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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sun, 23 Dec 2012 07:52:35 GMT</pubDate>
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    <dc:date>2012-12-23T07:52:35Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: A breakthrough in lag compensation problems</title>
      <link>http://community.activision.com/message/413782948?tstart=0#413782948</link>
      <description>&lt;!-- [DocumentBodyStart:2fde2751-2aac-430c-99a5-6a703a5d33f6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;My NAT was open and still open all the time. As I stated, I didn't manipulate the quality of my connection through QoS and similar things. I didn't change MTU either.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;My XBOX was always on static IP address and I was always using Google's DNS. Namebench showed my a couple of faster DNS, but I didn't use them.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2fde2751-2aac-430c-99a5-6a703a5d33f6] --&gt;</description>
      <pubDate>Sun, 23 Dec 2012 07:52:35 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413782948?tstart=0#413782948</guid>
      <dc:date>2012-12-23T07:52:35Z</dc:date>
      <clearspace:dateToText>4 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: A breakthrough in lag compensation problems</title>
      <link>http://community.activision.com/message/413782947?tstart=0#413782947</link>
      <description>&lt;!-- [DocumentBodyStart:923d3155-8e11-4b71-8d02-d178e86b0025] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;No, I still host sometimes. My NAT is still open.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:923d3155-8e11-4b71-8d02-d178e86b0025] --&gt;</description>
      <pubDate>Sun, 23 Dec 2012 07:35:11 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413782947?tstart=0#413782947</guid>
      <dc:date>2012-12-23T07:35:11Z</dc:date>
      <clearspace:dateToText>4 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>A breakthrough in lag compensation problems</title>
      <link>http://community.activision.com/message/413782877?tstart=0#413782877</link>
      <description>&lt;!-- [DocumentBodyStart:22a7b9c3-abb5-459c-a807-574e46dfa455] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;strong&gt;Warning!&lt;/strong&gt; I'm &lt;strong&gt;not&lt;/strong&gt; telling you how to do this. That's right, I'm &lt;strong&gt;NOT&lt;/strong&gt;. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I don't want developers pointing out &lt;strong&gt;my&lt;/strong&gt; thread as a solution for &lt;strong&gt;their&lt;/strong&gt; netcode problems. I want this game fixed by those who made it.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;The game is no doubt broken and it requires fixing&lt;/strong&gt;.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'm sure that we, players, must not do anything but provide required minimum for good performance. We don't need to do stuff like I did to be required. Call me an *******, I call this bad game support.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;At first, I must assure you the thing I did &lt;strong&gt;doesn't have anything to do&lt;/strong&gt; with:&lt;/p&gt;&lt;ol&gt;&lt;li style="text-align: start;"&gt;Thirt-party software/hardware&lt;/li&gt;&lt;li style="text-align: start;"&gt;Manipulating quality of your connection&lt;/li&gt;&lt;li style="text-align: start;"&gt;Lag-switching, etc.&lt;/li&gt;&lt;/ol&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="text-align: start;"&gt;This is one hundred percent legal and involves nothing but configuring your router and network settings. It works on any router that has some setting accessible. This works both in Modern Warfare 3 and Black Ops 2. Actually, Modern Warfare 3 is now completely playable thanks to Infinity Ward patches. If only Treyarch could do the same. Now, let's get back on the topic.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="text-align: start;"&gt;&lt;strong&gt;I've been testing this before and after the patch came out and it works flawlessly.&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="text-align: start;"&gt;I managed to eliminate that part lag compensation that obscures actions on my side:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;ol&gt;&lt;li style="text-align: start;"&gt;All my hits count. Sometimes there is delay, but if the crosshair was on an enemy, all hits count. I once shot an enemy with a Ballista, opened and closed the bolt, and only then the enemy died.&lt;/li&gt;&lt;li style="text-align: start;"&gt;I'm no longer being shot around corners. When I'm behind cover on my screen, I'm actually behind the cover.&lt;/li&gt;&lt;li style="text-align: start;"&gt;When I throw grenades there is no delay before grenades fly out of my hands.&lt;/li&gt;&lt;/ol&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="text-align: start;"&gt;However, following problems still present:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;ol&gt;&lt;li style="text-align: start;"&gt;I'm still behind everyone. If an enemy fires first, I'm dead for sure.&lt;/li&gt;&lt;li style="text-align: start;"&gt;Enemies still jitter in firefights.&lt;/li&gt;&lt;/ol&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="text-align: start;"&gt;You may believe me or not. That's your decision.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:22a7b9c3-abb5-459c-a807-574e46dfa455] --&gt;</description>
      <pubDate>Sun, 23 Dec 2012 07:05:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413782877?tstart=0#413782877</guid>
      <dc:date>2012-12-23T07:05:28Z</dc:date>
      <clearspace:dateToText>4 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>22</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: HUGE RANT</title>
      <link>http://community.activision.com/message/413777976?tstart=0#413777976</link>
      <description>&lt;!-- [DocumentBodyStart:a3a0d9f3-fc9e-4a73-ad31-1821df6d7425] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Completely agree.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Yesterday I played MW3. It was so fun. It was bad at release, but now it's okay almost every time. Infinity Ward accepted the fact that there was a problem and they fixed it. Kinda late, but at least they had balls to admit that.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a3a0d9f3-fc9e-4a73-ad31-1821df6d7425] --&gt;</description>
      <pubDate>Sat, 22 Dec 2012 04:38:52 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413777976?tstart=0#413777976</guid>
      <dc:date>2012-12-22T04:38:52Z</dc:date>
      <clearspace:dateToText>5 months, 1 day ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Please nerf the FAL . !</title>
      <link>http://community.activision.com/message/413734082?tstart=0#413734082</link>
      <description>&lt;!-- [DocumentBodyStart:8c0127ff-11d4-4811-82bf-c7d3bd2ac73e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Select Fire for semi-automatic weapons is a horrible idea.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8c0127ff-11d4-4811-82bf-c7d3bd2ac73e] --&gt;</description>
      <pubDate>Fri, 14 Dec 2012 12:54:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413734082?tstart=0#413734082</guid>
      <dc:date>2012-12-14T12:54:51Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: why no M16 or AK47 in multiplayer</title>
      <link>http://community.activision.com/message/413733684?tstart=0#413733684</link>
      <description>&lt;!-- [DocumentBodyStart:69078392-ed46-4746-b09c-185d7af7197a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I agree about bad performance of M27. An assault rifle which kills in minimum 4 shots is nonsense.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:69078392-ed46-4746-b09c-185d7af7197a] --&gt;</description>
      <pubDate>Fri, 14 Dec 2012 11:05:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413733684?tstart=0#413733684</guid>
      <dc:date>2012-12-14T11:05:43Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: why no M16 or AK47 in multiplayer</title>
      <link>http://community.activision.com/message/413733516?tstart=0#413733516</link>
      <description>&lt;!-- [DocumentBodyStart:7ce2a864-319a-4f11-9a03-684a76a70c28] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You've got M27, which is an AR-15 derivative and looks quite similar.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;AK-47 is a very old, outdated and believe me, flawed gun. You have AN-94, which resembles AK-47. Probably developers could use AK-12 for multiplayer, which itself is an upgraded AK-74, but they choose other weapon.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7ce2a864-319a-4f11-9a03-684a76a70c28] --&gt;</description>
      <pubDate>Fri, 14 Dec 2012 10:34:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413733516?tstart=0#413733516</guid>
      <dc:date>2012-12-14T10:34:33Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: A problem with Bouncing Betties</title>
      <link>http://community.activision.com/message/413728686?tstart=0#413728686</link>
      <description>&lt;!-- [DocumentBodyStart:fcc255d8-8321-483c-ba37-2cc5e54344e8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;And by the way, what if you are sprinting? Doing prone while sprinting would send you in a dolphin dive, launching you in a dive, not hitting the ground.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:fcc255d8-8321-483c-ba37-2cc5e54344e8] --&gt;</description>
      <pubDate>Thu, 13 Dec 2012 18:13:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413728686?tstart=0#413728686</guid>
      <dc:date>2012-12-13T18:13:57Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: A problem with Bouncing Betties</title>
      <link>http://community.activision.com/message/413728684?tstart=0#413728684</link>
      <description>&lt;!-- [DocumentBodyStart:15111e7b-7e81-4da5-a40b-613a60e64c14] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I've never had a problem with Bouncing Betties in MW3. And I don't remember so many people using it. But now every map is literally is a mine field.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:15111e7b-7e81-4da5-a40b-613a60e64c14] --&gt;</description>
      <pubDate>Thu, 13 Dec 2012 18:11:34 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413728684?tstart=0#413728684</guid>
      <dc:date>2012-12-13T18:11:34Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: A problem with Bouncing Betties</title>
      <link>http://community.activision.com/message/413728681?tstart=0#413728681</link>
      <description>&lt;!-- [DocumentBodyStart:d3c927de-0eb4-4f0b-8d80-818e2774fd11] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I swear I hear that damn sound when I'm already dead.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d3c927de-0eb4-4f0b-8d80-818e2774fd11] --&gt;</description>
      <pubDate>Thu, 13 Dec 2012 18:10:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413728681?tstart=0#413728681</guid>
      <dc:date>2012-12-13T18:10:38Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>A problem with Bouncing Betties</title>
      <link>http://community.activision.com/message/413728677?tstart=0#413728677</link>
      <description>&lt;!-- [DocumentBodyStart:a3b29f7e-f9bb-45aa-8f33-314990d26341] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;In Modern Warfare 3 Bouncing Betties were just fine:&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1. You step into the deadzone of a mine&lt;/p&gt;&lt;p&gt;2. A sound is heard&lt;/p&gt;&lt;p&gt;3. Here you can dodge this by going prone&lt;/p&gt;&lt;p&gt;4. The mine goes up and explodes&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;In Black Ops 2 however, you can't dodge it. It doesn't make a sound when you step into the deadzone. It makes a sound when it's too late. So basically it's a 360 Claymore. Hell, in previous games I could even dodge a Claymore sometimes. But Bouncing Betties in Black Ops 2 is instant death once you hear the click. Every game I have more than 2-3 deaths just from dreaded Bouncing Betties.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a3b29f7e-f9bb-45aa-8f33-314990d26341] --&gt;</description>
      <pubDate>Thu, 13 Dec 2012 18:05:33 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413728677?tstart=0#413728677</guid>
      <dc:date>2012-12-13T18:05:33Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Testing a theory about lag</title>
      <link>http://community.activision.com/message/413706843?tstart=0#413706843</link>
      <description>&lt;!-- [DocumentBodyStart:04e1c6c2-4dde-48ff-a6a7-986840dcdd75] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Honestly I'm out of theories so I try everything I can. We shouldn't just sit and wait for developers to do anything because either they are to ignorant to accept the fact they screwed up or whatever explanation they fed us with. There wasn't any ELITE or Theater crap before Black Ops and Modern Warfare 3 so I think I'll give this a try.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:04e1c6c2-4dde-48ff-a6a7-986840dcdd75] --&gt;</description>
      <pubDate>Mon, 10 Dec 2012 12:20:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413706843?tstart=0#413706843</guid>
      <dc:date>2012-12-10T12:20:12Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Testing a theory about lag</title>
      <link>http://community.activision.com/message/413706841?tstart=0#413706841</link>
      <description>&lt;!-- [DocumentBodyStart:95e11a3f-cf05-458c-9f15-be0eb9b0eec0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;So I confirm that elite.callofduty.com and callofduty.com aren't on same IP address. I'll try this today.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:95e11a3f-cf05-458c-9f15-be0eb9b0eec0] --&gt;</description>
      <pubDate>Mon, 10 Dec 2012 12:15:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413706841?tstart=0#413706841</guid>
      <dc:date>2012-12-10T12:15:19Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Testing a theory about lag</title>
      <link>http://community.activision.com/message/413706595?tstart=0#413706595</link>
      <description>&lt;!-- [DocumentBodyStart:265e367b-8d6d-4daf-98b2-4668cc77690a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Of course I know if I cease connection to matchmaking servers I won't be able to play online.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I wounder aren't ELITE servers separate from matchmaking ones?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:265e367b-8d6d-4daf-98b2-4668cc77690a] --&gt;</description>
      <pubDate>Mon, 10 Dec 2012 11:52:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413706595?tstart=0#413706595</guid>
      <dc:date>2012-12-10T11:52:30Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Testing a theory about lag</title>
      <link>http://community.activision.com/message/413706584?tstart=0#413706584</link>
      <description>&lt;!-- [DocumentBodyStart:46f57499-cfa5-4f33-8071-7bfaf30403f5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Is there any way to block connection to every Call of Duty ELITE server on my router and will the game let me play online after this?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:46f57499-cfa5-4f33-8071-7bfaf30403f5] --&gt;</description>
      <pubDate>Mon, 10 Dec 2012 11:30:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413706584?tstart=0#413706584</guid>
      <dc:date>2012-12-10T11:30:28Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Why so many Host Migrations?</title>
      <link>http://community.activision.com/message/413702017?tstart=0#413702017</link>
      <description>&lt;!-- [DocumentBodyStart:62c8fd6f-fd61-479a-8558-8fb50e0d6666] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Every game there is about 2-3 Host Migrations always. I once had 4 in 5 minutes. Is it a problem with the game or people just quit a lot?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:62c8fd6f-fd61-479a-8558-8fb50e0d6666] --&gt;</description>
      <pubDate>Sun, 09 Dec 2012 19:18:06 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413702017?tstart=0#413702017</guid>
      <dc:date>2012-12-09T19:18:06Z</dc:date>
      <clearspace:dateToText>5 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: A theory about Lag Compensation: Theater</title>
      <link>http://community.activision.com/message/413692243?tstart=0#413692243</link>
      <description>&lt;!-- [DocumentBodyStart:c650c4b1-1ea6-4750-8489-b37a4b3035c1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;That's how Blizzard keeps players interested in World of Warcraft. They intentionally don't balance things enough and players are kept in dreams they will someday have a balanced game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The difference is that balance doesn't affect game experience that much as lag compensation does. It will be overkill.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c650c4b1-1ea6-4750-8489-b37a4b3035c1] --&gt;</description>
      <pubDate>Sat, 08 Dec 2012 07:50:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413692243?tstart=0#413692243</guid>
      <dc:date>2012-12-08T07:50:25Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>A theory about Lag Compensation: Theater</title>
      <link>http://community.activision.com/message/413691863?tstart=0#413691863</link>
      <description>&lt;!-- [DocumentBodyStart:598ff07d-f5f1-4755-adff-a780a1eb1228] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I've been thinking about this since MW3 came out and now after Black Ops 2 here I became more convinced.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;First thing you should know is that Treyarch's engine is a fork of IW engine. Now that means that when Treyarch was developing World at War they took IW engine and made some changes. And they still are using this engine, probably making changes in it for every game.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I know this because a IW developer claimed that engines used for Modern Warfare and for Black Ops are completely individual and IW and Treyarch don't share any code between studios. I think it's true in general, but I guess there was an exception I'm going to tell you about further.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;But now there is a question: why then we get the same lag in games from both studios? What's common between them?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I think it's Theater mode. My theory is when IW was developing MW3 they borrowed code for theater from Treyarch. And we got same horrible lag in MW3 as it was in Black Ops. And same we're having in Black Ops.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;table border="1" cellpadding="3" cellspacing="0" class="jiveBorder" style="width: 100%; border: 1px solid #000000;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;th align="center" style="border:1px solid black;border: 1px solid #000000;background-color: #6690bc;" valign="middle"&gt;&lt;span style="color: #ffffff;"&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/th&gt;&lt;th align="center" style="border:1px solid black;border: 1px solid #000000;background-color: #6690bc;" valign="middle"&gt;&lt;span style="color: #ffffff;"&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/th&gt;&lt;th align="center" style="border:1px solid black;border: 1px solid #000000;background-color: #6690bc;" valign="middle"&gt;&lt;span style="color: #ffffff;"&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/th&gt;&lt;th align="center" style="border:1px solid black;border: 1px solid #000000;background-color: #6690bc;" valign="middle"&gt;&lt;span style="color: #ffffff;"&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;Modern Warfare&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;IW engine&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;No theater&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;No lag&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;World at War&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;Treyarch engine&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;No theater&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;No lag&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;Modern Warfare 2&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;IW engine&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;No theater&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;No lag&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;Black Ops&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;Treyarch engine&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;Theater&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;Lag&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;Modern Warfare 3&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;IW engine&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;Theater&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;Lag&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;Black Ops 2&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;Treyarch engine&lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;Theater &lt;/td&gt;&lt;td style="border:1px solid black;border: 1px solid #000000;"&gt;Lag&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If I'm right then it's sad news because Thater isn't going anywhere. It's a part of highly advertised Call of Duty ELITE and no one would take out a feature that's important.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:598ff07d-f5f1-4755-adff-a780a1eb1228] --&gt;</description>
      <pubDate>Sat, 08 Dec 2012 05:32:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413691863?tstart=0#413691863</guid>
      <dc:date>2012-12-08T05:32:00Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>19</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Not enough full-auto assault rifles</title>
      <link>http://community.activision.com/message/413433112?tstart=0#413433112</link>
      <description>&lt;!-- [DocumentBodyStart:b871e09b-350d-4fe7-a9a2-5b7340cdf677] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You're right. I'd better wait till the game releases.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;By the way, I think we should have Weapon platforms instead of Select Fire attachment. E.g. AR-15 family, where you can choose full-auto, semi-auto and burst variants. Shame that Treyarch being so creative couldn't use this idea.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b871e09b-350d-4fe7-a9a2-5b7340cdf677] --&gt;</description>
      <pubDate>Mon, 15 Oct 2012 16:38:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413433112?tstart=0#413433112</guid>
      <dc:date>2012-10-15T16:38:59Z</dc:date>
      <clearspace:dateToText>7 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Not enough full-auto assault rifles</title>
      <link>http://community.activision.com/message/413432944?tstart=0#413432944</link>
      <description>&lt;!-- [DocumentBodyStart:35080025-9d75-4961-8540-43930f857875] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;First, Call of Duty Wikia says some guns are burst-fire by default. For example, for M8A1 it says:&lt;/p&gt;&lt;p&gt;"&lt;em&gt;4 round burst assault rifle. Bursts can be fired in quick succession.&lt;/em&gt;" &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Second, there are only 4 full-auto assault rifles.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And I'm not upset. Just looking information about the game and it seems there is no assault rifle I would want to use at all.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:35080025-9d75-4961-8540-43930f857875] --&gt;</description>
      <pubDate>Mon, 15 Oct 2012 15:42:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413432944?tstart=0#413432944</guid>
      <dc:date>2012-10-15T15:42:27Z</dc:date>
      <clearspace:dateToText>7 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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