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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Thu, 06 Jun 2013 11:51:33 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2013-06-06T11:51:33Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: What Don't You Want To See in COD Ghosts</title>
      <link>http://community.activision.com/message/414507146?tstart=0#414507146</link>
      <description>&lt;!-- [DocumentBodyStart:83ce8cdb-c73e-491a-96a3-e7807c2993fd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;ul&gt;&lt;li&gt;Remove Tac Inserts (cheapens objective game modes as well as boosting)&lt;/li&gt;&lt;li&gt;Remove Portable Radars, possibly Scramblers (yet another thing to encourage camping next too) and Trophy System (cheapens Flak Jacket)&lt;/li&gt;&lt;li&gt;Tweak Scavenger from being able to replenish explosives from everyone (i would have it so you can replenish say a claymore if the person you killed had an unused claymore but if they had no item or a different item to you then it wouldn't replenish your tactical and lethal slot)&lt;/li&gt;&lt;li&gt;Stop Being able to spam lethals and tacticals instantly everytime you spawn (made certain maps imposible to play mission being one) &lt;/li&gt;&lt;li&gt;Stalker/Stock: its basically lag strafing and the cause of alot of BS in the game&lt;/li&gt;&lt;li&gt;Remove recon or tweak so it only works for team mates using that perk&lt;/li&gt;&lt;li&gt;Tone down or remove Sit Rep Pro and footsteps in general, infact i would have dead silence - you make less sound character and footsteps - pro - you hear enemy footsteps louder that way like most other perks you equip the same perk to cancel it out such as you use quickdraw to cancel out quickdraw&lt;/li&gt;&lt;li&gt;Tone down or remove Aim Assist on Snipers &lt;/li&gt;&lt;li&gt;dont put in spamable snipers should take a while between shots like bolt actions&lt;/li&gt;&lt;li&gt;Remove cheap weapons like the striker and pp90 where its just a spray and pray gun &lt;/li&gt;&lt;li&gt;Remove Support Streak Package&lt;/li&gt;&lt;li&gt;Less emphasis on Streaks (its stupid how one set of streaks can net you 20 - 40 kills maybe more when it took you 10 kills or so to reach them) lets bring the game back to gun on gun and have streaks to assist you not the other way around&lt;/li&gt;&lt;li&gt;Remove Deathstreaks&lt;/li&gt;&lt;li&gt;Remove BS attachments like thermal/heartbeat sensor/target finder/akimbo/rapid fire&lt;/li&gt;&lt;/ul&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Remove the currant prestige/reward system for something new&lt;/li&gt;&lt;li&gt;Remove Perks and replace with something new&lt;/li&gt;&lt;li&gt;Poorly made maps&lt;/li&gt;&lt;li&gt;A big tweak to the spawn system (no revenge spawns)&lt;/li&gt;&lt;li&gt;Remove Overall K/D, W/L &amp;amp; Medals, and have stats &amp;amp; medals tied to each game mode only &lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:83ce8cdb-c73e-491a-96a3-e7807c2993fd] --&gt;</description>
      <pubDate>Thu, 06 Jun 2013 11:51:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414507146?tstart=0#414507146</guid>
      <dc:date>2013-06-06T11:51:33Z</dc:date>
      <clearspace:dateToText>1 week, 5 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Stealth in COD Ghosts</title>
      <link>http://community.activision.com/message/414507139?tstart=0#414507139</link>
      <description>&lt;!-- [DocumentBodyStart:b04718d1-988a-49c3-b334-3aaa8f8dcfc7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think you have to limit or put boundaries on stealth classes because the way certain people play and again as with everything in life the minority kills it for the majority so unfortunately some boundaries have to be put on ghost to make the game better. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think treyarch went a tad too far with ghost that it actually hampered players that it shouldn't, the only players the change to ghost should of affected is people who spend the majority of the game sitting in spots or corners waiting for people to come to them. I think a small change to it and it would be perfect and only affect those players which would be making &lt;strong&gt;ghost&lt;/strong&gt;: &lt;strong&gt;&lt;em&gt;You will not be detected by UAVs while moving or if you have been moving over 60% of your currant life&lt;/em&gt;&lt;/strong&gt;. This will allow stealth players to move round the map with stealth but also allow them short periods to take cover, reload, recover your health, capture/defend an objective and use a dominating position for a few seconds and still stay off the radar. It would only affect people not moving which are cancers to FPS.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;also agree with rankismet the UAV spam is getting out of hand and is the main problem and I don't know what they could do to completely sort it out but not having support streaks where you die 20 times inbetween getting 3 - 4 kills and get rewarded with a UAV followed shortly after by an advanced UAV would be good, only equipping 1 streak such as the UAV and spamming them in every 2 - 3 kills would also be a welcome exclusion. The best two ideas I have heard of is team mates only get every 3rd sweep so it keeps the game moving by giving them a likely direction of enemies but doesn't give them a constant track of their movements like it does now, the other one has to do with moving all support type streaks like UAVs/EMPs/ C UAVs/ SAM turrets to team streaks where your team collectively has to get to a certain amount of points/kills to activate streaks such as a UAV but I have yet to see a good way to distribute team streaks (which player gets to choose which streak and when to use it)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Like the OP wrote I would like to see abilities given out by what your wearing or what equipment your using rather than perks, they are just so boring and old now we need something refreshing in COD &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b04718d1-988a-49c3-b334-3aaa8f8dcfc7] --&gt;</description>
      <pubDate>Thu, 06 Jun 2013 10:47:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414507139?tstart=0#414507139</guid>
      <dc:date>2013-06-06T10:47:48Z</dc:date>
      <clearspace:dateToText>1 week, 5 days ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Better way to incorporate DLC</title>
      <link>http://community.activision.com/message/414507133?tstart=0#414507133</link>
      <description>&lt;!-- [DocumentBodyStart:abbf49ee-be25-49a7-b2de-08d9355128b7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Something needs to be done with DLC, at the moment matchmaking is fragmented because of DLC which creates worse connections for everyone and if you buy DLC you mainly come up against complete tryhards sweating for their K/D ratio and if you don't have DLC then its noobs galore besides the odd youtuber trying to get a cheap gameplay. &lt;/p&gt;&lt;p&gt;The game plays great for the first 3 months besides balencing issues but the connections seems better and you get a mixture of tryhards, average players and noobs to play, then DLC 1 drops and it gets slightly worse then drop 2 come out and its just turns into a mess.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I personally wish they would just add $10 on top of the standard retail versions and every copy will get a DLC code free for all MP DLC as and when it comes out, this way they would actually earn more money as adding $10 more on to each copy&amp;#160; they get the same money as what they would have earned from DLC sales anyway and they get the money straight away to invest which is why season passes are cheaper, so infact they could charge around $7.50 more and still come out with the same money at the end of the year. Having everyone getting DLC means they can also distribute DLC throughout the year more instead of 4 - 6 maps every 2 - 3 months it could be a map or 2 every 2 - 4 weeks which would keep things fresh. They also could sell DLC for campaign/zombies and spec ops but just not for MP. Theses figures are taken from BO1 which sold the most DLC for COD to date and most likely ever.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I especially worry for PS4 and xbox1 as the user install base will be low and if DLC fragments a low user base its going to be horrible to play.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:abbf49ee-be25-49a7-b2de-08d9355128b7] --&gt;</description>
      <pubDate>Thu, 06 Jun 2013 09:58:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414507133?tstart=0#414507133</guid>
      <dc:date>2013-06-06T09:58:33Z</dc:date>
      <clearspace:dateToText>1 week, 5 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: MOAB/NUKE IN COD GHOSTS</title>
      <link>http://community.activision.com/message/414495732?tstart=0#414495732</link>
      <description>&lt;!-- [DocumentBodyStart:a4ceb70c-9937-455f-ac81-e6f2bead5a7d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I personally am torn whether bringing back MOAB/Nuke or orbital strike is good for the game, on one hand it felt good getting moabs and you always had something to aim for each game everyday but on the other hand it brought a lot of bad stuff with it even good players choosing to camp on head glitches sitting on portable radars not playing the objective instead of moving round the map getting alot of kills and winning the game as well as the abusing of team mates (asking them to use portable radar, recon, UAV and ballistic vests) and also arguments it creates when someone has cost someone a MOAB it hard to say that stuff is good for the game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I personally prefered what treyarch done with the nuclear medal where its something that you don't go out every game to get but when you find yourself on a 20 gun streak you think oh i may as well try and get a nuclear now but i rarely see people camping and playing cheap just to try and get a nuclear title in BO2 and thats the way i would like it to stay.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a4ceb70c-9937-455f-ac81-e6f2bead5a7d] --&gt;</description>
      <pubDate>Sun, 02 Jun 2013 12:38:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414495732?tstart=0#414495732</guid>
      <dc:date>2013-06-02T12:38:53Z</dc:date>
      <clearspace:dateToText>2 weeks, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Perks? Always a concern.</title>
      <link>http://community.activision.com/message/414478158?tstart=0#414478158</link>
      <description>&lt;!-- [DocumentBodyStart:a2d2e998-24ac-4cee-895e-ccaffe77a0cc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Perks are out dated now i hope with this new game they can finally ditch perks and come up with something new maybe incorparating what your character is wearing depends on the abilities you have. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I do think perks are tricky to balence and i think BO1 balenced them properly where you only could choose 1 main character ability, 1 weapon ability and 1 character specilization perk, every other call since MW2 has allowed you to go all out kitting out a soldier in one area which leads to powerfull combos that i just don't like to see.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think they need to look at their game deeper to realise why perks become over powered, over used and forced to wear, such as if your allowed to spam explosive everytime you spawn or allow scavenger to replenish explosives then flak jacket is a must wear or if UAVs are going up every 10 seconds then ghost becomes a must its dumb. I just hope that they stop forcing you to use certain perks stuff because of a feature, perk or killstreak is in the game. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a2d2e998-24ac-4cee-895e-ccaffe77a0cc] --&gt;</description>
      <pubDate>Mon, 27 May 2013 15:50:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414478158?tstart=0#414478158</guid>
      <dc:date>2013-05-27T15:50:29Z</dc:date>
      <clearspace:dateToText>3 weeks, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: No more Scorestreaks</title>
      <link>http://community.activision.com/message/414477636?tstart=0#414477636</link>
      <description>&lt;!-- [DocumentBodyStart:f936c8bb-0e9c-4d27-82e4-f625c820cd72] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I do prefer scorestreaks but the score needs a tone down and tweak per game mode its just so easy to get high streaks in BO2. &lt;/p&gt;&lt;p&gt;Streaks need to be nerfed from the UAV all the way to the high streaks they need to assist not dominate the game, things like chopper gunners, swarms and loadstars need to be thrown out of the game, no set of streaks should net you more kills than it took to get them (you can get a loadstar in around 10 kills and that will earn you all the way up to a swarm and in turn that will lead you pretty much up to a loadstar again, its wrong 10 gun kills nets you anywhere between 20 - 100 kills)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I do think we need to look at COD4 and expand upon it but keep its essence&amp;#160; with 3 tiers, first tier being a support type streak, 2nd tier being defensive type streak and 3rd tier a offensive type streak and the set shouldn't net you much more than 10 kills at best. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I still would like to see an AC130 and reaper as such but with a huge tone down with time in them and reduced damage and ammo where it takes some skill to use such streaks. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I would also like to see streaks where it takes you out of the battle few and far between, i just hope ghosts brings that gun on gun game i loved back from the dead.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f936c8bb-0e9c-4d27-82e4-f625c820cd72] --&gt;</description>
      <pubDate>Mon, 27 May 2013 11:27:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414477636?tstart=0#414477636</guid>
      <dc:date>2013-05-27T11:27:59Z</dc:date>
      <clearspace:dateToText>3 weeks, 1 day ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Scorestreaks IDEAS</title>
      <link>http://community.activision.com/message/414477643?tstart=0#414477643</link>
      <description>&lt;!-- [DocumentBodyStart:86d00a7b-1754-491b-8c94-1d082b6bb39a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I would like to see less importance placed on killstreaks with ghosts i think going back to a three tier system would be perfect and expanding on it like this:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em style="text-decoration: underline;"&gt;&lt;strong&gt;4 Points (Support): Pick 1&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&lt;em&gt; &lt;/em&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;UAV&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: Team Mates only recieve every second sweep, 2 UAVs in the air will speed up the sweeps, 3 UAVs in the Air will show the direction enemies are facing.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;Counter UAV&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: Will Cancel out up to 3 enemy UAVs, If a C UAV is called in when all enemy UAV's are cancelled out or they don't have a UAV in the air then it will scramble enemies mini map at this point if another C UAV is called in then it will scramble enemies HUDs. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;SAM Turret&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: Instantly take out Air Support that is in View also take out missiles before they reach the ground.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;Team Drop&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: Team Mates have a choice of replenishing their ammo by double clicking X or they can equip the random perk or attachment depending on which one is dropped by holding X (can only be used once and will last untill you die)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em style="text-decoration: underline;"&gt;&lt;strong&gt;7 Points (Defensive): Pick 1&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;IMS&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: Same as MW3, lasts till its runs out of ammo or gets destroyed.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;Sentry Gun&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: Choice of controlling it like Black ops 2 and will last till it gets destroyed or runs out of ammo.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;Predator Missile&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: Like MW3 in spec ops where you choose when to fire the missile from the drone but only allow 10 seconds to fire before it automatically fires.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;Strike Marker&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: Just like spec ops in MW3 where you throw a marker and instantly a AI conrolled AC130 targets anything near the marker for a short time.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;11 Points (Offensive): Pick 1&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;Strafe Run&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: a Jet will Take 4 Strafe runs of the map targeting any enemies in sight.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;Overwatch Helicopter&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: A small agile helicopter will follow you and target nearby enemies for 60 seconds.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;Patrol Helicopter&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: A Pavelow will circle the map for 60 seconds targeting enemies and also taking out enemy equipment and ground streaks.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;Harrier&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: Will go to an area of the map you place it and stay there and target nearby enemies for 45 seconds.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;Reaper&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: 30 seconds to offload up to 6 missiles.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;AC130&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: Use 3 types of ammo to kills enemies for 35 seconds.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;Attack Dogs&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: 1 Pack of 9 Dogs will target and kill enemies untill they are killed.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;Special Force B Team&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: Like Spec Ops where 4 AI Bot soldiers will be delivered to the map and will target enemies untill they are killed.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;em&gt;&lt;strong&gt;Assault Drone&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;: Either Control it or let the AI conrol it and will last untill its destroyed or runs out of ammo.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:86d00a7b-1754-491b-8c94-1d082b6bb39a] --&gt;</description>
      <pubDate>Mon, 27 May 2013 10:41:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414477643?tstart=0#414477643</guid>
      <dc:date>2013-05-27T10:41:54Z</dc:date>
      <clearspace:dateToText>3 weeks, 1 day ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Maps with Day &amp; Night variant.</title>
      <link>http://community.activision.com/message/414475747?tstart=0#414475747</link>
      <description>&lt;!-- [DocumentBodyStart:4cb4d6c7-58cc-4a57-a478-89833a09bed6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Day, Night and also differen't weather effects for differen't maps and another thing ive alway wanted is mirrored maps i think it would keep maps fresh for longer for those who don't know what they are here is an example from youtube of a mirrored map: &lt;a class="jive-link-external-small" href="http://www.youtube.com/watch?v=6l6DiI_tJow"&gt;http://www.youtube.com/watch?v=6l6DiI_tJow&lt;/a&gt;&lt;/p&gt;&lt;p&gt;it fcks with your mind and something that would be so easy to implement.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4cb4d6c7-58cc-4a57-a478-89833a09bed6] --&gt;</description>
      <pubDate>Sun, 26 May 2013 20:30:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414475747?tstart=0#414475747</guid>
      <dc:date>2013-05-26T20:30:21Z</dc:date>
      <clearspace:dateToText>3 weeks, 1 day ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Dedicated Servers</title>
      <link>http://community.activision.com/message/414477382?tstart=0#414477382</link>
      <description>&lt;!-- [DocumentBodyStart:cda2454d-2005-4430-8869-c821d7926bbc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I to have always said dedis wont fix everything that people think it will but i dont think they will be as bad as you make out, nearly every match i play in COD i have foriegn players involved and often in a swedish, french or spanish hosted games even though i live in the south of england so connecting to a fair distance away server will be no different than most games people have anyways. Also i pretty sure they showed a map of all the azure servers and they were scattered all over the uk and pretty much covered the world and at least we shall have a clean connection through to it instead of a host that half way through a game his brother starts downloading and the connection goes to sh*t and at least we wont have to deal with host migration every other game.&lt;/p&gt;&lt;p&gt;At least microsoft will own the dedicated servers so activision shouldn't be able to charge us or allow us to make our own lobbies &amp;amp; rules which turns multiplayer match making into a huge cluster fck like most dedicated servers games have become. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:cda2454d-2005-4430-8869-c821d7926bbc] --&gt;</description>
      <pubDate>Mon, 27 May 2013 08:22:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414477382?tstart=0#414477382</guid>
      <dc:date>2013-05-27T08:22:19Z</dc:date>
      <clearspace:dateToText>3 weeks, 1 day ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: COD: Ghosts Multiplayer</title>
      <link>http://community.activision.com/message/414476025?tstart=0#414476025</link>
      <description>&lt;!-- [DocumentBodyStart:c0bf1fbc-3cc1-4ae9-9cf4-60116568ba09] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;some nice suggestions. I think we need to move back towards a more balanced killstreak system at the moment there is so many flaws and ways to abuse the system like running only the UAV with hardline and spamming them in every 2 kills or running UAV, C UAV &amp;amp; Vsat or running loadstar, dogs and swarm, neither of these set ups are good for the game. I would personally like to see categories like you but i would have 3 different categories such as:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Support(UAV,C UAV, A UAV, SAM Turret, Ammo Package for the Team to Refill)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Defensive (IMS, Sentry Gun, Predator Missile, Airstrike, Strike Marker from spec ops)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Offensive (Different types of helicopters, Dogs, Delta Force like spec ops, Ac130,Reaper)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think having to pick one from each would be perfect and be a more updated COD 4 system. I also think killstreaks need a huge tone down from the UAV all the way up to the ac130, team mates should only get every second or third sweep from a UAV and things like ac130s &amp;amp; loadstars should only net 5 - 10 kills at best and killstreaks time in the air should be shorter so the game keeps to a more gun on gun feel. Killstreaks in general need to become a small reward rather than the big rewards they offer now its a joke that after a few kills and caps in black ops i can be rewarded with anywhere from 20 - 100 kills pretty much from streaks that's not the game i feel in loved with and we need to get back to that.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c0bf1fbc-3cc1-4ae9-9cf4-60116568ba09] --&gt;</description>
      <pubDate>Sun, 26 May 2013 20:59:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414476025?tstart=0#414476025</guid>
      <dc:date>2013-05-26T20:59:55Z</dc:date>
      <clearspace:dateToText>3 weeks, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: CALL OF DUTY "GHOSTS" Ideas</title>
      <link>http://community.activision.com/message/414397792?tstart=0#414397792</link>
      <description>&lt;!-- [DocumentBodyStart:9e1ffdac-a5fb-461d-a33d-5d7ff20f3963] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;As for the things i would like to see &amp;amp; not see in COD Ghosts would be:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1. The removal of portable radars,scramblers, trophy systems(i like it but it makes blast sheild nearly worthless and obj modes easier) basically remove anything that encourages camping.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;2. Remove the tactical insertion, it ruins Objective game modes and makes it easier for ppl to boost&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3. Do not bring back stalker or stock, its just adds to the problem with hit detection and all round BS as does lightweight to some extent maybe a new engine will sort tone down the problem&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;4. Do not bring back support streaks&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;5. Keep score streaks but make a few tweaks such as 125 for an unassisted kill in TDM 100 for an assisted kill with 25 points going to the person who got an assist &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;6. Tone down pointstreak rewards no point streak reaward should reward you with more kills than it took you to get.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;7. Remove spawn protection unless using a blind eye type of perk&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;8. Remove deathstreaks but if you must put them back in god forbid put ones in that will help you get a kill in the following life such as a radar sweep, or 1st bullet has more damage&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;9. Make good maps look back to COD4, MW2 for inspiration&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;10. Tone down auto aim on snipers or even remove it that way i would have no problem getting quick scoped because it would take skill&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;11. Make blast sheild better&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;12. Keep what treyarch have done with ghost wher you have to be moving to stay off the radar but maybe make it so its you stay off the radar if moving, capturing objectives, calling in pointstreaks &amp;amp; if you have moved for more than 75% of currant life as its BS if you stop for a couple of seconds to reload of regen then your lit up on the enemy radar that way it will only punish people it should ppl who dont move.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;13. Scavenger should be how it was going to be in MW3 untill the last stage of the beta where you can scavenge lethals and tacticals but only if you kill the person and they have what you have and they haven't used it, for example if your using semtex and stuns and you run over a scav pack and the person was using C4 and stuns you would only replenish stuns.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;14. A new reward system prestiging needs an overhaul&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;if half of that was implemented a would be pretty happy&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9e1ffdac-a5fb-461d-a33d-5d7ff20f3963] --&gt;</description>
      <pubDate>Thu, 02 May 2013 15:25:17 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414397792?tstart=0#414397792</guid>
      <dc:date>2013-05-02T15:25:17Z</dc:date>
      <clearspace:dateToText>1 month, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: CALL OF DUTY "GHOSTS" Ideas</title>
      <link>http://community.activision.com/message/414397703?tstart=0#414397703</link>
      <description>&lt;!-- [DocumentBodyStart:3688b46f-bd95-4525-a63d-5926db368590] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think MP features need a revamp, perks need to be removed and a new way of giving abilities needs to be implemented as the perk system is getting stale. The best idea ive heard is to reward people with abilities depending on their playstyle in other words you will not be able to choose your perks but abilities will be chosen for you, lets take extended sprint for example the more miles per hour you run on average will reward you with a longer sprint distance or lets take marksman for example the higher percentage of long shot kills you get increases the distance you see enemies red name pop up. I think adding something like this will add so much depth in the game where you always trying to improve your soldier whilst trying to keep the abilities you have as getting a certain ability will be counter productive to another ability, the only issue is getting the balance right as you don't want super soldiers all over the battlefield so getting the right percentages and actions per hour would be imperitive, also to allow you to use different types of weapons you can have multiple soldiers instead of classes so you have you SMG soldier which will have different abilities than your sniper soldier and so on.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3688b46f-bd95-4525-a63d-5926db368590] --&gt;</description>
      <pubDate>Thu, 02 May 2013 14:52:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414397703?tstart=0#414397703</guid>
      <dc:date>2013-05-02T14:52:53Z</dc:date>
      <clearspace:dateToText>1 month, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Oh My God! THAT DAMN C4!</title>
      <link>http://community.activision.com/message/414250971?tstart=0#414250971</link>
      <description>&lt;!-- [DocumentBodyStart:d6638477-01ca-4304-8b3d-74b890ba457a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;C4 is fine the problem is scavenger, i spam C4 and EMP grenades and the **** is ridiculous they should of made scavenger like it was going to be in MW3 before the game came out and that was if you kill a person and your running C4 and Stuns you only restock if they have either unused C4 and stuns when you kill them but if they are using semtex and emp greandes you wont get ****.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d6638477-01ca-4304-8b3d-74b890ba457a] --&gt;</description>
      <pubDate>Mon, 25 Mar 2013 19:13:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414250971?tstart=0#414250971</guid>
      <dc:date>2013-03-25T19:13:12Z</dc:date>
      <clearspace:dateToText>2 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Scorestreaks are overpowering...?</title>
      <link>http://community.activision.com/message/414242003?tstart=0#414242003</link>
      <description>&lt;!-- [DocumentBodyStart:3c45a62e-e3e3-4a98-8a70-e2bbe05bfe00] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think it needs to go back to a three tier system as at the moment the system is just flawed we have people spamming in support and then at the opposite end of the scale you have people spamming in Loadstar, dogs &amp;amp; swarm, yeah it is fun doing that but its not right if i get about 10 kills in most game modes and suddenly im rewarded with up to another 30+ kills from the streaks it doesnt't make sense streaks need to be in COD but they need toning down a three tier system would do this for many reasons and take the abusing, spamming and camping that goes on with how they are set up now. Here is how i would set up the streaks for the next game:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;4 Points &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;UAV - &lt;/strong&gt;The more UAVs in the air the more powerfull it becomes like MW3 &lt;/p&gt;&lt;p&gt;&lt;strong&gt;C UAV - &lt;/strong&gt;I would have the C-UAV cancel UAVs out and if a C-UAV is called in when all UAVs are cancelled or they are no UAVs in the air then it scrambles the enemy mini map&lt;/p&gt;&lt;p&gt;&lt;strong&gt;SAM Turret&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Team Drop&lt;/strong&gt; - Ammo Restock or Maybe equip an extra perk but you can only equip a max of 1 extra perk per life and as soon as you die you lose it&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;7 Points &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Predator Missile&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Airstrike&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Sentry Gun&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;IMS&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Strike Marker &lt;/strong&gt;- Like spec Ops had on dome where you throw a smoke and a AI AC130 will target nearby enemies&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;10 Points&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Zone Helicopter &lt;/strong&gt;- Stays in one place target anyone that gets near&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Patrol Helicopter &lt;/strong&gt;- Circles the map&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Overwatch Helicopter &lt;/strong&gt;- Follows you&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Warthog &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Assault Drone&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Dogs&lt;/strong&gt;- just balance them out to fit along side the other streaks&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Special force Unit &lt;/strong&gt;- like in spec ops where you call in AI soldiers - again just balance them out in development so on average they get around the same kills as all other streaks in the category get&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3c45a62e-e3e3-4a98-8a70-e2bbe05bfe00] --&gt;</description>
      <pubDate>Sat, 23 Mar 2013 13:04:37 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414242003?tstart=0#414242003</guid>
      <dc:date>2013-03-23T13:04:37Z</dc:date>
      <clearspace:dateToText>2 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Are COD Players this selfish? - Orbital VSAT Discussion</title>
      <link>http://community.activision.com/message/414236159?tstart=0#414236159</link>
      <description>&lt;!-- [DocumentBodyStart:dbd0dcb0-593d-4b25-bf56-8a04317ede26] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I dont have a problem playing against good players in fact id rather have a close competative game than getting a 150+ kill game and infact the most fun i have on this game is when the game has gone down to the wire and have won by one kill or one tag or point so your definately wrong there.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;What i have a problem with and it seems many ppl have the same problem is ppl cheating, using cheap and annoying tactics and not playing the game as it should be played but occording to you people sitting at the back of a map ADS with a Target Finder waiting for someone to come into view or ppl with a auto FAL or LMG target Finder on a line of sight from Tmartin standing behind a headglitch again waiting for some to come into view or ppl people sitting in a building with a remington ADS at a doorway behind an assault sheild with bettys and shocks at every entrance thanks to the worm &amp;amp; 402thunder or trophy system glitches thanks to many big youtubers, Lag switching again thanks to a few big youtubers or the domination spawn glitch on hijacked thanks to xjawz is making ppl BETTER because they have seen these videos then your crazy. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The game is unplayable with every lobby littered with these types of ppl looking for a cheap and easy way to get kills. I play for fun and its simple not that when you have lobbys infested with these sorts of ppl courtesy of youtubers showing you how to do or even making ppl aware that there is these types of ppl so then they can look up and do it for themselfs. If activision banned these cheat, tips, tricks and spots videos the game and community would be in a better place right now and instead put effort into teaching and helping ppl through elite that way they can regulate it and teach people the right way the game should be played. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:dbd0dcb0-593d-4b25-bf56-8a04317ede26] --&gt;</description>
      <pubDate>Thu, 21 Mar 2013 19:37:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414236159?tstart=0#414236159</guid>
      <dc:date>2013-03-21T19:37:44Z</dc:date>
      <clearspace:dateToText>2 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Are COD Players this selfish? - Orbital VSAT Discussion</title>
      <link>http://community.activision.com/message/414236073?tstart=0#414236073</link>
      <description>&lt;!-- [DocumentBodyStart:17e3d688-7b24-4a13-88a1-18d7198bebfa] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Well im going off experience and also looking at the game as a whole for not just from a good players point of view but also a bad players and at balence something you have to do when making a game. Like ive said from experience most cant get off there spawn after a V-Sat is called in and ive seen less than 5 counter UAVs called in with well over 1500 Vsats go up and they didnt last long when they did get called in and they were probably earned before the V-Sat was up.&lt;/p&gt;&lt;p&gt;Personally i dnt see alot a vsats go up against me and but i agree you can if you are a good player earn a counter UAV if you dont get out flanked or killed as soon as you spawn but thats besides the point 99% who have a vsat called in on them will not have the gun skill or brains to get any sort of amount of kills needed to counter one and thats whats wrong your looking at it from a totally wrong point of view, i dont see how its fair because i got 6 or 7 kills in KC that me and my team mates can totally decimate the enemy easily because of that one pointstreak ive got how is that fair its not simple as its ridiclously OP and if anyones truly honest and going from evidence there is no real counter and thats whats wrong .&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:17e3d688-7b24-4a13-88a1-18d7198bebfa] --&gt;</description>
      <pubDate>Thu, 21 Mar 2013 19:05:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414236073?tstart=0#414236073</guid>
      <dc:date>2013-03-21T19:05:11Z</dc:date>
      <clearspace:dateToText>2 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: Are COD Players this selfish? - Orbital VSAT Discussion</title>
      <link>http://community.activision.com/message/414235781?tstart=0#414235781</link>
      <description>&lt;!-- [DocumentBodyStart:d1078240-2eb1-4a6f-99a1-3547ecd4ac14] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The Vsat shouldn't be in the game period its the most OP killstreak that has been in COD, there isnt a counter because as soon as that V-Sat goes up your only a matter of seconds away from being killed on your spawn over and over again good luck getting that C-UAV when your being spawn killed let alone an EMP, ive yet to have anyone put up an EMP when i have put up a V-Sat and could count on one hand the amount of times ive seen mine or my team mates V-Sat countered by a C-UAV and ive had over 500 and probably had another 1000+ called in by team mates so i know for sure there definately is no counter. This YouTuber has pretty much my view on it OzyrecYT:&lt;a class="jive-link-external-small" href="http://www.youtube.com/watch?v=7XuuvJuZznk"&gt;http://www.youtube.com/watch?v=7XuuvJuZznk&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think the UAV/C-UAV/SAM Turret should be the only support type killstreaks in the game and you should only be able to choose one of them for starters, You should also not get assist points from them as it cheapens SPM, thirdly to stop the spam you should always have to equip 3 pointstreaks and lastly team mates should get intel from it but not at the same rate as the person who calls it in so it keeps the game fast paced but makes the PS more balenced and the more UAVs up in the air the better it gets for you &amp;amp; team mates for example:&lt;/p&gt;&lt;p&gt;1 x UAV in the air: The person who calls it in gets every sweep/ team mates get every 2nd sweep&lt;/p&gt;&lt;p&gt;2 x UAV in the air: The people who call them in gets faster sweeps which in turns speeds up every 2nd sweep for team mates &lt;/p&gt;&lt;p&gt;3 x UAV in the air: the people who call in the UAV get the direction enemies are facing while team mates gets the eqivalent of a normal UAV with every sweep&lt;/p&gt;&lt;p&gt;I think this way team mates get rewarded but not too rewarded and it keeps the game fast paced and there is no ridiculous PS wher as soon as it gets called in the game is done and V-Sats up for the rest of the game and ppl are rage quitting left right and centre and too be frank its boring its like playing combat training when a V-Sat is up. The only people who want it are ppl who like an easy way to pad their K/D &amp;amp; playing in parties on easy mode i know i would prefer to have a counter to everything so i have to work for my kills and nothing is handed on a plate for everyone.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d1078240-2eb1-4a6f-99a1-3547ecd4ac14] --&gt;</description>
      <pubDate>Thu, 21 Mar 2013 18:26:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414235781?tstart=0#414235781</guid>
      <dc:date>2013-03-21T18:26:16Z</dc:date>
      <clearspace:dateToText>2 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Are COD Players this selfish? - Orbital VSAT Discussion</title>
      <link>http://community.activision.com/message/414235768?tstart=0#414235768</link>
      <description>&lt;!-- [DocumentBodyStart:c5b6fb9c-aa77-467b-af73-79e742d65a11] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;YT is going to kill this franchise off i see the first signs of it already, BO2 is unplayable because of YT every lobby is infested with LMG silenced target finders, remington shotguns, Auto FALs, Camping behind assault shields with bettys,shocks at every entrance(doing the worm), Spam of UAV &amp;amp; CUAV and lag strafing with adjustable stocks along with glitch, camping spots, Lines of sight, jump spots and just general tips &amp;amp; tricks videos.&lt;/p&gt;&lt;p&gt;If it wasn't for these videos flying up all day every day on youtube then the game would still be playable as 90+% of people are too dumb to work things out on their own and the majority of what i mentioned above would not be seen very often instead 90% of every lobby is doing or using them.&lt;/p&gt;&lt;p&gt;I wish activision would ban ppl on YT if they are giving tips and tricks on the game, it would stop these big youtubers from getting these cheap and annoying tactics to the masses.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c5b6fb9c-aa77-467b-af73-79e742d65a11] --&gt;</description>
      <pubDate>Thu, 21 Mar 2013 17:45:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414235768?tstart=0#414235768</guid>
      <dc:date>2013-03-21T17:45:54Z</dc:date>
      <clearspace:dateToText>2 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>Re: The final nail in the coffin for league</title>
      <link>http://community.activision.com/message/414119896?tstart=0#414119896</link>
      <description>&lt;!-- [DocumentBodyStart:16312972-c842-4992-9398-b94fcc1721c7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I think they got competitive wrong, having leagues is not interesting for me or anyone i have spoken to about it. I've always thought competitive whether it be sports or games is more fun when involved in knockout based tornaments and that's what I think they should of implemented instead of league play. They should of had knockout tornaments every 10 minutes for up to a maximum of 512 teams for each tornament so each tornament would last for about 90 mintes if you got to the final. You have the tornaments continent(region) locked so europe would have a separate tornaments to Americans and so on. You could have tornaments for all types of gamemodes and amount of players 4v4, 2v2, 6v6 or even 1v1 starting every 10 minutes for example:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;8:00 - 4v4 Domination Tornament&lt;/p&gt;&lt;p&gt;8:10 - Free For All Toranment&lt;/p&gt;&lt;p&gt;8:20 - 6v6 Moshpit Tornament&lt;/p&gt;&lt;p&gt;8:30 - 1v1 Weapon Tornament - Sniper (set class already made up &amp;amp; have to use)&lt;/p&gt;&lt;p&gt;8:40 - 3v3 Hardpoint Tornament&lt;/p&gt;&lt;p&gt;8:50 - 4v4 Hardcore Moshpit Tornament&lt;/p&gt;&lt;p&gt;9:00 - 4v4 Capture the Flag Tornament&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I even think they could incorporate dedicated servers for tornaments at a reasonable cost because they know the maximum amount of people that would be on at one time and the fact its continent locked.They could also give prizes to each winner such as a free map pack or microsoft/psn points instead of giving stupid money to $1 million dollar tornaments that only about 0.0000001% of the COD community has a chance of getting any money from it spread it out to all of your paying customers on a daily basis that would be better and make more sense. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You could even involve a very simple ranking system from the tornaments to involve when you just want to play a random competitive match against another team simple by looking at they previous tornament history and given a value to which round they get to each time and adding the total together then do that for the rest of your team mates and bang you have a figure for your team which will then find a team which is nearest your skill level &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:16312972-c842-4992-9398-b94fcc1721c7] --&gt;</description>
      <pubDate>Wed, 20 Feb 2013 20:01:21 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414119896?tstart=0#414119896</guid>
      <dc:date>2013-02-20T20:01:21Z</dc:date>
      <clearspace:dateToText>3 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: K/D Means Nothing</title>
      <link>http://community.activision.com/message/414002634?tstart=0#414002634</link>
      <description>&lt;!-- [DocumentBodyStart:c70084c5-ddff-49b6-9f9e-641cdb2186c8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Getting those weapons diamond is an absolute K/D dropper spent the day getting my combat knife gold in FFA running into shotguns and smgs all day was frustrating. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;K/D doesn't mean much unless u know the player and what he has done (does he have a good connection, does he go 4 ridiculous challenges, what weapons does he use, does he fck around and does he play in a party most of the time)&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;SPM means fck all too 4 the exact same reason as above i could get a high k/d and spm just using a smg try harding not a problem but i like to mix it up some days i will try hard with a smg with vsat, dogs and swarm and some days i will have a fck about messing around and some days i will go 4 challenges and camo's&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;stats to a certain degree are irrelevent unless put under the microscope &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c70084c5-ddff-49b6-9f9e-641cdb2186c8] --&gt;</description>
      <pubDate>Tue, 29 Jan 2013 03:59:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/414002634?tstart=0#414002634</guid>
      <dc:date>2013-01-29T03:59:32Z</dc:date>
      <clearspace:dateToText>4 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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