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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Tue, 11 Dec 2012 00:50:53 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-12-11T00:50:53Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Getting Gold Chicom</title>
      <link>http://community.activision.com/message/413711126?tstart=0#413711126</link>
      <description>&lt;!-- [DocumentBodyStart:ea3879ad-4d59-46a4-8d60-56fd4311231c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; like burst guns, I just thought that since it was Burst it would be a headshot machine, however it has more recoil than any other SMG (bursting with them and 6-7 bullets full auto) surpassing the Chicom's 3 (4?) round burst.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ea3879ad-4d59-46a4-8d60-56fd4311231c] --&gt;</description>
      <pubDate>Tue, 11 Dec 2012 00:50:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413711126?tstart=0#413711126</guid>
      <dc:date>2012-12-11T00:50:53Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Getting Gold Chicom</title>
      <link>http://community.activision.com/message/413711122?tstart=0#413711122</link>
      <description>&lt;!-- [DocumentBodyStart:98a5aa99-588f-4f27-8f9d-36b0e3ffc47c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Killing is not a problem, the problem is that I have 100 kills and only 3 headshots, whereas other guns I have 1/10+ kills being headshots (yes I do aim for the head).&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:98a5aa99-588f-4f27-8f9d-36b0e3ffc47c] --&gt;</description>
      <pubDate>Tue, 11 Dec 2012 00:48:24 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413711122?tstart=0#413711122</guid>
      <dc:date>2012-12-11T00:48:24Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Getting Gold Chicom</title>
      <link>http://community.activision.com/message/413711070?tstart=0#413711070</link>
      <description>&lt;!-- [DocumentBodyStart:be4b2c01-bf79-4b91-8076-71ef52c2a593] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This gun, by far is the hardest I have had to deal with, I know the whole "aim for the head" strategy, but this gun, for a burst-fire gun is horrid in accuracy headshot-wise is atrocious (normal accuracy I have 31% however), do I NEED Select Fire? Or how did you (the community) get Gold for this gun?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:be4b2c01-bf79-4b91-8076-71ef52c2a593] --&gt;</description>
      <pubDate>Tue, 11 Dec 2012 00:37:30 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413711070?tstart=0#413711070</guid>
      <dc:date>2012-12-11T00:37:30Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Anyone have some headshot tips?</title>
      <link>http://community.activision.com/message/413685184?tstart=0#413685184</link>
      <description>&lt;!-- [DocumentBodyStart:b1a3dda4-173f-410d-9c38-166765ba1bb2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Here is my problem, I am an Accuracy Nut. My PDW has 30%+ and my Skorpian EVO has 22%, I don't want to go Laser-Spray everything and ruin my accuracy for headshots.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b1a3dda4-173f-410d-9c38-166765ba1bb2] --&gt;</description>
      <pubDate>Fri, 07 Dec 2012 01:05:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413685184?tstart=0#413685184</guid>
      <dc:date>2012-12-07T01:05:03Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Anyone have some headshot tips?</title>
      <link>http://community.activision.com/message/413684556?tstart=0#413684556</link>
      <description>&lt;!-- [DocumentBodyStart:6bb0d667-80f6-46ca-8cdb-d3ee41627565] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Those Diamond LMGs are awesome huh? Got mine last night. And that M1216 in Core was a nightmare.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Anyways I find Perk 2 to be the weakest category (have only ever used Fast Hands) so I will have to try Toughness.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;However Fast Hands made me remember something else: Concussions and Shock Charges are your friends, people may hate you, but hey, a headshot is a headshot. Chuck it at them and aim for their helpless heads (or children as my phone wanted to autocorrect that to...)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:6bb0d667-80f6-46ca-8cdb-d3ee41627565] --&gt;</description>
      <pubDate>Thu, 06 Dec 2012 22:46:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413684556?tstart=0#413684556</guid>
      <dc:date>2012-12-06T22:46:58Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Anyone have some headshot tips?</title>
      <link>http://community.activision.com/message/413684549?tstart=0#413684549</link>
      <description>&lt;!-- [DocumentBodyStart:15a57559-4ba3-4937-ae72-0d3290e2a6bb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I have found that Foregrips are worse with LMGs and provide the same accuracy boost as the Quickdraw Grip, without the bonus of QuickDraw, just a heads up.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:15a57559-4ba3-4937-ae72-0d3290e2a6bb] --&gt;</description>
      <pubDate>Thu, 06 Dec 2012 22:37:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413684549?tstart=0#413684549</guid>
      <dc:date>2012-12-06T22:37:20Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Anyone have some headshot tips?</title>
      <link>http://community.activision.com/message/413684547?tstart=0#413684547</link>
      <description>&lt;!-- [DocumentBodyStart:e416065b-dca6-4a49-9447-709c498e4360] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Whereas I am new to the forum, I want to get more topics that aren't people complaining about lag comp, campers, quickscopers, or what have you. I am interested in hearing some tips about how to get headshots as my goal is to get Diamond for all the guns. I am not normally good with getting them, normally I just use the gun until I get 100 headshots and go from there. I am not a sprayer (Average accuracy being 28%) but I find getting headshotting people to be difficult. My main cocern being SMGs, but I would like to keep this open to helping anyone.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Things I have found out:&lt;/p&gt;&lt;p&gt;Specifically with LMGs I realize that the Hybrid Optic's shorter distance scope is basically a reflex, however, if you look/shoot at the torso using the semi-ACOG portion and then switch to the Reflex-like sight it moves the point of fire upward, near the head.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Another thing, aim for "head glitchers" or "window campers" as all you can see is their head, a couple bursted (it IS possible to let go of the trigger, I promise) shots will earn that wonderful sound of earning a Headshot medal.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If you have any tips regarding getting headshots or concerns with specific weapons/types post here. Lets help each other out.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e416065b-dca6-4a49-9447-709c498e4360] --&gt;</description>
      <pubDate>Thu, 06 Dec 2012 22:28:07 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413684547?tstart=0#413684547</guid>
      <dc:date>2012-12-06T22:28:07Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>25</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Favorite class setup</title>
      <link>http://community.activision.com/message/413677201?tstart=0#413677201</link>
      <description>&lt;!-- [DocumentBodyStart:4276cbd4-e662-4a5b-8438-df9d4dbddf42] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;em&gt;Honestly, I don't have a "favorite" class as I am trying to get Gold for every gun (Done with Shotties, LMGs, and SMGs) but I would have to say out of those the most fun classes I had for each:&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Shotgun:&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Primary Weapon: KSG (Diamond)&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Attachments: Long Barrel &amp;amp; Quickdraw Grip&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Secondary Weapon: N/A&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Perk 1: Lightweight &amp;amp; Hardline&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Perk 2: N/A&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Perk 3: Extreme Conditioning &amp;amp; Engineer&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Lethal: N/A&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Tactical: Black Hat (x1)&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Wild Cards: Perk 1 Greed &amp;amp; Perk 3 Greed&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Light Machine Gun:&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Primary Weapon: Mk48 (Diamond)&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Attachments: Hybrid Optic &amp;amp; Silencer&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Secondary Weapon: N/A&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Perk 1: Hardline&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Perk 2: Fast Hands &amp;amp; Scavenger&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Perk 3: Engineer&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Lethal: N/A&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Tactical: Black Hat (x2)&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Wild Cards: Perk 2 Greed&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Submachine Gun:&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Primary Weapon: PDW (Diamond)&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Attachments: Quickdraw &amp;amp; Suppresser&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Secondary Weapon: N/A&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Perk 1: Lightweight &amp;amp; Hardline&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Perk 2: N/A&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Perk 3: Engineer &amp;amp; Extreme Conditioning&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Lethal: N/A&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Tactical: Black Hat (x1)&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Wild Cards: Perk 1 Greed &amp;amp; Perk 3 Greed&lt;/em&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Scorestreaks:&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;1: Sentry Gun&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;2: A.G.R.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;3: Stealth Chopper&lt;/em&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4276cbd4-e662-4a5b-8438-df9d4dbddf42] --&gt;</description>
      <pubDate>Wed, 05 Dec 2012 18:32:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413677201?tstart=0#413677201</guid>
      <dc:date>2012-12-05T18:32:14Z</dc:date>
      <clearspace:dateToText>5 months, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Campers?? whats the big deal??</title>
      <link>http://community.activision.com/message/413670752?tstart=0#413670752</link>
      <description>&lt;!-- [DocumentBodyStart:29082f58-5455-4c53-98f5-9df5ea71fa15] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;em&gt;"Camping" I agree with is a playstyle, as is "run and gun", "quickscoping", etc. These are all means of playing the game and the reason I think people complain is that people want other people to play the "right way" which is how they think people should play. In all honesty I am not a "camper" but I do take advantageous positions to defend objectives. I am not going to change my playstyle because someone is complaining about it. I feel that people just need to adapt to different games, there ARE ways to kill "campers". And this is more common with Randoms as they keep running the same ways and such, but ultimately as you said, this is a war-like/firefight game, adapt and overcome. &lt;/em&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:29082f58-5455-4c53-98f5-9df5ea71fa15] --&gt;</description>
      <pubDate>Tue, 04 Dec 2012 18:47:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413670752?tstart=0#413670752</guid>
      <dc:date>2012-12-04T18:47:02Z</dc:date>
      <clearspace:dateToText>5 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Bring back Faceoff</title>
      <link>http://community.activision.com/message/413669849?tstart=0#413669849</link>
      <description>&lt;!-- [DocumentBodyStart:3f89d296-396b-44d7-a5bd-73c9ee446956] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;em&gt;I find multi-team to be more fun than Face-Off as instead of being TDM/KC on Aground 3v3 sniper-fests there is actually tactic involved in getting the objectives and defending against other teams. I think Multi-Team (MT) provides a more skill based experience in that it takes communication and teamwork to win. But this is coming from a guy with a team and whom has only lost 2-3 games. I do think that Team Tactical should be brought back first, but Face-Off wouldn't be a COMPLETE disappointment as I did enjoy my sniping.&lt;/em&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3f89d296-396b-44d7-a5bd-73c9ee446956] --&gt;</description>
      <pubDate>Tue, 04 Dec 2012 15:42:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413669849?tstart=0#413669849</guid>
      <dc:date>2012-12-04T15:42:20Z</dc:date>
      <clearspace:dateToText>5 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: So you complain about X because of factor Y being +/- reasoning Z. 99% of complaints in here, but wait... all you do is form an unintelligent post with grade school type spelling and grammar.</title>
      <link>http://community.activision.com/message/413666006?tstart=0#413666006</link>
      <description>&lt;!-- [DocumentBodyStart:c083a4eb-e266-47bd-8b13-62c11babfd11] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;em&gt;"Funny threads are funny"? Seriously? What is with people using ridiculously redundant statements nowadays? "n00b player is n00b", "bad player is bad", it's almost like if you don't state that the thread is funny twice it becomes not funny. Human intelligence is degrading faster than CoD. I for one feel the OP addressed the problems as he saw fit and that because his opinions differ from others he is wrong. To each their own.&lt;/em&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c083a4eb-e266-47bd-8b13-62c11babfd11] --&gt;</description>
      <pubDate>Mon, 03 Dec 2012 22:30:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413666006?tstart=0#413666006</guid>
      <dc:date>2012-12-03T22:30:23Z</dc:date>
      <clearspace:dateToText>5 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: **** BO2 - GOOD NEWS STORIES ****</title>
      <link>http://community.activision.com/message/413664859?tstart=0#413664859</link>
      <description>&lt;!-- [DocumentBodyStart:03c51ce3-9377-45b4-af25-2da261b296cf] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;em&gt;I went 68-1 (a game I would have loved to have recorded) it was awesome, Nuketown Demolition. I also am enjoying the LMGs in this game (6 more camos on the QBB LSW 'til Diamond &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/grin.gif" width="16px"/&gt; ) and just been enjoying the game.&lt;/em&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:03c51ce3-9377-45b4-af25-2da261b296cf] --&gt;</description>
      <pubDate>Mon, 03 Dec 2012 18:46:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413664859?tstart=0#413664859</guid>
      <dc:date>2012-12-03T18:46:54Z</dc:date>
      <clearspace:dateToText>5 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Whats the best mw3 gun?</title>
      <link>http://community.activision.com/message/105971171?tstart=0#105971171</link>
      <description>&lt;!-- [DocumentBodyStart:0eafc7a9-a536-48f7-bba1-257b4a1157b1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I also agree the ACR 6.8 w/ Suppresser, plus kick/focus is the way to go. Amazing gun. &lt;/p&gt;&lt;p&gt;If you are into SMGs though - UMP45 (Suppresser/RF) or MP-9 (Suppresser w/ Kick) Good Luck&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0eafc7a9-a536-48f7-bba1-257b4a1157b1] --&gt;</description>
      <pubDate>Mon, 14 Nov 2011 22:56:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/105971171?tstart=0#105971171</guid>
      <dc:date>2011-11-14T22:56:12Z</dc:date>
      <clearspace:dateToText>1 year, 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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