<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:clearspace="http://www.jivesoftware.com/xmlns/clearspace/rss" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Thu, 17 Nov 2011 17:03:23 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2011-11-17T17:03:23Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Why are stats like captured/defended or planted/defused missing in the game???</title>
      <link>http://community.activision.com/message/105986739?tstart=0#105986739</link>
      <description>&lt;!-- [DocumentBodyStart:8d78b7d1-86b9-487e-ad83-47a60b23bbad] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;"Don't get me wrong, I love this game"&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If you're having a hard time doing that 'reading' stuff I'm sure you can go find a Hooked on Phonics book somewhere.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8d78b7d1-86b9-487e-ad83-47a60b23bbad] --&gt;</description>
      <pubDate>Thu, 17 Nov 2011 17:03:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105986739?tstart=0#105986739</guid>
      <dc:date>2011-11-17T17:03:23Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Unfair Not balanced teams FIX THIS</title>
      <link>http://community.activision.com/message/105986633?tstart=0#105986633</link>
      <description>&lt;!-- [DocumentBodyStart:e8ca09d0-661f-4d79-a567-013aee809592] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;lol...nerfs.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e8ca09d0-661f-4d79-a567-013aee809592] --&gt;</description>
      <pubDate>Thu, 17 Nov 2011 16:29:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105986633?tstart=0#105986633</guid>
      <dc:date>2011-11-17T16:29:20Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why would you release a broken game?</title>
      <link>http://community.activision.com/message/105986632?tstart=0#105986632</link>
      <description>&lt;!-- [DocumentBodyStart:84bf66b1-bd3d-4d81-9c1a-557de926b612] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You're*...Learn it.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;EA doesn't do anything...as EA is a publisher. DICE makes your precious BF3, they listen to their community, not EA. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;So you haven't mentioned any other 'GOOD fps' besides Battlefield, so that makes you, what we call on the interwebz, a fanboy.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;There are dozens of other good FPS's out there. Counter Strike, Team Fortress, Quake, just to name a few.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:84bf66b1-bd3d-4d81-9c1a-557de926b612] --&gt;</description>
      <pubDate>Thu, 17 Nov 2011 16:27:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105986632?tstart=0#105986632</guid>
      <dc:date>2011-11-17T16:27:27Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why would you release a broken game?</title>
      <link>http://community.activision.com/message/105986403?tstart=0#105986403</link>
      <description>&lt;!-- [DocumentBodyStart:b201f307-ce3f-44b0-83bc-ba2a9d63f5e4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Us...on IW's nuts? You did read your post right? Dice's balls must feel nice and warm with you hugging tight. ;]&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b201f307-ce3f-44b0-83bc-ba2a9d63f5e4] --&gt;</description>
      <pubDate>Thu, 17 Nov 2011 16:11:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105986403?tstart=0#105986403</guid>
      <dc:date>2011-11-17T16:11:51Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why are stats like captured/defended or planted/defused missing in the game???</title>
      <link>http://community.activision.com/message/105982338?tstart=0#105982338</link>
      <description>&lt;!-- [DocumentBodyStart:c2438d3e-b46c-4485-b6db-4c6527ed246e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It's simply because IW doesn't like doing anything Treyarch has done in the past. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If it were up to them Theater mode would have been left out just to spite Treyarch.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It's the same reason why theater mode is far inferior to BO. There's no easy access File Share, no first person view on anyone besides yourself, no Dolly Cam, Slow-mo is impossible to smoothly transition to.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It's the same reason that we have to go back to using titles and emblems. Which to be honest wouldn't be that bad if it weren't for the fact that a lot of them are the same ones from MW2.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And it's the same reason that there are no proper stat boards in-game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Don't get me wrong, I love this game, it's a lot of fun when you're playing with friends, but some things BO just hit the money on while IW stayed in the past.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c2438d3e-b46c-4485-b6db-4c6527ed246e] --&gt;</description>
      <pubDate>Wed, 16 Nov 2011 21:24:45 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105982338?tstart=0#105982338</guid>
      <dc:date>2011-11-16T21:24:45Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Campaign Let Down?</title>
      <link>http://community.activision.com/message/105951254?tstart=0#105951254</link>
      <description>&lt;!-- [DocumentBodyStart:0c38a8b3-369d-4c45-9741-26ff1fcd2510] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think it wise to not get mad at a video game at all. It's just a little bit pointless. Disappointed about there not being any special mission, maybe, but not mad. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think they left it out because if you want something like mile high club then you can play spec ops, if you want something like museum...then you can play spec ops.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0c38a8b3-369d-4c45-9741-26ff1fcd2510] --&gt;</description>
      <pubDate>Fri, 11 Nov 2011 13:29:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105951254?tstart=0#105951254</guid>
      <dc:date>2011-11-11T13:29:42Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What happened to Theater mode?</title>
      <link>http://community.activision.com/message/105946945?tstart=0#105946945</link>
      <description>&lt;!-- [DocumentBodyStart:b0ba219e-c49b-4234-9714-a0d716a2bda5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;And no one will take your reply seriously because you said noone....&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b0ba219e-c49b-4234-9714-a0d716a2bda5] --&gt;</description>
      <pubDate>Thu, 10 Nov 2011 18:10:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105946945?tstart=0#105946945</guid>
      <dc:date>2011-11-10T18:10:47Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Why is there no option to disable certain aspects of sound?</title>
      <link>http://community.activision.com/message/105942513?tstart=0#105942513</link>
      <description>&lt;!-- [DocumentBodyStart:4af466fc-0f78-4e97-b14f-b23c991c5fe6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Guide(the big button in the middle :])&amp;gt;Settings&amp;gt;Preferences&amp;gt;Voice&amp;gt;Voice Volume&amp;gt;Lower it to zero. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You'll obviously have to turn it back up if you yourself wan't to communicate, but that get's the job done.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4af466fc-0f78-4e97-b14f-b23c991c5fe6] --&gt;</description>
      <pubDate>Wed, 09 Nov 2011 23:55:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105942513?tstart=0#105942513</guid>
      <dc:date>2011-11-09T23:55:23Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: WTF HARDENED EDITION WHERE IS IT!?!?!?!?</title>
      <link>http://community.activision.com/message/105942511?tstart=0#105942511</link>
      <description>&lt;!-- [DocumentBodyStart:0fb74a39-bb2b-441d-ab05-825c70d6aaa5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You could have bought it months ago...but the game didn't come out until yesterday, so it wouldn't have been shipped until..yesterday. So it really depends on what type of shipping you chose. It clearly wasn't same/one day shipping. So just give it a few days.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0fb74a39-bb2b-441d-ab05-825c70d6aaa5] --&gt;</description>
      <pubDate>Wed, 09 Nov 2011 23:50:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105942511?tstart=0#105942511</guid>
      <dc:date>2011-11-09T23:50:28Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What MW3 Should've Taken From Black Ops</title>
      <link>http://community.activision.com/message/105924969?tstart=0#105924969</link>
      <description>&lt;!-- [DocumentBodyStart:f4137a40-9ae4-4a39-a6f3-da80e664bf67] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm not sure if it's been mentioned, becuase this page is too damn long, but I really liked the way that Black Ops did the Equipment slot. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I liked being able to use C4's and my grenades, IW makes us chose between grenades or C4's.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'd even take CoD4/WaW's version of having it in the first perk slot.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f4137a40-9ae4-4a39-a6f3-da80e664bf67] --&gt;</description>
      <pubDate>Sat, 05 Nov 2011 19:22:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105924969?tstart=0#105924969</guid>
      <dc:date>2011-11-05T19:22:25Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: NEW reset stats due to dashboarding? other unintentional causes?</title>
      <link>http://community.activision.com/message/105924900?tstart=0#105924900</link>
      <description>&lt;!-- [DocumentBodyStart:f524ac55-cdca-4c38-8c85-8f1fde51bca7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You've got a fu*ked up outlook on people.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Some people genuinely want to relay information for information's sake...&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It could just be a pre release bug, he could have experienced a glitch, he could even be right, but there's no way to know if it's in the actual game design until the game is officially released. There has always been a release day update, perhaps this will be addressed if it is in fact unintentional. To think that everyone that's giving information is lying just because it sounds different is just stupid.&amp;#160; &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You should go find some of that common sense stuff yourself if you think that we know everything in the game already.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f524ac55-cdca-4c38-8c85-8f1fde51bca7] --&gt;</description>
      <pubDate>Sat, 05 Nov 2011 19:05:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105924900?tstart=0#105924900</guid>
      <dc:date>2011-11-05T19:05:52Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: What have they done?!</title>
      <link>http://community.activision.com/message/105920222?tstart=0#105920222</link>
      <description>&lt;!-- [DocumentBodyStart:00d380bb-e044-4845-95a6-8d52de0f8f31] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hmm..I guess that's just the MW3 forums that does the recent post thing? Blahh...I'm just b*tching :]&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:00d380bb-e044-4845-95a6-8d52de0f8f31] --&gt;</description>
      <pubDate>Thu, 03 Nov 2011 23:23:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105920222?tstart=0#105920222</guid>
      <dc:date>2011-11-03T23:23:07Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>What have they done?!</title>
      <link>http://community.activision.com/message/105920215?tstart=0#105920215</link>
      <description>&lt;!-- [DocumentBodyStart:832e8004-58b8-4919-bcf1-03573f8b8bdf] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;These forums...kinda suck now. Far too slow, not very appealing. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I liked the old one better, it was easier to read and tell what from what. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Ahh well...ohh and the whole clicking on the thread takes you to the most recent post thing is just stupid. I click on a thread to read the...thread...not the accusation of trolling at the bottom of the page.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:832e8004-58b8-4919-bcf1-03573f8b8bdf] --&gt;</description>
      <pubDate>Thu, 03 Nov 2011 23:21:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105920215?tstart=0#105920215</guid>
      <dc:date>2011-11-03T23:21:12Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>11</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Zombie ideas even though no one important will read this</title>
      <link>http://community.activision.com/message/105902306?tstart=0#105902306</link>
      <description>&lt;!-- [DocumentBodyStart:9bbc241c-21fa-4f56-836a-845b6f30bed5] --&gt;&lt;div class="jive-rendered-content"&gt;Well, after watching it again this year, it's not so clearly a conclusion, it's all in how you choose to interpret it.&lt;br/&gt;
&lt;br/&gt;
http://www.callofduty.com/CoDWW/reconnaissance/videos#281&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9bbc241c-21fa-4f56-836a-845b6f30bed5] --&gt;</description>
      <pubDate>Wed, 26 Oct 2011 12:49:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105902306?tstart=0#105902306</guid>
      <dc:date>2011-10-26T12:49:25Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: tunnel 6 breach first</title>
      <link>http://community.activision.com/message/105901997?tstart=0#105901997</link>
      <description>&lt;!-- [DocumentBodyStart:19db8836-9235-4c21-b3eb-2ed398524300] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;MurderMachineX wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I disagree. don't waste your time with the buttons and stuff. I always waits for Excavator Pi on Tunel 6 first. If it is it, then I do the buttons. If not, then I start over and try again. I agree let Tunnel 6 be breached first, but I disagree with your buttons suggestion.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
...let tunnel 6 be breached first?...do you understand the OP&lt;br/&gt;
&lt;br/&gt;
This is one of those theories that people come up with to get things easier.&lt;br/&gt;
&lt;br/&gt;
Think; buy the box when the question mark is most golden to get a good gun.&lt;br/&gt;
Buy the box, pull a grenade, spin in a circle then throw it to get a ray gun.&lt;br/&gt;
&lt;br/&gt;
This one is the same concept but with a quicker way to get tunnel 6 breached.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:19db8836-9235-4c21-b3eb-2ed398524300] --&gt;</description>
      <pubDate>Wed, 26 Oct 2011 02:12:05 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105901997?tstart=0#105901997</guid>
      <dc:date>2011-10-26T02:12:05Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Zombie ideas even though no one important will read this</title>
      <link>http://community.activision.com/message/105901994?tstart=0#105901994</link>
      <description>&lt;!-- [DocumentBodyStart:de1c90f9-2b92-4d9f-91b0-4bf28ec6a5b8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Skipper Ashby wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1. New characters- mason, reznov, woods, bowman/Rambo, chuck Norris, Jason Bourne, Harry brown&lt;br/&gt;
&lt;strong&gt;Not really necessary &lt;/strong&gt;&lt;br/&gt;
2. Movement- make it where zombies don't all run the same way/ abillity to climb over objects/ zombies try to kill you like zombies would in real life( yes I know zombies aren't real and by that I mean zombies try to eat you instead of smacking you like a *****)&lt;br/&gt;
&lt;strong&gt;If each individual zombie had their own unique motion it would take up the entire disc from the memory it takes....Again, not necessary&lt;/strong&gt;&lt;br/&gt;
3. Way zombies act- zombies need to act more violently when theyre running after you the try to push each other out of the way to get to you/ more zombies sprint/ zombies act like they do in ascension as in tumbling and rolling.&lt;br/&gt;
&lt;strong&gt;...you're asking for something that's already in one of the maps? Once again, it's very inconvenient and not all that necessary to have this many different actions for the amount of zombies that come in a game. &lt;/strong&gt;&lt;br/&gt;
4. When downed if you shoot at zombies they come back and kill you.&lt;br/&gt;
&lt;strong&gt;...you want to reduce the possibility of revival even more? I'm alright with dying 30 seconds afterward.&lt;/strong&gt;&lt;br/&gt;
5. Escape teleporter- needed so the game won't end and the game makes more sense( by that I mean you have at least 6 maps with same 4 characters, if they die in one map how can they be in another.&lt;br/&gt;
&lt;strong&gt;They never actually die...there's a video of the conclusion of Verruckt on the WaW website. I wish they had made more for the later maps but what are you gonna do right.&lt;/strong&gt;&lt;br/&gt;
6. Start out with duel wield m1911&lt;br/&gt;
&lt;strong&gt;Why? It seems a bit pointless.&lt;/strong&gt;&lt;br/&gt;
7. Characters don't say the same thing over and over again( for example ) Dempsey- die freak bag "2 minutes later" die freak bag&lt;br/&gt;
&lt;strong&gt;You could go through every line of dialogue, spread out, in maybe an hour...you want them to just stop talking after an hour? Or do you just want them to record 6-9 hours of unique dialogue each? &lt;/strong&gt;&lt;br/&gt;
8. All elemental weapons are included&lt;br/&gt;
&lt;strong&gt;This is a child's wish. &lt;/strong&gt;&lt;br/&gt;
9. Make pack a punched weapons look better&lt;br/&gt;
&lt;strong&gt;Another very childish wish, they look fine.&lt;/strong&gt;&lt;br/&gt;
10. Makarov, ak47, m60, stoner63, kiparis are introduced to zombies.&lt;br/&gt;
&lt;strong&gt;We don't need another pistol...&lt;/strong&gt;&lt;br/&gt;
11. Please comment, copy &amp;amp; paste, and give more ideas.&lt;br/&gt;
Oh and 12. Zombies spawn by time not by round.&lt;br/&gt;
&lt;strong&gt;Then you could run in a circle forever and then when you feel comfortable with the thousands of zombies chasing you you could run through a trap and kill them. How would leaderboards work? How long you survived by time? So you want all of zombies to work like No Mans Land...that doesn't sound very fun... &lt;/strong&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Be glad someone read this non-sense at all...&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:de1c90f9-2b92-4d9f-91b0-4bf28ec6a5b8] --&gt;</description>
      <pubDate>Wed, 26 Oct 2011 02:08:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105901994?tstart=0#105901994</guid>
      <dc:date>2011-10-26T02:08:23Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: COD Keep Zombies Alive!</title>
      <link>http://community.activision.com/message/105901981?tstart=0#105901981</link>
      <description>&lt;!-- [DocumentBodyStart:a0043c64-8b43-443d-883c-c30af9da28b2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;FlameZX wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;No more CoD= :P&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
That's just kinda stupid...&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a0043c64-8b43-443d-883c-c30af9da28b2] --&gt;</description>
      <pubDate>Wed, 26 Oct 2011 01:47:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105901981?tstart=0#105901981</guid>
      <dc:date>2011-10-26T01:47:27Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: COD Keep Zombies Alive!</title>
      <link>http://community.activision.com/message/105901500?tstart=0#105901500</link>
      <description>&lt;!-- [DocumentBodyStart:967a6987-eff7-4b82-a6e5-b7e808bcf4f0] --&gt;&lt;div class="jive-rendered-content"&gt;No...&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:967a6987-eff7-4b82-a6e5-b7e808bcf4f0] --&gt;</description>
      <pubDate>Tue, 25 Oct 2011 19:49:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105901500?tstart=0#105901500</guid>
      <dc:date>2011-10-25T19:49:51Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: black ops VS world at war</title>
      <link>http://community.activision.com/message/105901354?tstart=0#105901354</link>
      <description>&lt;!-- [DocumentBodyStart:9ee70f29-796e-4c24-82b4-cd7ab94b38d0] --&gt;&lt;div class="jive-rendered-content"&gt;Just thought I'd point out that nukes in WaW weren't instant. They're not instant in Black Ops either, but in WaW the ones that don't die instantly can still hit you, unlike in Black Ops where if they're still alive for that brief moment they'll just stare at you for a second and they're head will explode momentarily.&lt;br/&gt;
&lt;br/&gt;
Also, the power drops in WaW look terrible compared to Black Ops.&lt;br/&gt;
&lt;br/&gt;
Knifing was practically magnetic if you weren't close enough to back up. Yup, the closer you are when you knife, in WaW, the faster you're able to back up. &lt;br/&gt;
&lt;br/&gt;
WaW was easier because of the limited number of zombies per round, but it's harder because of some of these easily avoidable flaws.&lt;br/&gt;
&lt;br/&gt;
Another note, wall guns were mixed in with the box so acquiring a desired weapon was less likely.&lt;br/&gt;
&lt;br/&gt;
...I just got done running...little hyper...forgive the structure of this post...it's sh*t...&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9ee70f29-796e-4c24-82b4-cd7ab94b38d0] --&gt;</description>
      <pubDate>Tue, 25 Oct 2011 18:07:56 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105901354?tstart=0#105901354</guid>
      <dc:date>2011-10-25T18:07:56Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: TREYARCH !!!!!!!!!!!!!!</title>
      <link>http://community.activision.com/message/105901303?tstart=0#105901303</link>
      <description>&lt;!-- [DocumentBodyStart:ac4bdd4b-19b5-46ee-a812-8f81c4283870] --&gt;&lt;div class="jive-rendered-content"&gt;Treyarch doesn't run CoDZ... For that matter, the site isn't at all owned by Activision, or Treyarch.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ac4bdd4b-19b5-46ee-a812-8f81c4283870] --&gt;</description>
      <pubDate>Tue, 25 Oct 2011 17:47:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105901303?tstart=0#105901303</guid>
      <dc:date>2011-10-25T17:47:54Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
  </channel>
</rss>

