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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 21 Oct 2011 04:29:46 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2011-10-21T04:29:46Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Sleight of Hand = the Stopping Power of Black Ops</title>
      <link>http://community.activision.com/message/105895790?tstart=0#105895790</link>
      <description>&lt;!-- [DocumentBodyStart:9749b2f6-3b3b-464e-b8c4-076169dc1ebe] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;asasa wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Before I go off to bed, I just want to see something.&lt;br/&gt;
&lt;br/&gt;
Here's my classes.&lt;br/&gt;
&lt;br/&gt;
Aug w/ Dual Mags&lt;br/&gt;
Python w/ Speed Reloader&lt;br/&gt;
&lt;br/&gt;
FJ&lt;br/&gt;
SoH&lt;br/&gt;
SC&lt;br/&gt;
&lt;br/&gt;
OR&lt;br/&gt;
&lt;br/&gt;
Famas w/ Silencer&lt;br/&gt;
Same&lt;br/&gt;
&lt;br/&gt;
Ghost&lt;br/&gt;
SoH&lt;br/&gt;
SC&lt;br/&gt;
&lt;br/&gt;
Counter them.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
Skillzzz. duhhhh&amp;#160; /sarcasm&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9749b2f6-3b3b-464e-b8c4-076169dc1ebe] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 04:29:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895790?tstart=0#105895790</guid>
      <dc:date>2011-10-21T04:29:46Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The famous quote of a dumb ass.</title>
      <link>http://community.activision.com/message/105895745?tstart=0#105895745</link>
      <description>&lt;!-- [DocumentBodyStart:eb6b9cb8-c7a6-4ec4-b6bc-616cc75bcc51] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;CraftyShot wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Must.... hold .....&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
back...... from posting.... fail ...&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
WHALE...&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;pre class="jive-pre"&gt;&lt;code class="jive-code"&gt;http://theepicfail.blog.com/files/2009/10/fail_20at_20failing.jpg&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:eb6b9cb8-c7a6-4ec4-b6bc-616cc75bcc51] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 03:35:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895745?tstart=0#105895745</guid>
      <dc:date>2011-10-21T03:35:38Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>The famous quote of a dumb ass.</title>
      <link>http://community.activision.com/message/105895737?tstart=0#105895737</link>
      <description>&lt;!-- [DocumentBodyStart:bedda8a9-9156-4265-a0dc-64f6c139582e] --&gt;&lt;div class="jive-rendered-content"&gt;HERR DURR SKILL= BALANCE HERR DURR.&lt;br/&gt;
&lt;span style="font-size:50%;"&gt;Sorry, I had to get that out of my system, and yes, this thread is a fail.&lt;/span&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bedda8a9-9156-4265-a0dc-64f6c139582e] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 03:29:36 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895737?tstart=0#105895737</guid>
      <dc:date>2011-10-21T03:29:36Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Sleight of Hand = the Stopping Power of Black Ops</title>
      <link>http://community.activision.com/message/105895732?tstart=0#105895732</link>
      <description>&lt;!-- [DocumentBodyStart:66257b4b-5393-4fdd-85e4-5464b195ca5a] --&gt;&lt;div class="jive-rendered-content"&gt;I'm done here. deamonomic, PLEASE take your flawed logic and shove it. HURR DERR SKILL= BALANCE HURR DERR &lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:66257b4b-5393-4fdd-85e4-5464b195ca5a] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 03:26:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895732?tstart=0#105895732</guid>
      <dc:date>2011-10-21T03:26:52Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Sleight of Hand = the Stopping Power of Black Ops</title>
      <link>http://community.activision.com/message/105895731?tstart=0#105895731</link>
      <description>&lt;!-- [DocumentBodyStart:b9690892-6711-4433-9703-9ed66d7521b7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Wendy Burger wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Rezzurected davidlsofferman wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I am going to make this as simple as possible so your tiny head doesn't malfunction: IF the gun was the ONLY variable(meaning you are both shooting each other at the same exact time, there is 0 lag, both of you are on flat land and there is no cover and YOU ARE THE SAME SKILL LEVEL) what gun would win, Uzi or the Famas?&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Tiny head? Brosif, if anyone here has a tiny head, it's you.&lt;br/&gt;
&lt;br/&gt;
Because, you know, *cough you think Second Chance is overpowered cough* &lt;strong&gt;Never said it was OP, I said it's a glitched perk.&amp;#160; &lt;/strong&gt;&lt;br/&gt;
&lt;br/&gt;
What? I didn't say anything......&lt;br/&gt;
&lt;br/&gt;
Back on topic:&lt;br/&gt;
&lt;br/&gt;
Yes, if this game was perfect, and all variables were kept at a constant, and were all perfectly matched together in millionths of millionths, then some guns would probably shoot faster/kill faster than other guns. &lt;strong&gt;&lt;ul&gt;&lt;li&gt;IF the game was perfect.&lt;/li&gt;&lt;/ul&gt;&lt;/strong&gt;&lt;br/&gt;
&lt;br/&gt;
But why bring that up if we're talking about an imperfect game? &lt;strong&gt;This game is even lower then imperfect honestly.&lt;/strong&gt;&lt;br/&gt;
&lt;br/&gt;
It's like if I wanted to do a &lt;em&gt;perfect&lt;/em&gt; test between two baseball teams, to see who's the best. Every player would have to be in perfect condition, the environment would have to be kept at an average comfortable condition between all players, and etc. etc.&lt;br/&gt;
&lt;br/&gt;
Results from a perfect test are irrational, because nothing can't be perfect. You get that? You probably do, because you act like your the smartass **** around here. Just sayin'&amp;#160; &lt;img ___jive_emoticon_name="happy" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/happy.gif"/&gt;&lt;strong&gt;Coming from the guy that put words in my mouth.&amp;#160; &lt;/strong&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b9690892-6711-4433-9703-9ed66d7521b7] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 03:25:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895731?tstart=0#105895731</guid>
      <dc:date>2011-10-21T03:25:37Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Sleight of Hand = the Stopping Power of Black Ops</title>
      <link>http://community.activision.com/message/105895712?tstart=0#105895712</link>
      <description>&lt;!-- [DocumentBodyStart:5c4d2029-e891-4862-b002-9c52bc0fd9cd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;deamonomic wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;
&lt;br/&gt;
they do not dominate. I have seen COUNTLESS situations where people NOT using the perks and guns you whine about beat the **** out of the ones who do. maby you get dominated by it, but again thats just you. I myself use 4-6 different guns PER MATCH do i get dominated by these other weapons? **** no. does anyone else i know get dominated by these weapons? no. do a majority of the players get dominated? yes.. because of a weapon or perk... no...&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
I am going to make this as simple as possible so your tiny head doesn't malfunction: IF the gun was the ONLY variable(meaning you are both shooting each other at the same exact time, there is 0 lag, both of you are on flat land and there is no cover and YOU ARE THE SAME SKILL LEVEL) what gun would win, Uzi or the Famas?&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5c4d2029-e891-4862-b002-9c52bc0fd9cd] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 03:12:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895712?tstart=0#105895712</guid>
      <dc:date>2011-10-21T03:12:07Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Air Is Overpowerd</title>
      <link>http://community.activision.com/message/105895704?tstart=0#105895704</link>
      <description>&lt;!-- [DocumentBodyStart:745b2008-33ac-498b-bbb5-49d95df7831d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;XxNuTxX wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;crazymonkey1992 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;To all those people who are complaining about overpowered weapons...&lt;br/&gt;
&lt;br/&gt;
get some skill...&lt;br/&gt;
just because you are all dying by a certian weapon does not mean its overpowered&lt;br/&gt;
have a look at your own class and look at what weapon kills you the most and then think strateigically and choose some perks, and weapons to counter the weapon...&lt;br/&gt;
i have hardly died by the famas and galil, and that is only because i have been able to think about what to use&lt;br/&gt;
the game of call of duty has not only been designed for the killing of other players, but to be used strategically and thought about.&lt;br/&gt;
so before you come on here and moan about these so called overpowered weapons, look at your classes and then change them&lt;br/&gt;
the problem is noone online is willing to change their classes.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
i agree with this&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&amp;#160; Added to the list of people that doesn't know wtf balance means. &lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:745b2008-33ac-498b-bbb5-49d95df7831d] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 03:03:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895704?tstart=0#105895704</guid>
      <dc:date>2011-10-21T03:03:49Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Sleight of Hand = the Stopping Power of Black Ops</title>
      <link>http://community.activision.com/message/105895698?tstart=0#105895698</link>
      <description>&lt;!-- [DocumentBodyStart:3055a037-e873-44d2-bd67-81487c4c1698] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;deamonomic wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;
so what? a game where no one has an advantage doesnt exist. &lt;strong&gt;MW2 had pretty good balancing, not perfect but better then BO gun balance.&lt;/strong&gt; PERIOD. Even if you take away all the bells and whistles on the guns and made the dead **** even, then you have to deal with the difference in each players skill, so even then the situations are still not going to be balanced. You guys are seeking something that doesnt exist. And you still are trying to hide and ignore the larger argument i made earlier.&lt;br/&gt;
&lt;br/&gt;
the amount of work you have to put in? so i take it you simply want everything handed to you.. that makes sense after all you are here asking Treyarch to make the game easier for you since you cant cope... If you dont want to put in the effort to win, then you dont deserve to.&lt;strong&gt;*facepalm* If this game had balance then yes, I would have been asking them to hand me anything. Too bad there is no-such thing as gun balance since 2 copy-pasta guns dominate every other copy-pastas.&amp;#160; &lt;/strong&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3055a037-e873-44d2-bd67-81487c4c1698] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 02:57:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895698?tstart=0#105895698</guid>
      <dc:date>2011-10-21T02:57:30Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: There is one thing i hate about 14 or 15 prestige</title>
      <link>http://community.activision.com/message/105895666?tstart=0#105895666</link>
      <description>&lt;!-- [DocumentBodyStart:6d5a8286-92d9-4f39-8cb5-10fd76e8121d] --&gt;&lt;div class="jive-rendered-content"&gt;Some people like to wh0re out a weapon, shocking isn't it?&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6d5a8286-92d9-4f39-8cb5-10fd76e8121d] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 02:39:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895666?tstart=0#105895666</guid>
      <dc:date>2011-10-21T02:39:05Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Sleight of Hand = the Stopping Power of Black Ops</title>
      <link>http://community.activision.com/message/105895659?tstart=0#105895659</link>
      <description>&lt;!-- [DocumentBodyStart:c0d1238a-c88a-48c5-a124-b16484920e32] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;deamonomic wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Rezzurected davidlsofferman wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;
Let's go by your logic. If I kill a player that has a DM and he is firing at me and I killed him with a ASP, then that obviously mean that the DM should be a primary weapon because I killed him with a ASP. &lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
so let me see if i understand your statement here, your saying that by his logic that because a DM can be beaten by a ASP it should be fine being added as a primary weapon correct? if thats the case then I would respond that yes if people can beat a DM without any problems then there is no issue with it being made a primary weapon. However due to the skill of the average player that is not practical. As such its better off where it is now. If the Grand Majority cannot beat the DM if it were added as a primary then yes it would be considered OP. and before you say it because i know your thinking it, No SoH is not something that cant be beat by the majority. &lt;strong&gt;Doesn't matter if the whole community could beat a DM. If someone chooses to pick it then he already has a advantage over someone that picked the Uzi. Can you still kill him? Yes but the amount of work you have to put in vs the amount he puts in is highly different.&lt;/strong&gt;&lt;br/&gt;
&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c0d1238a-c88a-48c5-a124-b16484920e32] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 02:36:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895659?tstart=0#105895659</guid>
      <dc:date>2011-10-21T02:36:04Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Ants are Overpowered</title>
      <link>http://community.activision.com/message/105895629?tstart=0#105895629</link>
      <description>&lt;!-- [DocumentBodyStart:e3e85cff-8a81-42ba-8a5b-4498fad5d9b9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;pre class="jive-pre"&gt;&lt;code class="jive-code"&gt;http://www.youtube.com/watch?v=5y9YWjrbpzk&amp;amp;feature=related&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e3e85cff-8a81-42ba-8a5b-4498fad5d9b9] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 02:14:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895629?tstart=0#105895629</guid>
      <dc:date>2011-10-21T02:14:30Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Sleight of Hand = the Stopping Power of Black Ops</title>
      <link>http://community.activision.com/message/105895627?tstart=0#105895627</link>
      <description>&lt;!-- [DocumentBodyStart:6e5da67d-792c-4ba4-8ef4-6a9db9fb6086] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;a tired old guy wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Rezzurected davidlsofferman wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;a tired old guy wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;
Like it or not,&lt;strong&gt; skill has everything to do with balance.&lt;/strong&gt;&lt;br/&gt;
And I'm not meaning even one person being more skilled than another.&lt;br/&gt;
You can take 2 people with the same skill level, give them each the same setup .. weapon/attachmetnts/perks ......... and have 2 totally different outcomes.&lt;br/&gt;
&lt;br/&gt;
according to what many say . anyone could take a weapon like the famas, for example and do well with it, and thats just not so.&lt;br/&gt;
Myself, I am a pretty good shot with the ak47, commando, enfield, galil, pm63, kiparis, m16, m14,............ but I totally suck with the famas.&lt;br/&gt;
And that works the same with any perk or tactic. What works good, and seems op to ome person, doesnt work well at all for someone else. &lt;br/&gt;
&lt;br/&gt;
We have different perks and weapons so that each person can use what suits them best according to what type of skill they have ......&lt;br/&gt;
&lt;br/&gt;
Thats balance.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
Stopped reading after that. &lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
Of course you did .......... &lt;br/&gt;
You just arent the kind of person to look at the other side of the story.&lt;br/&gt;
&lt;br/&gt;
I bet you read your own posts over and over though.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
Let's go by your logic. If I kill a player that has a DM and he is firing at me and I killed him with a ASP, then that obviously mean that the DM should be a primary weapon because I killed him with a ASP. &lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6e5da67d-792c-4ba4-8ef4-6a9db9fb6086] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 02:13:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895627?tstart=0#105895627</guid>
      <dc:date>2011-10-21T02:13:25Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: *PETITION FOR BIG BANG THEORY*</title>
      <link>http://community.activision.com/message/105895553?tstart=0#105895553</link>
      <description>&lt;!-- [DocumentBodyStart:eb232fe2-68a8-42bc-8d1d-5c933561912a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;ajtpak38 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;
AHHHHHHHHHHHHHH *Runs for life* *STOPS* "IMA FIRIN MA LAZER" BLAAAAAH&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;pre class="jive-pre"&gt;&lt;code class="jive-code"&gt;http://www.youtube.com/watch?v=KeE4DobFFLE&amp;amp;feature=related&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:eb232fe2-68a8-42bc-8d1d-5c933561912a] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 01:01:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895553?tstart=0#105895553</guid>
      <dc:date>2011-10-21T01:01:59Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Bullet lag in the campaign?</title>
      <link>http://community.activision.com/message/105895549?tstart=0#105895549</link>
      <description>&lt;!-- [DocumentBodyStart:fbf76ce2-b31f-441c-8e32-c549576c6039] --&gt;&lt;div class="jive-rendered-content"&gt;Welcome to shitty port 101. &lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fbf76ce2-b31f-441c-8e32-c549576c6039] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 01:00:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895549?tstart=0#105895549</guid>
      <dc:date>2011-10-21T01:00:46Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Sleight of Hand = the Stopping Power of Black Ops</title>
      <link>http://community.activision.com/message/105895547?tstart=0#105895547</link>
      <description>&lt;!-- [DocumentBodyStart:db71acce-e805-45ce-8b59-6664adcc6b65] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;a tired old guy wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;
Like it or not,&lt;strong&gt; skill has everything to do with balance.&lt;/strong&gt;&lt;br/&gt;
And I'm not meaning even one person being more skilled than another.&lt;br/&gt;
You can take 2 people with the same skill level, give them each the same setup .. weapon/attachmetnts/perks ......... and have 2 totally different outcomes.&lt;br/&gt;
&lt;br/&gt;
according to what many say . anyone could take a weapon like the famas, for example and do well with it, and thats just not so.&lt;br/&gt;
Myself, I am a pretty good shot with the ak47, commando, enfield, galil, pm63, kiparis, m16, m14,............ but I totally suck with the famas.&lt;br/&gt;
And that works the same with any perk or tactic. What works good, and seems op to ome person, doesnt work well at all for someone else. &lt;br/&gt;
&lt;br/&gt;
We have different perks and weapons so that each person can use what suits them best according to what type of skill they have ......&lt;br/&gt;
&lt;br/&gt;
Thats balance.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
Stopped reading after that. &lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:db71acce-e805-45ce-8b59-6664adcc6b65] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 00:59:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895547?tstart=0#105895547</guid>
      <dc:date>2011-10-21T00:59:45Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why is flak jacket even a perk?</title>
      <link>http://community.activision.com/message/105895544?tstart=0#105895544</link>
      <description>&lt;!-- [DocumentBodyStart:efdb569a-ca09-4572-a31e-c98ca160758c] --&gt;&lt;div class="jive-rendered-content"&gt;FPS- First Person &lt;strong&gt;&lt;span style="font-size:200%;"&gt;Shooter&lt;/span&gt;&lt;/strong&gt; aka YOU USE BULLETS &lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:efdb569a-ca09-4572-a31e-c98ca160758c] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 00:57:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895544?tstart=0#105895544</guid>
      <dc:date>2011-10-21T00:57:46Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: The REAL overpowered perk: Sleight of Hand Pro</title>
      <link>http://community.activision.com/message/105895480?tstart=0#105895480</link>
      <description>&lt;!-- [DocumentBodyStart:a5d048e8-0367-42e9-a261-0f78552b4299] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;deamonomic wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;so basically you rely on the broken flinching system for kills... in otherwords you dont really do anything yourself other then squeezing the trigger. If thats the case i would agree, using Hardened Pro would screw you over. but for person who doesnt rely solely on a mechanic like that for kills, not so much.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
I never said I did that.&amp;#160; I'm stating how using Hardened Pro in some situations can in fact gimp you. &lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a5d048e8-0367-42e9-a261-0f78552b4299] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 00:08:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895480?tstart=0#105895480</guid>
      <dc:date>2011-10-21T00:08:04Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: *PETITION FOR BIG BANG THEORY*</title>
      <link>http://community.activision.com/message/105895478?tstart=0#105895478</link>
      <description>&lt;!-- [DocumentBodyStart:17d958f5-c7c7-4d5a-a4b6-1da91155f9c5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;ajtpak38 wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Rezzurected davidlsofferman wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:150%;"&gt;bumpsauce &lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
lol nice bump &lt;img ___jive_emoticon_name="grin" class="jive_macro jive_emote" jivemacro="emoticon" src="/images/emoticons/grin.gif"/&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
*takes out tazer* You know nothing. *commando lunges Aj and takes to the Sahara Desert*&amp;#160;&amp;#160; &lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:17d958f5-c7c7-4d5a-a4b6-1da91155f9c5] --&gt;</description>
      <pubDate>Fri, 21 Oct 2011 00:06:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895478?tstart=0#105895478</guid>
      <dc:date>2011-10-21T00:06:40Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: *PETITION FOR BIG BANG THEORY*</title>
      <link>http://community.activision.com/message/105895467?tstart=0#105895467</link>
      <description>&lt;!-- [DocumentBodyStart:82f216ad-d487-4569-b89e-1e78d1fcebf9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;span style="font-size:1pt;"&gt;bumpsauce &lt;/span&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:82f216ad-d487-4569-b89e-1e78d1fcebf9] --&gt;</description>
      <pubDate>Thu, 20 Oct 2011 23:59:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895467?tstart=0#105895467</guid>
      <dc:date>2011-10-20T23:59:10Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: The REAL overpowered perk: Sleight of Hand Pro</title>
      <link>http://community.activision.com/message/105895457?tstart=0#105895457</link>
      <description>&lt;!-- [DocumentBodyStart:c394a58e-79fc-4829-b446-15d33675ffa4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;deamonomic wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Rezzurected davidlsofferman wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;-GLaDOS wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Well, hardened pro lets you aim better when shot at, so I could argue that it is overpowered too.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
Actually you are gimping yourself if you use Hardened Pro in close range.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
how so? i mean i get how Steady aim would be a much better choice at close range, but thats off topic, this thread is about SoH being so insanely powerful that only it should ever be used and thus needs nerfing.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
Shooting at balls + DVK= automatic headshot.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c394a58e-79fc-4829-b446-15d33675ffa4] --&gt;</description>
      <pubDate>Thu, 20 Oct 2011 23:55:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105895457?tstart=0#105895457</guid>
      <dc:date>2011-10-20T23:55:14Z</dc:date>
      <clearspace:dateToText>1 year, 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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