>
      <pubDate>Wed, 08 May 2013 14:08:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414418120?tstart=0#414418120</guid>
      <dc:date>2013-05-08T14:08:19Z</dc:date>
      <clearspace:dateToText>2 weeks, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: quick scoping &amp; the like</title>
      <link>http://community.activision.com/message/414415097?tstart=0#414415097</link>
      <description>&lt;!-- [DocumentBodyStart:a87a1f5e-5ea7-4921-8140-dd6683ae622e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;non-Toughness snipers? Man, I've very rarely seen anyone like that - I've tried using the snipers without toughness and the scope bounces all over the place when taking damage... that's why I always put it on my classes now.&amp;#160; What I do notice though is that flinch doesn't kick in until after ADS with the sniper, so if I was going to go out purely quickscoping I don't think I'd be ADS long enough for it to matter.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a87a1f5e-5ea7-4921-8140-dd6683ae622e] --&gt;</description>
      <pubDate>Tue, 07 May 2013 16:35:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414415097?tstart=0#414415097</guid>
      <dc:date>2013-05-07T16:35:24Z</dc:date>
      <clearspace:dateToText>2 weeks, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: B23R = Instant Win</title>
      <link>http://community.activision.com/message/414415029?tstart=0#414415029</link>
      <description>&lt;!-- [DocumentBodyStart:bdbfd5cd-20a4-47cc-a18c-47d420fe24df] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;adw1983 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;To you lot who say secondary weapons should be as good as primary weapons:&lt;/p&gt;&lt;p&gt;No.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Not saying that they should be as good as primaries at all... just that since they cost the same amount as a primary, they can't be sh1t either.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If I lose a gunfight to a B23R I'm usually quite sure that I would have lost that same fight against any of the primaries in this game.&amp;#160; If it's not that gun that kills me, it'll be another....&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bdbfd5cd-20a4-47cc-a18c-47d420fe24df] --&gt;</description>
      <pubDate>Tue, 07 May 2013 16:16:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414415029?tstart=0#414415029</guid>
      <dc:date>2013-05-07T16:16:02Z</dc:date>
      <clearspace:dateToText>2 weeks, 2 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: quick scoping &amp; the like</title>
      <link>http://community.activision.com/message/414414353?tstart=0#414414353</link>
      <description>&lt;!-- [DocumentBodyStart:b30357bc-d0aa-4975-b8e7-0b2856e9bb95] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;malditor wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Anyway, the lack of flinch is the only issue I have with snipers. When looking down a scope with magnification any slight movement is amplified and exaggerated yet a sniper getting shot while ads barely gets any movement in their sights.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I think that's because they all pretty much use Toughness.&amp;#160; I personally never make a sniper class without Toughness because without it the flinch &lt;strong&gt;will &lt;/strong&gt;mess up your shot.&amp;#160; It's not just snipers that get the benefit of Toughness though.&amp;#160; Plenty of times I've come across someone using an AR with toughness, hitmarked them with the Ballista, lost the gun fight and then watched in the killcam as my shot didn't make a blind bit of difference to their aim.&amp;#160; Can't complain though, that's just the perk doing what it's supposed to do - sometimes I'm on the good side of it and others the bad - sh1t happens&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b30357bc-d0aa-4975-b8e7-0b2856e9bb95] --&gt;</description>
      <pubDate>Tue, 07 May 2013 12:01:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414414353?tstart=0#414414353</guid>
      <dc:date>2013-05-07T12:01:22Z</dc:date>
      <clearspace:dateToText>2 weeks, 2 days ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: quick scoping &amp; the like</title>
      <link>http://community.activision.com/message/414414345?tstart=0#414414345</link>
      <description>&lt;!-- [DocumentBodyStart:fa15b6be-1519-4dea-a34b-d58eff8ecdd9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yeah, I think there is a lot more random BS to deal with when usingthe Ballista, but the OHK hit boxes are smaller for the Ballista and i think latency probably plays a part with it too.&amp;#160; When I warm up offline it's much more consistent.&amp;#160; I still prefer it to the DSR because of the faster handling and the extra bullets by default but I'm always much more confident that my shots will kill with the DSR&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fa15b6be-1519-4dea-a34b-d58eff8ecdd9] --&gt;</description>
      <pubDate>Tue, 07 May 2013 11:35:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414414345?tstart=0#414414345</guid>
      <dc:date>2013-05-07T11:35:34Z</dc:date>
      <clearspace:dateToText>2 weeks, 2 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: quick scoping &amp; the like</title>
      <link>http://community.activision.com/message/414414216?tstart=0#414414216</link>
      <description>&lt;!-- [DocumentBodyStart:5ce298b5-f74d-4031-992f-6ab1b0a41d5e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;ge0rdiemark wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Notice how DSR gets used more than Ballista ?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;actually, it's because it's a more consistent OHK than the Ballista (which often gets hitmarkers even in areas it shouldn't)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5ce298b5-f74d-4031-992f-6ab1b0a41d5e] --&gt;</description>
      <pubDate>Tue, 07 May 2013 11:17:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414414216?tstart=0#414414216</guid>
      <dc:date>2013-05-07T11:17:42Z</dc:date>
      <clearspace:dateToText>2 weeks, 2 days ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: quick scoping &amp; the like</title>
      <link>http://community.activision.com/message/414414215?tstart=0#414414215</link>
      <description>&lt;!-- [DocumentBodyStart:b4a80ab6-d165-4782-8be4-d85e19bb36cb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;quickscoping has been around since the start - so it won't be going anywhere now &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/wink.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b4a80ab6-d165-4782-8be4-d85e19bb36cb] --&gt;</description>
      <pubDate>Tue, 07 May 2013 11:12:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414414215?tstart=0#414414215</guid>
      <dc:date>2013-05-07T11:12:22Z</dc:date>
      <clearspace:dateToText>2 weeks, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: B23R = Instant Win</title>
      <link>http://community.activision.com/message/414414213?tstart=0#414414213</link>
      <description>&lt;!-- [DocumentBodyStart:bfb8184b-e9ae-4845-8e61-3bdc526a049e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;There's no denying it is a very powerful back-up weapon - but it has to be since it costs the exact same as a primary weapon, otherwise it would never make sense to use a point on it.&amp;#160; It's OK at medium range but you'll pretty much always need 2 bursts to put anyone down at that range and really, if you're up against anyone even remotely competent with an SMG or AR, you're going to lose those mid-range gunfights 90% of the time.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I've hit master prestige and got all my guns diamond, so to keep myself interested I'm trying to do as many challenges as I can, so I started recently working on the akimbo challenge using the B23R.&amp;#160; Up very close it's super effective, but outside of about 10-15 feet it is practially useless since the spread is so wide, at least that's how it feels to me.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Overall, while it's an excellent weapon, I don't think it's quite as good as the Raffica was from MW2.&amp;#160; They could nerf it - but it would just mean everyone who wanted a decent secondary would move on to something else, probably the Kap 40.&amp;#160; When you think about it though, for the same cost of the B23R plus 1 attachment, you could use overkill and have the MP7 or skorpion as your back up.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think in that context, the power of the pistols in this game is justified.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bfb8184b-e9ae-4845-8e61-3bdc526a049e] --&gt;</description>
      <pubDate>Tue, 07 May 2013 11:06:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414414213?tstart=0#414414213</guid>
      <dc:date>2013-05-07T11:06:21Z</dc:date>
      <clearspace:dateToText>2 weeks, 2 days ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Class setups (Share your classes Or Comment on classes)</title>
      <link>http://community.activision.com/message/414398068?tstart=0#414398068</link>
      <description>&lt;!-- [DocumentBodyStart:e97e6b4b-0aa3-4dda-83da-ddc6f49e3cfa] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;In Core&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ballista w Fast mag and iron sights&lt;/p&gt;&lt;p&gt;Kap 40 &lt;/p&gt;&lt;p&gt;C4&lt;/p&gt;&lt;p&gt;Flak Jacket&lt;/p&gt;&lt;p&gt;Perk 2 Greed w Toughness/Fast-Hands&lt;/p&gt;&lt;p&gt;Tac Mask&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;DSR 50 w Ex mags&lt;/p&gt;&lt;p&gt;Overkill&lt;/p&gt;&lt;p&gt;Skorpion&lt;/p&gt;&lt;p&gt;C4&lt;/p&gt;&lt;p&gt;Flak Jacket&lt;/p&gt;&lt;p&gt;Perk 2 Greed w Toughness/Fast-Hands&lt;/p&gt;&lt;p&gt;Tac Mask&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In HC it's either &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Type 25 w suppressor and quickdraw&lt;/p&gt;&lt;p&gt;Flak Jacket&lt;/p&gt;&lt;p&gt;Scavenger&lt;/p&gt;&lt;p&gt;Perk 3 greed w Engineer and Tac Mask&lt;/p&gt;&lt;p&gt;Bouncing Betty&lt;/p&gt;&lt;p&gt;EMPgrenade&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;or &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;MP7 w Suppressor and Laser sight&lt;/p&gt;&lt;p&gt;Perk 1 Greed w Lightweight and Flak Jacket&lt;/p&gt;&lt;p&gt;Perk 3 Greed w Tac Mask and Dexterity&lt;/p&gt;&lt;p&gt;Bouncing Betty&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e97e6b4b-0aa3-4dda-83da-ddc6f49e3cfa] --&gt;</description>
      <pubDate>Thu, 02 May 2013 16:04:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414398068?tstart=0#414398068</guid>
      <dc:date>2013-05-02T16:04:21Z</dc:date>
      <clearspace:dateToText>3 weeks, 4 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Just played MW3.</title>
      <link>http://community.activision.com/message/414379569?tstart=0#414379569</link>
      <description>&lt;!-- [DocumentBodyStart:6b967a8d-96af-4c98-9d20-006020e6df9b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I try not to blame the weapon my opponent is using.&amp;#160; Most of the time, when I die in a gunfight it's because I made a mistake (or because lag comp didn't want me to win the fight)... All of the guns in this game kill so fast that I have to assume that It wouldn't matter what gun the other guy had, he'd still have beat me that time.&amp;#160; Of course, some people use cheap tactics (headglitching, camping corners etc) and that does annoy me, but I try to keep that annoyance from turning into rage because I only end up playing worse then.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Every weapon and playstyle has a tactic to counter.&amp;#160; Work on finding the best way to deal with the players that bother you or you have difficulty dealing with.&amp;#160; Quickscopers a pretty easy to deal with because they are predictable - they always want to be in the same spots on the map so it's easy to flank them.&amp;#160; Shotgunners don't want to be out in the open so they will stick to high traffic CQB areas. Try to control your engagements to put you in a stronger position.&amp;#160; That will often mean having to completely change how you are playing, sometimes you will need to rush hard and sometimes you will have to hold back and be much more conservative.&amp;#160; As soon as you start getting pee'd off with it though, either stop playing or go chill out in combat trainining where nothing matters a damn anyhow&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6b967a8d-96af-4c98-9d20-006020e6df9b] --&gt;</description>
      <pubDate>Sat, 27 Apr 2013 18:30:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414379569?tstart=0#414379569</guid>
      <dc:date>2013-04-27T18:30:11Z</dc:date>
      <clearspace:dateToText>3 weeks, 5 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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