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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 23 Nov 2012 13:38:05 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-11-23T13:38:05Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Lag Compensation and Spawns</title>
      <link>http://community.activision.com/message/413605222?tstart=0#413605222</link>
      <description>&lt;!-- [DocumentBodyStart:481f9329-96e5-4b85-92c3-f7faf800d48f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Elite-Rebel-XX wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The Devs are clamping down on these problems&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;If they were, surely they would tell us. So far they've been ignoring this issue completely. Nope, I don't this will be fixed. MW3 had the same exact issue since release and was never fixed.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:481f9329-96e5-4b85-92c3-f7faf800d48f] --&gt;</description>
      <pubDate>Fri, 23 Nov 2012 13:16:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413605222?tstart=0#413605222</guid>
      <dc:date>2012-11-23T13:16:10Z</dc:date>
      <clearspace:dateToText>6 months, 12 hours ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: is matchmaking based on party leader ping ?</title>
      <link>http://community.activision.com/message/413601157?tstart=0#413601157</link>
      <description>&lt;!-- [DocumentBodyStart:13276672-e624-4779-85fa-aed7cb91d44e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;maccabi wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;the problem is you are still are under the impression everything is about ping it isn't line quality is just as important,&lt;/p&gt;&lt;p&gt;theres no point having a lower ping if you lose packets &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Like I said, if he was having no problems with his line, he should've just stayed with fastpath as he'll just get an unnecessary increase in latency. A stable high quality line doesn't need interleaving.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Then again, if the only game he cares about is BO2, an increase in latency is not a bad thing because of the broken lag compensation. Until they fix the netcode that is, if they ever do.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:13276672-e624-4779-85fa-aed7cb91d44e] --&gt;</description>
      <pubDate>Thu, 22 Nov 2012 18:57:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413601157?tstart=0#413601157</guid>
      <dc:date>2012-11-22T18:57:47Z</dc:date>
      <clearspace:dateToText>6 months, 1 day ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: is matchmaking based on party leader ping ?</title>
      <link>http://community.activision.com/message/413600029?tstart=0#413600029</link>
      <description>&lt;!-- [DocumentBodyStart:c2efa8ff-48a8-4139-941d-375c428c79d4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Elricco wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And furthermore, i don't know why but since i switch my ping mode to "interleave" instead of "fastpath", it's slightly better (not the case for MW3 where it was better) but lag are still huge seriously.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Yeah, you shouldn't take things a certain "networking expert"&amp;#160; here says seriously.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Interleaving is used as error correction and it adds a bit of latency to your connection, which is probably why you're experiencing a slight improvement. You connection is a bit slower now, as in higher latency. If your line was working fine without interleaving, you should've probably just left it that way as you don't need the error correction. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The lower the latency, the better for online games (with working netcode). MW3 and BO2 are exceptions because the broken lag compensation turns everything around. Good connections are hindered and bad connections get the advantage. This is up to the devs to fix and we shouldn't have to be forced to dumb down our connections to try to get rid of the disadvantage.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c2efa8ff-48a8-4139-941d-375c428c79d4] --&gt;</description>
      <pubDate>Thu, 22 Nov 2012 15:11:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413600029?tstart=0#413600029</guid>
      <dc:date>2012-11-22T15:11:59Z</dc:date>
      <clearspace:dateToText>6 months, 1 day ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Lag Compensation and Spawns</title>
      <link>http://community.activision.com/message/413599488?tstart=0#413599488</link>
      <description>&lt;!-- [DocumentBodyStart:1319c2f2-b721-4146-aa06-0cdc8b06819f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;100% agreed. Two of the biggest problems with the game right there. For me the lag compensation issue is so bad I can't even play the game. I mean, what would be the point when I constantly get instakilled and my bullets just don't seem to kill anyone. Can't even go positive most of time even though I maintained a ratio of 2+ in BO1 and often got games with 25+ kills and &amp;lt;5 deaths so my ratio was going up. I also did well in MW2, where there were zero lag issues. Not for me and not for people in general.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I wonder how they managed to make the netcode worse than it was in BO1. This game plays just like MW3 did, or worse. If they built this game on BO1s engine, why is it this much worse? It's almost as if they took this lag comp BS netcode directly from MW3. Many of the killstreaks seem to be more or less copy/pasted from there. Dragonfire = Recon Drone, Lodestar = Reaper,&amp;#160; EMP, AGR = Assault Drone, Escort Drone = AH-6.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I also noticed that this game has the same problems detecting my NAT type than MW3 did. If I remove my port forwards, both MW3 and BO2 keep claiming my NAT is Open, which is not true. MW2 and BO1 both immediately say Moderate. I wonder if this has something to do with the networking issues.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;A lot of similarities, in features and issues. I wish the devs would stop ignoring this lag compensation issue and tell us what's going on. Is it getting fixed or not?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1319c2f2-b721-4146-aa06-0cdc8b06819f] --&gt;</description>
      <pubDate>Thu, 22 Nov 2012 12:44:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413599488?tstart=0#413599488</guid>
      <dc:date>2012-11-22T12:44:12Z</dc:date>
      <clearspace:dateToText>6 months, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Broken lag compensation returns.</title>
      <link>http://community.activision.com/message/413594255?tstart=0#413594255</link>
      <description>&lt;!-- [DocumentBodyStart:c9ba762d-24ac-4b27-bcf9-e4987ffef7e4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Back on topic:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Tried a few matches today, still no change. The first FFA I get into everyone has a solid four bar connection (matchmaking works). I get instakilled three times in a row, by different players. No indication whatsoever that I'm taking damage. The enemies come from behind a corner and before I have a chance to do anything I'm dead. Left match -&amp;gt; host migration. Same exact experience I had in MW3. Same BS sync issues in every match, the worst when hosting.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm still waiting for dev input on this. I noticed on Twitter that Vahn was asking for footage of this issue, so at least they're not completely ignoring it. Sadly I don't have a capture card, but if any of you do it would be great if you sent him some footage of the broken lag compensation in action. Still, I'd like them to join the conversation and tell us if they're working on a fix and how it's going. The game is unplayable for me, can't really find any playable lobbies.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c9ba762d-24ac-4b27-bcf9-e4987ffef7e4] --&gt;</description>
      <pubDate>Wed, 21 Nov 2012 18:55:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413594255?tstart=0#413594255</guid>
      <dc:date>2012-11-21T18:55:16Z</dc:date>
      <clearspace:dateToText>6 months, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Survey On Lag</title>
      <link>http://community.activision.com/message/413591982?tstart=0#413591982</link>
      <description>&lt;!-- [DocumentBodyStart:f2cad71a-449b-4672-8374-9a5cbb8db5c7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Luttrrt wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Mostly it's the evil sutle lag that I and my friends have been experiencing. There are the games where you glitch around the map but other COD's had that. It's the gun fights you lose when you get off a round first etc. Makes it all the more frustrating. 4 Bar means nothing in this game.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Quoted for truth. This is the same exact problem I'm having in this game, the same issue existed in MW3 and the devs admitted that it's because of the broken lag compensation.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;My bullets just don't kill and I constantly get instakilled, because the game's netcode puts me at a constant disadvantage due to my low latency connection. It's the worst when I'm hosting.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f2cad71a-449b-4672-8374-9a5cbb8db5c7] --&gt;</description>
      <pubDate>Wed, 21 Nov 2012 13:02:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413591982?tstart=0#413591982</guid>
      <dc:date>2012-11-21T13:02:35Z</dc:date>
      <clearspace:dateToText>6 months, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Broken lag compensation returns.</title>
      <link>http://community.activision.com/message/413591857?tstart=0#413591857</link>
      <description>&lt;!-- [DocumentBodyStart:8247eb1e-adf3-4c86-9db7-242f34b1df46] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Enough off-topic, kiddo. This thread is about the broken lag compensation. I didn't even read half of that wall of text and I'm sure I'm not missing out on anything important.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Treyarch is working on several things. Obviously they're working on the matchmaking issues alot of people have been experiencing. Before the patch matchmaking stopped working completely for me and I've read that people are still having similar issues with it post-patch, so that's obviously what he was referring to. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Again, &lt;strong&gt;if it was matchmaking that was broken, lobbies would be full of 1-2 bar people.&lt;/strong&gt; That's not the case. I have yet to see a lobby where someone has 2 bars or less. The majority always has 4 bars, alot of the time everyone does. Players are being matchmade properly, hence the low pings.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The problem is the broken netcode. In MW2 people with high latencies (for example 200ms) didn't cause any sync issues. Such people and the host had an equal chance in a gun fight against each other. No one had an advantage.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The netcode in BO2 can't handle even the slightest variance in latency properly, it seems. Even four bars players (0-100ms latency) are completely out of sync with each other. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;maccabi wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;while it's commendable and slightly emabassing for us to see that&amp;#160; you insist on constantly replying to any thread that mentions lag or lag comp ect and continually seek to discredit myself and others &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;OH THE IRONY.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8247eb1e-adf3-4c86-9db7-242f34b1df46] --&gt;</description>
      <pubDate>Wed, 21 Nov 2012 12:56:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413591857?tstart=0#413591857</guid>
      <dc:date>2012-11-21T12:56:04Z</dc:date>
      <clearspace:dateToText>6 months, 2 days ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Broken lag compensation returns.</title>
      <link>http://community.activision.com/message/413587297?tstart=0#413587297</link>
      <description>&lt;!-- [DocumentBodyStart:3c60ce96-95dd-43c0-b37e-6eae37cfac20] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Elite-Rebel-XX wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Dude give the Devs some freakin Time go play Black ops 1 for now, They are trying you Troll&lt;/p&gt;&lt;p&gt;Give mAc some respect he knows this stuff better then you.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;There has been no acknowledgement from the devs regarding this issue. They ignore it completely. Still waiting for Vahn or any other dev to admit that this problem exists and tell us they're fixing it. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And I don't respect trolls.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3c60ce96-95dd-43c0-b37e-6eae37cfac20] --&gt;</description>
      <pubDate>Tue, 20 Nov 2012 22:00:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413587297?tstart=0#413587297</guid>
      <dc:date>2012-11-20T22:00:32Z</dc:date>
      <clearspace:dateToText>6 months, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Broken lag compensation returns.</title>
      <link>http://community.activision.com/message/413587289?tstart=0#413587289</link>
      <description>&lt;!-- [DocumentBodyStart:250855d9-2ad7-4b24-80f1-c391c2aa1108] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;maccabi wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;simple answer is people mistake latency for some sort of neferious lag comp as everyone blames lag comp as the root cause of problems,&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;you get matched with players where theres a large than acceptable disparity between pings say people running 4-2 bars then its not "lag comp" its lag plain every day run of the mill everyone gets it on the internet lag.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Biggest problem this game has is and with the greatest of respect the lack of knowledge on thesubject of people complaining complaing about and their unwiullingness not to tow the company line of wahhhhhhhhh its lag comp kill it kill it&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Actually, it's the other way around. Clueless so called "networking experts" think that their googled networking "knowledge" applies to this game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If it was just plain old lag causing the sync issues, the ones having the issues would be players with high latency. Instead, people with low latencies and especially the host are having these sync issues. That's because of the broken lag compensation. Which is what IW devs already admitted is causing the problems in MW3. You've already been proven wrong by the devs. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Just gtfo of this topic with your trolling already. You already stated that you don't have these lag compensation issues. so there's nothing for you in this topic. Though, I do get what you're doing.&amp;#160; Trying to discredit our claims because you really want to keep that lagvantage you're getting with your bad connection.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:250855d9-2ad7-4b24-80f1-c391c2aa1108] --&gt;</description>
      <pubDate>Tue, 20 Nov 2012 21:48:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413587289?tstart=0#413587289</guid>
      <dc:date>2012-11-20T21:48:47Z</dc:date>
      <clearspace:dateToText>6 months, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>15</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Broken lag compensation returns.</title>
      <link>http://community.activision.com/message/413585959?tstart=0#413585959</link>
      <description>&lt;!-- [DocumentBodyStart:903e1386-a37b-4ce0-b556-8462ee7988c8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;maccabi wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;yes and again the majority of the problems people are facing is either down to matchmaking NOT "lag comp" (*generic term.) or something with their own networks or isps. Sorry this is a fact regardless of how many people with little or no understanding of the subject say to the contary.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Nope.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;MW2 didn't have these sync issues. In MW2 matchmaking worked, people in the lobby usually had either four bars or three bars (0-200ms latency) and everyone was in sync. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In MW3 and BO2 lobbies are full of people with four bars or three bars, so if they haven't changed the scale of those latency indicators, matchmaking works just as well. In fact, with the player base this big I've gotten some lobbies where everyone has four bars, meaning everyone has &amp;lt;100ms latency to the host. So, matchmaking works well in this game aswell. If it was matchmaking that's broken, lobbies would be full of 1-2 bar players, which is not the case.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So, why does the one with a higher latency get an advantage? Broken lag compensation. In MW2 a 3 bar player (100-200ms) and the host both had an equal chance in a gun fight against each other, because the netcode worked. If in BO2 a 3 bar player goes against the host, he has a huge advantage. Same as in MW3. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The worst games I've had in this game has been as the host. Can barely get any of my bullets to register and from my point of view I die instantly when someone shoots at me. Just like in MW3.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Basically, MW2 handled latencies up to 200ms very well, everyone was in sync. BO2 can't even keep lobbies full of four bar players in sync, because of the broken lag compensation. And it's always the people with low latencies that get the disadvantage and vice versa, from my experience.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:903e1386-a37b-4ce0-b556-8462ee7988c8] --&gt;</description>
      <pubDate>Tue, 20 Nov 2012 19:29:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413585959?tstart=0#413585959</guid>
      <dc:date>2012-11-20T19:29:36Z</dc:date>
      <clearspace:dateToText>6 months, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: HardCore Players Unite !</title>
      <link>http://community.activision.com/message/413583521?tstart=0#413583521</link>
      <description>&lt;!-- [DocumentBodyStart:596bfefe-f7ff-47bf-bbb8-a5489dcd049e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;They should not add more hardcore modes. Hardcore is a niche mode with a very low popularity. Currently there are over four times more players in Core TDM alone than in all HC modes combined. There's really no point in adding more HC modes, when very few players even care about it and it'll just have a negative impact on matchmaking.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:596bfefe-f7ff-47bf-bbb8-a5489dcd049e] --&gt;</description>
      <pubDate>Tue, 20 Nov 2012 14:31:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413583521?tstart=0#413583521</guid>
      <dc:date>2012-11-20T14:31:51Z</dc:date>
      <clearspace:dateToText>6 months, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Reticle colour</title>
      <link>http://community.activision.com/message/413583420?tstart=0#413583420</link>
      <description>&lt;!-- [DocumentBodyStart:59e5e954-11f8-4e77-97fd-4977bc6a8f22] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You can't. Each one has a set colour that can't be changed, which is pretty disappointing.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:59e5e954-11f8-4e77-97fd-4977bc6a8f22] --&gt;</description>
      <pubDate>Tue, 20 Nov 2012 13:50:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413583420?tstart=0#413583420</guid>
      <dc:date>2012-11-20T13:50:13Z</dc:date>
      <clearspace:dateToText>6 months, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Broken lag compensation returns.</title>
      <link>http://community.activision.com/message/413583301?tstart=0#413583301</link>
      <description>&lt;!-- [DocumentBodyStart:90d2fd51-17b9-4d09-b773-64f04ad06342] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Elite-Rebel-XX wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;and now their trying to Fix Lag Comp,&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;And how would you know that? The problem is that they're ignoring this whole issue. They haven't stated that they're fixing it, in fact they have not commented on this in any way.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:90d2fd51-17b9-4d09-b773-64f04ad06342] --&gt;</description>
      <pubDate>Tue, 20 Nov 2012 13:25:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413583301?tstart=0#413583301</guid>
      <dc:date>2012-11-20T13:25:14Z</dc:date>
      <clearspace:dateToText>6 months, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Displeased Player</title>
      <link>http://community.activision.com/message/413583298?tstart=0#413583298</link>
      <description>&lt;!-- [DocumentBodyStart:aa95f3c4-9e0e-4798-9c26-e3206ab42c88] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Probably had a bigger impact on matchmaking than they had anticipated. They obviously intended to keep the playlist on permanently, hence the description saying &lt;span class="st"&gt;&amp;ldquo;All &lt;em&gt;Nuketown 2025&lt;/em&gt;, all the time. 24 hours a day. 7 days a week. &lt;em&gt;We never close&lt;/em&gt;.&amp;#8221;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;They should have included it with all copies of the game. When they announced the preorder bonus, I immediately knew there'd be matchmaking issues. They should've known too. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The only proper way to fix the situation is to give NT2025 to everyone for free and make it a mandatory download like Terminal was in MW3.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:aa95f3c4-9e0e-4798-9c26-e3206ab42c88] --&gt;</description>
      <pubDate>Tue, 20 Nov 2012 13:15:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413583298?tstart=0#413583298</guid>
      <dc:date>2012-11-20T13:15:33Z</dc:date>
      <clearspace:dateToText>6 months, 3 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Displeased Player</title>
      <link>http://community.activision.com/message/413583299?tstart=0#413583299</link>
      <description>&lt;!-- [DocumentBodyStart:75b2ce88-2e9f-4bb0-917c-e54800edf446] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;phxs72 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It's been moved to the Chaos Moshpit and is in rotation with a few other maps.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;And this is probably so that it wouldn't be as popular and take so many people off of other playlist, but would still be available.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:75b2ce88-2e9f-4bb0-917c-e54800edf446] --&gt;</description>
      <pubDate>Tue, 20 Nov 2012 13:17:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413583299?tstart=0#413583299</guid>
      <dc:date>2012-11-20T13:17:32Z</dc:date>
      <clearspace:dateToText>6 months, 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Broken lag compensation returns.</title>
      <link>http://community.activision.com/message/413578237?tstart=0#413578237</link>
      <description>&lt;!-- [DocumentBodyStart:bb697efa-aa81-486a-a4a0-ddda617921bc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Ovrlord wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It has literally gotten to the point where I cannot play this game. It's really fustrating where you are getting instantly killed by someone that doesn't even show up on your screen. It's as if none of the shots I fire even hurt anyone.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Yeah, the same exact experience for me. I couldn't find a single playable lobby today. It's been almost a week and the devs are still ignoring this issue. MW3 all over again. Sigh. Frustrating and very disappointing.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bb697efa-aa81-486a-a4a0-ddda617921bc] --&gt;</description>
      <pubDate>Tue, 20 Nov 2012 00:25:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413578237?tstart=0#413578237</guid>
      <dc:date>2012-11-20T00:25:44Z</dc:date>
      <clearspace:dateToText>6 months, 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Broken lag compensation returns.</title>
      <link>http://community.activision.com/message/413576797?tstart=0#413576797</link>
      <description>&lt;!-- [DocumentBodyStart:fe0e4d82-4c95-48d3-9edf-07fea8ba18bf] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I've gotten at lot of local lobbies, full of people from my country and the game has still been out of sync. In my experience it's not matchmaking that's broken here. It's the netcode.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fe0e4d82-4c95-48d3-9edf-07fea8ba18bf] --&gt;</description>
      <pubDate>Mon, 19 Nov 2012 22:16:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413576797?tstart=0#413576797</guid>
      <dc:date>2012-11-19T22:16:21Z</dc:date>
      <clearspace:dateToText>6 months, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Broken lag compensation returns.</title>
      <link>http://community.activision.com/message/413576619?tstart=0#413576619</link>
      <description>&lt;!-- [DocumentBodyStart:080c5313-9bc6-4de0-aa72-a124aeeb6092] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;RPIJG28 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If you can't beat them join them...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I went from using my 25 down 10 up hardwired Open NAT DMZ setup and boat loads of horrible lag compensation to switching over to using the wireless connection and forcing the router to broadcast only B signal, and...well...would you look at that...now I'm the one with the advantage.&amp;#160; It seems to me that this is a race to the bottom of the connection barrel before everyone just glitches around in what could only be described as the saddest state of online gaming I've ever heard of.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Yeah, I suppose I'll have to get some crappy 3G connection or something to be able stand a chance in this game. Very sad indeed. What's even more sad is how the devs are completely ignoring this issue. Again the $$$ goes before everything else. Currently this game is unplayable for me, even more so than MW3 ever was. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:080c5313-9bc6-4de0-aa72-a124aeeb6092] --&gt;</description>
      <pubDate>Mon, 19 Nov 2012 22:04:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413576619?tstart=0#413576619</guid>
      <dc:date>2012-11-19T22:04:10Z</dc:date>
      <clearspace:dateToText>6 months, 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Broken lag compensation returns.</title>
      <link>http://community.activision.com/message/413575109?tstart=0#413575109</link>
      <description>&lt;!-- [DocumentBodyStart:111793e3-11a7-4284-83a8-3800ab522a90] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;phxs72 wrote:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I know that lag is very frustrating as I suffered all of last year with it and felt like I should spread the word of what worked for me. &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Ok. You've spread your word enough in this topic, hopefully.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I repeat what I've said earlier. MW3 and BO2 are the ONLY online games that don't work properly on my connection using my router/modem. Everything else works perfectly fine. The problem is NOT on my end. It's the broken netcode.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Remember that MW3 has this same problem and the devs have admitted that this problem exists and it is indeed the game that is broken.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So yeah, enough with this modem thing. I wouldn't recommend anyone buying a new modem for this game. Chances are it's not going to make any difference, because the problem is with the game itself. Which is why I'd like to keep this thread on topic and focused on the core issue, which is the &lt;strong&gt;broken netcode&lt;/strong&gt;. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Again, any dev input would be appreciated.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:111793e3-11a7-4284-83a8-3800ab522a90] --&gt;</description>
      <pubDate>Mon, 19 Nov 2012 20:04:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413575109?tstart=0#413575109</guid>
      <dc:date>2012-11-19T20:04:38Z</dc:date>
      <clearspace:dateToText>6 months, 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Broken lag compensation returns.</title>
      <link>http://community.activision.com/message/413573305?tstart=0#413573305</link>
      <description>&lt;!-- [DocumentBodyStart:472588b1-3f7a-4904-b9cf-601b84426ba2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;And again you're drifting too far away from the subject. This thread is about the broken netcode. If you want to try to educate people on networking information that doesn't apply to this game, please do it in one of your own topics. This just derails the discussion. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm very much aware of the difference between latency and bandwidth. I know my ISP doesn't throttle my connection and my home network is setup correctly and optimally. Now that we got that covered there's no point in returning to that subject because it's &lt;strong&gt;offtopic &lt;/strong&gt;and &lt;strong&gt;irrelevant&lt;/strong&gt;. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;All the other online games work fine on my connection. MW3 and BO2 are the only ones that don't, because their netcode is broken. MW3 devs have already admitted it and have tried to fix it with no success. BO2 devs STILL haven't admitted it and haven't commented on it in any way. I made this thread so that people can share their experience regarding this issue and hopefully to get some input from the devs. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This thread doesn't need you to start any more arguments about terminology or other pointless things. You've already stated that you don't have the lag compensation issues, so obviously this thread is not for you.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:472588b1-3f7a-4904-b9cf-601b84426ba2] --&gt;</description>
      <pubDate>Mon, 19 Nov 2012 17:27:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413573305?tstart=0#413573305</guid>
      <dc:date>2012-11-19T17:27:35Z</dc:date>
      <clearspace:dateToText>6 months, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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