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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 23 Nov 2012 08:20:29 GMT</pubDate>
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    <dc:date>2012-11-23T08:20:29Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: AUSTRALIAN/NZ BLACK OPS 2 CLAN XBOX. CASUAL GAMEPLAY. 1.2+ KD. TEAM PLAYERS</title>
      <link>http://community.activision.com/message/413604483?tstart=0#413604483</link>
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      <pubDate>Fri, 23 Nov 2012 08:20:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413604483?tstart=0#413604483</guid>
      <dc:date>2012-11-23T08:20:29Z</dc:date>
      <clearspace:dateToText>5 months, 4 weeks ago</clearspace:dateToText>
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    <item>
      <title>Re: Suggestion for a future game.</title>
      <link>http://community.activision.com/message/205397660?tstart=0#205397660</link>
      <description>&lt;!-- [DocumentBodyStart:bd439c9c-681d-481a-9689-15963e358033] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Even though i am not a huge fan of MW3, i think the next Treyarch game can learn a lot from it, and what it should include in its next game. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1. PERKS: &lt;/p&gt;&lt;p&gt;No Death Streaks! Keep a similar perk loadout as in MW3 as it seems relatively balanced. Keep the Ghost like perk split into two, and possibly put both in the same perk slot so they can't use both at the same time, being completely invisible. Or bring back stopping power and put it in the same slot as an Assassin like perk, so it is not overused. Also possibly take strela missiles out of the secondary weapons slot and put it as a perk in that same slot as Blind Eye. Therefore you can either go untouched by killstreaks or take them out, it is not fair on the person getting the killstreaks for both too happen, and the killstreak they worked to get taken down before they even get a kill. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;2. KILLSTREAKS/ STRIKE PACKAGES: &lt;/p&gt;&lt;p&gt;Keep strike packages attached to class setups. Keep specialist in the next CoD! It is a great addition to the game. Same with the MOAB, it is not an easy thing to do, and is a great thing to work towards and is a great accomplishment getting one. I think the support strike package had alright intentions to make the game more fun for those not as good at the game, but it is named Support, and that what it should be. There should be no lethal killstreaks in that strike package! Also EMPs should not block killstreaks from entering, or either it should be for a shorter duration. 1 minute is far too long, especially when it is from the support strike package. Keep all lethal killstreaks in the assault package, and the killstreaks should NOT stack! Make the killstreaks actually do work relative to the number of kills it takes to get it. Also the higher killstreaks should be harder to take down, not just 2 missiles for all like in BO! MW3 killstreaks are a good effectiveness when not in a lobby where it gets taken down immediately or full of blind eye users. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3. MAPS: &lt;/p&gt;&lt;p&gt;Don't over clutter it like in MW3. Don't put too may buildings so that killstreaks don't get any kills. Don't **** up the spawns like MW3 did. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;4. Weapons: &lt;/p&gt;&lt;p&gt;Make each type of gun serve there purpose. The past few CoDs shotguns have been underpowered, and easily beaten by all other guns even at close range. MW2 had good shotguns, just make them as a primary. Sub machine guns: were pretty average in BO, i think MW3 has at a good level. Light machine guns: make them worth the slow movement, so have good damage over range. Snipers: BO sniping was alright/ still able to quickscope but not as easily as in MW2 and 3. Try to keep the guns balanced, i think you did a great job of that in BO. All guns should do slightly more damage than in black ops, but not as much as in MW3. I think proficiencies would also be a good thing to keep on the guns to make you work for it, however the gun before any proficiencies are added should still be usable, unlike the shotguns in MW3. Noob tubes should be around the same effectiveness as in MW3. Nerf knifing to two knifes to kill from front and one from back, unless the knife is being held in hand instead of a gun, like in Battlefield 3.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;5. ADDITIONS:&lt;/p&gt;&lt;p&gt;One of the posts above had a great idea about being able to customize camos from templates unlocked on each gun. Special Weapons.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;6. Gameplay:&lt;/p&gt;&lt;p&gt;Try and get dedicated servers like Battlefield 3, though if you can't try to get the MW2 like hosting system and hit detection. BO was far too connection based, you had to have a good connection to do well and the hit detection was pretty bad. Shooting around corners? Also work on the matchmaking system, BO did not have a very good one. Keep Zombies, that is a huge part of Treyarch games now! Also after release always listen to the fan crowd, of what they think needs to be fixed in the game. Youtube is a great spot to find out what people think of it!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bd439c9c-681d-481a-9689-15963e358033] --&gt;</description>
      <pubDate>Sat, 11 Feb 2012 21:55:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205397660?tstart=0#205397660</guid>
      <dc:date>2012-02-11T21:55:17Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Wish List for the Next Treyarch Game</title>
      <link>http://community.activision.com/message/205397656?tstart=0#205397656</link>
      <description>&lt;!-- [DocumentBodyStart:7a935468-1ee3-4800-900c-b59f5704aac9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Even though i am not a huge fan of MW3, i think the next Treyarch game can learn a lot from it, and what it should include in its next game. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1. PERKS: &lt;/p&gt;&lt;p&gt;No Death Streaks! Keep a similar perk loadout as in MW3 as it seems relatively balanced. Keep the Ghost like perk split into two, and possibly put both in the same perk slot so they can't use both at the same time, being completely invisible. Or bring back stopping power and put it in the same slot as an Assassin like perk, so it is not overused. Also possibly take strela missiles out of the secondary weapons slot and put it as a perk in that same slot as Blind Eye. Therefore you can either go untouched by killstreaks or take them out, it is not fair on the person getting the killstreaks for both too happen, and the killstreak they worked to get taken down before they even get a kill. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;2. KILLSTREAKS/ STRIKE PACKAGES: &lt;/p&gt;&lt;p&gt;Keep strike packages attached to class setups. Keep specialist in the next CoD! It is a great addition to the game. Same with the MOAB, it is not an easy thing to do, and is a great thing to work towards and is a great accomplishment getting one. I think the support strike package had alright intentions to make the game more fun for those not as good at the game, but it is named Support, and that what it should be. There should be no lethal killstreaks in that strike package! Also EMPs should not block killstreaks from entering, or either it should be for a shorter duration. 1 minute is far too long, especially when it is from the support strike package. Keep all lethal killstreaks in the assault package, and the killstreaks should NOT stack! Make the killstreaks actually do work relative to the number of kills it takes to get it. Also the higher killstreaks should be harder to take down, not just 2 missiles for all like in BO! MW3 killstreaks are a good effectiveness when not in a lobby where it gets taken down immediately or full of blind eye users. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3. MAPS: &lt;/p&gt;&lt;p&gt;Don't over clutter it like in MW3. Don't put too may buildings so that killstreaks don't get any kills. Don't **** up the spawns like MW3 did. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;4. Weapons: &lt;/p&gt;&lt;p&gt;Make each type of gun serve there purpose. The past few CoDs shotguns have been underpowered, and easily beaten by all other guns even at close range. MW2 had good shotguns, just make them as a primary. Sub machine guns: were pretty average in BO, i think MW3 has at a good level. Light machine guns: make them worth the slow movement, so have good damage over range. Snipers: BO sniping was alright/ still able to quickscope but not as easily as in MW2 and 3. Try to keep the guns balanced, i think you did a great job of that in BO. All guns should do slightly more damage than in black ops, but not as much as in MW3. I think proficiencies would also be a good thing to keep on the guns to make you work for it, however the gun before any proficiencies are added should still be usable, unlike the shotguns in MW3. Noob tubes should be around the same effectiveness as in MW3. Nerf knifing to two knifes to kill from front and one from back, unless the knife is being held in hand instead of a gun, like in Battlefield 3.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;5. ADDITIONS:&lt;/p&gt;&lt;p&gt;One of the posts above had a great idea about being able to customize camos from templates unlocked on each gun. Special Weapons.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;6. Gameplay:&lt;/p&gt;&lt;p&gt;Try and get dedicated servers like Battlefield 3, though if you can't try to get the MW2 like hosting system and hit detection. BO was far too connection based, you had to have a good connection to do well and the hit detection was pretty bad. Shooting around corners? Also work on the matchmaking system, BO did not have a very good one. Keep Zombies, that is a huge part of Treyarch games now! Also after release always listen to the fan crowd, of what they think needs to be fixed in the game. Youtube is a great spot to find out what people think of it!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7a935468-1ee3-4800-900c-b59f5704aac9] --&gt;</description>
      <pubDate>Sat, 11 Feb 2012 21:44:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205397656?tstart=0#205397656</guid>
      <dc:date>2012-02-11T21:44:58Z</dc:date>
      <clearspace:dateToText>1 year, 3 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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