<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:clearspace="http://www.jivesoftware.com/xmlns/clearspace/rss" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Tue, 10 Aug 2010 07:20:55 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2010-08-10T07:20:55Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Can you guys stop MODDERS and QUICKSCOPES</title>
      <link>http://community.activision.com/message/103043741?tstart=0#103043741</link>
      <description>&lt;!-- [DocumentBodyStart:a7f14c33-efe0-4357-b8e5-475e33cd888c] --&gt;&lt;div class="jive-rendered-content"&gt;But a one-hit-kill on the lower body isn't very hard, which started quick scoping because it's so easy to snipe. It's okay to change the way that the community sees sniping skillfully. Personally, sniping to me is bullshit for the lack of target practice. You just shoot anywhere with the Intervention and get one-shot-kills (not exactly true, but you know). But if they made sniping "balanced," getting one-shot-kills should require, oh I don't know, shooting the head? Seriously, quick-scopeing is old and not as hard as it used to be. It's actually too powerful, to add. So I suggest to Treyarch to make snipers not very handy but very deadly when used as a tool of assassination, rather than a friggin toy barley using the attached scope.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a7f14c33-efe0-4357-b8e5-475e33cd888c] --&gt;</description>
      <pubDate>Tue, 10 Aug 2010 07:20:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103043741?tstart=0#103043741</guid>
      <dc:date>2010-08-10T07:20:55Z</dc:date>
      <clearspace:dateToText>2 years, 10 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Guns look overpowered?  Hells yeah! :)</title>
      <link>http://community.activision.com/message/103043667?tstart=0#103043667</link>
      <description>&lt;!-- [DocumentBodyStart:65dd31d1-e9eb-4ddc-a6be-07050aa98e1a] --&gt;&lt;div class="jive-rendered-content"&gt;Actually, it's not just the weapon damage, it's weapon accuracy, fire rate, etc. They seemed to balance weapons on iron sights and accuracy, making the hardest weapons the most powerful. That's a balanced weapon system. But balanced or not, Black Ops seems quite awesome just from a teaser. Not very happy to see a motivation of running with knifes and care packages, but that's not very bad if they put A FRIGGIN THEATER MODE IN IT, **** YES!!!&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:65dd31d1-e9eb-4ddc-a6be-07050aa98e1a] --&gt;</description>
      <pubDate>Tue, 10 Aug 2010 07:09:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/103043667?tstart=0#103043667</guid>
      <dc:date>2010-08-10T07:09:07Z</dc:date>
      <clearspace:dateToText>2 years, 10 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: fix up the dropshot.</title>
      <link>http://community.activision.com/message/102889898?tstart=0#102889898</link>
      <description>&lt;!-- [DocumentBodyStart:b32d6186-85ee-4fff-bb59-458535c8e14e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;GoldonArRow wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm tired of people complaining about this, I use it and it works 60% of the time due to LAG.&lt;br/&gt;
&lt;br/&gt;
It's a skill, and it's hard to master, just because you can't do it doesn't mean they shouldn't take it out of the game.&lt;br/&gt;
&lt;br/&gt;
If you want realism, go to BFBC2, hey there is not effing prone in that game.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
Hard to master my ass. It's just laying down on the ground.&lt;br/&gt;
&lt;br/&gt;
They most certainly should tweak it since it's some strategy made up by nerdy gamers rather than looking towards the actual battles. Realistically, that's risking shooting themselves in the face since they're not giving arm support for themselves to lay down on the ground.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b32d6186-85ee-4fff-bb59-458535c8e14e] --&gt;</description>
      <pubDate>Fri, 02 Jul 2010 19:12:01 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102889898?tstart=0#102889898</guid>
      <dc:date>2010-07-02T19:12:01Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Snipers Up Close-Dig It Vahn</title>
      <link>http://community.activision.com/message/102889876?tstart=0#102889876</link>
      <description>&lt;!-- [DocumentBodyStart:b7cb1b47-9b19-4c20-96b7-48ba07d7bac9] --&gt;&lt;div class="jive-rendered-content"&gt;There could be better solutions for close counter sniping. There shouldn't be accurate shots at the least. This will make no-scoping so dead that will make you and me happy for no more sniping amateurs. =3 And if a sniper bullet does hit the player at 5 feet of range, it should just give them a "hit-marker" as they call it.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b7cb1b47-9b19-4c20-96b7-48ba07d7bac9] --&gt;</description>
      <pubDate>Fri, 02 Jul 2010 18:49:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102889876?tstart=0#102889876</guid>
      <dc:date>2010-07-02T18:49:50Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Reload Cancelling</title>
      <link>http://community.activision.com/message/102889833?tstart=0#102889833</link>
      <description>&lt;!-- [DocumentBodyStart:f7d661de-539e-4a6a-8750-46e7eed5ce99] --&gt;&lt;div class="jive-rendered-content"&gt;They could just make the animation end where the clip is loaded. haha Then there won't be any sprinting after reloading with the RPG or amateur snipers sprinting and pressing "Y" or the triangle button twice.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f7d661de-539e-4a6a-8750-46e7eed5ce99] --&gt;</description>
      <pubDate>Fri, 02 Jul 2010 18:36:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102889833?tstart=0#102889833</guid>
      <dc:date>2010-07-02T18:36:09Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perk + Weapon of Choice Balance</title>
      <link>http://community.activision.com/message/102888631?tstart=0#102888631</link>
      <description>&lt;!-- [DocumentBodyStart:44681ad3-0b6a-44ea-b266-551515464e0e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;zombiezquasher wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;very good, but then if stopping power is in game, you could use stopping power and overkill, and thats not balanced imo. people chose 2 primary weapons to have more fire power but less actual damage, and people choose stopping power to have more damage.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
It's not the Overkill from CoD4 and WaW, it's basically the weapon setup of MW2. You can use Scavenger, Stopping Power, and Ninja with a TAR-21 grenade launcher + a RPG-7. But since it's a bit much to have unlimited ammo with a launcher instead of a pistol, Overkill should lend you a launcher as your secondary which REPLACES SCAVENGER. And if you're thinking two assault rifles, that's not one of the available weapons I would allow since that is a bit much, too.&lt;br/&gt;
&lt;br/&gt;
Like I said, only a Shotgun or a Luncher is an available secondary weapon with Overkill.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:44681ad3-0b6a-44ea-b266-551515464e0e] --&gt;</description>
      <pubDate>Fri, 02 Jul 2010 06:16:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102888631?tstart=0#102888631</guid>
      <dc:date>2010-07-02T06:16:00Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perk + Weapon of Choice Balance</title>
      <link>http://community.activision.com/message/102888628?tstart=0#102888628</link>
      <description>&lt;!-- [DocumentBodyStart:4c405da7-c6a8-40a3-b6fa-2ae842471d5d] --&gt;&lt;div class="jive-rendered-content"&gt;In MW2, you can have a shotgun or launcher as your secondary at all times. But in this idea of mine, that should be a perk. And if it were the second perk slot, they could have unlimited rocket launcher and primary weapon ammo which would ruin the basic of my idea!&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4c405da7-c6a8-40a3-b6fa-2ae842471d5d] --&gt;</description>
      <pubDate>Fri, 02 Jul 2010 06:09:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102888628?tstart=0#102888628</guid>
      <dc:date>2010-07-02T06:09:57Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Perk + Weapon of Choice Balance</title>
      <link>http://community.activision.com/message/102888605?tstart=0#102888605</link>
      <description>&lt;!-- [DocumentBodyStart:6aa8c42e-3684-440d-b126-2293b33a782d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;span style="color:#e5c24a;"&gt;Question to you: What would you do about the perk system? What will they affect towards the weapons? Will it be back to pistols as secondary only? What would you do?&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
Lets talk MW2: The amount of ammunition you have with the Scavenger perk resupplies with everything on the player (Example: 1 frag, 1 magazine clip, 1 rocket for the RPG...) each time a blue package a corpse drops and is claimed by the player.&lt;br/&gt;
&lt;br/&gt;
That's a bit much. "Scavenger Pro" gives you enough ammunition to start with. You basically have the advantage to fire an unlimited amount of grenade launchers + rockets (At the same time).&lt;br/&gt;
&lt;br/&gt;
The community has taken enough of the grenade launching system (Trust me, everyone has had enough) with the perk-slot-1 equipped with the grenade launcher attachment when the player also has two more to fire from their secondary weapon (or more).&lt;br/&gt;
&lt;br/&gt;
------------------------------------------------------------------------------- ---------------------------------------------&lt;br/&gt;
&lt;br/&gt;
Let's talk fixing it: &lt;span style="color:#c2d1aa;"&gt;To get this out of the way, if the M203 grenade launcher is equipped, it MUST replace the conserving perk slot (perk-slot-1).&lt;/span&gt; Just do it!&lt;br/&gt;
But it would be nice if there was a blue perk visible indicated as the grenade launcher perk, even though it's really the attachment which replaces the first perk slot.&lt;br/&gt;
&lt;br/&gt;
But here's something that would help the overpowered player's secondary weapon: bring back the perk Overkill from MW1 and WaW (With a few tweaks).&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#c2d1aa;"&gt;Changing Overkill to perk-slot-1 will make it impossible for the player to use Scavenger. Therefore, no more unlimited rockets and grenade launchers on the same class. You may choose a shotgun or launcher as your secondary weapon with "Overkill" equipped (no pistol as your default).&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;
The Bling perk in MW2 has a little menu when selected, showing the names of your two weapons which leads to the attachments.&lt;br/&gt;
It looks like this: Choose the perk "Bling" - M4A1, or Desert Eagle - Choose Attachments for M4A1&lt;br/&gt;
If you do this with "Overkill," it's menu should result like this: Overkill&amp;#160; - Shotgun, or Launcher - Choose Shotgun - Choose Attachment - Choose Camo (if necessary)&lt;br/&gt;
&lt;br/&gt;
All in all, "Overkill" should be brought back as the first perk with a shotgun, or launcher as your secondary to choose (Ranking up will result better shotguns or launchers to choose from), and grenade launchers should most DEFINITELY take away perk-slot-1 for it's reasoning which I wouldn't have to explain why. That's what I would do to change one of MW2's problems to be featured in Black Ops.&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#e5c24a;"&gt;Question to you: What would you do about the perk system? What will they affect towards the weapons? Will it be back to pistols as secondary only? What would you do?&lt;/span&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6aa8c42e-3684-440d-b126-2293b33a782d] --&gt;</description>
      <pubDate>Fri, 02 Jul 2010 05:56:39 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102888605?tstart=0#102888605</guid>
      <dc:date>2010-07-02T05:56:39Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: ONLINE SPLITSCREEN</title>
      <link>http://community.activision.com/message/102884581?tstart=0#102884581</link>
      <description>&lt;!-- [DocumentBodyStart:63920502-e899-46a3-a6e5-aa77588bcd4f] --&gt;&lt;div class="jive-rendered-content"&gt;If there's a playlist for online split screen ONLY, then it's totally worth putting it in. Agreed.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:63920502-e899-46a3-a6e5-aa77588bcd4f] --&gt;</description>
      <pubDate>Thu, 01 Jul 2010 00:20:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102884581?tstart=0#102884581</guid>
      <dc:date>2010-07-01T00:20:42Z</dc:date>
      <clearspace:dateToText>2 years, 11 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>What do we do with "Last Stand" in Black Ops? (Solution)</title>
      <link>http://community.activision.com/message/102860377?tstart=0#102860377</link>
      <description>&lt;!-- [DocumentBodyStart:a708377f-a354-46ce-b5c8-cb01b0b1f07e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;span style="color:#e5c24a;"&gt;What is "Last Stand?"&lt;/span&gt;&lt;br/&gt;
In description, it allows the player to survive a death on the ground to pull out their pistol to keep fighting a little longer. This is found in the third perk slot in Call of Duty 4 and Modern Warfare 2.&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#e5c24a;"&gt;How does the community see this perk?&lt;/span&gt;&lt;br/&gt;
In depth, most players find it quite irritating. It is clearly unrealistic to get wounded by a 10-gauge shotgun and live. Who would volunteer to see if they can survive that?&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#e5c24a;"&gt;Any other problems similar to this one?&lt;/span&gt;&lt;br/&gt;
If "Last Stand" isn't equipped, the player can be killed from any part of their body getting shot. If a player gets shot in the legs (and below) enough, it would kill them, in the past "Call of Dutys."&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#e5c24a;"&gt;Your point?&lt;/span&gt;&lt;br/&gt;
"Last Stand" should take that place. If a player gets shot in the legs so much, they should be on the ground moaning, "MY LEGS!"&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#e5c24a;"&gt;The Solution?&lt;/span&gt;&lt;br/&gt;
Basically, this: Combining "Last Stand" with my personal pet peeve of being killed from shots in the legs only.&lt;br/&gt;
This will happen to every player: They will go into the original "Last Stand" position from getting shot in the lower body enough.&lt;br/&gt;
&lt;br/&gt;
Here's a story I made to help you understand if you're confused:&lt;br/&gt;
&lt;br/&gt;
A soldier named Sam walks out in the open. A bad guy shoots his legs, because he can't see Sam's chest or torso. Sam looses his ability to move with his legs and has nothing to do but to pull out his side arm. The bad guy can now see Sam's chest and kills him off. Poor Sam.&lt;br/&gt;
The End.&lt;br/&gt;
&lt;br/&gt;
So, you see, there won't be any unexpected "Last Stand" players, it will only happen if getting shot in the lower body too much.&lt;br/&gt;
&lt;br/&gt;
I hope you think this is a good idea to fix our irritation with the "Last Stand" perk. Thanks for reading!&lt;br/&gt;
&lt;br/&gt;
By the way, if Treyarch hears about this, have the characters in "Last Stand" moan and scream to get attention so it wont be a stealthy kill.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a708377f-a354-46ce-b5c8-cb01b0b1f07e] --&gt;</description>
      <pubDate>Wed, 23 Jun 2010 22:10:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102860377?tstart=0#102860377</guid>
      <dc:date>2010-06-23T22:10:24Z</dc:date>
      <clearspace:dateToText>2 years, 12 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>What do we do with "Last Stand" in Black Ops? (Solution)</title>
      <link>http://community.activision.com/message/102860373?tstart=0#102860373</link>
      <description>&lt;!-- [DocumentBodyStart:0d97893e-87b0-456b-95a6-e73763b32119] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;span style="color:#e5c24a;"&gt;What is "Last Stand?"&lt;/span&gt;&lt;br/&gt;
In description, it allows the player to survive a death on the ground to pull out their pistol to keep fighting a little longer. This is found in the third perk slot in Call of Duty 4 and Modern Warfare 2.&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#e5c24a;"&gt;How does the community see this perk?&lt;/span&gt;&lt;br/&gt;
In depth, most players find it quite irritating. It is clearly unrealistic to get wounded by a 10-gauge shotgun and live. Who would volunteer to see if they can survive that?&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#e5c24a;"&gt;Any other problems similar to this one?&lt;/span&gt;&lt;br/&gt;
If "Last Stand" isn't equipped, the player can be killed from any part of their body getting shot. If a player gets shot in the legs (and below) enough, it would kill them, in the past "Call of Dutys."&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#e5c24a;"&gt;Your point?&lt;/span&gt;&lt;br/&gt;
"Last Stand" should take that place. If a player gets shot in the legs so much, they should be on the ground moaning, "MY LEGS!"&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#e5c24a;"&gt;The Solution?&lt;/span&gt;&lt;br/&gt;
Basically, this: Combining "Last Stand" with my personal pet peeve of being killed from shots in the legs only.&lt;br/&gt;
This will happen to every player: They will go into the original "Last Stand" position from getting shot in the lower body enough.&lt;br/&gt;
&lt;br/&gt;
Here's a story I made to help you understand if you're confused:&lt;br/&gt;
&lt;br/&gt;
A soldier named Sam walks out in the open. A bad guy shoots his legs, because he can't see Sam's chest or torso. Sam looses his ability to move with his legs and has nothing to do but to pull out his side arm. The bad guy can now see Sam's chest and kills him off. Poor Sam.&lt;br/&gt;
The End.&lt;br/&gt;
&lt;br/&gt;
So, you see, there won't be any unexpected "Last Stand" players, it will only happen if getting shot in the lower body too much.&lt;br/&gt;
&lt;br/&gt;
I hope you think this is a good idea to fix our irritation with the "Last Stand" perk. Thanks for reading!&lt;br/&gt;
&lt;br/&gt;
By the way, if Treyarch hears about this, have the characters in "Last Stand" moan and scream to get attention so it wont be a stealthy kill.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0d97893e-87b0-456b-95a6-e73763b32119] --&gt;</description>
      <pubDate>Wed, 23 Jun 2010 22:08:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102860373?tstart=0#102860373</guid>
      <dc:date>2010-06-23T22:08:46Z</dc:date>
      <clearspace:dateToText>2 years, 12 months ago</clearspace:dateToText>
      <clearspace:replyCount>8</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Quick scopers, dont complain.</title>
      <link>http://community.activision.com/message/102860109?tstart=0#102860109</link>
      <description>&lt;!-- [DocumentBodyStart:c2ccccf6-f34a-4182-97fc-d3902f9ca9ed] --&gt;&lt;div class="jive-rendered-content"&gt;HAHA! Dude, you just took my thoughts and explained them better. But how I see quick-scopeing is slightly different.&lt;br/&gt;
&lt;br/&gt;
It's too easy.&lt;br/&gt;
&lt;br/&gt;
These quick-scopers have bragging rights of getting one-bullet-kills at close range as a skillful thing? Please.&lt;br/&gt;
&lt;br/&gt;
What is a skillful thing is killing at long range with an SMG, such as the silenced "Vector." That takes A LOT more rounds than just one.&lt;br/&gt;
&lt;br/&gt;
If you try doing that in front of a "skillful" quick-scoper, they'll kill you so much faster and that's not very skilled.&lt;br/&gt;
&lt;br/&gt;
What I want to see from "pros" is using the "worst" (or correctly, the most skill required) weapons rather than a 2-ton, one-shot-kill sniper rifle that could kill easily with the perk "stopping power."&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c2ccccf6-f34a-4182-97fc-d3902f9ca9ed] --&gt;</description>
      <pubDate>Wed, 23 Jun 2010 21:15:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102860109?tstart=0#102860109</guid>
      <dc:date>2010-06-23T21:15:29Z</dc:date>
      <clearspace:dateToText>2 years, 12 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: HITMARKERS......................</title>
      <link>http://community.activision.com/message/102823466?tstart=0#102823466</link>
      <description>&lt;!-- [DocumentBodyStart:7a3f880f-136b-4e88-94a7-bb794c01d737] --&gt;&lt;div class="jive-rendered-content"&gt;Dude... You always get "hitmarkers" if your bullet flies through the enemy. And every sniper weapon in CoD doesn't kill in one shot. The sniper weapons kill in one shot in the head or torso... You obviously don't know what you're talking about, and "quick-scopeing" is stupid &amp;amp; doesn't make CoD a &lt;span style="color:#e5c24a;"&gt;war&lt;/span&gt; game anymore. It's time for you to actually AIM down your weapons instead of expecting that a bullet in the leg from a "no-scope" would kill.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7a3f880f-136b-4e88-94a7-bb794c01d737] --&gt;</description>
      <pubDate>Fri, 11 Jun 2010 16:57:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102823466?tstart=0#102823466</guid>
      <dc:date>2010-06-11T16:57:10Z</dc:date>
      <clearspace:dateToText>3 years, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Perks, min. number requirement?</title>
      <link>http://community.activision.com/message/102812730?tstart=0#102812730</link>
      <description>&lt;!-- [DocumentBodyStart:281cafd2-59bb-49cd-8a5b-588675c1a129] --&gt;&lt;div class="jive-rendered-content"&gt;If there's a perk that increases something's value, then there should be another that counters it.&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#bb981d;"&gt;Example perks:&lt;br/&gt;
&lt;/span&gt;&lt;br/&gt;
&lt;span style="color:#8e9d74;"&gt;Stopping Power/Juggernaut&lt;br/&gt;
Fireworks/Flak Jacket&lt;br/&gt;
&lt;/span&gt;&lt;br/&gt;
Add more of those. Make sure these perks are in the same slot. :P&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#c2d1aa;"&gt;Remember the replacement of the 1st perk for a grenade launcher attachment? BRING IT BACK.&lt;br/&gt;
But this time, instead of replacing the 1st perk, it should be shown as a grenadier perk.&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;span style="color:#e5c24a;"&gt;Speaking of that attachment, it's power in MW2 is ridiculous. Either reduce it's starting ammo to only one, or keep two but reduce the power. Because one-hit-kills shouldn't be too easy nor hold enough ammo to kill with JUST the attachment itself rather than the rifle it wields.&lt;/span&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:281cafd2-59bb-49cd-8a5b-588675c1a129] --&gt;</description>
      <pubDate>Tue, 08 Jun 2010 00:30:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102812730?tstart=0#102812730</guid>
      <dc:date>2010-06-08T00:30:31Z</dc:date>
      <clearspace:dateToText>3 years, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Zombies</title>
      <link>http://community.activision.com/message/102778522?tstart=0#102778522</link>
      <description>&lt;!-- [DocumentBodyStart:66f7dde7-e63f-4cc7-9d70-82f62bdd45dd] --&gt;&lt;div class="jive-rendered-content"&gt;One thing: The Max Ammo power-up should give each weapon the same amount of ammunition between a half loaded clip and a full loaded clip.&lt;br/&gt;
What I mean is that if you're wielding a Carbine, "Max Ammo" should give both a fully-loaded clip 180 rounds, and a half-loaded clip 195 rounds. So if the half-loaded clip is reloaded, the total ammunition in both Carbines will be exactly the same, which is 210 rounds. That would satisfy everyone's struggle to reload before taking the shiny ammunition figure that could rip you off.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:66f7dde7-e63f-4cc7-9d70-82f62bdd45dd] --&gt;</description>
      <pubDate>Thu, 27 May 2010 02:52:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102778522?tstart=0#102778522</guid>
      <dc:date>2010-05-27T02:52:38Z</dc:date>
      <clearspace:dateToText>3 years, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Black Ops â€“ Multiplayer Extensive Review and Thoughts</title>
      <link>http://community.activision.com/message/102761922?tstart=0#102761922</link>
      <description>&lt;!-- [DocumentBodyStart:78e5152f-8ba4-4791-90aa-81e3d57c3df8] --&gt;&lt;div class="jive-rendered-content"&gt;Great post! But one thing about the sniper mobility is that you wrote 8/10. I don't think a player with a 50 IBS sniper with a large length of a barrel could run 15 mph... It should be more settle and not so moveable. Yes, I don't like the "quick-scopers."&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:78e5152f-8ba4-4791-90aa-81e3d57c3df8] --&gt;</description>
      <pubDate>Sat, 22 May 2010 22:42:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102761922?tstart=0#102761922</guid>
      <dc:date>2010-05-22T22:42:00Z</dc:date>
      <clearspace:dateToText>3 years, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Please, will Killstreak Rewards Change to Objective Rewards?</title>
      <link>http://community.activision.com/message/102761901?tstart=0#102761901</link>
      <description>&lt;!-- [DocumentBodyStart:b94eabad-c52b-4dcd-ba66-63d9b7b88fb1] --&gt;&lt;div class="jive-rendered-content"&gt;Sounds good but for TDM you should be rewarded for KD spread not total kills. Is it right that a guy should be rewarded for going 5-30 and losing his team the game?&lt;br/&gt;
&lt;br/&gt;
If Treyarch finds this and acts on it, they'll figure it out. I'm just saying... Besides, if he dies 30 times, the enemy team will be rewarded for killing him and the loosing team will be rewarded the Recon Plane to help find the enemies. This isn't MW2 where the best man gets everything and the worst gets nothing... You should be rewarded for doing something. And the better players could choose the higher rewards. Like the dogs at 25 kills (or another amount of kills).&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b94eabad-c52b-4dcd-ba66-63d9b7b88fb1] --&gt;</description>
      <pubDate>Sat, 22 May 2010 22:32:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102761901?tstart=0#102761901</guid>
      <dc:date>2010-05-22T22:32:35Z</dc:date>
      <clearspace:dateToText>3 years, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Please, will Killstreak Rewards Change to Objective Rewards?</title>
      <link>http://community.activision.com/message/102761879?tstart=0#102761879</link>
      <description>&lt;!-- [DocumentBodyStart:d8c4ed26-9d70-4604-8f85-57395636308c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;Mark_666SKFL wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Yeah, you'd get 12 players running towards the flag and that isn't teamwork.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
First, there can only be 9 players at the most. Second, it motivates them to win and not camp to get kills the whole game. Besides, who cares who gets the Recon Plane? The whole team gets it. Really, this is better than getting kills in a row, which isn't the point of the game. And the upper rewards like the blood hounds will be 3 captures and it won't show up all the time like in WaW or Harriers in MW2. You noticed the Harriers in MW2? &lt;span style="color:#e5c24a;"&gt;There's like 5 a match&lt;/span&gt;. &lt;span style="color:#e5c24a;"&gt;This system will make dogs more rare than they used to be&lt;/span&gt;. The idea is if someone gets a Recon Plane or call in the dogs, it helps the &lt;span style="color:#e5c24a;"&gt;whole team to win&lt;/span&gt;. This isn't MW2 where everybody is a man for himself to get the &lt;span style="color:#5e684d;"&gt;ridiculous kill-streaks.&lt;/span&gt;&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d8c4ed26-9d70-4604-8f85-57395636308c] --&gt;</description>
      <pubDate>Sat, 22 May 2010 22:25:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102761879?tstart=0#102761879</guid>
      <dc:date>2010-05-22T22:25:04Z</dc:date>
      <clearspace:dateToText>3 years, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Please, will Killstreak Rewards Change to Objective Rewards?</title>
      <link>http://community.activision.com/message/102761837?tstart=0#102761837</link>
      <description>&lt;!-- [DocumentBodyStart:34042995-710f-4666-bd6f-56a275b878d7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;DrJThompson wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;This is a terrible idea, it takes away the suspense of the game. you cant tell me you dont get excited when close to some high killstreak in mw2. plus how would that system of objective awards work because you will constantly be killed in the process of capturining a flag and it would be stupid to die but get to continue that award just by picking up another flag or planting a bomb. There would not be anything going on with "objective streaks," it even sounds dumb in my opinion. If they were to do this, for all we know when it came out people would camp next to the bomb in search and ass your done planting they'd knife you and get an award? I dont think that would be much of an objective it'd be more of a "noobish" way for one terrible player to do good for unplanting a bomb. I am positive if this becomes the new streak way, my friends and I wont be getting this game. I really hope kill streaks stay along with custom streaks. MW2 allowed people to change their kill streaks to their skill level of play which added fun to the game. Dont get me wrong i liked WAW but i thought it was boring getting the same killstreak every 5 min. it was like playing a private match with radar always on since everyone had that streak. I think MW2 is the best game in the series so far.&lt;br/&gt;
&lt;br/&gt;
ps3 gamertage- Jayboys&lt;br/&gt;
xbox360- DrJThompson&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
There's no skill when it comes to staying in one place with no way for you to be stopped. If this idea's so stupid, then keep playing the biggest failure of the century. That game was &lt;span style="color:#e5c24a;"&gt;made&lt;/span&gt; for noobish people. And besides, the S&amp;amp;D thing could be thought out by Treyarch if they would agree to this. I just hate greedy campers trying to get the ridiculous kill-streak rewards when there's a flag to be captured. I ******* hate MW2 and their players who do this. There should only be TDM since everyone just wants kills.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:34042995-710f-4666-bd6f-56a275b878d7] --&gt;</description>
      <pubDate>Sat, 22 May 2010 22:09:42 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102761837?tstart=0#102761837</guid>
      <dc:date>2010-05-22T22:09:42Z</dc:date>
      <clearspace:dateToText>3 years, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Please, will Killstreak Rewards Change to Objective Rewards?</title>
      <link>http://community.activision.com/message/102761745?tstart=0#102761745</link>
      <description>&lt;!-- [DocumentBodyStart:f9bae79f-48f4-4685-9f6d-d276ffd5037b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;blockquote class="jive-quote"&gt;&lt;p&gt;ii darkshadow oO wrote:&lt;/p&gt;&lt;p style="min- padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;They wouldn't be kill streak rewards if you don't get kills. How can it be measured, if you capture something and I kill you, will you lose your streak? Does it just add up, allowing players to eventually get the best streaks? It's silly, does not make sense, and can never work.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;
&lt;br/&gt;
Obviously, you didn't get my drift. There's no "streak," it adds to the total amount you've killed/captured. Getting killed in-between doesn't change anything. You just go for the objective&amp;#160; or getting the most kills possible.&lt;br/&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f9bae79f-48f4-4685-9f6d-d276ffd5037b] --&gt;</description>
      <pubDate>Sat, 22 May 2010 21:43:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/102761745?tstart=0#102761745</guid>
      <dc:date>2010-05-22T21:43:06Z</dc:date>
      <clearspace:dateToText>3 years, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
  </channel>
</rss>

